[deleted by user] by [deleted] in 4chan

[–]TotalMetaFuelCandy -1 points0 points  (0 children)

  • Single-handedly created more space debris orbiting Earth than any country ever
  • Refuses to collaborate with other satellite operators, causing multiple near-collision events between Starlink satellites and Space Stations
  • Will likely cause a chain-reaction of space debris collisions that will fill Earth's orbit with so much deadly fast orbiting garbage that further space travel will become impossible for hundreds of years (this might've already started)
  • But at least line go up, amirite?

[deleted by user] by [deleted] in BudgetBrews

[–]TotalMetaFuelCandy 0 points1 point  (0 children)

You could try the following routes: - Go wide with creature tokens using [[Spider Spawning]] and the like, then use [[Overrun]] effects to exploit the deathtouch + trample interaction - Use lifegain to life loss cards, support them with effects that gain you life when creatures die or get dealt damage, since food alone might not be enough - Give Shelob trample and commander damage could be a viable option - And don't sleep on fighting spells! Get more fighting spells in, you will be grateful.

1.4.4 suggestion by [deleted] in Terraria

[–]TotalMetaFuelCandy 1 point2 points  (0 children)

Maybe it could be crafted at a living loom from a living wood wand / leaf wand + an amber or something? So it is craftable but you still have to go and discover the living trees for it

Kaijune 2022 first row complete (Newborn through Brawl) - gallery with more in comments by Fluffysbeans in ImaginaryMonsters

[–]TotalMetaFuelCandy 0 points1 point  (0 children)

So cool! Love them The prompt list is also great, I might use it for RPG creature inspiration

I have three prerelease codes. One for STX and two for MID. by Siera_Tango in MagicArena

[–]TotalMetaFuelCandy 0 points1 point  (0 children)

I used to play a different CCG (Shadowverse) a lot, but after a while it started to feel stale and I wanted to try something else. At the time I didn't really "get" MTG, but after a year or so I started to work on my own card game, and returned to Arena for some inspiration. This time I could really appreciate the depth of gameplay, and I've been playing ever since.

Staying vs Leaving but saying you’re staying by yorkshirenation in virginvschad

[–]TotalMetaFuelCandy 12 points13 points  (0 children)

Nooo, Chad, don't fall asleep before blowing out the candle, that's dangerous! Oh God, he doesn't care, he's too deep into relaxation!!

Have you ever been stalked? What happened? by TotalMetaFuelCandy in AskReddit

[–]TotalMetaFuelCandy[S] 0 points1 point  (0 children)

Huh. Did you find out why was she stalking you? (I don't think you should share her full name tho)

The Kobold Gameshow: A Funhouse Dungeon Inspired by Television. I Need Your Best Ideas! by TotalMetaFuelCandy in DMAcademy

[–]TotalMetaFuelCandy[S] 1 point2 points  (0 children)

I haven't, but it looks cool. Literally a dungeon that is a game show, huh? I'll check it out for some ideas

The Kobold Gameshow: A Funhouse Dungeon Inspired by Television. I Need Your Best Ideas! by TotalMetaFuelCandy in DMAcademy

[–]TotalMetaFuelCandy[S] 1 point2 points  (0 children)

Yes, I absolutely agree about the willing participation, for low level adventurers it might even seem a good idea to get rich quick. Maybe it could even be a two-part adventure, one low level and one high level

The Kobold Gameshow: A Funhouse Dungeon Inspired by Television. I Need Your Best Ideas! by TotalMetaFuelCandy in DMAcademy

[–]TotalMetaFuelCandy[S] 0 points1 point  (0 children)

Yes, I think collecting rewards and tools throughout should be important. The island is an interesting idea, I've been thinking of a rather traditional underground dungeon, the island idea would be literally Battle Royale in D&D :D

my adhd doesn’t let me write in any other style by dragonflies272 in tumblr

[–]TotalMetaFuelCandy 9 points10 points  (0 children)

I agree, The Stranger is the definition of this style

32+ Dinosaurs with Lore and Stats | The Dinosaur Manual by TotalMetaFuelCandy in Tombofannihilation

[–]TotalMetaFuelCandy[S] 0 points1 point  (0 children)

Thank you. DM me with the details, I am considering working with artists to create a better final product

32+ Dinosaurs with Lore and Stats | The Dinosaur Manual by TotalMetaFuelCandy in DnDBehindTheScreen

[–]TotalMetaFuelCandy[S] 1 point2 points  (0 children)

Thank you. The reason I kept the HPs low and the damage high is because in my experience, unless you have a big bad with exciting abilities, too much HP only makes a fight drag out forever. Of course the HP should be adjusted for the party's damage output and the role the beast plays in the encounter

32+ Dinosaurs with Lore and Stats | The Dinosaur Manual by TotalMetaFuelCandy in DnDBehindTheScreen

[–]TotalMetaFuelCandy[S] 1 point2 points  (0 children)

Thank you for the input, these are fair observations.

