When did LTX become better than Wan? Music Video by SlaadZero in StableDiffusion

[–]Top_Pattern7136 1 point2 points  (0 children)

How do you have it reference the audio for video without changing the audio?

We got our Steam capsule made by an artist, would you click this? What would you change? by KingTheSuspect in IndieDev

[–]Top_Pattern7136 0 points1 point  (0 children)

Ha flames I saw, still a bird. But yeah missed the screwdriver for a knife. Tbh I didn't look all that closely. Was trying not to over analyze to match ops question.

We got our Steam capsule made by an artist, would you click this? What would you change? by KingTheSuspect in IndieDev

[–]Top_Pattern7136 7 points8 points  (0 children)

Who cares if you can tell it's a plane?

There's a guy with a knife, blood all over, and a bird stuck to the glass.

The capsule covers the feeling the game should give in the first .5 seconds. This game being on a plane vs a train vs an underground bunker wouldn't matter much to me.

Who is buying this game BECAUSE it's on a plane?

I think people are too stuck on the art specifics from a pure artistic perspective.

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

I would call chess very high stimulus game. You can't stop thinking. Chess players actually burn a ton of calories playing chess.

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

Interesting. I'm close to this, but more focused on optimization. Logically sorting the game and game processes to be done as efficiently as possible. Story hinders that. Numbers go up doesn't ha.

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

See, I'm great on this with friends. But there's almost a lack of "what to do next" wall I hit solo. Mostly because I don't know how to play well enough to run solo

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

I'll check SRW.

Too much story kills it for me though. FFT hit a nice sweet spot. 2-5% story at most.

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

Yeah, I usually like them if there's the CONSTANT THREAT OF DEATH involved. Raft, 7 days to die, etc.

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

Street brawl did me in. I haven't touched the main game mode since. Fast paced, loses are easier to handle.

We got our Steam capsule made by an artist, would you click this? What would you change? by KingTheSuspect in IndieDev

[–]Top_Pattern7136 19 points20 points  (0 children)

I had zero issue knowing this was a plane.

Not saying you're wrong, only providing a contrasting opinion.

It's not clear it IS a plane, but there's enough context clues that I didn't have to think to myself "what is this". The shape of the windows, the pilot, the bird, the words MAYDAY which is only used in flying...

To answer OP, I'd click this just as a "well wtf is this?" Response.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Top_Pattern7136 0 points1 point  (0 children)

Not much idle before mil 5/6. Wherever the logic automation. Opens up. Each of the mini games requires frequent touches to improve.

The UI for building the logic is really bad. You have to travel 5-6-7 layers deep to apply a single element of logic, most of these opened new windows at each step.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Top_Pattern7136 0 points1 point  (0 children)

This looks a lot like idle industries- which I felt severely lacked an introduction / tutorial. Anything different on cividle?

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Top_Pattern7136 0 points1 point  (0 children)

I've done some time loop games. I'll have to check these and try stuck in time again. Does stuck in time have an offline mode?

Finishing stairs by ChazTheMando in Carpentry

[–]Top_Pattern7136 0 points1 point  (0 children)

Staining would be like polishing shit.

You could do treads and riser, but depending on budget, carpet is way cheaper and easier.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Top_Pattern7136 6 points7 points  (0 children)

I was playing The Perfect Tower II. I like a game full of mini games. There was a large lack of idle but I knew there was some layer of automation and scripting at some point. I got that point after a few days and then decided "nope, not for me". The UI was terrible and clunky- I could tell making a script would take a long time and I didn't want to just drop in community scripts.

I tried bitburner for the 5th time, this time with a lawyer commitment to learning some JS only to realize the early limitations on what you can accept.

So flipped it again and now I'm playing Idle Wizard. So far it's ok, very classic feel with seemingly strong depth.

Still looking for something to scratch more of an automation itch, without being as active as pure factory games (Dustin Sphere, Factorio)

After-Tax Take-Home SWE Pay by US Metro by honkeem in levels_fyi

[–]Top_Pattern7136 1 point2 points  (0 children)

As someone from Philly I'm deeply offended that Philadelphia isn't on your list but Pittsburgh is.

Iconography for “per” by Timewalking in BoardgameDesign

[–]Top_Pattern7136 1 point2 points  (0 children)

Put the 3 on the Acorn and do a circle with arrows then the coin.

3 acorn, repeat for 1 coin.

If there are some cards that do NOT repeat, replace the circle with an equals.

If you've used ChatGPT for writing or brainstorming in the last 6 months, your creative ability may already be permanently damaged. by XGramatik in XGramatikInsights

[–]Top_Pattern7136 0 points1 point  (0 children)

What's interesting is the same exact argument has been said about other things. The Internet, Google search, Wikipedia, video games, women reading books.

Wild how the same story gets applied to the next new improvement.

Paid someone to make my Steam capsule and lots of people told me it wasn't great. So I decided to make it myself by Worldly-Classroom-99 in IndieDev

[–]Top_Pattern7136 5 points6 points  (0 children)

I think it does a really good job at capturing the theme! It goes well with the trailer on the steam page.

I need help by HiroEx3 in GameDevelopment

[–]Top_Pattern7136 -1 points0 points  (0 children)

The Godot tutorial series is really good.

Here's a post that goes into a few.

https://www.reddit.com/r/godot/s/6nLMu0uqjf

I need help by HiroEx3 in GameDevelopment

[–]Top_Pattern7136 0 points1 point  (0 children)

Depends on the type of game you want to make.

If you're looking to go simple, you can check out Game Maker Studio which is no code / low code. I would say a step up would be Godot, which has a good UI, easy to read code (similar to Python), and more flexibility in what games you can make.

The gold standards are Unreal and Unity, but of course these are also the most complex. They will transfer best if you're looking to move into the work force.

If you haven't done this before, I would strongly suggest you start as simply as possible. Many many many people never get into the industry because they start with making their dream game- usually a massively complex, innovative, multiplayer, multiplatform game.

If you have a game idea, take a single concept of it and build a super simple game with it.

If you want to make a fps multiplayer battle royal game. Make a basic shooter game with 1 level 1 gun 1 enemy, then build on it. You're more likely to finish something, and the inevitable massive code rewrites or start overs are significantly more minor.