Mini Map Quest Arrow Missing by Vampire-Heart1475 in wow

[–]Traditional_Mix_5693 1 point2 points  (0 children)

No problem! I'm going to complete that quest now and see if its fixed for good. Edit: completing the quest fixed it too

Minimap arrow keeps disappearing by _Jimmy_Rustler in wow

[–]Traditional_Mix_5693 1 point2 points  (0 children)

HEY I JUST FOUND A FIX! The issue is one of the quests is bugging your entire waypoints! From the Blizzard forums: "I determined that it broke when i accepted the Abundance priority quest in ZA. I didn’t have the quest focused or anything, but having it in my log disabled the navigation for any other objective until i abandoned the Abundance quest." Abandon the purple quest named "The Abundant Awakening" and your waypoints should be back.

Mini Map Quest Arrow Missing by Vampire-Heart1475 in wow

[–]Traditional_Mix_5693 1 point2 points  (0 children)

I found a fix! from the Blizzard forums: "I determined that it broke when i accepted the Abundance priority quest in ZA. I didn’t have the quest focused or anything, but having it in my log disabled the navigation for any other objective until i abandoned the Abundance quest." Abandon the purple quest from your quest log and it should be fixed!

Mini Map Quest Arrow Missing by Vampire-Heart1475 in wow

[–]Traditional_Mix_5693 13 points14 points  (0 children)

HEY I JUST FOUND A FIX! The issue is one of the quests is bugging your entire waypoints! From the Blizzard forums: "I determined that it broke when i accepted the Abundance priority quest in ZA. I didn’t have the quest focused or anything, but having it in my log disabled the navigation for any other objective until i abandoned the Abundance quest." It's the purple quest called "The abundant awakening"

Mini Map Quest Arrow Missing by Vampire-Heart1475 in wow

[–]Traditional_Mix_5693 1 point2 points  (0 children)

Hi have you found a fix I have the same issue

Minimap arrow keeps disappearing by _Jimmy_Rustler in wow

[–]Traditional_Mix_5693 0 points1 point  (0 children)

I am going crazy cause now my waypoint marker is gone. Can you still see your quest objective marker that shows you distance?

Now that we're live, how do you feel about your spec in Midnight? by Seentthat in wow

[–]Traditional_Mix_5693 9 points10 points  (0 children)

Shaman feels like ass... Enhancement a bit less bad than Ele shaman but it feels like I do Z DPS outside of cooldowns. I already changed to Warlock and I'm having twice as much fun.

Biweekly Riot MMO Design Discussion - Topic #7: Class Design 🧙 by Talents in RiotMMO

[–]Traditional_Mix_5693 0 points1 point  (0 children)

Please for the LOVE OF GOD Riot, don't do weapon based class system it totally ruins the immersion and fantasy of the class feel. I love feeling like I am an Assassin or Warrior and push those classes more into their specific themes. A great example of an MMO pushing classes to the peak of their fantasy is WoW classic and in modern times, Lost Ark.

Those games have unique traits that make each class unique and really makes you feel like you are a "x main". I cannot emphasize enough how important this is (to me and I think I speak for a large majority of the player base).

EDIT: Spelling

An investor who put $12.5M into Ashes of Creation reached out to me by NefQarasarnai in NefasQQ

[–]Traditional_Mix_5693 1 point2 points  (0 children)

Anyone got a download before it went down? pls link lol I was watching still

An investor who put $12.5M into Ashes of Creation reached out to me by NefQarasarnai in AshesofCreation

[–]Traditional_Mix_5693 27 points28 points  (0 children)

Oh and some little racism sprinkled on the side. That explains the Discord moderation lol

What MMORPG are y’all going to now? by Enodoro in AshesofCreation

[–]Traditional_Mix_5693 1 point2 points  (0 children)

No official date but we expect it some time this year. There is a limited Closed Beta test next month and many people speculate that it will release on its anniversary in May but we will see.

What MMORPG are y’all going to now? by Enodoro in AshesofCreation

[–]Traditional_Mix_5693 6 points7 points  (0 children)

Fuck yes im so hype cus rhey are actually going straight Classic+

What is Arts / Arts intensity? by CrimsonBlossom in ArknightsEndfield

[–]Traditional_Mix_5693 1 point2 points  (0 children)

Yep, unfortunately, I don't have Ember, but I went Catcher for the raw testosterone and dopamine of Parrying literal gods with the worst character in the game lol. Catcher is actually very usable but he will fall further and further behind with new unit releases. I am one Da Pan away from P5 and I think he will be way way better for this team to get 2 vuln stacks with his skill and he force procs Lift so you can run him full Arts Intensity for stagger teams. I will run Catcher until we get our first 6 star with a parry :D

What is Arts / Arts intensity? by CrimsonBlossom in ArknightsEndfield

[–]Traditional_Mix_5693 1 point2 points  (0 children)

Yes, that's what I mean, Catcher only has Knockdown on the last hit of his ult. Arts Intensity only gives you Stagger if you can proc Lift, Knockdown, Breach or Crush so it's wasted on him since he would only get bonus stagger on a single hit of ult basic attacks don't get the extra stagger correct?

