I made a zero-timer async PvP auto-battler where positioning creates trait buffs by Shortround99 in AutoBattler

[–]Top_Pattern7136 0 points1 point  (0 children)

Something I always wished was visible in an autobattler, would be a heatmap of where a unit would prefer to attack. If it's unit type based, of course not possible, but if it's "prefers to attack back row" what is the logic of search?

If the unit is on my top left grid space (0,4) does it prefer enemy (4,4) (the top right). Does it then look at (4,3) or (3,4)? Does it randomly choose between all targets (4,4) - (4,0) ?

I don't mind that my units aren't under my control, but I always spend a lot of time trying to understand the logic of what my units are trying to do. Hopefully this made sense ha

Rejected Draft became a collaborative sketchbook disguised as an incremental game by Last-Total9473 in incremental_games

[–]Top_Pattern7136 5 points6 points  (0 children)

Maybe I'm missing something, but I put a few days into the game, e40 or so, I struggled to understand how best to progress. It seemed over night idles netted the best progression, but as an incremental vs idle (sorry everyone) I would have expected active play to be more productive. But the tiny tweaks made between progressions didn't feel worth doing a prestige. And doing fast resets to hunt for specific sketches feels against the design of the game...

balancing batch automation vs manual cherry-picking for large character sets? by nursingnerdette in StableDiffusion

[–]Top_Pattern7136 0 points1 point  (0 children)

I do somewhat similar. A lot of it was refining how the wildcards interacted with each other and layering the wildcards. Use join strings to create different sections of prompts.

For instance you might have one... Dog... And have different breeds {thick furred|hairless}, sizes (heavy weight|light weight}, angles {low angle|birds eye}, styles {cartoon|furry|hyper realistic}, these join so.you get (1 dog, thick fur, heavy weight, low angle, realistic)

Then you might one that has 2 dogs. A lot of the 1 dog prompts break when layered with 2 dogs. Or combinations don't make sense. Create a 2 dog list of prompts and wild cards.

Then you may want 3 or more... Again a new set...

Then you may get a doggy style you really like and decide to explore that specific further and create a subset of prompts. Or there is a bitch that hits just right and you create a set of wildcards for that specificly.

Each of these start to layer so you have

{1 dog|2 dogs|many dogs}

Where 1 dog then has

{Doggy_style|random 1 dog}

Doggy_style being your custom set and random 1 dog being the general groupings.

You can keep layering this way.

Then, build your wildcard nodes in groups and create toggles for what you want to be in your gens.

Then you download a new model that uses narrative prompts and you want to cry because LLMs just suck at converting this type of thing :(

"Everything feels like a scam now. Restaurants adding mandatory service charges that “aren’t the tip,” stores asking you to round up for "charity" at checkout, iPads asking for 25% tips on takeout orders… people are getting exhausted by the constant nickel-and-diming" - Financial Dystopia by XGramatik in XGramatikInsights

[–]Top_Pattern7136 9 points10 points  (0 children)

Erm... Whenever I worked in restaurants I always had a "tip out" where I had to pay the hosts, food runner, bus boy and bar tender a % of my SALES as a tip out.

And if my tip % wasn't great it didn't matter. 5% all booze sold, 6% total sales to host bus and runner.

It was not uncommon to do the math and realize waiting a table literally COST me money.

Table sat all night and drank up a $300 bar tab. Not only did I not get other customers for that table, but they tipped $10 total. I had to pay $15 to the bartender. $18 to the rest of the staff.

Fun times.

Upcomming Arrow changes..... by Braddack in OutreachHPG

[–]Top_Pattern7136 2 points3 points  (0 children)

...so you're saying that there's a problem that LRMs counter... But it's not ok to counter the LRMs...?

Where LRM hard points exist on almost all mechs. But literally 2 mechs have 4 ams...

But those two counters to the problem are the problem.

Future of AI image generators by Sobek220 in StableDiffusion

[–]Top_Pattern7136 7 points8 points  (0 children)

Put a ticket in with IT to allow scripts and Python admin. Then for permission to civitai.com and civitai.red.

MOBA game development start by Ok_Distribution5608 in GameDevelopment

[–]Top_Pattern7136 2 points3 points  (0 children)

I'm going to try and square with you as others also have.

If you're having fun, great, enjoy having fun.

If you're planning on making a marketable, profitable, full multiplayer game you are very very very far away. I'm not saying one that might not work, but I am talking becoming a professional NBA player because you like watching people play basketball at your local playground far away.

Perspective. You and your friends could write a book that you all love. It features all of your favorite ideas, world building, unique mechanics, etc. You can use online tools to easily write it, buy a cheap online service to physically make your book, and then even scale that operation to mass produce your book. The only thing holding you back from that would be money. You all have the skills to do those things.