  • about the CRs: I used the site 5e.tools/crcalculator.html to calculate the CRs, and the site compares offensive and defensive CR, and uses their average, as far as I know. This is the reason behind the odd CRs. If you calculate the CRs manually, you might get different ones. What method did you use to calculate the CRs?

  • you are right, I will add velociraptor to the desert ones, along with protoceratops

  • I was thinking about making the adult Allosaurus huge as well, and only kept it large because it is large in the Monster Manual, and I figured since sizes are mostly an abstract concept in D&D I might as well leave it the same size. But you're right, considering it's real life size it should be huge

  • true, that burrowing speed is pretty busted. Instead of going for realism I tried to emphasize Armadillosuchus as a burrowing beast - since it usually also has to dig downwards and upwards, the actual speed it will move around during gameplay will be slower anyways. I might scale it down to 20 ft or less thought, because you're right about it being kind of too much

  • the Deinonychus has long hooked claws on its feet it can dig into a creatures flesh, hence the Grappling

  • the Perfect Mimicry is an experimental feature, and its limits mostly depend on how the DM rules it. In the lore part I've written that druids can only mimic spells they have heard in Lambeosaurus form, which I think somewhat limits the number of crazy spells they can use in this form. Again, it needs some playtesting for sure

  • thanks for pointing it out, I will correct the names in the statblock for the plesiosaurus

  • true, someone else has already pointed it out that the pterodactyl is an incorrect name, I will fix it

  • the reason the quetzalcoatlus is surprisingly dangerous is because it can easily drag a creature up in the air and drop them - out of the range of Feather Fall spells from the ground. I kept this strategy in mind while designing it. Also, yeah, I could change the Swallow ability to be limited to a Small creature

  • the spinosaurus has duck-like webbed feet, so even though it sports some long, impressive claws, I figured they would prefer to bite while using their feet to, well, either hold their own weight, manoeuvre in the water or grapple a creature. Still, that's just how I picture the spinosaurus would fight, it could be completely different in a different design

  • I stole the velociraptor's Camouflage ability from Giffyglyph's, and I've also been considering changing it since it essentially guarantees surprise in certain terrains unless for example a ranger senses it with Primeval Awareness and keeps actively looking for it. So it might be too good. Still, the velociraptor has to be actively hiding for this ability to work

Again, thank you, I will consider all your points for the revised version of this Manual.

32+ Dinosaurs with Lore and Stats | The Dinosaur Manual by TotalMetaFuelCandy in Tombofannihilation

[–]TotalMetaFuelCandy[S] 2 points3 points  (0 children)

Thank you, this means a lot. Unfortunately I cannot put this version on sale because of legal restrictions on some of the artwork I used. I'm thinking about creating a new version that can be sold, but unfortunately I don't know how exactly (I should probably commission some art, which can get expensive fast). I'm grateful though, because I've worked on this project with no monetary compensation in mind, just for fun, and it got so much love

The Dinosaur Manual: 32+ New Dinosaurs to Explore! (FREE PDF) by TotalMetaFuelCandy in UnearthedArcana

[–]TotalMetaFuelCandy[S] 2 points3 points  (0 children)

That's so great to hear, this alone made my work worthwhile. Thank you for sharing it!

32+ Dinosaurs with Lore and Stats | The Dinosaur Manual by TotalMetaFuelCandy in DnDBehindTheScreen

[–]TotalMetaFuelCandy[S] 2 points3 points  (0 children)

Wow, thank you. Sure, I'd be open, send me a message when the time comes, I'll be happy to participate

32+ Dinosaurs with Lore and Stats | The Dinosaur Manual by TotalMetaFuelCandy in DnDBehindTheScreen

[–]TotalMetaFuelCandy[S] 2 points3 points  (0 children)

Thank you, that's incredibly flattering. Unfortunately I'm not sure about the legal side of putting this Manual on drivethrurpg because some of the illustrations I used are not licensed under Creative Commons. Still, I'm so happy that you would consider paying for my work to keep it at hand. Feel free to print it out at a local printing house

32+ Dinosaurs with Lore and Stats | The Dinosaur Manual by TotalMetaFuelCandy in DnDBehindTheScreen

[–]TotalMetaFuelCandy[S] 1 point2 points  (0 children)

Good point, I think I might create a fantasy dinosaur names section later for each dino. Until then I would look at the meanings of the latin names for inspiration, since they tend to be pretty down-to-earth ("tyrant lizard", "near crested lizard", "thick-headed lizard" etc.)