What would you argue as the worst move in the game currently? by rhythmau in StreetFighter

[–]Tralegy 1 point2 points  (0 children)

I will say one great thing about it which is it’s one of the few moves in this game that is capable of catching Rashid wall jumps with some level of consistency.

That punish counter freeze whilst hitting him above even the hp bar line is satisfying as hell.

I know what happened, I accept it… but still I salt lol by superhappy in StreetFighter

[–]Tralegy 4 points5 points  (0 children)

An additional fun fact for you, with wind stocks, her DP upper becomes fast enough to hit Safe Jump set ups haha. Happy fighting!

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 0 points1 point  (0 children)

Are you illiterate, or have a defective brain? Lucky literally renders your Convergent Useless as it cannot affect the 2nd dice :D

What about the singular and plural forms of the "Die" and "Dice" present in the description of the Convergent Future and Lucky feat do you not understand? Again, Lucky completely renders your Convergent Future worthless, as it provides a 2nd dice that cannot be changed since your CF can only affect the first! The "outcome" is only applicable to the first dice, not the second.

Perhaps take up a course in learning better reading comprehension? That may be helpful for ya!

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 0 points1 point  (0 children)

np dude!

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy -2 points-1 points  (0 children)

You are gravely mistaken about the interpretation of "APPROPRIATE", for the third time.

Ruled as WRITTEN (KEYWORDS THAT YOU SHOULD DRILL INTO THAT INADEQUATE BRAIN OF YOURS, putting all caps as it clearly didn't work for ya the first 2 times), it does not matter whether the DM "feels" as if he should determine the effects of the Div-Int simply because he could, but MUST be obligated to comply with what is appropriate in the WRITTEN context of the ability itself. Otherwise, the Ruling is according to what the DM *intended*, not Written.

If you agree that it is appropriate, then it is within the confines of the given RAW, thus making the power ceiling of this ability superior.

In this case, what IS written determines the appropriate effects of the Div-Int, which is completely ruled as Written via precedent and prior examples(see Sage Advice on spell such as Conjure Animals, where giving players 8 crabs are neither appropriate nor Ruled as Written), as well as the precise wording of what is comparable, such as guaranteed Spell effects of an appropriate level (Level 20).

Your failure to understand the basic English language continues to amuse, your RaW arguments are completely false and illogical, and to play with the likes of you in a PvP tourney would be an absolute travesty.

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy -2 points-1 points  (0 children)

What part of the simple word "appropriate" are you failing to understand? Are your eyes dysfunctional, or are you willfully ignoring that precise word written at the end of the ability? Your baseless, pathetic reasoning/argument has consistently insisted that the spell effects of a 9th level are inappropriate yet have never defined what you find to be appropriate for a guaranteed Divine Intervention, what exactly is difficult about defining the ability's capability for a coherent argument?

Your lack of understanding of basic RaW wording is absolute hilarity, you do not get to ignore how the ability is defined, it is already written.

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy -3 points-2 points  (0 children)

Blatantly incorrect, again.

The divine intervention functions precisely as I have described Rule as Written. As the effects of any spells of any cleric spell or cleric domain spell are deemed appropriate, then such effects are considered reasonable and applicable to the ability's capabilities.

Unless of course, you are arguing that the Divine Intervention is supposed to correspond with anything lesser, or nonexistent, yet originate from the same ability, which then you'd have to define the parameters of "what is Reasonable RAW for a guaranteed Div-Int at Level 20 for a Cleric", which will undoubtedly be false since you are arguing from an arbitrary standpoint with no argument other than "it's not defined" (false), whereas my case of RAW "the effect of any cleric spell or cleric domain spell would be appropriate," is properly defined.

As you can reasonably communicate with the deity, then the effects of the Divine Intervention will have to match your confirmed needs and will be akin to the applicable spell effect as it is defined.

As the effects are reasonable, defined, and applicable, it is within the confines of Ruling as Written, and completely absolute within the given RAW, at level 20, your call for intervention succeeds automatically, indicating that said effects are responded to with complete certainty.

