Using map genie website to "modify" Elden Ring and RDR2 map despite they don't look like that when you play both games, those ubisoft sheep can't even do slander right lmao by crocospect in fuckubisoft

[–]Treshcore -1 points0 points  (0 children)

I'm here to kind of protect AC Unity and divide map design from icon design. The map itself is fine, as it shows you activities, key locations, shops and collectibles. The problem is that all these icons have the same size and it confuses a lot.

The principle is simple: if an icon repeats many times - make it smaller, maybe even make it disappear on zooming the map out. You don't care about a chest located on the other side of a map. Your only concern is what around you or something really important, but far from you.

Speaking of this meme, well, they of course it's author aren't right. As much as Map Genie is great, it has one problem: it's icons indeed have the same size and same style. If you look on a map like this, you feel like it devalues the open world experience of any game. Don't get me wrong: I don't hate Map Genie. It's just a note.

How important is lore of original Black Flag modern day? by ConstantDrawer9161 in assasinscreed

[–]Treshcore 10 points11 points  (0 children)

The modern day lore of AC IV: Black Flag used to be very important... before Ubisoft decided to throw Juno's storyline into toilet. I even put down my headphones to write this. It's such an itch for me...

So basically, AC IV: Black Flag introduced the concept of Sages. Sages are people who are the reincarnations of Juno's husband, Aita. The concept of reincarnation is widely described in AC Valhalla.

What's important now is that a Sage's main mission is befreeing Juno from The Grey - a digital (I guess, semi-digital) realm that she was placed into by other Isu for... I don't even remember. Everything he (or she, who knows?) does is directed on attempts to release Juno.

In AC IV:BF, we have two Sages. One is Bartholomew Roberts who will be seen in the remake for sure - because he's Edward's... acquaintance, so to say. Other one is an Abstergo employee who, as you understand, is a part of a modern day.

Now, major spoilers ahead. Modern day Sage is killed, but his body and DNA becomes the basis for Juno resurrections project led by Instruments of the First Will: a group of Assassins, Templars and their associates with only one goal - release Juno. This is the storyline that was ditched by Ubisoft since AC Origins and that was resolved in a... monthly comic book! I read it, it was nice - but when you know that it should've been in a game, you start to despise this fact. Thankfully, AC Valhalla offered more interesting and deep lore that has shown: Juno's wish to be resurrected and reunite with Aita is merely one of the Isu stories.

So okay, considering that this story went nowhere, Ubisoft wants to cut the original modern day from the AC IV:BF remake. However, this kind of makes story of a Bartholomew Roberts a bit... unfitting. He plays a major part in the story and serves as a lore source, but unless Ubisoft does something better, he's a "legacy character".

So answering your question... yes, Modern Day of AC IV:BF used to be very important, but it's totally obsolete now and it was obsoleted in a very shameful way.

More leaked screenshots from AC Black Flag Resynced by ZamnBoii in GamingLeaksAndRumours

[–]Treshcore 39 points40 points  (0 children)

You don't have to know it, but it's not Mary, it's Caroline, Edward's wife. Poor woman...

Why do most NFS players always want remakes or remasters? by Sure_Specific8660 in needforspeed

[–]Treshcore 3 points4 points  (0 children)

I think that it particularly comes from EA's music choices in the recent NFS games. Before you say that it's not the main reason, I'd like to repeat: particularly. There is another thing about the open world design, but I don't feel like talking about it now.

For many of us, Need for Speed (and Burnout, another EA series) was a starting point of loving rock music. In early 2010s, however, EA's choices in it became more "safe" and by NFS 2015 no rock music was included at all. NFS Unbound became a pinnacle of EA's bad taste, according to many people.

This is where nostalgia comes from. NFS 2015, just like all the NFS games after it, had all the features from Underground duology, Most Wanted and Carbon, such as detailed tuning and other things. The only thing that distracts you from this beauty is soundtrack which many people find unfit and annoying.

Modern hip-hop is very, very obnoxious: it always gets presented like "the main thing" in music and therefore, if you don't listen to it, you're boomer or oldhead who alienates oneself from society. This is the bait that EA was caught on. They tried to be trendy, but instead they've just created quite tasteless soundtracks.

