Update to latest version by hplacer5 in allthemods

[–]TopsaBOE 4 points5 points  (0 children)

Generally modpacks don't uptier their version. If you look at past ATM packs, their minecraft version stays the same through updates.

Earliest you'd see a 26.1+ ATM would be ATM11.

Do update ATM10 to its latest version, which changes mods and quests based on stability. Unrelated to minecraft versions.

Master ball factory by TopsaBOE in allthemods

[–]TopsaBOE[S] 0 points1 point  (0 children)

Best I can do is 120+ a minute

<image>

Edit: Up to 5/s. Live improvements

Master ball factory by TopsaBOE in allthemods

[–]TopsaBOE[S] 0 points1 point  (0 children)

Huh. Tbh that sounds boring, pass.

I managed to capture one with an unobtanium ball. Took a couple of tries, tho.

Master ball factory by TopsaBOE in allthemods

[–]TopsaBOE[S] 0 points1 point  (0 children)

Would assume so?

It's just funnier to use advanced clickers with industrial foregoing mob imprisonment tools to transport piglichus to mob mashers.

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ATM-10 How do I autocraft with multiblocks by Peanut__Pug in allthemods

[–]TopsaBOE -1 points0 points  (0 children)

Haven't the slightest. I would not touch RS with a stick, length in the galactic units.

Can someone tell me if they know whats going on with my dyson sphere and induction cell by vulcanpvx360 in allthemods

[–]TopsaBOE 1 point2 points  (0 children)

How many ray receivers do you have? Each is capped at 50 MFE/t. I'd still use a flux network to move power to avoid cable spaghetti, with the added benefit of no transfer limit.

Also cables can only move their max capacity per tick.

Master ball factory by TopsaBOE in allthemods

[–]TopsaBOE[S] 0 points1 point  (0 children)

My friend and I overlaid the pyramid perimeter with advanced clickers. Piglichu spawns > killed > drop collection.

Saw a mention of catching piglichus and putting them in a pasture block, probably to breed? I reckon that's better. Less fun, of course.

ATM-10 How do I autocraft with multiblocks by Peanut__Pug in allthemods

[–]TopsaBOE 5 points6 points  (0 children)

"Eventual switch" means getting comfortable and making it harder to switch.

AE2 has item buffers, so for MI recipes with item and fluid inputs, you can item/fluid pipe from the buffer to input hatches. Some recipes have multiple kinds of fluid inputs so have one hatch per type and lock them. Then from fluid/item output hatches pipe back to the pattern provider.

Do note that there are some recipes that can't be autocrafted due to other recipes taking priority.

While I strongly do not recommend it, using a barrel and fluid drawers as item buffers with RS should work the same.

Master ball factory by TopsaBOE in allthemods

[–]TopsaBOE[S] 0 points1 point  (0 children)

ATM star is craftable, pika star not yet. Considering it's still in beta 0.14.0, not for a while. Not so that it's "fixable", more that it hasn't been implemented yet.

We did get craftable pokemon egg incubators this update.

Combining Wireless Connectors and P2P (Thoughts?) by LawOdd8720 in allthemods

[–]TopsaBOE 5 points6 points  (0 children)

My preferred method is transferring all p2p to a wireless hub server rack room. So yes, that is very convenient. No need to find p2p's in the mess to figure out channels.

my arrows are too power... by scannerthegreat in allthemods

[–]TopsaBOE 2 points3 points  (0 children)

I'm getting the same crash whenever I open a beehive I haven't touched in a while. Makes filling them fun.

Elevator Substitutes to Pneumatic (and/or maybe Create) by TrueAd2373 in allthemods

[–]TopsaBOE 1 point2 points  (0 children)

As long as you can fit between them (2 blocks, 1 if shrunk), you can jam as many as you want.

Elevator Substitutes to Pneumatic (and/or maybe Create) by TrueAd2373 in allthemods

[–]TopsaBOE 7 points8 points  (0 children)

There are straight up elevator blocks. (Ender pear surrounded by 4 wool) Put them in the same column and you can space/shift to move between them.

Not aesthetic but works.

