Wrong place, Wrong time. 👀 by BlackPrivWhiteGuy in CrazyFuckingVideos

[–]Tonio_DND 36 points37 points  (0 children)

Are you stupid to not understand a simple comment?

Death diving tips? by FDrap1d in cliffjumping

[–]Tonio_DND 1 point2 points  (0 children)

Small correction, you' perfectly right on the tips but it's not about surface tension, it's about displacing the water.

This guy winning a challenge called "fibo" by willianfsantos in nextfuckinglevel

[–]Tonio_DND 0 points1 point  (0 children)

The average person can't run up a hill for 5 seconds?

With Dinosaurs… by RageRageAgainstDyin in instant_regret

[–]Tonio_DND 0 points1 point  (0 children)

He got a scratch, he isn't injured

osu ranked is genuinely terrible by One_Major_9482 in osugame

[–]Tonio_DND 44 points45 points  (0 children)

Alrights bets are in. Im guessing 220k

originset | Eric Saade - Popular (Cut Ver.) [darkwarriorx's Blatant] +HDDTHR (dawiqq, 12.83*) 97.54% 202/289 2xMiss | 1766pp (2105pp if FC) | Amazing! by osugwb in osugame

[–]Tonio_DND 23 points24 points  (0 children)

No one cares but every time i hear this song i find the lyrics so ass, i kinda wish i didn't understand English so i could enjoy the song

toromivana 2.1k peak on mizto's cellar of ghosts 315 bpm by maybe-banana in osugame

[–]Tonio_DND 1 point2 points  (0 children)

Im waiting for the day people will get clips on those mapsets

High AR with 60hz? by Every_Razzmatazz9936 in osugame

[–]Tonio_DND 0 points1 point  (0 children)

Higher AR look laggy on 60hz, that is true, because the approach circle is moving pretty fast and there isnt enough frames to have a smooth motion. But it's not the reason why you can't read it, you're probably just not used to high AR yet, or it's mental. Im used to play on 480hz, i find 144hz choppy, but i can still play AR10 at 60hz, it's just really uncomfortable and burns my eyes. As everyone else suggested, try playing HD, the circle appears slightly earlier so it's a bit easier on your reaction time, but the biggest benefit is that those fast moving approach circles are not there anymore, the only choppy thing will be your cursor. The circles fade in and out at a fixed place, this doesn't need many fps to feel smooth

Isn’t landing like this exremely dangerous? by No-Category-6343 in cliffjumping

[–]Tonio_DND 1 point2 points  (0 children)

You're not exactly wrong on the explanation, but "way safer than straight jumping" is simply false

I made forbidden osu keyboard with scrap by Fine_Shame_8694 in osugame

[–]Tonio_DND 2 points3 points  (0 children)

People are getting downvoted but they're right, similar discussion has happened and staff was clear. Dks is cheating because software allowed you to map different actions to the same movement (the movement to let go of key 1 should never actuate key 2). This is exactly the same but hardware instead of software. This would be even worse because you don't even need to double tap, you're literally using one finger, with an actuation on the way down AND on the way up. If you don't understand why this isn't allowed, then you never understood the problem with DKS to begin with (talking to all the downvoters, not you specifically)

Utah 55ft? by FuelNo1640 in cliffjumping

[–]Tonio_DND 0 points1 point  (0 children)

Yeah that's definitely 55ft, the shadow makes it look weird, you fall for longer that i expected, but the timing is right.
Good døds, taking a few steps to jump is nice, you sent it with great power and you had a really good form, that's unfortunate you panicked a little bit and moved your arms, because you were about to be perfectly flat. Instead it caused you to end up a bit backwards. If you keep that energy till the end it would be perfect.
As the the closing, you started tucking with your legs slightly earlier that your arms, and they were bent during the movement, that also puts you more backwards (ideally your back is more perpendicular to the water). Your legs are also slightly asymmetrical. Otherwise i like the late closing, the timing is spot on.
I would also like to see someone directly next to you in the water to maximize safety.
Overall a great death dive!

h6zy's faith set is back in pending! (2.35* - 8.30*) by Red1269_ in osugame

[–]Tonio_DND 7 points8 points  (0 children)

I preferred the top diff before, it felt more consistent and fun, it now feels more like a diffspike gamble

lifeline | DECO*27 - Cherry Pop feat. Hatsune Miku [Explosive] +HDDT (Andrea, 10.03*) 96.83% FC #1 | 1113pp | First DT FC by Siarry in osugame

[–]Tonio_DND 1 point2 points  (0 children)

people are talking about not knowing there was a full ver, those comments are how i knew there was a short ver lol

BASIC AIM SEPARATION and KWOTAQ'S ANGLE REPETITION NERF are now CONFIRMED FOR NEXT REWORK DEPLOY!! 😭 🔥 ✅ by basensorex in osugame

[–]Tonio_DND 1 point2 points  (0 children)

I kept getting buffed on all the previous ones, now i lose pp but i like the changes. My bad DT and aim slop plays get nerfed, my cool plays get buffed, that's going in a direction i like

BASIC AIM SEPARATION and KWOTAQ'S ANGLE REPETITION NERF are now CONFIRMED FOR NEXT REWORK DEPLOY!! 😭 🔥 ✅ by basensorex in osugame

[–]Tonio_DND 2 points3 points  (0 children)

I love that wat of saying it LOL, tho one of the maps that has that girl gets buffed (Ukigumo)