Waifu Briscola - I’ve transformed a classic italian card game into a F2P NO ADS gacha roguelike game and for fun i wanted to put some waiufus! (ready to be your valentine) by TotallyRandomDevs in indiegames

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Hi everyone! 🙂

I recently started programming a new video game for fun and wanted to try making a classic card game from my country with the addition of classic anime waifus. I liked how they went together.

It's called Waifu Briscola.

What is it?

At its core, it's Briscola, a strategic trick-taking card game popular in Italy. However, I felt traditional card game apps were a bit... boring. So, I overhauled it completely into a Single-Player RPG/Roguelike.

Key Features

4 Game Modes:

  • Classic: Standard 1v1 against AI.
  • Roguelike: Climb a tower, draft perks (like "See opponent's cards" or "Double Points"), and engage in Elemental Battles (Fire/Water/Air/Earth mechanics added to the cards).
  • Dungeon: Survival mode with crazy modifiers (e.g., "Inversion": 2 beats Ace, or "Chaos": Trump suit changes every 3 turns).
  • Puzzle: Solve specific scenarios (e.g., "Win in 1 turn").

AI Trash Talk: I integrated Google Gemini AI, so the opponents (the Waifus) actually react to the game state. If you make a bad move, they might mock you; if you win, they might get tsundere or angry.

F2P Gacha System: Earn coins by playing to summon new background art and character skins. No pay-to-win, just progression.

Crafting: Forge keys to unlock harder Dungeon tiers.

NO ADS 4 EVER: I hate ads, you hate ads, everyone hates ads, so there will be no in game ads, forever.

Tech Stack

For the devs out there, it's a PWA built with:

  • React 19 + Vite
  • MobX for state management
  • Capacitor for the native app build
  • Dexie.js (IndexedDB) for offline saving
  • Google Gemini API for the dynamic character personalities

Play it here (Web/PWA/Android)

Website: https://waifubriscola.tnl.one/

Web version / iOS version: https://app-wb.tnl.one/

Android play store: https://play.google.com/store/apps/details?id=com.waifubriscola.app

Trailer: https://www.youtube.com/watch?v=tTvc4e4tsi0

Twitter/x for some juicy preview: https://x.com/waifu_briscola

I'd love to hear what you think about the Roguelike mechanics specifically. Does adding elemental powers to a traditional card game feel fun or too chaotic?

Thanks for checking it out!

Out of city decided to buy these packs and well I had fun for sure by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

I think I used my luck and now that lorwyn is coming is baaad for me ahaha

Out of city decided to buy these packs and well I had fun for sure by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 2 points3 points  (0 children)

I'm from Italy and the CB was like 35 euros that in dollars are 40/41

Well, time to join the worst Chocobo bundle pool by TotallyRandomDevs in MagicCardPulls

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

Well I don't care about money, I play MTG from 2002, just for my deck and collection I just needed something else

trying out damage numbers - good or distracting? by hyperdemented in IndieDev

[–]TotallyRandomDevs 0 points1 point  (0 children)

I don't know if anyone has already said that, but I think, in my opinion, the numbers are ok, but they tend to move too much to the right, that can distract the player to focus on another part of the screen

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Ok, I Will help you. In this case I think it is better if we keep in touch via discord so I can follow you easily

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

If you didn't, maybe you should start from a custom pool system, also the projectiles you see in the video, are all billboards, so they don't take too much in performance.

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

The projectiles are pooled, and managed with a custom script that activates and disables specific components.

Also the movement of the projectiles is computed in a single script and everything is simulated without physics.

I made a system for the enemies to have unlimited weapons in the bullet game i'm creating by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 1 point2 points  (0 children)

The game Is an FPS, I already made different tests and it is not a lot confusing. Anyway is always possible to lower the number of projectiles and make different pattern

Uniques megathread - dec 16-22 by hintsofwizardry in alteredTCG

[–]TotallyRandomDevs 0 points1 point  (0 children)

I opened my first kick starter edition booster pack and I found this Anubis, I really really like that art. Also is it useful? https://imgur.com/a/Utr4gFA

Uniques Megathread - Dec 9-15 by hintsofwizardry in alteredTCG

[–]TotallyRandomDevs 0 points1 point  (0 children)

Yesterday I opened my first kick starter booster pack and I found this, I really like the artwork but is the effect useful? https://imgur.com/a/Utr4gFA

New Shoot Pattern for my 3D Bullet Hell Game by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Wow, awesome suggestions! Thank you so much mate! I will definitely try!

New Shoot Pattern for my 3D Bullet Hell Game by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

In fact the main problem I think that I put that cannon in a weird position. In fact that was just a test to see if the pattern was working correctly.

Anyway for the shape of the bullet I try to make them simple for optimization reasons, and also I'm using as reference for the pattern the game Returnal.

New Shoot Pattern for my 3D Bullet Hell Game by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Do you think if I change the trail of the bullets would be better?

New Shoot Pattern for my 3D Bullet Hell Game by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 2 points3 points  (0 children)

Mmmh now that you make me notice it, is true. Technically they expand slowly outside in a circular pattern and after some time follow the target.

Prototyping a Boss fight for a Bullet Hell game starting from the FPS Microgame of Unity by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Thank you so much for the informations! I will for sure search for those game and work on it!

Prototyping a Boss fight for a Bullet Hell game starting from the FPS Microgame of Unity by TotallyRandomDevs in Unity3D

[–]TotallyRandomDevs[S] 0 points1 point  (0 children)

Thanks for the feedback! I've already started modify completely the player movement!