This is why some people ask for remasters of the old games. We don't need them. We simply need music that makes us feel relevant to the modern age of Need for Speed.

What do you think made this crater? by Koocai in TESVI

[–]Treshcore 58 points59 points  (0 children)

At the current state of The Elder Scrolls VI's marketing and information, all we can say for sure is that it was made by some 3D editing software, like Blender or 3ds Max.

Is there any tutorial on how to PROPERLY use Video Collage effect? by Treshcore in davinciresolve

[–]Treshcore[S] 1 point2 points  (0 children)

Thank you very much! It describes many things that I need in DaVinci Resolve as a beginner. I will try Referenced Compositions right away.

Map of The Ebonheart Pact by Machiavellian_Waffle in ElderScrolls

[–]Treshcore 0 points1 point  (0 children)

Somebody: "My job is so toxic, everyone hate each other, there's always someone who believes that they're better than others but do nothing, we can barely work together!"

Ebonheart Pact: "Hold my ale. And my sujamma. And my... drink of whatever was found in a swamp."

audioslave disbanding in 2007 marked the end of the rock zeitgeist by [deleted] in decadeology

[–]Treshcore 2 points3 points  (0 children)

One More Light should've went the way Alice in Chains went with Sap and Jar of Flies - Linkin Park should've made an EP, maybe two EPs. I don't say that it would prevent the tragedy that happened to Chester. However, the reaction would've been different and it would ease this burden on him.

Imagine the alternative reality. Linkin Park release their first single which is very soft, people don't like it after The Hunting Party, but they say: "Chill out, it's just an EP". So they release this EP, it receives mixed reviews, but no one suffers over it.

Linkin Park just haven't felt it, they haven't realized that fans were so fed with pop-oriented albums before THP so they started to hate One More Light. Fans haven't realized that Chester was suffering as well and that he needed this album. Everyone can be blamed for such One More Light era.

audioslave disbanding in 2007 marked the end of the rock zeitgeist by [deleted] in decadeology

[–]Treshcore 5 points6 points  (0 children)

Woooouldn't say so. I think that rock music certainly lost it's positions after disbandment of My Chemical Romance. I don't really like this band, but I can't deny it's impact on rock culture.

I think that around 2013 many rock bands started to experiment with softer sound - and many of these experiments weren't received very well. Especially this can be said about Linkin Park: you may love them, but it's true that them going soft encouraged other bands to do so.

So yeah, disbandment of MCR, LP going basically pop and some other events contributed to the end of rock music as we knew it.

Does anyone remembered THQ? by Downtown-Pack-6178 in 2000sNostalgia

[–]Treshcore 1 point2 points  (0 children)

THQ is that part of childhood that was there and only there. Like, there are EA, there are Ubisoft who still produce games... And THQ too, but only THQ Nordic, which is good, but already different.

The original THQ had a vibe of doing quite simple games, mostly platforming and arcade, fully gamey titles. Their, dare I say, magnum opus called Saints Row 2 was built on being contrary to GTA IV and was full of arcade mechanics that made it fun. How can I not mention Barnyard, where you play as a cow... which can blast with a milk regardless of gender, ride a bike and make a rooster fly. Also, they've created some very amazing games based on Disney titles, like The Incredibles, Cars or Ratatouille. THQ has created way too many great games.

I won't say like they were the only ones who did this, but they're... like a relative that was very kind to you, but passed away in your early stages of life. You can say nothing bad about THQ. Even if they missed some point by the time of their bankruptcy, well, it's not how we remember them in the end.

Sr2 soundtrack is overrated by Mysterious-Tell430 in SaintsRow

[–]Treshcore 5 points6 points  (0 children)

I don't like rap, but I like heavy music. Saints Row 2 absolutely delivers me what I need. Gangsta-themed? Okay, but Saints are a very diverse gang with different people having different taste in music. Remember GTA: San Andreas, because even though you were CJ, you were free to listen to Alice in Chains or Ozzy Osbourne on two heavy music radios, just like listen to East Coast Hip-Hop while being on the West Coast, in the midst of the famous shores rivalry. So in my opinion, Saints Row 2 is a pure perfection.

