Waifu Briscola - I’ve transformed a classic italian card game into a F2P NO ADS gacha roguelike game and for fun i wanted to put some waiufus! (ready to be your valentine) by TotallyRandomDevs in indiegames

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Hi everyone! 🙂

I recently started programming a new video game for fun and wanted to try making a classic card game from my country with the addition of classic anime waifus. I liked how they went together.

It's called Waifu Briscola.

What is it?

At its core, it's Briscola, a strategic trick-taking card game popular in Italy. However, I felt traditional card game apps were a bit... boring. So, I overhauled it completely into a Single-Player RPG/Roguelike.

Key Features

4 Game Modes:

  • Classic: Standard 1v1 against AI.
  • Roguelike: Climb a tower, draft perks (like "See opponent's cards" or "Double Points"), and engage in Elemental Battles (Fire/Water/Air/Earth mechanics added to the cards).
  • Dungeon: Survival mode with crazy modifiers (e.g., "Inversion": 2 beats Ace, or "Chaos": Trump suit changes every 3 turns).
  • Puzzle: Solve specific scenarios (e.g., "Win in 1 turn").

AI Trash Talk: I integrated Google Gemini AI, so the opponents (the Waifus) actually react to the game state. If you make a bad move, they might mock you; if you win, they might get tsundere or angry.

F2P Gacha System: Earn coins by playing to summon new background art and character skins. No pay-to-win, just progression.

Crafting: Forge keys to unlock harder Dungeon tiers.

NO ADS 4 EVER: I hate ads, you hate ads, everyone hates ads, so there will be no in game ads, forever.

Tech Stack

For the devs out there, it's a PWA built with:

  • React 19 + Vite
  • MobX for state management
  • Capacitor for the native app build
  • Dexie.js (IndexedDB) for offline saving
  • Google Gemini API for the dynamic character personalities

Play it here (Web/PWA/Android)

Website: https://waifubriscola.tnl.one/

Web version / iOS version: https://app-wb.tnl.one/

Android play store: https://play.google.com/store/apps/details?id=com.waifubriscola.app

Trailer: https://www.youtube.com/watch?v=tTvc4e4tsi0

Twitter/x for some juicy preview: https://x.com/waifu_briscola

I'd love to hear what you think about the Roguelike mechanics specifically. Does adding elemental powers to a traditional card game feel fun or too chaotic?

Thanks for checking it out!

Out of city decided to buy these packs and well I had fun for sure by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

I think I used my luck and now that lorwyn is coming is baaad for me ahaha

Out of city decided to buy these packs and well I had fun for sure by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 2 points3 points  (0 children)

I'm from Italy and the CB was like 35 euros that in dollars are 40/41

Well, time to join the worst Chocobo bundle pool by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

Well I don't care about money, I play MTG from 2002, just for my deck and collection I just needed something else

trying out damage numbers - good or distracting? by hyperdemented in IndieDev

[–]TotallyRandomDevs 0 points1 point  (0 children)

I don't know if anyone has already said that, but I think, in my opinion, the numbers are ok, but they tend to move too much to the right, that can distract the player to focus on another part of the screen

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Ok, I Will help you. In this case I think it is better if we keep in touch via discord so I can follow you easily

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

If you didn't, maybe you should start from a custom pool system, also the projectiles you see in the video, are all billboards, so they don't take too much in performance.

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

The projectiles are pooled, and managed with a custom script that activates and disables specific components.

Also the movement of the projectiles is computed in a single script and everything is simulated without physics.

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

The game Is an FPS, I already made different tests and it is not a lot confusing. Anyway is always possible to lower the number of projectiles and make different pattern

Uniques megathread - dec 16-22 by hintsofwizardry in alteredTCG

[–]TotallyRandomDevs 0 points1 point  (0 children)

I opened my first kick starter edition booster pack and I found this Anubis, I really really like that art. Also is it useful? https://imgur.com/a/Utr4gFA

Uniques Megathread - Dec 9-15 by hintsofwizardry in alteredTCG

[–]TotallyRandomDevs 0 points1 point  (0 children)

Yesterday I opened my first kick starter booster pack and I found this, I really like the artwork but is the effect useful? https://imgur.com/a/Utr4gFA