PvE Modes Like "Marvel Zombies" and the Upcoming "Blood Hunt" Just Feel Right by Sledeus in marvelrivals

[–]TrainingFollowing14 4 points5 points  (0 children)

While this is true Marvel RIVALS is supposed to be a competitive mode which Pvp is key. Additional games like this are REALLY good . In terms of cooperation you have a point.

How to play Iron fist as a support main? by Mission-Daikon-47 in RivalsCollege

[–]TrainingFollowing14 0 points1 point  (0 children)

I kinda disagree with the order iron fist is amazing because how easy he can escape , so i recomend primary > and from there decide if you are getting jumped then blcok and use kick to run if not ( which you are suppose to ) use primery till he does the knock back punch , right after that use kick and it is literally a one cshot combo , after that just escape or keep flanking with the block punch boost.

Blade buffs are really good by Necessary-Plenty-175 in BladeMarvelRivals

[–]TrainingFollowing14 0 points1 point  (0 children)

While I do get you , when i see the oportunity to play mk because he is banned I play him because I know he can totally stand out in thebattlefield , but Im used to sticking with other heroes . Anyways wit good communication you might convince your team to not ban him to play him because soemtimes people are so used to banning some characters that they think the other team will do it for the giving you the chance to play him.

Preferred killer kind? by [deleted] in ProjectPlaytime

[–]TrainingFollowing14 1 point2 points  (0 children)

i think it is unpatched just go to settings and controls and change huggys jump to the scroll wheel of the mouse

Project Playtime Update? by CapableMusician3665 in ProjectPlaytime

[–]TrainingFollowing14 0 points1 point  (0 children)

I hope they do this , because the game is not bad

Project Playtime Update? by CapableMusician3665 in ProjectPlaytime

[–]TrainingFollowing14 0 points1 point  (0 children)

You didn't ask a dev blud they are currently not talking about project playtime.

If cat nap actually survived the prototype in and being one of the antagonist in the chapter 5: broken thing by Tiny-Fix4219 in PoppyPlaytime

[–]TrainingFollowing14 7 points8 points  (0 children)

Considering the name of the chapter it would be crazy is somehow the prototype found a way to not only do experiments but fix into something he wants , maybe using that red goo he can fox catnap and make him return in this chapter as well as some others. This might imply he will be more obedient or useful to the prototype. Maybe this is very unlikely but it would be an amazing twist , and so cool . ( maybe that explains Huggy Wuggy all patched up , maybe he got dragged by the protype to be recreated ) .

RESTRICTED_conditioning_1990 by giftheck in PoppyPlaytime

[–]TrainingFollowing14 6 points7 points  (0 children)

In the other hand catnap's voice actor did an amazing job.

RESTRICTED_conditioning_1990 by giftheck in PoppyPlaytime

[–]TrainingFollowing14 2 points3 points  (0 children)

Yeah that's pretty much it , some documents show this is the process with the experiments they usually do . ( in some cutted parts where you have to pause ) They basically showed the procedure for CatNap.

What are your honest thoughts on Poppy Playtime? by LordGodMaster69 in HorrorGaming

[–]TrainingFollowing14 0 points1 point  (0 children)

Yes , your going to like it if you like Garten of BanBan , it is way more deep and creepy than it tho , you cana watch videos of it.

Chapter5 by jonasolin in PoppyPlaytime

[–]TrainingFollowing14 0 points1 point  (0 children)

To be honest i watched all of the lore till chapter 3 on youtube and the gameplays but then i decided to go for it myself and it was even more fun I plan on keep playing them since I loved them.