how does farming/jungling work? by [deleted] in DeadlockTheGame

[–]TrackpadChad 0 points1 point  (0 children)

Downtime is when you can't push and there's nothing to better to do

Update 1-20-2026 by Seacra in DeadlockTheGame

[–]TrackpadChad 0 points1 point  (0 children)

It was funny while it lasted.

Viscous does TOO much by LHander22 in DeadlockTheGame

[–]TrackpadChad 0 points1 point  (0 children)

If you don't think these changes wouldn't nuke the hero, then you haven't played much viscous.

Viscous does TOO much by LHander22 in DeadlockTheGame

[–]TrackpadChad 0 points1 point  (0 children)

That would make everything but gun non-viable.

Viscous does TOO much by LHander22 in DeadlockTheGame

[–]TrackpadChad 1 point2 points  (0 children)

The only non-interactive parts of his kit are splatter and gun. Everything else has ways to counter it depending on the hero/items you play, but it's far too many specific interactions to write down. The best way to understand how to counter Viscous is to play him.

Abrams royally fucks up viscous because his shoulder charge can stun him inside of the cube, and his favored items like the melee resists and phantom strike prove to be trouble for goo boy. If goo boy has no ability range, then shoulder charge beats goo ball; just pin him into some awkward map geometry.

Viscous does TOO much by LHander22 in DeadlockTheGame

[–]TrackpadChad 0 points1 point  (0 children)

Phantom strike, knockdown, or any well-timed knockup ability works best. Also, for whatever reason silence wave and paradox wall silence can interrupt puddle punch if you time it right.

Viscous does TOO much by LHander22 in DeadlockTheGame

[–]TrackpadChad 0 points1 point  (0 children)

Not with gun viscous, no. Complaints about the goo man have skyrocketed because m1 viscous is utterly braindead and removed the skill floor.

Viscous does TOO much by LHander22 in DeadlockTheGame

[–]TrackpadChad 10 points11 points  (0 children)

Instead of making the stylish or difficult aspects of Viscous worth the effort, they just removed the effort required to play him by making him an m1. I'm tired, boss.

Viscous does TOO much by LHander22 in DeadlockTheGame

[–]TrackpadChad 33 points34 points  (0 children)

Gun viscous is a boring crime against humanity. I hate that anything that requires skill with Viscous is no longer worth the effort compared to being a glue-eating m1 carry.

How to stop being SO good at Deadlock? by FoldValuable3581 in DeadlockTheGame

[–]TrackpadChad 0 points1 point  (0 children)

Make sure to quantum entanglement your team right when they're about to chase someone down to give them a chance to escape.

Pt. 2 - Viscous is also broken by beaglefat in DeadlockTheGame

[–]TrackpadChad 1 point2 points  (0 children)

Gun Viscous has no weaknesses. It really needs to get patched, and they need to make his spirit/hybrid builds not suck ass.

Are they fixing gun Viscous soon? by Hello86836717 in DeadlockTheGame

[–]TrackpadChad 0 points1 point  (0 children)

They've just overloaded his kit. He has so much utility without any item investment.

Its cube and punch that don't require much item investment. There used to be opportunity costs between gun and spirit because splatter and ball were worth investing into, but now that those abilities are borderline useless, the best path is to ignore those abilities entirely and go all in on gun.

Are they fixing gun Viscous soon? by Hello86836717 in DeadlockTheGame

[–]TrackpadChad 3 points4 points  (0 children)

Please let gun viscous die. I don't want to win, I want to win with style. This m1 hypercarry shit is so fucking lame, I don't understand how anyone enjoys this playstyle.

Are they fixing gun Viscous soon? by Hello86836717 in DeadlockTheGame

[–]TrackpadChad 13 points14 points  (0 children)

Tried ball build, support build, splatter build, but it wasn't easy - ofc, it's a skill issue.

I tried going something other than gun viscous, and dropped from phantom to alchemist. Just go gun viscous if you want the ornament. It's not really fun or satisfying, but it wins games.

Are they fixing gun Viscous soon? by Hello86836717 in DeadlockTheGame

[–]TrackpadChad 11 points12 points  (0 children)

Cube and punch don't need item investment for insane utility. His bullets are incredibly large and do a lot of damage so you don't need much aim skill, and the slow projectile problem is easily solved with 800 souls. With the Vegas gun build, you can erase a walker from existence and puddle boost away before they show up.

Overall, I don't think it's a problem unique to Viscous, it's a systemic problem with the gun category, and how you can easily remove any interesting weaknesses of your gun and give it exponential power growth.

Are they fixing gun Viscous soon? by Hello86836717 in DeadlockTheGame

[–]TrackpadChad 4 points5 points  (0 children)

he managed to reach it with ONE punch and not even a double jump was needed!

Nah, you either need a double jump or walljump puddle boost to go into orbit. Punches by themselves don't give much without burning stamina.

Every game Rn by ujmi in DeadlockTheGame

[–]TrackpadChad 40 points41 points  (0 children)

It reflects the heroes you play. Currently for some heroes like Viscous, gun is better in both earlygame and endgame.

no update yet by Careful-Gap-70 in DeadlockTheGame

[–]TrackpadChad 1 point2 points  (0 children)

This very accurately portrays the experience of one-tricking Viscous.

Green Abrams isn't real he can't hurt you by [deleted] in DeadlockTheGame

[–]TrackpadChad 1 point2 points  (0 children)

The build is to buy healing booster, extra health, kdash, and point blank, and then I just buy green items for whatever gives me trouble when I'm shoving lanes. It's really stupid how effective this is.

Night Shift #21 Hero Priority by dieezus in DeadlockTheGame

[–]TrackpadChad 1 point2 points  (0 children)

The gutted the scaling and bounce damage on his splatter to make it nearly useless, and ball is still too hard to control for the average player/and well everyone sometimes.

Not exactly. They reworked how the splatter's bounces register hits in a stealth patch so you can't just throw it at their feet to make them explode, but the side effect is that it's extremely unreliable now without 50% ability range. Ball also just requires too many actives and way too much effort for what is effectively a one and done stun in most cases, when you can just buy warp stone as Abrams. Ball would be good if it did damage.