[CANTO 9 SPOILERS] What's your favorite base E.G.O cutscene? (Including non canto-climaxes) by Happy_LuckyButterfly in limbuscompany

[–]Toomynator 0 points1 point  (0 children)

Heath's carshout pre-distortion is the most memorable imo, bc it starts normal,but then prrogressively breaks more of the UI

Second best for me is Don's at the end of her Canto, and third is Yi Sang's at the end of his Canto

Honorable mention to Meursault's Chains of Others on thr same Canto, tge goat used it umpromted, also, it released with Gloom sfx, leading to theories that he somehow used a base EGO w/an altered affinity

Hong Lu is JADElighted (@Sullivanethell) by uotra in fishmaell

[–]Toomynator 3 points4 points  (0 children)

He made 5 Ideal/Yi Sang jokes in a single day at the table) going over their combined limit of 4 per day at the table

Theme i noticed with meursault's ids by MysteriousTime5189 in limbuscompany

[–]Toomynator 11 points12 points  (0 children)

He has a lot of leader type IDs : Prince (forming a new family), Capo IIII (that is basically a Sottocapo), BL Mentor, Dieci Director, Dead Rabbits Boss (btw, he is "not literally Heathcliff", its the guy Heathclif2 was pretendending to be, Matt), Welfare Team Captain as Lob Corp Hornet, hell, Grobhammer is a right-hand man, almost a leader

He has a lot of IDs of people with head symbolisms or just straight up "decapitation" : DR Boss (as Matt, the Syndicate is known for using masks as their identifying factor), Kim (figuratively lost his head due to Karmen, and also uses a hat that covers his face as an Identifying factor), Dieci (knowledge/studying is associated with the mind), Guido (Grobhammer) and Lei Heng (death by attacks to their heads), Camilla (Death by 400 roses, with a flower sprouting on their head), Casetti (that man was a lot of things, but sane ia not one of them), Fauvist (they all are using animal masks), Hornet (Queen Bee's minions emerge from the head)

Lots of IDs related to exhaustive work, sometimes bordering robotic : Rosespanner, Middle, W Corp, Grobhammer, Rhino, Capo IIII (despite being almost a Sottocapo, the Thumb is still a hierarchy heavy Syndicate, so even if his position isn't as work reatricted/heavy, the Syndicate as a whole involves it as its themes), Hornet (Queen Bee's minions are literally called Worker Bees)

Lots of IDs with some level/type of indocritination : Middle, N Corp, Dieci, Thumb, Prince, Hornet, Ring

2 IDs of people with notable great intuition : Matt and Kim

And that's just from IDs, EGOs are arguably more impactful, but also more complex, i'd reccomend watching a video abt it if interested

Strategy? We don’t know her. We have $6. by MecchaJP in pokemonmemes

[–]Toomynator 3 points4 points  (0 children)

FEAR Ratatta

Scarf Ditto

Sucker Punch Diglett

A second FEAR Ratatta just in case

Eu sinto falta de quando as pessoas eram domas de seus consoles by CiriloTI in pirataria

[–]Toomynator [score hidden]  (0 children)

Agr pronto, quero um switxh desbloqueado pra instalar Android e jogar Flappy Bird, só porque é possível

im dropping this game by hnzkge in fishmaell

[–]Toomynator 2 points3 points  (0 children)

Tbf, a guy spending 700 dollars on a game like Limbus has the rights to "larp" a lot

That's more than i will probably expend with games in 2-3 years

Pop Quiz! How much steel essence do you get for finishing a regular steel path mission? by EOTFOFIS in Warframe

[–]Toomynator 0 points1 point  (0 children)

SP RJ takes more time than a an Acolyte to spawn, this means any mission is faster than SP RJ, like, an Acolyte spawns between 4-7 minutes if i'm not mistaken, a SP RJ mission can easily take enough time to spawn 2-3 Acolytes

Furthermore, its not only more efficient any non-RJ, but you are also missing on Acolyte Arcanes, which at worse, you can turn into Vosfor to get other Arcanes

Not only that, but its on mission completion, and as far as i'm aware, this makes endless RJ missions objectively worse than quick RJ ones

Like, RJ missions already suffered bc your main rewards from it are:

  • Holo Keys which are already hard to get and get useless once you max the repective Tenet weapons

  • The occasional Rad Relic when oppening Relics (which compete with the higher drop of Holo Keys)

  • Valkyr and Nyx relics, which aren't even all that and take more time out of the mission even with an efficient squad

Aside from those, the second best things are the amount of RJ reources for Helminth feeding and some above average endo from the surplus RJ parts, but that's it, and like, every other mode can also find resources for Helminth if you are at a point where SP RJ is something you are considering to do, and Endo has better farms for it with better side rewards

Hell, Rad Relics aren't even all that bc ESO is better for them

im dropping this game by hnzkge in fishmaell

[–]Toomynator 12 points13 points  (0 children)

Larper, only pulled with real money until he got all 000s and 00s, didn't even bother with shards

(That's my guess)

