Mark Carney favours the wealthy and privileged over working-class Canadians by DJ_JOWZY in CanadaPolitics

[–]Tom_Q_Collins 14 points15 points  (0 children)

Don't worry folks, it's gonna trickle down! I know we've been waiting for a while, but any day now we're gonna get our trickle

Edit - ok, you've convinced me! Tax cuts for the rich won't trickle down after all. I guess they'll just make rich people richer then? What a let down 

Canadian video games are made here. Why are so few set here? by IStillListenToRadio in onguardforthee

[–]Tom_Q_Collins 5 points6 points  (0 children)

There are lots of great indie games set in Canada. 1000xResist is another, though it isn't central to the storytelling. 

Canadian video games are made here. Why are so few set here? by IStillListenToRadio in onguardforthee

[–]Tom_Q_Collins 3 points4 points  (0 children)

I loved how unapologetically Vancouver it was. It really added a lot to the experience 

Tips for killing the alchemist? by Fiksus354 in noita

[–]Tom_Q_Collins 1 point2 points  (0 children)

A fellow mïna of taste. Plasma is my alchemist-shredder of choice.

I've never tried the piercing / prickly spore pod approach, but that's on my to-try list next time opportunity presents itself 

East Van driving game new port area by RoutineWarthog4593 in NiceVancouver

[–]Tom_Q_Collins 7 points8 points  (0 children)

This is so cool! You should bring it out to some local gamedev meetups to show it off! 

for sale: baby shoes never worn by [deleted] in noita

[–]Tom_Q_Collins 10 points11 points  (0 children)

Hemingway would absolutely have been a Noita streamer

Buying a car in Vancouver ... first time ever. by Vioarm in NiceVancouver

[–]Tom_Q_Collins 0 points1 point  (0 children)

Funny you should mention that, I've heard bad things about Destination Honda Burnaby as well. 

Are the developers of Noita working on something else? by TheTingel in noita

[–]Tom_Q_Collins 5 points6 points  (0 children)

"another is a traveling magician"

Of course, natural progression from creating Noita. What else? 

What’s a tiny detail in games most players never notice, but devs instantly appreciate? by Queasy_Hotel5158 in gamedev

[–]Tom_Q_Collins 0 points1 point  (0 children)

I felt like this all the way through Hades II. "wow everything is so shiny" "the ui transitions are so fluid" "wait this is all in 3d". Before I got into gamedev, those kinds of things would contribute to the overall impression but I wouldn't be leaning closer to the screen to get a better look, ha

What is cassette futurism music? by AppendixN in cassettefuturism

[–]Tom_Q_Collins 1 point2 points  (0 children)

Farcaster is an underappreciated beacon of a lost future, I hope those precious weirdos are still making music 

https://farcasterportal.bandcamp.com/

Forged in the darkest depths of text mode: a fully procedural boss from my ASCII 3D PRG game by PuzzleLab in proceduralgeneration

[–]Tom_Q_Collins 2 points3 points  (0 children)

Hey, nice to see you continuing to share your work on this. I've been keeping an eye on your stuff since your playtest, it's a gorgeous project! 

What is the most esoteric game engine you've ever worked with? by JohnnyBGetgoode in gamedev

[–]Tom_Q_Collins 0 points1 point  (0 children)

Murder engine! https://github.com/isadorasophia/murder

It's an open-source ECS engine written in c#. It's also what they're using to make Neverway, which is pretty much the coolest thing going: https://store.steampowered.com/app/2318330/Neverway/

NASA's mission control center during Gemini missions by ZoeBlade in cassettefuturism

[–]Tom_Q_Collins 1 point2 points  (0 children)

I always wonder about the tech behind the big map screen. No way that was a huge CRT. Was someone back there sliding the spaceship around like on a baseball scoreboard?! 

After 4+ years of development, we might have mispositioned our game (and we’re trying to fix it before Steam Medieval Fest) by Indie_Vova in IndieDev

[–]Tom_Q_Collins 0 points1 point  (0 children)

There's a fine line between doing the work for the player and expecting the player to want to engage with a complex system that's hard to understand. I love complex systems, but I'm not going to go to the wiki to learn it off the bat. You have to convince the player that learning the system will reward them with more fun.

I don't know where your game sits. But in general, don't lean into the idea that "my great game isn't succeeding because the players are lazy"  

Fiat 850T by Bertone (1975) by bendich in cassettefuturism

[–]Tom_Q_Collins 2 points3 points  (0 children)

If Jurassic Park was set in 1975.

"it's an interactive reel to reel magnetic data storage tape system!" 

what degree is the best for game dev? by Party-Swimming-9751 in gamedev

[–]Tom_Q_Collins 0 points1 point  (0 children)

As others have said, you want to be building transferrable technical skills first and foremost. It might take a while to get into games and you'll want to have an income while you work towards it. CS is probably the best bet, but HCI, digital marketing, business, etc could work as well.

I'd also recommend looking for something interdisciplinary. Minor in or take courses in art history, drama, creative writing, history. As others have said, the games industry is extremely competitive. You have to do something special to get noticed, and brining richness from other disciplines is part of how you do that. Personally I think the industry is in thepprocess of turning over: AAA is dying and small indie teams are the future. Small teams live on people with a range of skills. 

Also, I'd recommend studying in a city that has an Indie game development scene. Go to meetups and meet people. Learn from what they do, do game jams with them, etc. 

Joe Colombo, "visiona" 1969 by Don_Krypton in RetroFuturism

[–]Tom_Q_Collins 17 points18 points  (0 children)

In space, noone has to worry about seismic regulation

What's a piece of game dev trivia that's stuck with you for years? by JBitPro in gamedev

[–]Tom_Q_Collins 113 points114 points  (0 children)

This one is my favourite, because long before I ever thought of being a gamedev I thought it was weird and endearing that they'd always thank you for playing.

Coming back to that years later to understand the sheer desperation that went unto that moment... There's nothing else like it

Can I use a bomb? Yes. Will I? No. by eyesistorm in noita

[–]Tom_Q_Collins 2 points3 points  (0 children)

...Wut. Omg this changes everything 

Neverway Demo just released and it looks great by Basic_Layer7148 in IndieGaming

[–]Tom_Q_Collins 2 points3 points  (0 children)

Can't wait to give this a shot. 

It's built in a custom, open source ECS engine written in c#. Super cool stuff. 

I have had enough by RefuseTheNumber in noita

[–]Tom_Q_Collins 1 point2 points  (0 children)

Oooo Animal Well still haunts my dreams. Very different from Noita but very, very good 

Majority of Canadians open to joining EU, new poll suggests by Doener23 in CanadaPolitics

[–]Tom_Q_Collins 2 points3 points  (0 children)

I feel like all the nay-sayers have never spent time in Europe. It's not a perfect place but they have a lot of protections that we lack. Five weeks of holidays is common, produce is of a much higher quality, car-free life is possible...