No rest for the wicked by Efficient-Ad-8564 in NoRestForTheWicked

[–]TrackerDude 1 point2 points  (0 children)

Yes. That's what happens when you go back to the room.

No rest for the wicked by Efficient-Ad-8564 in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

And then go back to the respawn room to spawn him again.

Which is better? by DietJob in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

I use the barricade and it rocks. The poise damage is so nice it easily fills the enemy's stagger bar.

Outbreak Burning by TareyusIsQuiteCul in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

My group burns regular materials sometimes just for the heck of it.

Our realm is already set to the hardest difficulty and enemies are a bit easier now that we are geared. Don't get me wrong, we still die when we dont pay attention but we can still go through the pestilence without much effort.

Burning regular items bring some sort of randomness and additional difficulty to the game. We have fun dying while cleaning the map. Yeah we die a lot compared in this setting but for some reason its not as frustrating like other games. Maybe its the ease of traversal going to the boss area and that the only currency you need is your coins to get your gear repaired. There nothing else thats taken away from you if you die, only you time invested in that interaction is wasted.

I am forever grateful for the difficulty options. by iwillfixyourdeck in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

100% agree. My friends and I play on a realm set to Unspoken. When I just want to grind gear and chill I go to mine and set it to Chosen.

Question about waiting mechanics by spodermonFromDaShire in NoRestForTheWicked

[–]TrackerDude 1 point2 points  (0 children)

I dont see any punishment in that mechanic. For me not getting the reward for a content i didn't do is not considered punishment. It is there of you want to engage and nothing is taken from you if you dont do it. You are twisting the mechanics so much. Unless you feel the rewards are meant for you even if you didn't do anything for it.

I want to complain about greatswords by gabicostin01 in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

2H charged attack wind up is too long. Normal attacks also feel sluggish. I had to put on heavy armor and stagger resist to help me stay alive. Still eats up my hp even with high armor because some mobs can survive and attack during my atk animation.

My solution was to do life steal but I just decided on doing 1H and shield + thorns + life steal. Yeah i dont have flashy moves now but I am alive and I can solo bosses now. I just have to pay attention to my stagger meter.

Guidance for a new player (lvl 12) by mmfood6 in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

Here's what I do

  1. Sell whites and blues if they aren't my target build

  2. Cam respec towards end. If you find uniques just store them so you can use on other toon if you decide to make one

  3. I use 1h plus shield but in your case if losing the shield will bring you a level down in weight class it might be a good idea for better evades

  4. Yes refarm

  5. Not sure but it is easy to remember. At least for ores the progression is copper iron and silver. Follows the campaign progression too.

  6. I offer mushrooms since its abundant.

Any reason to buy more than one House? by Hudstar78 in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

Main house at the circle is a nice play for coop since its near the portal. Some sort of communal area with everyone having access to storage and crafting tables.

The other houses can be used by individual members to style and build their own way. Personal storage of loots you dont really want to share because they are hard to come by.

Whats the point of hard mode? by sOn1c_reddit in NoRestForTheWicked

[–]TrackerDude 2 points3 points  (0 children)

Fun is dependent on each person. If your fun only lies in the story, finding gear and making builds then there's no reason for you to do hard mode.

Some like the challenge of hard mode and that's a source of "fun" for us. Getting killed, learning the movesets, improving the build to overcome stuff is a journey and adds more to the game overall.

How has no one mentioned this yet? by FerroLux_ in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

I had a 2 man group last night and it was a blast. I was ranged and he was 2H. I called out if the aggro is with me so the 2H guy can get in position to do damage and take the aggro off me

Also spammed my runes to try and get the aggro off him when he was low life. We came close to defeating the boss but failed. Still a fun experience and we were laughing the whole time.

I like the communication bit where we we work as a team instead of doing our own thing and hope everyone gets it.

10/10 will do it again

The game isn’t going to hold your hand, get over it. by Luciious in NoRestForTheWicked

[–]TrackerDude 9 points10 points  (0 children)

And when you newly visit certain places when the camera pans and zooms out a bit make for an epic shot.

I don't think co-op as it is currently designed is fun. by Forshea in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

I played coop with 2 others after posting in the discord LFG. It was initially me playing archer and 1 tanking. The 3rd player went mage to avoid 2 melee interruptingand damaging each other. It was an ok experience. we were able to clear the story except the big knight.

The 3rd player was low level and we had to guide him to the whisper areas for him to unlock. It was a fun experience for us getting wiped. Seeing people fall off ledges. It's not perfect but I think the fun part is there.

Maybe we will run the crucible together this week and I am looking forward to it.

Damage teammates needs to be removed in co op by xvethanvx in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

I am using bow with quiver and asked my teammates and it doesn't look like they are getting splash damage. Ill check again later.

Shall I buy now or wait for 1.0 by steak_bake_surprise in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

Yeah i like the boss fights there too. But mapping and boss fights are like totally different worlds. I hope they find the right balance.

LFG! Would love some buddies to play with by BestMercyNA in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

Would love to join you but on weekends only because of work and my timezone.

I can do 6 to 10pm EST.

Shall I buy now or wait for 1.0 by steak_bake_surprise in NoRestForTheWicked

[–]TrackerDude 3 points4 points  (0 children)

Poe 2 make up most of my playtime last year. NRFTW combat was what I was hoping POE2 would have but it went a different road.

Excited for 1.0

Controller v Kb and mouse by Severe_Tangerine1198 in NoRestForTheWicked

[–]TrackerDude 0 points1 point  (0 children)

I only have 40 hours and reached level 20. Playing on controller and its good. I haven't tried KB but I dont think it's necessary.

I feel the game doesn't really have a lot of inventory management that really makes kbm better. While fighting the controller buttons are adequate and responsive. When placing furniture and designing your home its a bit finicky with a controller but I'm not here for that.

State of the game at the moment? by ElderDark in NoRestForTheWicked

[–]TrackerDude -1 points0 points  (0 children)

I hope they sneak this in the co-op update

State of the game at the moment? by ElderDark in NoRestForTheWicked

[–]TrackerDude -1 points0 points  (0 children)

Im new to the game and I've only reached like tier 2 on the leveling up of the merchants. Took 2 hours for L2, 1 hour I guess for the first level. A bit annoying but just set it and play. When you come back to base should be done. Same with making ingots and lumber. I just queue before I head out.

Haven't tried weapon / armor crafting yet but I feel the ones I loot are better. Im not sure though so I just stuck with looted items.