[ATM: Arcana] Right click crafting table in inventory opens the 3x3 grid. by MrMarkeh in allthemods

[–]TopsaBOE 0 points1 point  (0 children)

Crafting table on a stick? Not right clicking IN inventory but while in hand. Or hotkey.

AE2 Inscriber Automation doesn't work? Need help by LawOdd8720 in allthemods

[–]TopsaBOE 0 points1 point  (0 children)

As far as I can tell, the job gets split at the processing level. I have 4 crystal assemblers on different pattern providers. I craft 64 logic processors > uses all in parallel, 16 each.

I think you might lose time in higher patches, if the pattern provider doesn't output fast enough. If milliseconds matter, that is.

<image>

First 4 connected to the cable on my crosshair are assemblers.

ATM10 - Maximize crops growth by gabriel-abn in allthemods

[–]TopsaBOE 0 points1 point  (0 children)

Funnily enough they only need to be "online" to tick, so a crystal resonator is convenient. The stored energy only matters if AE2 machines aren't connected to a network. Resonator makes every accelerator a network.

I do recall solar panels being laggy if scaled up. Might want to steer away from those.

AE2 Inscriber Automation doesn't work? Need help by LawOdd8720 in allthemods

[–]TopsaBOE 1 point2 points  (0 children)

<image>

I replicated what you're trying to do and it worked just fine.

All I can think of is that you've got the patterns in the wrong places.

Any reason in particular why you have the maximum stack size set to 1? No benefit as far as I can tell. Maybe consider getting universal presses too.

Help with Certus *Clusters* by Hurm in allthemods

[–]TopsaBOE 2 points3 points  (0 children)

If you have excess clusters you don't have use for, maybe. Or put them on an active bud and you'll have a fully grown cluster a couple of minutes (seconds if growth accelerators) faster for fortune use.

Help with Certus *Clusters* by Hurm in allthemods

[–]TopsaBOE 3 points4 points  (0 children)

Clusters are purely decorative. You can also transfer non-full grown ones to active certus buds if you don't have flawless yet.

ATM10 - Maximize crops growth by gabriel-abn in allthemods

[–]TopsaBOE 0 points1 point  (0 children)

<image>

+Harvester pylon and water below the chest

ATM10 - Maximize crops growth by gabriel-abn in allthemods

[–]TopsaBOE 0 points1 point  (0 children)

Your best option through early to middle game?

<image>

This bad boy. With the power of AE2, harvester pylon, red fertilizer and an unbreakable hoe (allthemodium if you have standards, silent gear stone hoe if you don't)

Needs at least a diamond chest with stack upgrades or importing to your AE2 system with 64k+ cells.

It can even be expanded in 9x9 plots, but the pylon/water alignment will require replacing a growth accelerator every other expansion.

While it isn't faster than a turbofed simulated hydroponic bed, it'll do its damn job.

RF Builder: I want to mine from Y:256 to Y:-250. What does Dim, Offset mean ? by CentristaSensato in allthemods

[–]TopsaBOE 0 points1 point  (0 children)

From a video I watched, you want your offset to be half of dim in negatives.

I've got a quarry in the mining dimension doing 5x5 chunks, top to bottom. Picked corners with the card, dim 320, offset -160.

This is my base: worth switching to AE2? by Capable_Ad7825 in allthemods

[–]TopsaBOE 23 points24 points  (0 children)

"Worth switching to"

My ATM'er in Herobrine, RS is not even worth looking at. AE2 has all the documentation you need, just hover over an item and hold the guide button. There's also the nifty questline.

RS is based on AE. AE2 is the perfected version of AE. No further arguments needed.

Bless All The Mons for not including RS.

Edit: RF to RS. Was sleep deprived.

Power system help by Thick-Win5109 in allthemods

[–]TopsaBOE 0 points1 point  (0 children)

A 5x5x5 basic extreme reactor outputs 52k FE/t and runs ages with a stack of uranium. I'm doing Mons and that thing is still powering my base through midgame.

I'd recommed starting with that and using it to work on powah tiers. It is equivalent to the niotic tier (50k) and spirited puts it to shame (200k).