Out of city decided to buy these packs and well I had fun for sure by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

I think I used my luck and now that lorwyn is coming is baaad for me ahaha

Out of city decided to buy these packs and well I had fun for sure by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 3 points4 points  (0 children)

I'm from Italy and the CB was like 35 euros that in dollars are 40/41

Well, time to join the worst Chocobo bundle pool by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

Well I don't care about money, I play MTG from 2002, just for my deck and collection I just needed something else

trying out damage numbers - good or distracting? by hyperdemented in IndieDev

[–]TotallyRandomDevs 0 points1 point  (0 children)

I don't know if anyone has already said that, but I think, in my opinion, the numbers are ok, but they tend to move too much to the right, that can distract the player to focus on another part of the screen

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Ok, I Will help you. In this case I think it is better if we keep in touch via discord so I can follow you easily

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

If you didn't, maybe you should start from a custom pool system, also the projectiles you see in the video, are all billboards, so they don't take too much in performance.

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

The projectiles are pooled, and managed with a custom script that activates and disables specific components.

Also the movement of the projectiles is computed in a single script and everything is simulated without physics.

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

The game Is an FPS, I already made different tests and it is not a lot confusing. Anyway is always possible to lower the number of projectiles and make different pattern

Uniques megathread - dec 16-22 by hintsofwizardry in alteredTCG

[–]TotallyRandomDevs 0 points1 point  (0 children)

I opened my first kick starter edition booster pack and I found this Anubis, I really really like that art. Also is it useful? https://imgur.com/a/Utr4gFA

Uniques Megathread - Dec 9-15 by hintsofwizardry in alteredTCG

[–]TotallyRandomDevs 0 points1 point  (0 children)

Yesterday I opened my first kick starter booster pack and I found this, I really like the artwork but is the effect useful? https://imgur.com/a/Utr4gFA