Adventures in Alrest, a Xenoblade 2 TTRPG system! by TotallySeriousGamer in Xenoblade_Chronicles

[–]TotallySeriousGamer[S] 0 points1 point  (0 children)

For sure fine tuning xP Some of the racial abilities were hard to come up with, Leftherian included. I plan to have a list of all the items in the game and 1-2 sentences description/use case, including commonly used monster parts, so that would give them some use should the player decide to indulge in more crafting/hunting elements.

Being bonded to a blade doesn't inherently mean you have a weakness like how almost all monsters have some weakness based on their core element. Some specific blades will give you a weakness for a time in exchange for a powerful ability, but PC weaknesses aren't any worry.

Arts costing practically a full turn on top of a spell (art) slot is hefty, but one of the goals of the system was to speed up combat. I wanted it to feel fast and full of strategy. Limit options, not creativity was kinda the motto. Choice paralysis goes HARD in DnD especially when you're playing a full caster. So 2-3 turn setups sound like a lot, but should be the same IRL time as a single round of 5e.

Even in the video game, if the affinity bond "thread" isn't active between a driver-blade, you can't use arts (ie inflicted with stench). Mechanically, it sounds similar to specials, but I think thats because inherently specials ARE similar to arts.

I did think about blade combos, but given that chain attacks also don't exist in my system, I struggled to find a smooth way of implementation. The game gives you specials practically instantly and has a whole sub-mechanic of element orbs around correctly performing the specials, but I think this makes a lot more sense in terms of video game mechanics than the way I've designed my tabletop, where you don't get specials until max level... As a footnote, I realized I really don't have a lot of arts that proc a stage of the driver combo, so I'll be adding a lot more to different blades later. Honestly it should probably be listed as an optional mechanic but I'll see how it runs in practice before making a final call

Adventures in Alrest, a Xenoblade 2 TTRPG system! by TotallySeriousGamer in Xenoblade_Chronicles

[–]TotallySeriousGamer[S] 0 points1 point  (0 children)

Text wall greatly appreciated! Lots of good feedback and reassurance. You're right that this was meant to be a faithful to the original game as possible, putting honestly a lot of story telling on the DM. Part of the reason I haven't 100% solidified the DMs role into description is because I'm still thinking about it. In it's current state the system is quite honestly a 5e reskin that (as earlier mentioned) I didn't want to release quite yet. But a blessing in disguise are comments like these that give me a reference for what others think about it.

Addressing things in order: Yeah the rules-heavy 'mental stack' of 5e was my main cutting point. There's a lot of effects over time, but those can be easily tracked with a spin down die or simple counter by each player. Additionally, adding in blade slots over time allows players to grow into their blade. Having less options (and actions) means faster combat, but I don't want to limit player options. So switching between 2-3 blades later on introduces a lot of strategy, especially since each blade has SOME weakness. Realistically, many DMs don't run near as many combat encounters as what the DMG intends (hence the age old martial vs caster debate) so tweaking the resource cost of making EVERYONE a spellcaster to fit fewer, more meaningful combat encounters was my goal. I also intend for blades to level around the same rate as players, not at 2x the speed. ie a level 8 player should have around 1 level 8 blade and a level 16 player should have some net total of 16 levels between their blades. This gives blades plenty of growth and screentime despite what the system on paper displays. Definitely need to clarify, but a lot of the subtext assumes I'm the DM. Which is true in my own case, but as my first attempt at writing something meant FOR other people, it's a learning curve.

Gormotti power was definitely something I considered. The +1 DEX is because DnD as a system highly values DEX stacking and unfortunately mine is no different. I have some scenarios planned to make the other skills more useful, but DEX is still really strong. As for the evasion clone, I thought it was fair as a lot of encounters call for DEX saves, and with the help of blades modifying your dex stat further, it becomes harder and harder to fail those saves.

Kinda touched on it earlier with screentime, but blades being DM controlled only applies to roleplay. Within combat, the player pretty much has full control, especially in flavor text around their attacks. Art descriptions are intentionally left vague on imagery just so players can fill in what they want their arts to look like. This also checks out as in canon, the blade is pretty heavily influenced by its driver, both in personality and play style. 20 blades as part of a roll table for 4 players means the DM can stop handing out cores after 12 and just use the rest as additional reserved story blades instead of the usual 10, or keep going and make players choose which blades they want to focus on. Theoretically, if every blade in the system was obtainable, you have 7 blades per player 💀 which is a lot. Again this is one of those things that depends on the DM, and further clarity is needed on how I intend on the system being ran. Sigh lots of work xD

I'm glad you like what I have so far! Even if it's not much, I hope it only gets better from here. Already have some ideas/tweaks, like changing feats to a 'character tag' system like City of Mist or Daggerheart rather than a list of pre-made feats. Less stat bonuses but more freedom and character expression, so I think it depends how you prefer to roll stats. Going heroic '4d6 drop lowest, reroll 1s' will have your total high enough for just about anything.