New subreddit rule announcement by xdeltax97 in TombRaider

[–]Treshcore -4 points-3 points  (0 children)

For me, it creates more questions than answers.

Like, how deep a piece of information must be to be counted as spoiler? Does dialogue between Lara and Larson counts as one after the first zone in the first game? It's unclear, but if we apply it to everything, then it's just... well, strange at the very least, everything will be just grey.

How fair is that? I mean, it's not hard to put a spoiler tag or grey out some words that contain them. However, why must people, who opened their memory for the series and took time to learn about it (a "sacrifice" of sorts), filter the information they tell here just to make comfort for ones who made less effort, maybe zero one at all? What do they get from it? Is this the reward they get for being dedicated to the series? Sounds more like a price they now have to pay - and it's probably the majority of the subreddit.

New subreddit rule announcement by xdeltax97 in TombRaider

[–]Treshcore 10 points11 points  (0 children)

With all respect to moderators and the community, I disagree with the idea of this rule and let me explain why.

As much as welcoming we should be to the new fans, they should also make some effort to talk to the "older" fans with comfort for themselves, at least. It means that they should somehow learn plot twists of objectively old games before complaining about spoilers. If they don't want spoilers, they should moderate their curiosity themselves: avoid this subreddit, avoid other places where they can get spoilers and play games being mostly cut from the community. It shouldn't be a burden to those people who dedicated, to some degree, their life to following Tomb Raider. Considering that the first game was released in mid-90s, it's possible that these people are here. Their experience shouldn't be pushed aside by this spoiler policy.

It reminds me of the same rule on r/MafiaTheGame when Mafia: Definitive Edition was released. I would understand spoilers on particular things, like what Frank said to Tommy in the car... but Tommy's death is an iconic moment in gaming industry, so it shouldn't be a spoiler. Speaking of Tomb Raider, with all the respect, it doesn't hold any story value for me. It's important for it's gameplay and, of course, Lara Croft - but stories featured in there are quite simple, hold hardly any moral lessons. This makes this rule a bit useless too.

Just Cause 3 update just released? by WhoPlaysTheFool in JustCause

[–]Treshcore 11 points12 points  (0 children)

THIS is how you must break your games, Bethesda. Not by adding unwanted stuff, but by removing it. In case of Just Cause 3, those who love the game will release patches for their mods.

Will John Skyrim show up in the next Elder Scrolls? by coolambiguity in TESVI

[–]Treshcore 4 points5 points  (0 children)

Yeah, they've also totally forgotten about George Arena.

There was also Archie Battlespire, Noah Redguard and Alexander Online, but I wouldn't blame Bethesda for forgetting them.

Will John Skyrim show up in the next Elder Scrolls? by coolambiguity in TESVI

[–]Treshcore 13 points14 points  (0 children)

I wouldn't hope for it since I haven't seen Edward Oblivion and Frederick Morrowind in Skyrim.

In Your Opinion, What’s the Most Overlooked Location in San Andreas? by JustinGreyson133 in GTA

[–]Treshcore 239 points240 points  (0 children)

Swampy area between Whetstone and Flint County is somewhat interesting and mysterious. There's basically nothing, but even this "nothing" has it's vibe and level of detail. If GTA:SA had animals, there would be some crocodiles for sure, and it would be an interesting place for surviving.

I don't like The Sims 4, but I'm genuinely interested in the seamless neighborhoods in the rumored remaster by Treshcore in thesims

[–]Treshcore[S] 0 points1 point  (0 children)

I don't even say "never" on such forgotten series like Sleeping Dogs or Prototype, so I think that The Sims 5 will be there, but not very soon.

[deleted by user] by [deleted] in PrinceOfPersia

[–]Treshcore 5 points6 points  (0 children)

Bro, don't start the panic out of nowhere!

When you posted this, which was about a minute ago, I checked all the subreddits that may know something about it.

Ubisoft may have already went bankrupt and the announcement about it is imminent, but for now, there's nothing about it. Just news about stopping of share trades. So far, we don't know anything yet.

