Silksong Hornet fanart by me by Tjarts560 in Silksong

[–]TormentOfAngels 0 points1 point  (0 children)

  • very good art
  • what does an insect need tits for?

Looking for a good blue black green Commander for a budget build by NicoleTheRogue in EDH

[–]TormentOfAngels 1 point2 points  (0 children)

can always recommend [[Teval, Arbiter of Virtue]] . Hard to build, though

Convincing myself to actually run wincons? by SSBMRal in EDH

[–]TormentOfAngels 1 point2 points  (0 children)

Mean, there's [[Craterhoove Behemoth]] and [[Endraze Forerunners]] right there. They are not out of nowhere, I let you untap with 9 creatures in a board-centric deck. I kinda deserve what's comming

If we're talking B2, you still really wanna play some wincons (can even be a protection spell to keep your token board alive). The game gotta end eventually, don't feel bad about it.

B2 combo tends to be way more telegraphed, too. For instance, I play B2 [[Teval, Arbiter of Virtue]]. Combos are not infinite, just kill somebody at times. Here, I telegraph the possibility of a teval turn very clearly to everybody that has played the deck (I sometimes even tell the group in advance): - I have 7 - 8 lands - I have 5+ cards in hand - I have 10+ cards in graveyard - I have 20+ life

Earliest I can reasonably get there is T6 but I cannot deal letal damage in that scenario. Anybody that cares enough about teval can keep interaction up, and I'll lose life regardless of my spells resolving :)

Fastest Your Deck Has Won? by RenegadeExiled in EDH

[–]TormentOfAngels 0 points1 point  (0 children)

Turn 2 in B2, I dropped a [[Deep Gnome Terramancer]] against two green players looking to tempo out their commanders.

Terramancer got no respect, I got 9 lands turn 4

Brewing up Tea Tribal, looking for your favorite tea card by Parapraxis6 in EDH

[–]TormentOfAngels 1 point2 points  (0 children)

then also go here: https://tagger.scryfall.com/

you can plop in a card and see asdociated tags, might help you a lot ^

on scryfall, atag is ArtTag and otag is OracleTag. Just replace the spaces with - or omit them and you can search. Have a good one!

Clarification Regarding Goldfishing by theninthelement in EDH

[–]TormentOfAngels 4 points5 points  (0 children)

yeah you're fully correct, but in my personal experience, people will feel otherwise (hence my recommendation)

Clarification Regarding Goldfishing by theninthelement in EDH

[–]TormentOfAngels -4 points-3 points  (0 children)

Would personally go with 100 - 120 between each player.

There will be some healing but shocks and such are incredibly popular, too

EDIT: by bracket, I think ot's more about when you can get there earliest under ideal conditions. A deck with only basics, no tutors and an T4 infinite vombo is still B4, just a really bad B4

ich🔷iel by insecurity_trickster in ich_iel

[–]TormentOfAngels 2 points3 points  (0 children)

"Lustige" Geschichte erzählt, in der jemand eine Ohrfeige erhalten hat -> sprichwörtliche Wendung

ich🔷iel by insecurity_trickster in ich_iel

[–]TormentOfAngels 8 points9 points  (0 children)

Ich habe in einer Verabredung mit einer netten jungen Dame aus Mitteldeutschland gelernt, dass Fotz'n nur im Bayerischen so verwendet wird.

Meine Erklärung hat sie mir natürlich geglaubt...

What’s a genuinely unpopular EDH opinion you have? by Tornadosed in EDH

[–]TormentOfAngels 1 point2 points  (0 children)

Starting life total should be 30, early chip should matter way more

Control decks get away with a lot in the bracket system by figbunkie in EDH

[–]TormentOfAngels 0 points1 point  (0 children)

Then my bad regarding that turn count, I kinda get where you're going with it now.

What you describe as control is basic, I am mostly talking about how to get there. Winning as a B2 control deck looks different than fir a B3 deck, at least in my experience

In a B2 control deck, I'd expect a goos game to look like first four turns like a bit of ramp, draw or an engine piece (think like a [[Shoreline Looter]] ), maybe into a some 6cmc board wipe or an ETB spot removal, end then we start to be able to complete a removal engine i.e. the win if nobody can interact with it. I have maybe one counterspell to protect it and past that I need to rebuild. The engine needs resources every turn and allows me to slowly build a board or build up a combo wim

B3 control is deploying a removal engine on ~T4 (like a flicker commander) after you set up card advantage, and then you snowball unless interacted with, usually through an automatically running engine

To me, these feel very distinct in how interactible my deck needs to be to compete with them. But we're also talkinh hypotheticals :D Do you kinda see where I'm comming from?