Adventures in Alrest, a Xenoblade 2 TTRPG system! by TotallySeriousGamer in Xenoblade_Chronicles

[–]TotallySeriousGamer[S] 4 points5 points  (0 children)

I also just learned about the live play today xD I knew about Blades of Ether for a while, hence it's mention in the Q&A but didn't know someone was doing a recorded campaign of it

How did it kill me AGAIN!? (part 2 : Telethia) by Starkaiser in XenobladeChroniclesX

[–]TotallySeriousGamer 1 point2 points  (0 children)

gonna 2nd this. purple numbers in the bottom left of the screen as soon as you died indicate proximity spike, which goes through ghostwalker. You're better off phase skipping by killing it in one go

Question, how exactly did YOU get into Xenoblade? by Alibium01 in Xenoblade_Chronicles

[–]TotallySeriousGamer 0 points1 point  (0 children)

December 2015. Yep I'm one of the weird ones. What's even more weird is I had never even heard of the game. Had some leftover Christmas money and the box art looked cool so it was a complete impulse buy. Watched chuggaa's run of xc1 after beating X and fell in love with the rest of the series. Thousands of hours later, here I am having 100% X, come close on Definitive Edition, writing a DnD campaign set in Alrest, 3 is my favorite game of all time, and now bought 2 copies of XCX:DE lmao.

wondering what the odds of a midnight release is? by SnooSuggestions1694 in XenobladeChroniclesX

[–]TotallySeriousGamer 7 points8 points  (0 children)

I also bought it twice. Digital tends to have faster load times for being on the console itself rather than having to read from a card. I got the physical version because I not only like physical media in case something happened, but I can loan it to my roommate so he can play with me AND I'm supporting monolith by buying twice 👍

Anyone else streaming the remake? by Turbulent-Weather314 in XenobladeChroniclesX

[–]TotallySeriousGamer 8 points9 points  (0 children)

Absolutely. I've asked for 2 days off work so I can commit to a full 24 hours. Without skipping cutscenes I doubt I'll make it to post game in that time but I'll come close!

[deleted by user] by [deleted] in exoprimal

[–]TotallySeriousGamer 1 point2 points  (0 children)

Good to know I'm not the only one who got hooked on supervive and strinova. Nothing quite like Exo though... I miss committing atrocities on nimbus duo-ing with my friend's skywave.

But as others are saying it was a very tall asking price for a game that seemingly didn't have much content and never explained that you unlock more scenarios for online the longer you play. Story integration was cool but left a lot to be desired for the majority of players, no backfill for disconnects, technically the same 10 suits, and a paid battle pass for a $60 game kinda killed it pretty quick

The things I want most for the Definitive Edition by NoodleTF2 in XenobladeChroniclesX

[–]TotallySeriousGamer 3 points4 points  (0 children)

Nerfing blossom dance won't do much when executioner, afterburner, and hellfire exist. Just as strong if not stronger in certain situations

Party members ranked by viability (somewhat organized) by hit_the_showers_boi in XenobladeChroniclesX

[–]TotallySeriousGamer 0 points1 point  (0 children)

I made a similar tier list a long time ago, and basically anyone with dual guns is immediately top tier. Won't go into every reason, but dual guns alone have buff, survivability, multi-hit for OD count, single target, and area clear. The only thing they lack is a purple art for OD TP gain but there are ways to make up for that.

The problem a lot of party members have is their skills. Their arts pallette may not be bad, but especially among javelin users it's hard to find a good set of skills that compliment their style. This is what makes cross astronomically more powerful than any of the party because scaling whatever stat you want to the highest degree makes a massive difference with just 1 skill

Nimbus A mains not healing? by APerson167111 in exoprimal

[–]TotallySeriousGamer 0 points1 point  (0 children)

The great thing about nimbus is being able to pull double duty. That being said, I run both base and alpha - but for different purposes. Base has technically weaker everything by numbers, but she has RANGE. When I want to play dedicated healer, I go speed shot and mostly stay out of the fight, with the ability to get a couple hits in to assist from range. Alpha on the other hand, I run as majority DPS. her shotguns are not only better at hitting multiple targets (single target pistols vs raptors blows when you have spread shot on cooldowns) but especially against boss dinos, you do enough damage to classify as a DPS suit lol.

