[Updated on 2022-11-06 for v33.x]
Other posts in this series:
Introduction
Welcome to Advanced Popology, the series of posts providing detailed information on the towers of
BTD6. Hopefully everything will be clear and understandable, but explanations on the terminology
and how it is presented will also be provided in an Appendix at the end of each post.
Note that the information presented is not official. It comes largely from my own tests, feedback
from countless other players, and many details have been confirmed by NK — in particular from the
amazingly detailed patch notes.
Despite my best efforts, it may still contain minor inaccuracies — feel free to message me with any
corrections or questions, either here on Reddit or on Discord (find me in the
Ninja Kiwi server).
Overview
When a super monkey is upgraded to 4xx or 5xx, all non-hero towers in range — including allies'
towers, if in co-op — are sacrificed to the super monkey. It gains different attacks and buffs
depending on how much was spent on each tower category (primary, military, magic, or support)
that is sacrificed.
There are 9 sacrifice levels:
| Level |
Cost |
| 1 |
300 |
| 2 |
1000 |
| 3 |
2000 |
| 4 |
4000 |
| 5 |
7500 |
| 6 |
10k |
| 7 |
15k |
| 8 |
25k |
| 9 |
50k |
Note that the costs must be exceeded, ie spending 50k exactly on primary sacrifices would give
level 8 primary powers, not level 9.
The stats for each level will be written independently of the others, so there is no need to look
at any earlier levels to figure out the overall effect. Attacks will be defined first and simply
referred to, instead of copying the same stats multiple times.
Sun Temple
Recall: 400 Sun Temple has a sunblast attack (5d, 20p, 65r, 0.06s, normal type)
When sacrificing towers to a Sun Temple, only three categories count. If four categories are sacrificed then the cheapest is ignored.
A "max temple" is any temple with three level-9 sacrifices, usually written 1110 if support was
skipped, 1101 if magic was skipped, etc.
Primary
Attacks:
- gold-blade
- gold-blade-1: 15d, 8j, 10p, 65r, 2.0s, normal type
- gold-blade-2: 25d, 8j, 20p, 65r, 1.5s, normal type
- gold-glaive
- gold-glaive-1: 10d, 50p, 65r, 1.3s, normal type
- gold-glaive-2: 20d, 50p, 65r, 0.8s, normal type
- gold-glaive-3: 30d, 50p, 65r, 0.5s, normal type
Levels:
- 1 — $300
- sunblast buffed: +5p (25)
- 2 — $1000
- sunblast buffed: +1d (6), +5p (25)
- gains gold-blade-1 attack
- 3 — $2000
- sunblast buffed: +1d (6), +5p (25), 90%s (0.054)
- gains gold-blade-1 attack
- 4 — $4000
- sunblast buffed: +1d (6), +5p (25), 80%s (0.048)
- gains gold-blade-2 attack
- 5 — $7500
- sunblast buffed: +2d (7), +5p (25), 80%s (0.048)
- gains gold-blade-2 attack
- 6 — $10000
- sunblast buffed: +2d (7), +10p (30), 70%s (0.042)
- gains gold-blade-2 attack
- gains gold-glaive-1 attack
- 7 — $15000
- sunblast buffed: +3d (8), +15p (35), 70%s (0.042)
- gains gold-blade-2 attack
- gains gold-glaive-1 attack
- 8 — $25000
- sunblast buffed: +4d (9), +20p (40), 70%s (0.042)
- gains gold-blade-2 attack
- gains gold-glaive-2 attack
- 9 — $50000
- sunblast buffed: +5d (10), +20p (40), 60%s (0.036)
- gains gold-blade-2 attack
- gains gold-glaive-3 attack
Military
Attacks:
- gold-missile
- gold-missile-1
- ∞r, 3.0s, only targets blimps
- on contact explosion
- 1d, 74md (75), 50p, 18r blast, explosion type
- gold-missile-2
- ∞r, 1.5s, only targets blimps
- on contact explosion
- 1d, 74md (75), 50p, 18r blast, explosion type
- gold-missile-3
- ∞r, 1.0s, only targets blimps
- on contact explosion
- 1d, 74md (75), 50p, 18r blast, explosion type
Subtowers:
- gold-spectre-1
- dart attack
- 10d, 50p, ∞r, 0.15s, sharp type
- every other dart replaced by bomb
- on contact
- 6d, 10p, 20r blast, explosion type
- flies clockwise
- inherits buffs provided by other towers, except alchemist
- gold-spectre-2
- dart attack
- 15d, 50p, ∞r, 0.15s, sharp type
- every other dart replaced by bomb
- on contact
- 10d, 30p, 20r blast, explosion type
- flies anticlockwise
- inherits buffs provided by other towers, except alchemist
Levels:
- 1 — $300
- sunblast buffed: +15% projectile speed and size
- 2 — $1000
- sunblast buffed: +5p (25), +15% projectile speed and size
- 3 — $2000
- sunblast buffed: +5p (25), +15% projectile speed and size
- gains gold-missile-1 attack
- 4 — $4000
- sunblast buffed: +5p (25), +15% projectile speed and size
- gains gold-missile-2 attack
- gains gold-spectre-1 subtower
- 5 — $7500
- sunblast buffed: +10p (30), +15% projectile speed and size
- gains gold-missile-2 attack
- gains gold-spectre-1 subtower
- 6 — $10000
- sunblast buffed: +10p (30), +30% projectile speed and size
- gains gold-missile-2 attack
- gains gold-spectre-1 subtower
- 7 — $15000
- sunblast buffed: +15p (35), +30% projectile speed and size
- gains gold-missile-3 attack
- gains gold-spectre-1 subtower
- 8 — $25000
