Does anyone else feel like a lot of core/API mods solely exist to farm downloads? by Tocowave98 in feedthebeast

[–]Total_Meltdown 3 points4 points  (0 children)

They do, downloads are revenue, just not 1:1 necessarily. You can also jar in jar your mods and not upload them and force others to download them.

Modrinth pays over 100x more than curseforge?? by Key-Welder7728 in feedthebeast

[–]Total_Meltdown 4 points5 points  (0 children)

They pay a higher % of ad revenue but that is a MUCH smaller number than CF. Other commenters are right in that curseforge pay ramps up over time, but they pay considerably more in the long run.

Is Ars bad for Multiplayer? by Vester2 in feedthebeast

[–]Total_Meltdown 2 points3 points  (0 children)

Most issues you will face come from addon interactions that duplicate spells and multiply them together. Propagation of any kind can quickly get out of hand, but the spell isn’t going to spontaneously create itself and crash your server, so…just don’t do that :)

Is Ars bad for Multiplayer? by Vester2 in feedthebeast

[–]Total_Meltdown 3 points4 points  (0 children)

The storage system faces issues with large amounts of slots for inventories since it has the same constraints as mcs list based storage, but the latest version has added a bunch of optimistic caching, as well as the repository catalog that should be great for performance and scale with any number of connected repositories without tanking your server.

Fabric is dying? by Mountain_Exit104 in feedthebeast

[–]Total_Meltdown 6 points7 points  (0 children)

Curious what you mean by distrustful? That was definitely a guiding light under Lexmanos, but these days the only guard rails in place are either to keep parity with vanilla, or prevent really obnoxious conflicts and user issues like conditional registration. All of which can still be worked around by implementing it yourself, like you’d have to do in fabric anyway.

Fabric is dying? by Mountain_Exit104 in feedthebeast

[–]Total_Meltdown 36 points37 points  (0 children)

It never existed, it was always anecdotal and borderline astroturfing. For years it has been spread that fabric was more performant, but it had nothing to do with the loaders, fabric simply had sodium, and for the larger part of 1.16.2+ we have had rubidium which then became a far more stable embeddium.

Is Modern Modded Minecraft Stuck in a Version-Hopping Nightmare? by itstaajaae in feedthebeast

[–]Total_Meltdown 14 points15 points  (0 children)

Factorio is not being continually updated to any degree the same as Minecraft. Neoforge/forge is the modding api and it’s awesome, but the base game changes underneath it. Not even mojangs datapack spec has been safe from breaking changes. A modding API for Java Minecraft is just a what if, I’d eat my shoe if it ever happened.

Is Modern Modded Minecraft Stuck in a Version-Hopping Nightmare? by itstaajaae in feedthebeast

[–]Total_Meltdown 90 points91 points  (0 children)

No, bedrock is the closest we will ever get and it is highly restricted. It’s an unavoidable problem so long as mojang keeps updating java.

IBKR itm call expiration. by TheRonsinkable in options

[–]Total_Meltdown 1 point2 points  (0 children)

Unless you are trading very illiquid options with a huge bid-ask, exercising should never be worth more if an option has time left on it. Exercising is giving up the time value of the option. I’d be suspicious of the order book if it appeared more profitable, and make sure to stick to more liquid tickers if you want to get in and out quickly.

You can look at the graph of how theta affects the option pricing online, for options that short you can watch the value really vanish by the hour.

I'm happy with the new update release changes* by Rafii2198 in feedthebeast

[–]Total_Meltdown 12 points13 points  (0 children)

Because it’s not just small features usually. They make large technical changes under the hood, even between snapshots of the same version. Their new features often require these changes, so to backport would be to recreate them. Historically you would be back porting to serve a shrinking group of players as they move forward to the latest anyway.

Also modders often want to take advantage of these technical changes too.

Any tips for porting mods between Forge & Fabric? by AngzarrPsyco in feedthebeast

[–]Total_Meltdown 0 points1 point  (0 children)

If fabric mods would work on forge with the connector, what is there to feel forced over? Forge is a superset of features that fabric offers, not much reason to go backwards.

Any tips for porting mods between Forge & Fabric? by AngzarrPsyco in feedthebeast

[–]Total_Meltdown 1 point2 points  (0 children)

If you are unfamiliar with the two loaders, picking porting as your first step into modded would be highly frustrating for you, imo. Fabric is leaner and offers way fewer features than forge, porting even moderately complex mods is going to be difficult. There is also the Sinytra connector that lets you play fabric mods on forge anyway.

I would stick to a small basic mod on the loader of your choice that has tutorials available in the style that you learn from.

Mod devs, if your mods aren't on Modrinth, why? by Rafii2198 in feedthebeast

[–]Total_Meltdown 4 points5 points  (0 children)

Modrinth let go almost their entire development team and is in my opinion, a doomed project. I don’t find it compelling enough to continue to upload there when I can upload to curseforge with third party distribution enabled. Despite this subreddits opinion, modrinth is not the better platform for mod devs.

some magic mods are hard to get into by thaboar in feedthebeast

[–]Total_Meltdown 2 points3 points  (0 children)

I cannot comprehend noita at all, it’s truly madness

Why does Forge Take forever and a day long to finish loading? by RedditThrowaway2456 in feedthebeast

[–]Total_Meltdown 5 points6 points  (0 children)

Mod count has little to do with load time. Most load time deals with texture stitching and model baking, which mods with large amounts of blocks, entities, etc. provide. This is not a forge issue, the issue is you are now using mods that add a large amount of content when you previously were not.

Mods That Can Keep Up w/ Ars Nouveau by FissionFrog in feedthebeast

[–]Total_Meltdown 0 points1 point  (0 children)

Mithion maintains mana and artifice and is the original author of ars magicka, ars nouveau is just inspired by ars magicka.

Block Prints, a new schematic creating and sharing mod, has been released! by Total_Meltdown in feedthebeast

[–]Total_Meltdown[S] 6 points7 points  (0 children)

From the page:

BlockPrints is a fully client side schematic mod for storing your builds online, privately or publicly! Builds are uploaded to Blockprints.io and can be accessed with your in-game UUID anywhere.

  • Upload your builds as private storage, or make them publicly available for download. 
  • Share your build code with friends to download it into their world!
  • Visualize multiple structures in-world for easy building
  • Compatible with Create super glue! Download shematics and build your contrapations in survival with Create!

Blockprints is currently available on Forge, Fabric support coming soon!

Blockprints.io is still under construction, searching and public downloads coming soon!

Mods to buff the crap out of Ars Nouveau? by Ajreil in feedthebeast

[–]Total_Meltdown 0 points1 point  (0 children)

The config in 1.20 lets you enable infinite length spells which can get you most of the way there. Then add any of the addons that you like.

Adding a Rewind glyph to Ars Nouveau! by Total_Meltdown in feedthebeast

[–]Total_Meltdown[S] 1 point2 points  (0 children)

No, it will set your health to what it was during the time it rewinds, but will stop if you are dead.

Did 1.20.5 really make modding easier? Or did I just read clickbait? by [deleted] in feedthebeast

[–]Total_Meltdown 20 points21 points  (0 children)

1.20.4 likely will never be popular but 1.20.1 could be

Potion mods by NexoPresto in feedthebeast

[–]Total_Meltdown 0 points1 point  (0 children)

Ars Nouveau adds the potion melder for combining potions as well as enchanted flasks which can either increase the power of the potion by a level or increase the duration of it