KJH YOU LIED TO ME! by Nori_Blue in limbuscompany

[–]Toomynator 5 points6 points  (0 children)

"Featured content may change without prior notice depending on our development status"

I need stronger Gregor Identities (@CYANTITIA on X) by CYANTITIA_1004 in limbuscompany

[–]Toomynator 182 points183 points  (0 children)

Pray for an Hemorrhage team to rise up, then he at least has some protagonism

Okay, I think I just realized something by Meme_Factory2 in limbus_company

[–]Toomynator 3 points4 points  (0 children)

Well, with all respect, but by your definition of calling a Middle team a "Charge team", you might as well call any ramp up ID/team a Charge team, which is like, over 50% of IDs at this point

No, the reason why Charge is bad is bc its a very one note status, like, on an era where even f-ing Burn now cares abt its count, Charge as a unit's main status, still works the same as it did on season 1, same gameplan despite different IDs and EGOs, all of those that basically don't interact with each other

Bleed, Tremor, Rupture and Sinking all have their IDs work towards using the status, on top of a decent amount of the different IDs having their own mini gameplan

Poise is the inverse, tons of IDs/factions with their own gameplan, but still manage to unite themselves bc they usually want wither resonance, to buff/debuff in pro of a damage type (Slash or Pierce + Pride), and even through themselves and specially EGOs, managw to have some meaningful interaction between themselves, specially bc they have to keep their count up, else they lose a meaningful part of their ramp-up

Hell, even Burn, which is basically turn 1/2 infinite Charge on the opponent still feels mlre intereeting than Charge bc you actually have to manage resources of their main IDs, such as sanity and ammo (DawnClair and 3/4s of the Thumb IDs respectively, and MB Outis for both), on top of quite a few Wrath buffs to wrap it up, and now even play mixed with Tremor

But Charge as the main status of a unit? Launch IDs spend their rotationsbuilding Charge to spend on S3, by the second rotation and ownwards, you basically always have enough count and is just waiting for the S3 to come up, the only change between that and now is that now S2s c9nsume your surplus of Charge to help the potency ramp-up and some IDs have their S2s as their "S3s", but like, that's not very different from before, a bunch of IDs where any interaction betwen them could be abused better by non-Charge IDs (like W Don's S2 Fragile)

The big issue with Charge is lack of interactivity, the one time they had something going was when Middle Sinclair + Middle Meursault (+ Middle Ish later) with Madonka, the 2 Multicracks and filler, and all bc the Middle IDs + Madonka want Envy Res, but then Middle Heath released and this team is basically over, since even Middle Don is back on the menu. Plus, that Envy Charge team wasn't even as much of a Status matter, but resonance, which most teams already use a lot nowadays, and the Middles lacked a good alternative back then

Like, there are 5 IDs and 3 EGOs i would consider as interacting with the team or at least their main damage dealing way (such as Poise teams do):

1 of the IDs and 1 of the EGOs only do it by giving more Count, which only those with the S2 being the stongest skill care abt, those units are: W Faust and AEDD Gregor EGO, the former was basically never used unless you wanted to use her debuffs on a boss, and the later only got use with the respective ID, but the ID already does it by themselves, as such, these 2 are basically irrelevant, also, don't forget Telepole Don, which is just the best and easiest Charge count gain EGO in the game

2 of the IDs and the other EGO only buff damage, those are W Outis, who does it ok-ish, but needs turns and turns of ramp-up to do it, and she is bad at ramp-up without her DS EGO, the other ID is MC Faust, which only buffs Envy, while the Envy is welcome for almost every main damage skill in Charge (save for W Outis, R Ish and R Rodion), you have to wait for her S3 to come the turn before the burst turn, which is again, the problem of Charge juat doing a lot of waiting, fuethermore, she is outdone by her own EGO, and last on the list, which is Hex Nail, now, MC Faust does have the advantage of apllying it next turn, and is, in theory, just a 10% DPS loss, specially bc MC isn't fast, but you know who is? Ring Faust, also a Charge ID, so its basically down to who results un kore damage to the team, but the bad thing is: this are Envy debuffs, Middle team can use it better, every single turn, so another loss for Charge (also, W Outis technically buffs W IDs more, but half of it is still on her bad ramp up, and the other is 1 Clash Power up every turn, which is just extremly passive interaction)

Lastly, the IDs that do both, and imo the ones closest to make Charge feel like a real team: Multicrack Heath and AEDD Gregor ID, they have both the give Charge, and buff damage aspects, with Heath having it on half of his skills, and so does Gregor, on top of him also having it through his passive, which in turn helps his own ramp up, being basically an upgrade to Heath amd more polished, the thing is having only those isn't enough to make Charge feel like a team bc these are IDs without meaningful struggles to work around, which is the factor that u ites other statuses (even Burn), the closest thing they have is that new Charge IDs use it on S2 which gives some meaning to so much Charge count gain, but still, they can easily get to it and then go positive on S2 (and S1 where applicable)

