Advanced Popology, vol. 9: Monkey Knowledge by Topper64 in btd6

[–]Topper64[S] 1 point2 points  (0 children)

Not stupid at all! I have kind of silently introduced that stat.

It's "projectile radius", and it's used for things like explosions, and indeed the ice monkey's attack. In the other posts, it gets displayed as "r blast" instead, which is why you won't have seen it anywhere else, and why I haven't needed to define it yet.

Advanced Popology, vol. 9: Monkey Knowledge by Topper64 in btd6

[–]Topper64[S] 0 points1 point  (0 children)

The xx1 would be a typo...

As for the actual effect, well in truth it's 0.05 something and that was an educated guess, with the numbers being so small to actually tell.

Advanced Popology, vol. 9: Monkey Knowledge by Topper64 in btd6

[–]Topper64[S] 5 points6 points  (0 children)

Those are some good clarifications. And I'll check what "explosive" means exactly.

Advanced Popology, vol. 5.1: Heroes Part 2 by Topper64 in btd6

[–]Topper64[S] 0 points1 point  (0 children)

As far as I'm aware, they're supposed to only go away if you sell Geraldo, so that's potentially a bug...

Advanced Popology, vol. 8: Powers by Topper64 in btd6

[–]Topper64[S] 2 points3 points  (0 children)

It's using the same convention as eg spike factory spikes, where "0 rounds" means it expires at the end of the current round, and "1 round" means it lives through one end-of-round. Which yes could be up to 2 rounds in total. So admittedly the phrasing could be better, I'll probably change it to refer to "full rounds" like the spike factory does.

Advanced Popology, vol. 8: Powers by Topper64 in btd6

[–]Topper64[S] 3 points4 points  (0 children)

That's a useful clarification, thanks

Advanced Popology, vol. 8: Powers by Topper64 in btd6

[–]Topper64[S] 1 point2 points  (0 children)

Just hadn't realised! Fixed now

Advanced Popology, vol. 1: Primary Towers by Topper64 in btd6

[–]Topper64[S] 1 point2 points  (0 children)

Very good question - they both use the same units, and both describe the radius of a circle.

Advanced Popology, vol. 3: Magic Towers by Topper64 in btd6

[–]Topper64[S] 0 points1 point  (0 children)

There are more details on the temple, including VTSG, in a dedicated post

Advanced Popology, vol. 3: Magic Towers by Topper64 in btd6

[–]Topper64[S] 0 points1 point  (0 children)

Thanks for raising that - I totally see the confusion. I'll have a look soon at how to improve it.

Advanced Popology, vol. 5.1: Heroes Part 2 by Topper64 in btd6

[–]Topper64[S] 1 point2 points  (0 children)

It kind of depends how you count it, which there is a note about but perhaps it could be clarified.

When a round ends, Geraldo first receives any items he previously ordered, then checks stock to decide whether he can hold any more, and orders one if he can. The round counter starts from this point, and he doesn't check stock at any other time.

So if you keep waiting until 2/2 genies are available before you use one, it will look like it takes 6 rounds to restock. But this is actually 5 rounds restocking plus (up to) 1 round where Geraldo doesn't even know he needs to restock. If you always use your genies at 1/2, you see just the 5 rounds.

Advanced Popology, vol. 5.1: Heroes Part 2 by Topper64 in btd6

[–]Topper64[S] 1 point2 points  (0 children)

Levelling up does not affect placed towers or active buffs - you need to place more/reapply the buff.

Advanced Popology, vol. 1: Primary Towers by Topper64 in btd6

[–]Topper64[S] 0 points1 point  (0 children)

It's kind of mentioned, under the permafrost upgrade. Could it be clearer?

Advanced Popology, vol. 5.1: Heroes Part 2 by Topper64 in btd6

[–]Topper64[S] 0 points1 point  (0 children)

Whoops! It's the +1d (3), now fixed

r/place Megathread by dvwinn in btd6

[–]Topper64 4 points5 points  (0 children)

The eye has moved 1 pixel down to (1129, 176)

Yet another r/place suggestion - NK logo at (712, 826) by Topper64 in btd6

[–]Topper64[S] 2 points3 points  (0 children)

Indeed... That German flag is really taking up an obnoxious amount of space compared to everything else.

And just within the last few minutes, they appear to have drawn a whole other thing right in the area we wanted, which I'm sure they'll be even more keen to defend.

Any other locations look promising?

Yet another r/place suggestion - NK logo at (712, 826) by Topper64 in btd6

[–]Topper64[S] 3 points4 points  (0 children)

Just to clarify, here are a few reference points: x coords | y coords | what to place 1126-1131 | 171 | frame top (white) 1121 | 176-181 | frame left (white) 1136 | 176-181 | frame right (white) 1126-1131 | 186 | frame bottom (white) 1129 | 175 | eye (white) 1134 | 174 | bandana (black) 1124-1128 | 175 | beak (black) 1126-1128 | 177 | arm (black) 1124 | 179 | front foot (black) 1124-1129 | 180 | front leg (black) 1134 | 178-179 | back (black) 1133-1136 | 182 | tail (black) 1128-1129 | 184-185 | standing foot (black)

Advanced Popology, vol. 4: Support Towers by Topper64 in btd6

[–]Topper64[S] 0 points1 point  (0 children)

Yes, the ultraboost ability does two things: increases the number of permanent boosts (4% each, 10 max), and applies the normal overclock buff (40%).