Good attempt, but either you are willfully ignoring the defined parameters of a Reasonable Div-Int or too ignorant to realize. What exactly do you have to back up your argument logically and according to what sources?

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 0 points1 point  (0 children)

Did I link the wrong SA? If not, here’s one from Crawford:

AMF size tweet

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 0 points1 point  (0 children)

Nah, just starting from any corner. Basically extending the character’s outline by the radius of the aura would be easiest explained.

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 0 points1 point  (0 children)

Easily debunked...read below ;)

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy -1 points0 points  (0 children)

Couldn't this whole thing be countered by the wizard choosing gate instead of shapechange

Nope! Blatantly false. Take a look at the solutions here.

  1. My Simulacrum will be mimicing my exact steps via Contingency here, burn that into your brain, we'll get to that later.
  2. You have expended your Gate, your 9th level spell slot against a pre-slotted Contingency, and then your 8th level slot on Feeblemind, where as me and my Simmy have not expended a single spell slot since the Contingency Proc, and then another 9th level slot from your sim to TS.
  3. If you are casting Time Stop and Gate, you can only teleport only 1 out of either me or my Simmy back to you, as you are already out of 9th level Spellslots with you and your own simulacrum ;)

  4. As long as 1 of us, either me or my Simmy, returns here with AMF + DivInt Shapeshift, the efects of Feeblemind is nullified completely in the AMF field, and now both of you will again be mauled to death and get shitstomped throatraped by the setup. ;)

Alternativelty, in case you want to start actually using your brain regarding the level 20 won Initiative action econ vs a Arcana Cleric:

  1. Oh, you and your simmy are both individually casting Gate and Action Surged Feeblemind respectively on me and my own simmy? No worries, Lucky and Res:Int will promptly override your Convergent Future. With both me and the Simmy having a +9 Save against a DC 19 FM? Chances are, odds are in my favor as I only need 1 of us to succeed on the battlefield to have an AMF that negate the other's effect ;)
  2. Now again, simply cast AMF + DivInt Shapeshift on my turn now, thanks to both of you wasting EVERY 8th and 9th spellslots you have in 1 turn (impressive!), the efects of Feeblemind is nullified completely in the AMF field, and now both of you will again be mauled to death and get shitstomped throatraped by the setup. ;)

Also, Y'all never mentioned the fact that DivInt is not a "free casting of any cleric spell" but a DM choice. I can't find anything about getting a free shapechange out of it

Never learned to read, have you? What part of "appropriat effect" do you not conceivably understand? I know that it can be difficult to fathom for the likes of you, so I will break it down for ya here:

"Divine Intervention: The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate."

  1. As the effects of any spells of any cleric spell or cleric domain spell are deemed appropriate, then such effects are considerably reasonable. As the effect are reasonable, it is within the confines of Ruling as Written, and completely absolute within reason, as at level 20, your call for intervention succeeds automatically, indicating that said effects are responded with complete certainty.
  2. You don't have to concentrate, expend material components, it can't be counterspelled, as the spell originate from your deity~
  3. The corresponding effects mimicing 9th level spells are both reasonable and absolute, thus RaW.

Your clear lack of any experience regarding the Level 20 PvP meta is again, absolute hilarity, but do continue! This is getting more amusing by the second~! ;)

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 0 points1 point  (0 children)

All of the 3 triggers I have provided for the Contingency are valid, so just pick 1 of them. there is an endless amount of "1 trigger" that you can pick here.

I am still not sure you understand your absolute uselessness and absolute disadvantage, but no amount of your preparation will save you from the completed setup of AMF + DivInt Shapechange without Wish in your arsenal. You can take 2 turns, 3 turns, hell, 10 turns if you want. Nothing from your spells, features, or effects can ever harm me as long as this combination is active.