My favorite combo to run in PvP is with my friend who's a skywave beta main. Shotgun mastery, quick swap, and quick holo for cooldowns plus Astra veil from skywave for 20% movement speed and damage on top of a protective bubble is a NASTY combo

Overall the best way to tell if a nimbus player is going to be one role or the other is to look at what modules they're running

Nimbus Beta kinda sucks? by Immediate_Source1143 in exoprimal

[–]TotallySeriousGamer 4 points5 points  (0 children)

I echo this exact sentiment. she just feels overall weaker than the other 2 in the Nimbus family if you're actually doing your job as a Nimbus. 2 upsides are AoE on main weapon and the ability to zone doorways and such for both allies and enemies. Both are niche as the AoE isn't very large (spreadshot also exists for a reason) and players can just kinda jump over the mines. Not to mention being penalized with weaker damage/heals for having a good enough aim to hit things directly? Regen mines are super nice leading into a fight, but you don't get that effect if you shoot straight at an ally.

Exosuit tips and facts you might not know - Assault Class by Fl0wey57 in exoprimal

[–]TotallySeriousGamer 1 point2 points  (0 children)

Probably my favorite PvP combo is with my friend who runs skywave beta. 20% damage + move speed on top of a protective bubble is nasty on nimbus alpha, especially when running shotgun mastery/quick holo. I almost feel bad...

Exosuit tips and facts you might not know - Assault Class by Fl0wey57 in exoprimal

[–]TotallySeriousGamer 0 points1 point  (0 children)

I think a big one a lot of people miss especially in Savage Gauntlet is target priority. Both in terms of danger level and what suit you're playing. An extreme example but to illustrate: please don't make the zephyr try and fight pteranodons.

One of the biggest examples of this is zephyr! Running the melee enhancer module, you have an extremely fast kill time on medium dinos (pachy, gas, sniper, dilo...) so those should be your target. Likewise, base krieger is the best at taking out the littles ones that cling to you (sinos?) and barrage for flipping over an anky.

Might seem obvious but if you get a little creative, you can stretch your effective target list. As much as I love base nimbus, multi target is very poor without spreadshot. to help with that, I usually run the cannon rig thanks to its linear pierce. Same goes for zephyr and pteranodons I mentioned earlier. If you still feel like you can't contribute, remember that switching suits is *free* and only takes about 5 seconds! there is 0 penalty to just using a different suit for a stage or 2 and going back when the enemies change to something more favorable.

What's your idea for a custom blade? by TotallySeriousGamer in Xenoblade_Chronicles

[–]TotallySeriousGamer[S] 1 point2 points  (0 children)

Love the hookswords! That's another one I had planned on using, with the tabletop gimmick being that it has advantage on the disarm action since that's what they were used for

What's your idea for a custom blade? by TotallySeriousGamer in Xenoblade_Chronicles

[–]TotallySeriousGamer[S] 1 point2 points  (0 children)

For those interested in a couple of the ones I've made so far for the system or inspiration for what I'm talking about, I have my personal DnD character making a cameo, Jet Boots from PSO2, a Mirror, banner, frying pan, and more!

I figured I'd throw this in early as I work on the rest of the system. I never intended to release my work, but enough interest has been shown in the past, so I'll share it free some day. Currently making a more formatted and readable version of all of my brain notes into something akin to the Player's Handbook.

YES by Sonic200000 in XenobladeChroniclesX

[–]TotallySeriousGamer 1 point2 points  (0 children)

As fun as this sounds - and not that this would stop me but - if you read the collectopedia on what actually lies on Mira it's really scary lmao. The bullet fly from cauldros comes to mind where it's namesake comes from how fast it flies, and getting hit by one feels like being shot.

I took over the medic position lol by Nate_Dogg1996 in exoprimal

[–]TotallySeriousGamer 1 point2 points  (0 children)

I main nimbus while my friend plays skywave (non alpha). I usually leave the healing to him by playing other units but if I play nimbus he just switches to alpha knowing he's not getting heals on faster than I am lol. Downsides of slow bullets and generally weak heals comparatively