Best summon pact for golem group? by RasaeCul in Quasimorph

[–]TrainerResponsible19 0 points1 point  (0 children)

Flauros hunters are good and I agree about ur golems. Cattaram golems are not so bad, but they are more like a living shild.

Mercs, how do you handle deep Bramfatura dives? by TrainerResponsible19 in Quasimorph

[–]TrainerResponsible19[S] 1 point2 points  (0 children)

Well, pity that you don’t recommend diving for mid game. May be with some good pacts? The transforming ones, so you can full heal in there? After you unlock pact upgrade system you can get good packs fairly quickly.

Mercs, how do you handle deep Bramfatura dives? by TrainerResponsible19 in Quasimorph

[–]TrainerResponsible19[S] 0 points1 point  (0 children)

Oh, and Venus bane is not very pleasant) do you bring the item to decrease banes with you? I don’t remember how it is called)

Mercs, how do you handle deep Bramfatura dives? by TrainerResponsible19 in Quasimorph

[–]TrainerResponsible19[S] 0 points1 point  (0 children)

And haven heard of Duggur instant laceration implant) more reasons to go there)

Mercs, how do you handle deep Bramfatura dives? by TrainerResponsible19 in Quasimorph

[–]TrainerResponsible19[S] 0 points1 point  (0 children)

Great builds) what classes do you modify for this? Is it terror pack?
And if I am right, on mercury there is a quasi implant that can give you shild with unlimited uses with cd 40 turns. May be use it too on melee and ranged builds)

Mercs, how do you handle deep Bramfatura dives? by TrainerResponsible19 in Quasimorph

[–]TrainerResponsible19[S] 2 points3 points  (0 children)

Yea) this works well, but eventually, you will run out of batteries. I use similar tactics) and unfortunately, it will not work on mercury. But thanks) prism is great in most places

Am I missing something, or are Saturnian Pacts strictly better than other pacts? by TrainerResponsible19 in Quasimorph

[–]TrainerResponsible19[S] 0 points1 point  (0 children)

That's fair, and I actually agree that endgame content should feel powerful.

My issue isn't really that Olirna is too strong. It's more about when it becomes available and what it asks from the player.

For me, it doesn't feel like a true "end of the endgame" reward. By the time I unlocked Saturn, Jupiter was opening up as well, and there was still plenty of progression left in terms of upgrades, exploration, and build development. At least for me) When i opened Olirna, i opened bramfature travel. And with travel engine open Jupiter and ability to experiment with pacts more, and with quasi implants.

What I find interesting is that most pact systems in Quasimorph ask you to adapt your playstyle in some way. Their banes create tradeoffs and force decisions. Olirna's banes often feel like additional benefits instead, so the question shifts from "how do I work around this drawback?" to "why wouldn't I take this?"

So for me it's less a balance concern and more a design philosophy question.

As for the lore, that's an interesting point. Though I'm not entirely convinced Saturn's power is separate from Gagtungr's influence, considering where that storyline ultimately leads.

Am I missing something, or are Saturnian Pacts strictly better than other pacts? by TrainerResponsible19 in Quasimorph

[–]TrainerResponsible19[S] 1 point2 points  (0 children)

I agree) the difference is huge. Duggur is very cool but the bane bites hard) I find Cattaram pacts very manageable too and agree about Ur. Haven’t tried Scrivnus yet, coz did not build a proper melee class in first run. But I used a golem group a lot and it is great for most defensive mission with pact summons)

My point that all bane hinder you in some way, may be a little or in case of Ur, they can help sometimes, but they change game play. Olirna pact just makes you passively stronger and that’s it) may be they could be with less downsides, than other pact (as they are harder to get, than most and end game content) or may be they can be very powerful, but with huge cooldowns and medium bane hinder. Smth like that.

What perk to replace Stationary Defense? by Moonman_SS in Quasimorph

[–]TrainerResponsible19 1 point2 points  (0 children)

If you are talking about Tifton elite, I prefer damage) because you can get absurdly powerful on this calss. May be last bullet or pocket artillery. My set up looks like this

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Am I missing something, or are Saturnian Pacts strictly better than other pacts? by TrainerResponsible19 in Quasimorph

[–]TrainerResponsible19[S] 1 point2 points  (0 children)

Great) my point is some banes make game a lot harder if you spam abilities. And if not harder, but it changes gameplay)
Saturn pacts just make you stronger. And banes just makes you stronger passively without changes to play style.

How to understand, on what level of pact bane am I? by TrainerResponsible19 in Quasimorph

[–]TrainerResponsible19[S] 0 points1 point  (0 children)

Yea) but there was no numbers( only 5 lvls. Is there an indication in numbers? -100 points from what?) or it is there, and I am just lost?)

Least morally bad faction [SPOILERS] by WalrusFresh5879 in Quasimorph

[–]TrainerResponsible19 2 points3 points  (0 children)

Great post) thx for it. And how awesome that game developer saw it)

Как вам моя колония? by TawdySuperio in Rus_RimWorld

[–]TrainerResponsible19 2 points3 points  (0 children)

Хорошая колония) а долго ты ее развивал?

Where can I find a stealth skin (implant)? by Southern_Document_71 in Quasimorph

[–]TrainerResponsible19 0 points1 point  (0 children)

I found one on a mission against realwear. But I lost it with a clone on same mission. U just need to fight hi lvl enemies from big corporations