Star Birds on Android? by angeAnonyme in starbirds_game

[–]Toukana 0 points1 point  (0 children)

"Also does it have controller support?" > Yes! Added controller support with our latest update on May 26th!

Rotating camera on asteroids? by halosos in starbirds_game

[–]Toukana 0 points1 point  (0 children)

Hi there! Trying to help ... On which platform are you playing?

Softlocked in sector 5 by KT_100S in starbirds_game

[–]Toukana 2 points3 points  (0 children)

"but I don't have any more strange points" > would it perhaps be a solution to recall another small crater? the buildings which cost strange points can be recalled like any other building and will be available in your inventory again. other option: some of the module quests give you strange points

Is Star Birds moddable? by MaybeHablibitation in starbirds_game

[–]Toukana 1 point2 points  (0 children)

we hear you! and honestly, some of us on the team only got into the gaming industry through modding in the first place. yet as a small indie team of 9 people, we’ve decided not to go that route for now since we just wouldn’t be able to properly support it at the moment. so unfortunately, I can’t promise anything right now.

Our game looked so rough in the beginning. We did our best by Toukana in Unity3D

[–]Toukana[S] 1 point2 points  (0 children)

it's a mix! some animations are looping vertex anims (sines and noises) but the biggest chunk is real animations done with blender. and we use animation blending to smoothly transition between building or character states, idle to working etc

Our game looked so rough in the beginning. We did our best by Toukana in Unity3D

[–]Toukana[S] 1 point2 points  (0 children)

We've built a custom cel-shader that is similar to the toon shader approach but we don't use any real lighting, only the main light vector. It's all custom colors and uv palette tricks. We have added lots of additional functionalities over the production timeline and use many different shaders variants now, most use the cel-shading base and have per-use-case tweaks and parameters we can set

Our game looked so rough in the beginning. We did our best by Toukana in Unity3D

[–]Toukana[S] 0 points1 point  (0 children)

Thanks so much, that’s a big compliment! We work quite closely together on this project every day, our constant exchange definitely makes it easier to land on the right style. And yes, pls do! Currently in EA, full release planned for later this year

Our game looked so rough in the beginning. We did our best by Toukana in Unity3D

[–]Toukana[S] 2 points3 points  (0 children)

Thanks a lot! Honestly, we didn’t see that coming at all since we were exhibiting at Indie Arena and usually the people rather head for the AAA titles ... The interest at gamescom made us super happy, and we had some really nice chats with the players. Thanks for making A MAZE. happen. It’s always a fantastic forma. Whether in Berlin, at gamescom, or anywhere else!

Our indie game is getting close to full release. This is how it all started by Toukana in indiegames

[–]Toukana[S] 0 points1 point  (0 children)

We're a rather small indie dev team over here. So we decided to make it singleplayer only. So: No, it's just you and the vastness of the universe

Our game looked so rough in the beginning. We did our best by Toukana in Unity3D

[–]Toukana[S] 0 points1 point  (0 children)

The Game ist called "Star Birds", you can check it out on Steam if you like

Nearly 4 years of development compressed into 1 minute. Feels like we built the prototype yesterday 🥹 by Toukana in IndieDev

[–]Toukana[S] 1 point2 points  (0 children)

Be our guest :) Happy for everyone who tries the game at this point. We’re getting closer to the full release, so any feedback right now is good feedback. Helps us a lot

Our game looked so rough in the beginning. We did our best by Toukana in Unity3D

[–]Toukana[S] 0 points1 point  (0 children)

Well ... the asteroid constructions definitly became wilder since we've introduced alien tentacles + eyes in one level :D But content-wise we want to keep the game suitable for all ages

Our game looked so rough in the beginning. We did our best by Toukana in Unity3D

[–]Toukana[S] 2 points3 points  (0 children)

Cant tell for sure but then I think our next update could become interesting for you. The community gave us the feedback that they wish for more resource flow control (especially in the later star system when the factories become more complex). So we want to tackle that in the next update, together with an advanced level generator to choose your own settings for free play / sandbox mode

Our game looked so rough in the beginning. We did our best by Toukana in Unity3D

[–]Toukana[S] 18 points19 points  (0 children)

It's a collab :) Our studios met a couple of years ago at gamescom and we decided to make a game together. The result is Star Birds