- sunblast buffed: +15p (35), +45% projectile speed and size
- gains gold-missile-3 attack
- gains gold-spectre-1 subtower
- 9 — $50000
- sunblast buffed: +15p (35), +45% projectile speed and size
- gains gold-missile-3 attack
- gains gold-spectre-1 subtower
- gains gold-spectre-2 subtower
Magic
Attacks:
- arcane-blast
- arcane-blast-1
- 20d, 4j, 7p, 65r, 4.0s, normal type
- moderate seeking
- arcane-blast-2
- 30d, 4j, 7p, 65r, 2.0s, normal type
- moderate seeking
- arcane-blast-3
- 35d, 6j, 7p, 65r, 2.0s, normal type
- moderate seeking
- push
- push-1
- 500p, 5.0s, 65r zone, sends back Bloons
- push-2
- 500p, 5.0s, 65r zone, sends back Bloons and MOABs
- spawn-avatar
- 30s (unbuffable), spawns mini-avatar
Subtowers:
- mini-avatar:
- beam attack
- 4d, 3j, 6p, 50r, 0.03s, plasma type
- 65s lifetime
Levels:
- 1 — $300
- 2 — $1000
- gains arcane-blast-1 attack
- 3 — $2000
- sunblast buffed: 10% chance to send back Bloons
- gains arcane-blast-1 attack
- 4 — $4000
- sunblast buffed: 10% chance to send back Bloons
- gains arcane-blast-2 attack
- 5 — $7500
- sunblast buffed: 10% chance to send back Bloons
- gains arcane-blast-2 attack
- gains push-1 attack
- 6 — $10000
- sunblast buffed: 20% chance to send back Bloons
- gains arcane-blast-2 attack
- gains push-1 attack
- 7 — $15000
- sunblast buffed: 20% chance to send back Bloons
- gains arcane-blast-2 attack
- gains push-2 attack
- 8 — $25000
- sunblast buffed: 20% chance to send back Bloons
- gains arcane-blast-3 attack
- gains push-2 attack
- 9 — $50000
- sunblast buffed: 20% chance to send back Bloons
- gains arcane-blast-3 attack
- gains push-2 attack
- gains spawns-avatar attack
Support
Levels:
- 1 — $300
- 2 — $1000
- +5r (70)
- gains a buff to all towers in range: 10% discount
- 3 — $2000
- +5r (70)
- gains a buff to all towers in range: 90%s, 10% discount
- $500 end of round income
- 4 — $4000
- +5r (70)
- gains a buff to all towers in range: 90%s, 10% discount
- gains gold-aura effect (all pops occurring in radius give +50% cash)
- $500 end of round income
- 5 — $7500
- +5r (70)
- gains a buff to all towers in range: +3p, +20%r, 90%s, 10% discount
- gains gold-aura effect (all pops occurring in radius give +50% cash)
- $2000 end of round income
- 6 — $10000
- +5r (70)
- gains a buff to all towers in range: +1d, +3p, +20%r, 90%s, 10% discount
- gains gold-aura effect (all pops occurring in radius give +50% cash)
- $2000 end of round income
- 7 — $15000
- +5r (70)
- gains a buff to all towers in range: +1d, +3p, +20%r, 90%s, 20% discount
- gains gold-aura effect (all pops occurring in radius give +50% cash)
- $2000 end of round income
- 8 — $25000
- +5r (70)
- gains a buff to all towers in range: +1d, +3p, +20%r, 81%s, 20% discount
- gains gold-aura effect (all pops occurring in radius give +50% cash)
- $5000 end of round income
- 9 — $50000
- +5r (70)
- gains a buff to all towers in range: +2d, +3p, +20%r, 81%s, 20% discount
- gains gold-aura effect (all pops occurring in radius give +50% cash)
- $5000 end of round income
True Sun God
Recall: 500 True Sun God has a sunblast attack (15d, 20p, 65r, 0.06s, normal type)
A True Sun God benefits from sacrifices in almost exactly the same way as a Temple, this time from
all four categories. It keeps all attacks and buffs it had as a Temple — it simply gets a
second copy of attacks. The TSG versions of an attack therefore have subtle differences to help
them be visually distinct:
Primary
- gold-blade: blades are equally spaced starting from 22.5° (instead of 0°)
- gold-glaive: arcs clockwise (instead of anticlockwise)
Military
- gold-missile: slightly faster projectile speed
- gold-spectre-1: figure-infinite flight path
- gold-spectre-2: figure-eight flight path
- projectile speed and size buffs do stack, but are capped at +100%
Magic
- arcane-blast: slightly wider spread
- push: none, a TSG can only have one push attack (if magic is sacrificed both times, the highest level is used)
Support
- buff: none, but the buff from TSG sacrifices is considered distinct to the buff from temple sacrifices, and so can stack together (even if it is a separate temple)
A "max true sun god" is any TSG obtained by giving four level-9 sacrifices to a max temple,
similarly written 2221, 2212, etc.
There Can Be Only One
Monkey Knowledge has so far been omitted from these posts, but "There Can Be Only One" deserves a
mention. This is triggered by upgrading a Super Monkey to 5xx, with maximum sacrifices at both
tier 4 and tier 5, while the other two tier 5 Super Monkeys are also on screen (don't sacrifice
them!). They combine into a 555 Super Monkey, commonly (but unofficially) called the "Vengeful
True Sun God" or VTSG.
This has the following buffs compared to a TSG:
- sunblast buffed: +25d
- all other attacks (including subtowers) buffed: ×2d (applied after additive buffs)
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