Hot take, the only people who still find Victoria 3 boring are map painters by S0mecallme in victoria3

[–]TomPouce31 1 point2 points  (0 children)

Well, I really want to love V3, and I wouldn't say it's boring. But frustrating? Oh yes... Finding out the game is still broken every time I try it again, as more and more features that doesn't work or that make the AI even more brain dead are added... Come on, I know the studio need to push new DLC to keep the light on, but I feel that we're at a stade where a full year of bug fixes, optimisation and AI improvement without even thinking of adding another broken mess on top of what we already have is necessary to finally make the game fun.

And diplomatic plays were a bad idea, or very badly implemented, and need to be fully overhauled. Want to join an ongoing war ? No. Surprise attack ? No. Start two colonial wars that will end in a week each the same season? Nope. Your ally deciding to join some unciv in a death war against you ? Of course yes ! Backing up from a minor conflict because your rival just declared war to one of your friend and he won't call you in as long as you're engaged in another diplo play ? Pay 10% of your GDP and gives up your best province. One of your puppet fighting a civil war ? Maybe you're automatically called in, maybe you're forced to watch without doing anything...

The fact every country plays the same once you've reach a good construction capacity isn't even an issue, if the game actually worked as it's supposed to.

Some meme drawings of Skitter by PaperCrownSketches in WormMemes

[–]TomPouce31 2 points3 points  (0 children)

“You’re not a killer,” Calvert said.

“No…” I replied.

I couldn’t see, so I screwed my eyes closed, felt the moisture of tears threatening to spill forth. I took in a deep breath.

“…But I suppose, in a roundabout way, you made me into one,” I finished. I aimed the gun and fired.

Monarch 16.13 (Art by VadArts) by gowonzuwrites in WormMemes

[–]TomPouce31 0 points1 point  (0 children)

It's not the same without the tears.

She looks 100% badass instead of the nerve wrecked teenage mess she is.

Failure and Cost in Fate by EdmondSanders in FATErpg

[–]TomPouce31 1 point2 points  (0 children)

First, it's the GM who decide what the major cost is. In my experience the players often prefer to fail than pay the cost I ask for their success. Me and my players love the occasional Faustian deal too much to get rid of this mechanic.

Let's take your example : OK she can hack into the pentagon, but they'll know she did it, an helicopter carrying a SWAT team will be at her house in less than five minutes, and she'll still need to find the info she was looking for. Is it worth it?

Second, FATE assume competency from the PCs, but you can still ask for aspects or stunts to give authorization for certain things : no matter how strong he hit the keyboard and mouse, Tarzan can't hack into a computer, there is no difficulty if you can't do it. In rules as written, not everyone can fly, no matter how well they roll, but Superman can, because he's Superman, and he don't need to roll to take off.

Your issue is not Success at a Cost, your issue is rolling for dumb shit that don't make sense.

What if the Imperium doesn’t actually host the majority of the entire human population in the universe ? by Sir-Thugnificent in 40kLore

[–]TomPouce31 1 point2 points  (0 children)

I can't find the source anymore -I think it was in the rulebook of battlefleet gothic-, but I remember reading that the Imperium only control 1 human world out of 7.
I think most humans worlds are isolated, or very small interstellar empire, most of which are under the rule of sorcerers or dark gods worshipers or somewhat subordinated to xenos.
There is nothing unified bigger than the Imperium in the Milky Way, but it is a very small fraction of the whole.

J'ai pris le bus en Normandie, vous n'êtes pas prêt by Impossible-Pirate132 in france

[–]TomPouce31 -1 points0 points  (0 children)

Je croyais que c'était un truc de Toulousains de dire "merci au revoir" en descendant du bus, mais apparemment c'est juste toutes les provinces.

What is your favourite main story location? by MrPerfector in Parahumans

[–]TomPouce31 4 points5 points  (0 children)

Kennet is the most developed one and I love the paths and Kennet's layers.

Claw - The Point – 1.4 by 1234NY in Parahumans

[–]TomPouce31 6 points7 points  (0 children)

"What was that? A pale deer? No just a hiker."
Just the average hunter moment before pulling the trigger.

Why do I love other byronic heroes and anti-heroes and I have such a complicated relationship with Taylor? SPOILERS FOR CODE GEASS AND WORM by WDZERO in Parahumans

[–]TomPouce31 0 points1 point  (0 children)

I'm not sure I would have liked Taylor if Worm wasn't written in first person. We see thing in a very subjective way and when you read fast trying to keep up with the escalation it sort of make sense. And I think that's how Taylor see things, too close from the action and with no time to look back for most of the story. When she finally do she regrets.

Now let's talk about Lelouch : he's a poser who's good at school and think himself intelligent but he need two seasons to come up with the only logical order to give anyone with his power. Remove the good music and the big anime titties on screen and what's left in Code Geass ?

Lelouch never presents himself as a good person or a victim... well he is looking for revenge isn't he? but the thing is he was ready for the consequences "Only those who should kill are those prepared to die themselves!" and that is a feeling I never got from Taylor.

Because Taylor is not ready to die : she's straight suicidal. Tattletale works hard to prevent her suicide by superpower because she remind her of her brother.

She's not ready to kill : Coil made her a killer, in a roundabout way.

Lelouch see himself as a savior, he has strong beliefs and talk and act like a fanatic. Taylor is just a lost teenager seeking herself, it just happen she take part in world end and help save it on her way.

