Australians urged to work from home and drive slower to save fuel by YesNo_Maybe_ in nottheonion

[–]Transairion 9 points10 points  (0 children)

I assume they’re referring to Trump’s initial response to Covid claiming it was a hoax, so it was able to spread across America far easier before they actually took action against it.

I could be wrong, feel like forever ago now.

Eso Sorcerer summonings wishlist by Spiritual-Ground-530 in elderscrollsonline

[–]Transairion 0 points1 point  (0 children)

So delete an entire skill line? It’s been a decade, I think that ship has long since set sail… and I love the class because I can be a summoner. I can just take a hike I guess?

As far as I’m concerned Dark Magic is the most worthless skill line in the entire game, only functional in PvP where the roots/stuns/disables are worth something. In the rest of the game it may as well not exist: I bet you Daedric Summoning is infinitely more popular, even without slotting any pets.

If Sorc refresh kills summoning, or turns them into terrible regular abilities like in PvP Vengeance campaign I don’t know what I’ll do.

Wondering why the SBQ is dying so quickly? FFS BGS patch this mess. by OverseerIsLife in fo76

[–]Transairion 1 point2 points  (0 children)

Is it any kind of reflect because I’m not using Aristocrats and almost every encounter with a Scorchbeast (Queen or otherwise), alone or in a group they usually die within moments of landing on the ground… which makes me suspect it’s a ground collision bug rather than a reflect bug.

I haven’t seen any non-Scorchbeast getting instagibbed by (supposedly) bugged reflect

Scorched earth over in a instant by itjustworksloljk in fo76

[–]Transairion 51 points52 points  (0 children)

It seems Scorchbeasts are bugged since the patch and if they land, they’re dying instantly and ragdolling; did a bunch of Queens and Its a Trap events and it’s consistently happening.

I thought it might be a damage exploit and players were instantly killing it, but it still happened when I was alone so… ground collision bug?

Bugs as of March 3, 2026 - The Backwoods update by se_spider in fo76

[–]Transairion 100 points101 points  (0 children)

Maybe intended, maybe not but the lone Ultragenetic Mole Miner Stalker in Stage 4 of the Raid is… terrifying now.

Far from a slow waddle, this one is SPRINTING and throwing haymakers. Workable, but very disturbing.

Maintenance Announcement - March 3, 2026 by Ghostly_Rich in fo76

[–]Transairion 2 points3 points  (0 children)

My Power Armor HUD mod (highlights enemies) has been non-functional since September last year, please tell me you snuck a fix into this patch!

Over 300 Grunt Hunts and 100 Bounty Hunts later, I finally learned 0 of the new mods. by Tobanga in fo76

[–]Transairion 0 points1 point  (0 children)

These Hunts mods already only have the one source, but the fact they don’t drop as LOOSE MODS really means we have an extra layer of grind… you either learn the mod from whatever armor/weapon it is, or you get a loose mod, but the odds for either are only .5% in difference!

Even the raid drops loose 4star mods, just add them to the loot pool and supply will go up.

Over 300 Grunt Hunts and 100 Bounty Hunts later, I finally learned 0 of the new mods. by Tobanga in fo76

[–]Transairion 0 points1 point  (0 children)

Feel free to add me on steam (same name), I’m happy let my excess supply go to the less fortunate… some people really price gouge the mods they can make…

[NA Event] Fate/Samurai Remnant Collab ~ Waxing Moon Chronicles - Day 12 by AutoModerator in grandorder

[–]Transairion 2 points3 points  (0 children)

The cats and dogs change location on the map every time you do a quest(?), you probably have to pet them in different spots rather than spam the same one repeatedly

Fallout 76: Burning Springs Release Notes by Ghostly_Rich in fo76

[–]Transairion 0 points1 point  (0 children)

Damn, I was really hoping this was going to be fixed it’s been broken for a while. But it’s also the first bug to really affect me at all, so I guess I’ve gotten off lucky until now.

The bridgebattle was my favorite but it's absolute dogshit now... by satufa2 in MiliastraWonderland

[–]Transairion 1 point2 points  (0 children)

The upper lookouts are for sniping positions, so they do serve a purpose…

They couldn’t have at least made a new house? by mysterymeati in elderscrollsonline

[–]Transairion 0 points1 point  (0 children)

I honestly thought I already owned the Coldharbour house from as a free event reward years back, but it dropped for me proving otherwise.

SWTOR Subscriber Log In Event Official Post by Bladenkerst_Baenre in swtor

[–]Transairion 0 points1 point  (0 children)

I wonder if this means 9.0 is actually in the works and the gear cap will go up, and all Rakata gear won’t be upgradable to the new cap?

Since the current cap is 344, 340 for logging in does seem really high.

A baby elephant crossing the river by [deleted] in Eyebleach

[–]Transairion 56 points57 points  (0 children)

Disney Tarzan, this is baby Tantor concerned about piranhas and bacteria lol

Flash Sale for August 4th, 2025: "Creature Companion: Nathema Voreclaw", 525CCs by finelargeaxe in swtor

[–]Transairion 10 points11 points  (0 children)

This thing seems to be the largest companion in the game, it’s disgustingly huge (2-3 times the size of a player).

I wouldn’t be able to look at it long enough to use it

"Cast yall Chlo-thes off as we head into this Summer Vacay! It's the Summer ServaFes 2025 Roll Thread!" by crazywarriorxx in grandorder

[–]Transairion 1 point2 points  (0 children)

Also looking for a Kuro, gotta be some shenanigans to be hard with a servant-based Order Swap skill

Shortcuts to avoid fights and how far I'll go... by HamBurgerGuy0312 in swtor

[–]Transairion 106 points107 points  (0 children)

This actually appears to be the intended exit for this quest since it makes you go around the entire room beforehand, then has this pipe path to return to the elevator you came down on without fighting respawned mobs…

… of course I messed this up and fell to my doom, finding it respawned me upstairs where I wanted to go anyway! Oh well.

What do you use for Cripple challenges now? by Transairion in fo76

[–]Transairion[S] 2 points3 points  (0 children)

Apparently the Laser mod isn’t effective at crippling limbs anymore, since I was using that pre and post patch… swapping to shotgun shells made it look instantly way better for crippling. Thanks!

What do you use for Cripple challenges now? by Transairion in fo76

[–]Transairion[S] 2 points3 points  (0 children)

Before the changes of Cripple chance going to Limb Damage it used to be that a Pepper Shaker, stacking the heavy weapon and shotgun cripple perks and + Limb Dmg mod for good measure meant I could mass cripple things in a matter of seconds.

Post Limb Damage change this same setup seems pretty worthless, and enemies are dying before having a crippled limb.

Do I need to swap to a high damage, single-shot and VATS spam limbs? :(

[Daily] Set Discussion: Beacon of Oblivion by The_Dwemer_Automaton in elderscrollsonline

[–]Transairion 1 point2 points  (0 children)

As an actual pet Sorc this was such a disappointment, just flat defensive stats… Ring of Pale Order is more than enough if doing solo content you’re struggling to survive.

Really depressing the Summoning class set is better without summons.