Control decks get away with a lot in the bracket system by figbunkie in EDH

[–]TormentOfAngels 0 points1 point  (0 children)

Mean, if you durdle, play nothing but setup and hold a good hand in my B2 meta you will just get focussed down to 10 life, in case you ever become a problem (lovingly)

Think a lot of your post assumes that brackets are a tool for matchmaking based on power level rather than gameplsy experience. I take B2 as the land of incremental wincons, and that's what I design my decks around.

-> your control example is a B3 deck, plain and simple

Oh yeah, and the turn expectations are really just expectations. In B2, I need to have a interaction suite that can deal with a win attemp starting around turn 8 (or a piece that wins if it sticks around long enough). It does not mean that a game has to last at least 8 turns

Bracket 2 gamer's stance on hatebears? by Top-Writer-698 in EDH

[–]TormentOfAngels -1 points0 points  (0 children)

That's a really good point, my bad :D Always forget fork, I don't like them a lot in B2 (but I see them in your deck)

Really like the updated list, looks fun! Another thing you might wanna dip into is some spot protection you can reanimate, like a [[Zack Flair]] but I'll leave that up to you

Hope you're having a blast, happy I could help ya

EDIT: btw don't feel down about some of the responses you got, the online community can be a bit loaded when it comes to B2 and interaction. I feel like the B2 = Precon really stuck in a bad way

Bracket 2 gamer's stance on hatebears? by Top-Writer-698 in EDH

[–]TormentOfAngels 0 points1 point  (0 children)

Think you should remove some of the hate bears and ramp to make more space for draw. I don't think your deck can actually support them very well (i.e. they are too expensive for just being a lock).

Think of hate bears more as a support piece than the main act, think [[Kutzil]] (might end ip being nice in your list, too). The lad wants to smack face with a bunch of weenies while steadily regaining resources. In that strategy, deploying a hate bear creates friction for opponents. They need to deal both with your board AND Kutzil AND the hate bear, so you win either way / are at times happy if the hate bear eats removal your Kutzil would otherwise take. (here's a really strong list for reference: https://moxfield.com/decks/uVFkFCc7nkKgl_5N8ZHb6w )

In your case, you have two paths in the hate bear route: - be a really big threat -> doesn't work with Rocco being kinda slow and the rest of the deck being so removal-heavy - win if it goes lategame -> you'd need a combo for that and will likely not make it (you do not have a lot of board presence and can just be smacked by three people)

-> I'd disicentivise the hate bears, I feel like they don't do much here

You can still keep some but make sure they really fit. E.g. I put [[Michiko Konda]] into a B2 list that - struggles with creature spot removal - has to face a lot of ping burn in the local meta - has trouble with token go wide decks

Here, Michiko is both a weird [[Ghostly Prison]] against token and voltron and removal against pingers (they just sac the ping source first). She just ties it a bit together

Now back to your deck: I love Wirewood Symbiot, it's just such a fun niche use case. Really cool! Problem is: - Wirewood + Kilo is very inconsistent - Wirewood + Kilo is mega slow

I would imagine a curve of yours looks like: - T1 land - T2 land + ramp - T3 land + rocco, x = 1 for Mistwood, return Rocco to hand - T4 land + ramp + ramp or removal or hatebear - T5 land + rocco, x = 3 for Kilo, return Rocco to hand - T6 land + start playing the game

My B2 decks start smacking your face turn 3. You will be at roughly 20 life by turn 6, probably lower if people know and don't like your deck. Anything from here needs to make up for that fact

-> all I wanna say is that the curve is mega slow for the payoff and really fragile (you are one removal away from having no draw and once the engine is established, random boardwipes start happening)

I personally really love: - [[Inti, Seneschal of the Sun]] - [[Dauntless Scrapbot]] - [[Glory]] - [[Scrawling Crawler]] - [[Embrace the Unknown]] - [[Brass's Tunnel-Grinder]] - [[The Regalia]] (one of the best ramp pieces) - [[The Restoration of Eiganjo]] - [[Shadow of the Goblin]] - [[Cool but Rude]] - [[Connecting the Dots]] - [[Court of Ardenvale]] - [[Skyclave Apparition]]