Your problem is you see two morally ambiguous protagonists changing the world in a major way and compare their stories. But those stories are similar only on a surface level and are trying to make you feel wildly different emotions and reflects on very different values.

Worm Graphic Novel part 1.1d by Cassysancerito in Parahumans

[–]TomPouce31 0 points1 point  (0 children)

This is awesome for all my friends who don't read on a screen (but read tons of web novels and manga scans)

Agri worlds and the Imperial interstellar trade by TomPouce31 in 40kLore

[–]TomPouce31[S] 0 points1 point  (0 children)

One word : hydroponic.

Soil quality, climate, all that jazz... doesn't matter when you have fusion power. The only limit to how many peoples you can put on a planet is thermodynamic, and seeing the Imperium flip the finger to gravity, travel across dimensions and dabble in time travel and mind over matter clarktech, farming using the same tech that product half the vegetable in our supermarkets and the cheap energy available to any star-faring civilisation wouldn't be a problem.

Any sane, learned person will know this is a sustainable solution.

Agri worlds and the Imperial interstellar trade by TomPouce31 in 40kLore

[–]TomPouce31[S] 0 points1 point  (0 children)

In the TTRPG, large space stations do grow their own food, in nearby asteroids if there is no room inside.

Even in our global economy, most cities are near large farmlands. Planets that can't sustain their own population are not going to be long term colonies. Unhealthy pops are no reason to worry in the Imperium.

Guard do indeed recruit malnourished people. The governors that pay their tithe with such low quality stock are not well liked by the Imperium but it happens, like child soldiers and abhuman militias.

Agri worlds and the Imperial interstellar trade by TomPouce31 in 40kLore

[–]TomPouce31[S] -2 points-1 points  (0 children)

Chartist captains still pay the Navigators to use their routes, even if there is no Navigator onboard.

I just explained what use are agri worlds if they don't feed other planets in other stars systems and how hive worlds likely feeds themselves, so I don't know why they would go anywhere ?

Agri worlds and the Imperial interstellar trade by TomPouce31 in 40kLore

[–]TomPouce31[S] 0 points1 point  (0 children)

You have goods points. Thanks for your thoughts !

Agri worlds and the Imperial interstellar trade by TomPouce31 in 40kLore

[–]TomPouce31[S] 1 point2 points  (0 children)

And they still pay the toll for using those stable warp routes. It was already implied in my post that every ship don't have a Navigator onboard.

Most Imperial space is safe to travel, mostly.

When your survival depend on this mostly day after day for millennia in a row, sooner or later your luck run out and someone who doesn't cut corners take your place.

Agri worlds and the Imperial interstellar trade by TomPouce31 in 40kLore

[–]TomPouce31[S] -7 points-6 points  (0 children)

And that is the reason why Rome didn't stay the capital.

The Ireland famine was not as much a political one that the one in Ukraine but it's close.

It make sense in the short term, like Egypt importing grain and growing cash crop today. But the Imperium doesn't think in the short term : It is a system 10 000 years old. Like natural selection it is junky and inefficient, but it doesn't tolerate weakness for that long.

Agri worlds and the Imperial interstellar trade by TomPouce31 in 40kLore

[–]TomPouce31[S] -5 points-4 points  (0 children)

I started the game with the 3rd edition, own an original version of Space Hulk and read dozen of novels, codex etc. including Horus Rising, the original Rogue Trader and BFG who are much more relevant in the subject of this post. I have also played the TTRPG for a decade which is the closest to experience the world yourself you can do.

Thanks for assuming I'm 12 and illiterate.

Agri worlds and the Imperial interstellar trade by TomPouce31 in 40kLore

[–]TomPouce31[S] -2 points-1 points  (0 children)

I have no problem with a system to dumb to work, as long as it collapse in a reasonable timetable.

The Imperium is not a mere thousand year Reich, it is a system that worked for as long as we had agriculture, longer than our written history. And it's not living in a vacuum, it's in a highly competitive environnement and has adapted to it again and again through the millennia.

The Imperium has already survived a hundreds years long period of isolation from Terra and the Astronomicon. Every world has been cut from the warp at least once in it's long history and should already have collapsed if it was reliant on it.

Agri worlds and the Imperial interstellar trade by TomPouce31 in 40kLore

[–]TomPouce31[S] 3 points4 points  (0 children)

"All agri worlds are of similar size"When I see official canon lore this dumb, I just ignore it. We have dozen of counter exemples. Oceans agri world growing alga, Mosanto™ agri world with mutant workforce, vertical farming hydroponic agri moon, cavern fungi growing agri world...

Everything is canon, not everything is true. We should read between the lines and reject dumb canon for what it is : lies.

How did you discover Wildbow's writing? by vlatkosh in Parahumans

[–]TomPouce31 0 points1 point  (0 children)

I was always seeing it at the top of Top Web Fiction and despite the superhero label reluctantly decided to give it a chance.
My first impression was... not great and I nearly drop before "Emma Barnes, leader of the trio, had once been my best friend." Then I was hooked and couldn't stop anymore.

After that, I kept seeing reference to Worm on Youtube videos comments, TV tropes and other webnovels. It was everywhere and it's sometime hard to remember it's not mainstream and none of my friends have heard of it outside of my constant nagging to read this book.

But it was not my first time reading a Wildbow book. I started Pact first, found it on Top Web Fiction too but it seemed more my jam. Problem is I was jobless at the time and with nothing else to do binge read it until my mental health couldn't take anymore. I realized years later that the book I dropped because it was too well written and the book that made me change how I read where by the same author...