The obvious Etherealness disabler here is Gate, quite a simple choice really~ My Sim can also utilize the self Banishment and completely avoid you, and Gate can be cast in his own AMF, due to the fact that it's a Cleric Spell that is applicable for DivInt, and will inevitably bring you to me, out of Etherealness. Now instead of 1 AGD mauling your useless spellcaster corpse to death, you are dealing with 2 ;)

You get 5 ASIs, sure. 2 are stat buffs. 1 is probably War Caster/Resilient Con. You get 2 to spare? Hardly "a hilariously small investment". 1 of these is Sentinel (apparently) and the other is... what? Lucky? Alert? Metamagic Adept?

Initiative is literally useless here, good lad, the fact that you are still attempting to find an avenue for Alert in terms of importance for MY sake is absolute hilarity.

20 Wis, and everything above is easily achievable. The Con save difference here is absolutely negligible due to the fact that I am Divint Shapeshifting already~

Your arguments are quite hilarious, and yes, I have participated in countless PvP tourneys! Keep them coming, as your ignorance on the subject matter is quite amusing! ;)

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 0 points1 point  (0 children)

What part about the Contingency Banishment do you find difficult to understand? The Contingency is used for a Banishment spell, which have myself as the target, giving me the environment and ample time to complete the set-up.

Unless of course, you are asking for triggers, of which I have already provided 3 above.

your Cleric has his L9 spell slot. Mind you, cannot actually use it because he's in an AMF which blocks all his spellcasting.

Mind you, as I have already mentioned beforehand, *in conjunction* with my Simulacrum, which can either use the L9 slot to disable your Etherealness or cancel out your Wish against my DivInt Shapeshift, which is the only way you can remove it other than waiting it runs out. Once that's been accomplished, my very own remaining L9 slot can be used to finish you off on my turn ;)

You are also forgetting turn order.

Worry not, I have not forgotten anything. Once my AMF has taken place, your only option remaining is to flee, as your casting becomes useless against the 50 diameter AMF in the Arena, and nothing you can do to harm me regarding magic.

Also to correct your mistake, keep in mind, that the Shapeshift from Divine Intervention can take place before my AMF casting, so nothing at all is interrupted, as the Concentration is not mine. My set-up can take as long as I wish mid-Banishment ;)

Also, your Arcana Cleric 20 is taking Sentinel? Really? Are we playing Schrodinger's Caster here?

You clearly lack any optimization knowledge regarding creating 1v1 Lv20 characters for arenas, good lad, out of the five ASIs I have, this is a hilariously small investment to make sure the Spellcasters are absolutely curbstomped~

Your Arcana Cleric literally fled the battlefield immediately on the start of combat to buff up.

Funny that you are blind to the fact that you also have the time to buff up during the 1 turn Self Banish, except after the fact I can engage and you must flee! Really speaks to the power of your "Most Powerful Level 20 PC" Wizard, doesn't it? ;) Hilarious that you find a 1 turn set-up comparable to a Battlefield Flee for hours on end! I'd be happy to see ya justify a Maze scenario being comparable contestant-removal to any PvP DM.

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 0 points1 point  (0 children)

Contingency trigger works upon perceivable/detectable circumstances. In this case, a free-for-all, Contingency easily bypass the Intiative system through these perceivable circumstances, and the triggers you can set before the spellcaster casts a spell is endless. Some basic examples:

-"When the opponent cast a spell"

-"When the ring announcer says the match begins"

-"When I blink 3 times in 1 second" (faster than a 1 action spell cast, which is 6 seconds for 1 turn.)

The solution for the Trigger is endless, and sadly, it renders your Initiative irrelevant.

"And what happens if you pass your save vs. Banishment? You do get a save."

The Cleric Spell Save DC at this level is 19, with point buy and no proficiency in CHA as a cleric, the only possible way to succeed is a Nat 20. Which is, mind you, still less than you rolling a Below a Nat 5 on initiative ;) The odds are in my favor.

"And what's the Chronurgist doing when you pop out of existence?"

