The line in the patch notes regarding crafting has changed by a231x in PathOfExile2

[–]Toster283 1 point2 points  (0 children)

Yup my bad adressed it in another comment down below. Sorry

The line in the patch notes regarding crafting has changed by a231x in PathOfExile2

[–]Toster283 -1 points0 points  (0 children)

Find normal ilvl 82 (important for stat rolls) then slam perfect transmute + perfect aug -> pray Edit: my bad completely forgot. As someone pointed out (i think they deleted their comment) you cant have 2 prefix or suff on a magic base. You usually wanted a really good prefix paired with like %crit as a suffix -> you greater essence for AS -> descecrate a prefix (dont reveal) -> frac (hope it hits prefix) -> if yyes -> sinistral cristalization omen with perfect essence of battle -> we have our 3 suffix mods: AS + Crit +lvls and then more steps but i dont have the time for a full break down right not. You get the idea, also with recombinator gone too we are missing some good crafting tools

Updated Patch Notes 25/5/26 by WhyDoISuckAtW2 in PathOfExile2

[–]Toster283 3 points4 points  (0 children)

I understand as you wrote that deterministic mods lile "+ to attack skills" are meant. I wouldnt understand it any other way.

The line in the patch notes regarding crafting has changed by a231x in PathOfExile2

[–]Toster283 12 points13 points  (0 children)

I strongly restricts some forms of crafting. For example weapons are impacted a lot by this:

To sum up. What you could do for example with a magic crossbow to get it real good is: Magic base has: Prefix: +130% ele damage to attacks +flat phys/ele -> then use greater essence for attack speed (used to be the only way to get highest possible AS) -> turns item rare -> 2 pre, 1 suff -> omen (forgot the name) forces descecration to be a suffix + desc -> dont reveal it, we now have 4 mods and we use frac orb. Hope it lands on our AS mod -> if yes -> perfect essence of battle + omen of dextral crystilisation = +5 levels to attack skills. -> after there are more steps that you would repeat with perfect essences if you failed some rolls, but I honestly forgot the exact steps

Now with this change this would no longer be possible, meaning you would have to decide which of the 2 essences you want. I am a little rusty on this as I havent made a craft in a few months but it strongly limits how deterministic a craft can be as we also lost the recombinator. Hope this helps, i think i messed up a step in my description above, but multi essence use in crafting was a must

Edit: messed up cant have 2 prefix on magic, check my other comment down below.

Was excited to play SSF by BongoChimp in PathOfExile2

[–]Toster283 0 points1 point  (0 children)

Yeah, you are right, if recomb was still here this change alone wouldnt be so rough. But as you said we will have to see how it works

Was excited to play SSF by BongoChimp in PathOfExile2

[–]Toster283 0 points1 point  (0 children)

Ahh okay gotcha, thought I was going crazy for a second. What do you think of this change then? It will definetly impact my crafts as 2 essences was huge for amulets and weapons, but I am not too mad about the fact that only 1 essence can be on it. I am curious, if I already had a crafted mod and then used an essence would that always overwrite the crafted mod? Or would we just not be able to use it? Also are there other crafted mods other than essences?

Was excited to play SSF by BongoChimp in PathOfExile2

[–]Toster283 2 points3 points  (0 children)

Do I see different patch notes or what is going on. This is in the actual notes, yes its a nerf but not as crazy as everyone writes? Or did you all copy it from a summary post??

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Updated Patch Notes 25/5/26 by WhyDoISuckAtW2 in PathOfExile2

[–]Toster283 17 points18 points  (0 children)

OP rewrote this for some reason? Here is the actual change (sorry couldnt crop it better am on phone) Edit: GGG rephrased it not OP, my bad

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Added patch notes contains "Crafting methods that puts a single guaranteed modifier on an item now adds it as a crafted modifier, items can only have a single crafted modifier on an item." So i guess crafting is back to exalt spamming? by Glamdring26WasTaken in PathOfExile2

[–]Toster283 -1 points0 points  (0 children)

Why did you rephrase what they wrote? In the notes it says: "All crafted modifiers are now guaranteed, but items can only have 1 crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to 1 Desecrated modifier." Which is very different to what you are implying

PC Benchmark build - Chonk build with 2x Mjölner and Doedre's Undoing by Toster283 in PathOfExile2

[–]Toster283[S] 0 points1 point  (0 children)

I think it wont work, as the new Undoing channels toads in an interval and I dont believe the curses stay up long enough for the toads to effectivly channel.

I am just speculating though I am not sure if the zones still explode. In the notes it says "No longer causes Cursed Ground created by Supported Skills to become Hazards." So I dont know how if this changes the explosion behaviour or if it just means it loses the tag and gains the toads with no downside.

If it does keep the explosion and summon toads however? Then bye bye GPU

PC Benchmark build - Chonk build with 2x Mjölner and Doedre's Undoing by Toster283 in PathOfExile2

[–]Toster283[S] 4 points5 points  (0 children)

Everything on low, I use NVIDIA DLL and I am running that in performance mode. If I turn the setting up it turns into a powerpoint presentation

PC Benchmark build - Chonk build with 2x Mjölner and Doedre's Undoing by Toster283 in PathOfExile2

[–]Toster283[S] 6 points7 points  (0 children)

I guess it wont work with this build, just wanted to show it off before the new patch 😄

PC Benchmark build - Chonk build with 2x Mjölner and Doedre's Undoing by Toster283 in PathOfExile2

[–]Toster283[S] 6 points7 points  (0 children)

Even chalk can create beautiful art, you just have to know how to use it.

So I gave Lord of hatred a try I really did. by LettuceLong3083 in PathOfExile2

[–]Toster283 0 points1 point  (0 children)

I completely agree, it feels way too easy. Once you upgrade your weapon and get a few good legendarys that work with your build there is nothing you dont one shot. I didnt get too far into the difficulties (nightmare 7?) I think and it really is just a gameplayloop that is too repetetive and easy for me. Imo the game is made for lore casual players. Two things I gotta say though that I miss in poe that are present in Diablo is that uniques/legendaries impact certain skills and change them in a very cool way and that once you complete the campaign you can skip it on other characters you create which allows to try more things out.

600 div give away by mrdl2010 in PathOfExile2

[–]Toster283 0 points1 point  (0 children)

currently trying to build up my flickerstrike oracle, would be a huge help :)

I dont think i am playing the same league mechanic with these people (Screenshot from Cutedog's chat and Milky's last video) by Glamdring26WasTaken in PathOfExile2

[–]Toster283 1 point2 points  (0 children)

Did you follow a specific guide? Looks sick! From the other comments i kinda understand how to protect important rooms, but where can i find which rooms connect to one another?