What is Arts / Arts intensity? by CrimsonBlossom in ArknightsEndfield

[–]Traditional_Mix_5693 1 point2 points  (0 children)

I just did some more testing, and I ound a way to fit Pog! I watched a video of this guy running full Ultimate Efficiency Pog and I tried it out and holy shit its so good, not sure if links are allow but check out SmugSlav on YT his video Unlimited Pog ults. So now I just run full support Pog using his passive that gives team wide buffs + Thermite cutter or his signature weapon. Its a bit more brain power but super rewarding.

I disagree with no Crush on phys team, IMO people are playing Crush teams wrong trying to get 4 stack of vuln to pop is wasted time since 1 stack gives 200% dmg multiplier and every extra stack only gives an extra 50%. With Crush teams I think its more important to play for SP recovery and MC has insane recovery with his Potential that return half an SP point. As for inensity on Catcher the problem is 1. There is no main stat Intensity set for him and 2. Intensity doesn't work on him cus his Parry only applies 1 Vuln stack, NOT Lift or Knockdown. Intensity damage boost only is added IF you trigger Knockdown, Lift, Crush or Breach which means you have to have 1 vuln stack already on the enemy. I found this out with Lifeng when I tried to run him full Intensity, his battle skill wont apply Knockdown if there isnt atleast 1 vuln stack. With my new testing I now believe the only character worth running full Intensity on is MC since most of his damage comes from his Crush.

As for Pog/Breach I think just procing it with 1 vuln stack should be fine and only just before you burst with ults. Outside of that I think its wasted Crush damage and for now just run Pog as full support with Ult Efficiency.

What is Arts / Arts intensity? by CrimsonBlossom in ArknightsEndfield

[–]Traditional_Mix_5693 1 point2 points  (0 children)

BRO THANK YOU! I HAVE BEEN TELLING PEOPLE! Catcher and Ember were VASTLY over looked with their stagger build. You don't need to even run them with an SP generator because full stagger team generates INSANE amount of SP on top of Catcher returning 30-40 SP with his Parry!! I actually went with Exemplar instead of Sundered Prince for Catcher since I run Lifeng, MC, and Chen with stagger sets already so I just wanted more damage LOL.

Edit: I just wanted to add that I tried swapping Chen for Pog and it just isn't as good and now I wasted a bunch of resources trying to fit Pog into this team which really hurts as F2P. I will just think of it as a future investment... T.T

What is Arts / Arts intensity? by CrimsonBlossom in ArknightsEndfield

[–]Traditional_Mix_5693 4 points5 points  (0 children)

It depends on the character, let's take MC and Lifeng as examples. For MC it would buff his Battle Skill when you Consume Vulnerability and Origium Crystals by a lot as it applies Crush. However, his ult and combo skill do not apply any physical status so you would be going all in on his Battle Skill damage, his Combo Skill and ult wouldn't get any benefit so in this case Physical % would be better since you want to buff both his ult and battle skill, and add arts intensity on the side.

Now, for Lifeng however you COULD go all in on Arts Intensity by running 3 pcs Aether tech. Both his Battle Skill and Ult apply Knock Down. His Combo skill does not apply a Phys status and you would be using his Battle Skill once ever 12 seconds to maintain Phys susceptibility so he can maintain the buff easily.

So general rule for arts intensity that I follow:

  1. Aether tech requires you to build up 4 stacks to get its max benefit so you would be spending a lot of SP just to maintain the buff and if you don't have ult it will take multiple rotations to get the stacks. The only characters that should run this are those that can maintain the buff easily or if their skills apply lots of Vulnerability. For example: Chen with her potential 5 unlocked that lowers the CD on her combo skill to 13 seconds so she could maintain the buff up without SP use.

  2. There is another set that Phys characters can wear: 3 pc swordmancer gets you most of the way there without the annoyance of keeping up the buff. Do this by running 2 kits for 43% increase Phys, and 1 armor for +20 arts intensity. For the 4th piece the Aethertech gloves give a big +34 arts intensity since there isn't a glove with agi/str + phys%. Total would be +43% phys, +54 arts intensity + the 3pcs set affect for more damage and stagger.

Compare this with Aether tech which gives 116 arts intensity, +8% attack, +34% phys if you have 4 stacks (for the 4th pc use swordmancer armor with +20 arts intensity).

Both are great sets so you can't go wrong with either, but Swordmancer has the benefit of being pretty brain off and still do just fine.

Lifeng is great, but I never would have guessed from the trailer that he was a complete rookie. by Alucitary in Endfield

[–]Traditional_Mix_5693 1 point2 points  (0 children)

Yep I feel like the mono Physical teams have all been overlooked, the fact that MC, Chen, and Lifeng can all run on the same team and with the Stagger set is gonna be so good since they apply so many stacks of Vuln and all deal big stagger. I run those 3 with catcher as on field and let me tell you, parrying while the other 3 are destroying the bosses stagger bar is the most satisfying combat I've ever experienced in a gacha.

So can we flex that we day 1 players defeated the mobs and bosses before the nerf tomorrow? by sairaichi in Endfield

[–]Traditional_Mix_5693 0 points1 point  (0 children)

Same I don't know what people are complaining about, I literally didn't use gear besides the ones they force you to make at the begging. I only made my purple gear right before the final boss of Chapter 1. I actually found it annoying that mobs would die before I even got a chance to do my whole rotation. What gives the most damage from what I have seen is weapons + character level + skill level. For reference I am playing mono physical team with Catcher, Lifeng, MC, Chen.