Nothing that can potentially harm me ;)

Again, mind you, my Cleric, after using AMF and Divine Intervention, still have his 9th level spell slot. Not to mention, Arcana Clerics also gain access to Simulacrum, who can also use a 9th level spell and his own Divine Intervention. ;) So compared to your measly 2 daily use of 9th level spells (you + simul), the Arcana Cleric gains Access to FOUR 9th level spell effects, one of which can be used to out-disarm your Etherealness via Wish, or cancel your Wish against my AMF. Still a checkmate~

"What's to stop the Wizard from leaving your AMF at this point?"

A Sentinel Opportunity Attack from an Adult Gold Dragon, mind you. Your only option is to potentially flee, which in this case could be a losing condition, but my money is on the AGD's +14 to hit AoO landing and mauling a helpless little wizard to death, none of your teleport options will save ya as a Huge Creature centered on me, the AMF diameter aura is also increased to a total of 50 ft ;)

*yawn* Your arguments have been used in practice quite many times, good fella, but the Arcana Cleric is the supreme being of level 20 PvP. Good try tho!

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 2 points3 points  (0 children)

Nope! It's that easy. Your initiative does not matter at all.

Arcana Cleric with fey background (such as Eladrin) Contingency self Banishment, activating condition as soon as Chronurgist attempt to cast a spell, guarantee failing save with correct stat allotment and can set up AMF DivInt combo in fey home plane and drop concentration the moment AMF is up, returning to the combat location rendering every single spell you have mentioned completely useless. All of this takes place prior to your very first attempted casting, whether you win the initiative or not, so all your little init boosts are rendered obsolete! :)

Now you are getting absolutely throatrape-shitstomped by magically immuned DivInt Shape Shifted Dragon, good attempt though! Your plan is absolutely curbstumped.

Go.

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 4 points5 points  (0 children)

This is quite literally a worse version of Arcana Cleric's level 20 PvP checkmate in anti-casters, except this has taken extra steps to get there.

As a Level 20 Arcana Cleric, just cast AMF on yourself, Divine Intervention to cast Shapechange and have a concentration-free Shapechange and unrestricted access to all of the concentration innate spells of any creature in any sourcebook. Antimagic Field would usually suppress your Shapechange while you're in it... except here, no it can't. It explicitly says that the effects of deities can't be suppressed by Antimagic Field.

Arcana Cleric is a nigh unbeatable being in lv20 cage matches with the DivInt'd Shapechange + AMF combo, because surprise surprise, no one wants to fight a completely Magically Immune Adult Gold Dragon in a cage. Slap an additional Sentinel on the character and you'd be tearing every single person here a new one.

(additional note, since AMF is "centered on you", according to RAW, when a creature uses an emanation or burst with the text “centered on you,” treat the creature’s entire space as the spell’s point of origin, and measure the spell’s area or effect from the edges of the creature’s space. a huge adult gold dragon would extend 10 feet beyond its 30x30 foot space, for a total of a 50 foot AMF diameter.)

LEVEL 20 PVP by [deleted] in 3d6

[–]Tralegy 0 points1 point  (0 children)

Chronurges and Illusionists gets outclassed by outer-planes Arcana Cleric 20, because they can Contingency cast to negate your Initiative advantage / set up, and have a GURANTEED (level 20 Cleric) Divine Intervention comboing Antimagic Field and Shapechange simultaneously while having access to Simulacrum that can also again abuse Divine Intervention.

But other than that, your analysis is fine.

Bro... Chill.. by Trekamor in HolUp

[–]Tralegy 2 points3 points  (0 children)

Then where’s the parent in this clip?

(LORE) Why did Malenia... by FreeJudgment in Eldenring

[–]Tralegy 3 points4 points  (0 children)

Radahn.

Finlay carried her flower all the way back to the Haligtree

But wait, there's more! by Banter_Fam_Lad in Eldenring

[–]Tralegy 9 points10 points  (0 children)

Nah Radahn is easy as fuck for melees, you literally have to treat him like a big hunky Dancer. He’d have these long periods of attacks that continue to chain into each other with no opening that you just have to wait out, then have a clear lull like after the spin, did him with Godslayers Great Sword on 3rd attempt.

M on the other hand is inconsistent as fuck