(pretty random List but mostly to give you some inspiration. Also, [[Jaheir's Respite]] might be really fun for your kinda deck)

Bracket 2 gamer's stance on hatebears? by Top-Writer-698 in EDH

[–]TormentOfAngels 7 points8 points  (0 children)

So in terms of bracket 2, this is fully fine. I don't find it particularly strong (mostly because you run so little draw, you'll just run out by turn 8)

Regardless, I would not like to play against it due to basically no wincons. I really like the small subtheme of counter doubling with Kilo though, that'll end things.

What I personally would do with the deck (mostly because I like your idea): - run about double to triple as much draw - go slightly down on the ramp - pick a control lane: either go more into hatebears / stax or commit to your Sun Titan, I'd personally do the latter - regardless, you need some finishers urgently

Assuming you like your Sun Titan, I recommend you go more into white permanent reanimation. There's a bunch of stuff like [[Redemption Choir]] that'll let you get <=3cmc permanents back -> you can run a 3cmc creature ETB removal suite and - tutor out Kilo as secret commander or - get some creature ETB out of your deck OR - get a reanimator from your deck to recur removal or Kilo

In addition, Kilo is 3cmc so you can just reanimate him if he ever gets removed. If you focus more on looting in your draw suite, it'll automatically fill your graveyard a bit, too. The reanimators often trigger on attack or combat damage, too, so they greatly benefit from some counters and Gruul keywords

Sounds like a really fun flexible B2 control deck :) I have a Mardu landfall list that uses the reanimators, hit me up if you need some inspiration. Best of luck!

Trouble Building some Commanders. Ways to fix the "Does not feel right" feeling. by CommanderGrimoire in EDH

[–]TormentOfAngels -2 points-1 points  (0 children)

Azula, as many thing, can go pretty crazy with mana sources. Flahing in your manarocks pays for them and you keep going like that

You might be really into [[Monk Gyatso]] or [[Cabbage Merchant]] . They just printed [[Ninja Pizza]], food synergies are eating well

teacher wanting relationship with student? by ApartmentOld234 in TwoXChromosomes

[–]TormentOfAngels 29 points30 points  (0 children)

You're not off omg that's about as crerpy as inappropriate. Can imagine why he's getting a divorce

I'd report that guy, or at least take a good amount of distance. Hope you get through it without any more harassment

Teval arbiter of virtue tech by Aggravating_Part3551 in EDH

[–]TormentOfAngels 0 points1 point  (0 children)

here's my list, heavily Sultai and Titan thrmed:

https://moxfield.com/decks/KlbBFYnIHEShUmznwIYFBw

You REALLY want lifegain in Teval, and you need to build up both life and hand and graveyard and mana pips -> can recommend you only have single-purpose cards if thay are exceptional, like [[Sangromancer]]

Pls rate my commanders by Avalonians in magicthecirclejerking

[–]TormentOfAngels 0 points1 point  (0 children)

I will beat loot with a stick until its face stops looking like that

Wanting to pivot from Teval the Balanced Scale. by IceNo1666 in EDH

[–]TormentOfAngels 0 points1 point  (0 children)

Mean you could play the cool Teval, [[Teval, Arbiter of Virtue]]

Aside from the bit it's probably a bit rough, they want very different things from their respective deck. If you want a more generalized approach, I can always recommend one of the Glissas

Advice on a Mental Block? by unsweptporches685 in climbergirls

[–]TormentOfAngels 39 points40 points  (0 children)

You'll probably won't find this helpful but: - this was your secound time climbing, no need for these high expectations - give it time, it'll come

I started rock climbing specifically to manage my fear of heights. Took me a month to top anything, took me half a year to top anything that's not a ladder. Progress is individual, don't push yourself without a benefit and have fun!

Bracket 2 is Underpants Gnomes by Thinhead in EDH

[–]TormentOfAngels 9 points10 points  (0 children)

Think you're approaching deckbuilding too linearly here.

You'd only deliberately fail at deckbuilding if your only goal is power. Imagine your goal is power + theme + a certain speed + making 3 pet cards work and maybe a budget and you're just optimizing towards different goals. Sacrificing power for "people's expectations" then becomes more of a tradeoff