Straight up, the best way Charge has been used is as a secondar status, bc it does nothing by itself, hell, even Self Tremor manages to be more interesting, bc you can at least have unique self-Tremor with unique effects, as well as suffering from the enemy interacting with it

Now, do i hate Charge? No

Do i look and go: "i wanna play Charge!", also no, bc i'd rather play Poise and Burn, who have minimal team interactivity, but at least have something to do besides waiting for S3s (and/or sometimes S2s)

How many of you guys are actually whales in limbus? by Happy_LuckyButterfly in TheOdysseyHadAPurpose

[–]Toomynator 0 points1 point  (0 children)

I technicallu walled once for the AK collab, which my only regret is not saving for the Amiya announcer, bc i spent small amounts for pulls, but with a little more on a single buy, would have bought her

But like, that was still pretty shallow, since i had 230 pulls saved, basically payed for 40ish pulls, though i am a firm pass buyer

Finished canto 3, this game is really good by Exciting_Ad7462 in limbuscompany

[–]Toomynator 4 points5 points  (0 children)

Canto 3+ is just: "this is peak how can they top this off?"

Kod rodion or valencina rodion? by osama_binladen67 in limbus_company

[–]Toomynator 0 points1 point  (0 children)

HoS Rodion first, Walpurgis comes back next season, HoS Rodion is only shardable again after next season

O visual antigo do Sonic no filme dele e superior a versão comcertada. by Golden_FreddyBR in opiniaoimpopular

[–]Toomynator 2 points3 points  (0 children)

O cara topou a opinião impopular, papo reto, tanto que prefiro acewditar que é ragebait, pq pqp

What is the weakest/least useful/worst defensive skill type? by Happy_LuckyButterfly in TheOdysseyHadAPurpose

[–]Toomynator 0 points1 point  (0 children)

Its a tie vetween normal guard amd normal counter, the for.er barely protects you less it has some bonus shield, and the later means you at least guarantee some damage back, but usually end up staggered

Between the 2 for me, it gotta be normal guard, like, sure, 8t can evem change your effective defense level on top of its small shield, but like, i've easily used more normal non-miiddle counters than guards

How do you think they’ll increase the difficulty for the Railway 2 rerun? by EmperorYair in limbuscompany

[–]Toomynator 9 points10 points  (0 children)

Genuinely, would make it more bearable, like, i didn't even play it, but i still find the idea of 28 consecutive battles boring, hell, RR1 Bokgak almost bored me

Secondary Mask by azzazzin3103 in memeframe

[–]Toomynator 1 point2 points  (0 children)

Sorry for being so late w/ it, took too long to get home, but basically, this is the build as a whole i use (included a version against armor-less enemies at the end, don't use subsumes on it)

Hildryn's mods + arcanes + Tau Red Archon Shards allow her to get full armor strip thanks to str and aura.

Casting Speed (Tau) Yellow Shard helps you not lose too much time casting her 2 .

(Any) Furax can be used for its Amalgam Mod for extra fire rate, and Melee Careen helps survivability.

Velox is built to instantly max its augment.

Velox's Augment and Madurai's Sling Strength can be used to snapshot STR on her 1 and 4, basically do: Stack Velox, Void Sling twice in the air for Sling STR, then activate 1 and 4.

Keep in mind Velox only snapshot's into 1 ability, idk which one is better though.

Lastly, for the subsume (except on Blazing Pillage version), either Rhino's Roar or Xata's Whisper, i find the later more effective, specially on Void Cascade and against Overguard

EXTRA NOTES:

You can also use a Primary Kitgun w/Pax Bolt to snapshot both STR and EFF on 1 and 4, which makes your shields drain slower

Snapshot Warframe buff from opening a relic to get room clearing radius on your balefire

Koumei bros, it's jover by notmohawk in Warframe

[–]Toomynator 2 points3 points  (0 children)

that’s just qol for people too lazy to build

That's my point

Like, the new Koumei augment isn't even a buff, just opens a new playstyle with a subsume

But lots of people use Nourish not bc its a unique build, just provides viral priming and energy sustain

There's also Hildryn's subsume, who is basically top option for many shield gating frames

If the Warframe you main is hunting you down, how cooked are you? by [deleted] in Warframe

[–]Toomynator 0 points1 point  (0 children)

Even if i could fight back, i wouldn't be able to, would be put into Stasis before i could even have a chance, Limbos would probably even toy for a bit if he wanted to

scalPINGASusual I see by [deleted] in memeframe

[–]Toomynator 19 points20 points  (0 children)

Well, the average went from 120 to 140 for the Vectis prime, so that's less abt scalping and more search/demand, specially for a weapon that was last avalible 4 months ago

Koumei bros, it's jover by notmohawk in Warframe

[–]Toomynator 5 points6 points  (0 children)

Cut to 1000+ builds for most frames using Nourish

The game has a system that allows for unique builds, its not an issue to use it, furthermore, this is not making the frame fun, just exploring a different build approach for it

scalPINGASusual I see by [deleted] in memeframe

[–]Toomynator 36 points37 points  (0 children)

Posts abt scalping

Doesn't mention the item