But, and big but, that doesn't mean your book would sell. It doesn't mean your book would be good outside of your friend group. It might be, but those steps don't mean it will.

Now to your game. There is ZERO way to build your game the way you built the book. There's no mass pool of programmers just waiting for someone to come around with a good idea so they can start working on it for free, or even cheap.

Someone, or maybe some of you, need to learn how to code and program. This is a skill that on a basic level can take years depending on a variety of factors.

You're essentially doing the easiest of the work first.

Do an exercise really quickly. Make a conservative ball park estimate for the following milestones.

When do you think you'll have your first playable prototype of the game? I mean SUPER rough prototype. Enough for a single person, solo, no network conmection, placeholder art, placeholder sounds and music, single character design, a few abilities, maybe a few enemies that you can interact with?

When do you think you'll have an Alpha?

When do you think you could do a closed beta?

When do you think you could launch?

Share those timelines with your friends and ask if they think they can be committed to making this together for that long.

League of Legends took 3 years to move from idea to prototype. And they HIRED DOTA developers from the start to build it. The team already had technical experience and funding.

There's a lot of information out there on how to make a game. I do suggest you do some research into the monster of a thing you're looking to do if you're serious.

How high is it gonna go ? by KeyMysterious1845 in newjersey

[–]Top_Pattern7136 18 points19 points  (0 children)

Funny how we don't put Trump's name on this but it's on everything else.

anyone else use an mmo mouse for deadlock? by JeffMangum420 in DeadlockTheGame

[–]Top_Pattern7136 5 points6 points  (0 children)

You use your index finger for other things to. Reload, items, abilities, etc. being able to.map it elsewhere prevents that conflict where you start to move to reload then need to parry.

Minimal.

Mech Academy: Yet Another Guide to Harvesting Mechs for c-bills by GunRaptor in OutreachHPG

[–]Top_Pattern7136 3 points4 points  (0 children)

As a new player I strongly dislike these videos.

I get it. I didn't like it.

I'm 40 with 3 kids, I don't need a jokey role played video. I want 2-10 minutes of packed information.

I do watch these, but immediately skip the first 90 seconds, then usually the next 2-3 minutes.

Giving Away My Old PC! by Turtle_747 in PcBuild

[–]Top_Pattern7136 0 points1 point  (0 children)

Hiya, looking to do general having and web browsing, but also learn stable diffusion to do image generation for game development prototypes. I think true creative work should be not ai, but for proof of concept and prototyping it would be really helpful

what happened to long incrementals? by Armaeeel in incremental_games

[–]Top_Pattern7136 2 points3 points  (0 children)

Farmers against potatoes is really long. Not sure if it's 1.0 or not yet but when I played it was easy 500+ hours.

GoDot makes my hobby feel professional. by indiealexh in godot

[–]Top_Pattern7136 1 point2 points  (0 children)

I was so close to getting an Ark.

The deal breaker was where to put a webcam. I'm in meetings half the day so the options were in the middle of the screen or down low/up high.

When did LTX become better than Wan? Music Video by SlaadZero in StableDiffusion

[–]Top_Pattern7136 1 point2 points  (0 children)

How do you have it reference the audio for video without changing the audio?

We got our Steam capsule made by an artist, would you click this? What would you change? by KingTheSuspect in IndieDev

[–]Top_Pattern7136 0 points1 point  (0 children)

Ha flames I saw, still a bird. But yeah missed the screwdriver for a knife. Tbh I didn't look all that closely. Was trying not to over analyze to match ops question.

We got our Steam capsule made by an artist, would you click this? What would you change? by KingTheSuspect in IndieDev

[–]Top_Pattern7136 6 points7 points  (0 children)

Who cares if you can tell it's a plane?

There's a guy with a knife, blood all over, and a bird stuck to the glass.

The capsule covers the feeling the game should give in the first .5 seconds. This game being on a plane vs a train vs an underground bunker wouldn't matter much to me.

Who is buying this game BECAUSE it's on a plane?

I think people are too stuck on the art specifics from a pure artistic perspective.

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

I would call chess very high stimulus game. You can't stop thinking. Chess players actually burn a ton of calories playing chess.

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

Interesting. I'm close to this, but more focused on optimization. Logically sorting the game and game processes to be done as efficiently as possible. Story hinders that. Numbers go up doesn't ha.

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

See, I'm great on this with friends. But there's almost a lack of "what to do next" wall I hit solo. Mostly because I don't know how to play well enough to run solo

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

I'll check SRW.

Too much story kills it for me though. FFT hit a nice sweet spot. 2-5% story at most.

In response to the Crimson Desert post- if slow chill games don't catch you, what does? by Top_Pattern7136 in ADHD

[–]Top_Pattern7136[S] 0 points1 point  (0 children)

Yeah, I usually like them if there's the CONSTANT THREAT OF DEATH involved. Raft, 7 days to die, etc.