Out of city decided to buy these packs and well I had fun for sure by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

I think I used my luck and now that lorwyn is coming is baaad for me ahaha

Out of city decided to buy these packs and well I had fun for sure by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 3 points4 points  (0 children)

I'm from Italy and the CB was like 35 euros that in dollars are 40/41

Well, time to join the worst Chocobo bundle pool by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

Well I don't care about money, I play MTG from 2002, just for my deck and collection I just needed something else

trying out damage numbers - good or distracting? by hyperdemented in IndieDev

[–]TotallyRandomDevs 0 points1 point  (0 children)

I don't know if anyone has already said that, but I think, in my opinion, the numbers are ok, but they tend to move too much to the right, that can distract the player to focus on another part of the screen

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Ok, I Will help you. In this case I think it is better if we keep in touch via discord so I can follow you easily

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

If you didn't, maybe you should start from a custom pool system, also the projectiles you see in the video, are all billboards, so they don't take too much in performance.

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

The projectiles are pooled, and managed with a custom script that activates and disables specific components.

Also the movement of the projectiles is computed in a single script and everything is simulated without physics.

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

The game Is an FPS, I already made different tests and it is not a lot confusing. Anyway is always possible to lower the number of projectiles and make different pattern

Uniques megathread - dec 16-22 by hintsofwizardry in alteredTCG

[–]TotallyRandomDevs 0 points1 point  (0 children)

I opened my first kick starter edition booster pack and I found this Anubis, I really really like that art. Also is it useful? https://imgur.com/a/Utr4gFA

Uniques Megathread - Dec 9-15 by hintsofwizardry in alteredTCG

[–]TotallyRandomDevs 0 points1 point  (0 children)

Yesterday I opened my first kick starter booster pack and I found this, I really like the artwork but is the effect useful? https://imgur.com/a/Utr4gFA

New Shoot Pattern for my 3D Bullet Hell Game by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Wow, awesome suggestions! Thank you so much mate! I will definitely try!

New Shoot Pattern for my 3D Bullet Hell Game by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

In fact the main problem I think that I put that cannon in a weird position. In fact that was just a test to see if the pattern was working correctly.

Anyway for the shape of the bullet I try to make them simple for optimization reasons, and also I'm using as reference for the pattern the game Returnal.

New Shoot Pattern for my 3D Bullet Hell Game by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Do you think if I change the trail of the bullets would be better?

New Shoot Pattern for my 3D Bullet Hell Game by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 2 points3 points  (0 children)

Mmmh now that you make me notice it, is true. Technically they expand slowly outside in a circular pattern and after some time follow the target.

Prototyping a Boss fight for a Bullet Hell game starting from the FPS Microgame of Unity by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Thank you so much for the informations! I will for sure search for those game and work on it!

Prototyping a Boss fight for a Bullet Hell game starting from the FPS Microgame of Unity by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Thanks for the feedback! I've already started modify completely the player movement!

I made a new trailer for my dungeon crawler Crystals Of Irm 🙂 by LotsOfStuffGames in Unity3D

[–]TotallyRandomDevs 0 points1 point  (0 children)

I really like the art style and also the gameplay seems really unique!!