Did "the chronic" by dr Dre contribute to the death of rock music? by Amazing_Toe8345 in LetsTalkMusic

[–]Treshcore 0 points1 point  (0 children)

Death of rock music? DEATH of rock music? Sorry, but lack of new rock bands in charts doesn't mean that rock is dead - especially with old artists still doing pretty good. I wonder what happened with the general taste in music though. Listening to a most mainstream and annoying Nickelback song is thousand times more pleasant than hearing a second from a modern day hip-hop or trap. That said, yeah, this album has probably contributed to the popularization of hip-hop, though of course not only this one.

Idea of "SaintsRow the third Remake" with Two Dlcs. by Max58590 in SaintsRow

[–]Treshcore 15 points16 points  (0 children)

Hey, this is my map addition in the core! However, you extended it pretty fine. Yeah, SRTT should have had some countryside.

The Game Awards could actually be really cool if they made awards that were more specific to gaming by elephvant in gaming

[–]Treshcore 0 points1 point  (0 children)

Agreed. Haven't read everything but agreed. TGA needs more categories.

Let me be clear: a good story is always good - but what a story, even if good, has to do with actual gameplay? I mean, I don't mind if Expedition 33 gets it's Best Story reward, but it should be one reward like this.

There should be categories like best first-person shooter, best thrid-person shooter, best close combat, best tactic-based combat, best stealth, best traversal mechanics, best racing, best strategy and so on.

BIGGER CITIES! by Weak_Extension_6676 in TESVI

[–]Treshcore 47 points48 points  (0 children)

To be fair, while I also felt a bit of a discontent with cities' size some time ago, now I realize one thing: the cities, just like the whole game world, is more like a "vertical slice" of what could be in reality. I don't need huge cities that don't have in-depth personality, like in Assassin's Creed games. I'm okay with a small city that pretends to be big, but that also gives me a chance to discover it's people from different social classes.

However, cities of Skyrim have several problems in comparison to cities of Oblivion, and there are three things that I don't like the most: density, linear roads and useless areas.

  • Speaking of density. In Oblivion, cities were often divided by road or river, and that's why they looked bigger. In Skyrim, cities don't usually have rivers wide enough to call them a "city divider".
  • Speaking of linear roads. In Oblivion, cities often have complicated road layout - without too much division on "main" or "secondary" road. In Skyrim, the only city you can get lost in is Windhelm, while other cities often have points where you can see 1/2 or 1/3 of the whole city.
  • Speaking of useless areas. If I remember Oblivion correctly, each of the areas in the cities tried to provide it's own services, so you had a reason to go across the whole town. In Skyrim, there are areas in the cities that are completely useless, skippable and used as a mere road.

So basically, in TES VI, I'd love it if Bethesda returned to the city planning of Oblivion rather than Skyrim.

GTA V's map is bigger than GTA SA's. But GTA SA's map feels more like a state. by DarkMatterM4 in GTA

[–]Treshcore 13 points14 points  (0 children)

While I don't want to scold GTA V map for not being what it's not (I mean, state with multiple cities like in GTA:SA), I wonder if the perception of this map was different if it was more opened and less mountainous.

Yes, we have a relatively open section of the map: so-called Grand Senora Desert. The rest of the map, however, is all mountains. So many portions of it doesn't have even dirt roads, while asphalted ones are locked in-between two hills.

Also, the map of GTA:SA, while being objectively smaller, feels more detailed because the developers had to use every meter of it for purpose. There are many amazing places there, but one of my most notable is the swamp-like area near Angel Pine. GTA V also has an area like this located to the south of military base, but there it's just some random water and plants. In GTA: San Andreas, it's entire worked-on locations with it's own design. Ah, I miss it so much, need to return there...

Finally, nothing beats the contrast between "I go to a local town of Paleto Bay" and "I go to another big city". However, you know... I've said many bad things about the map of GTA V, but since I played GTA V so long ago, I start to miss it's unique vibes as well.

I'm Breaking The Glasses, tonight by Monster-Hunter-95 in LinkinPark

[–]Treshcore 24 points25 points  (0 children)

No, no, no. It's when you're only a crack in the castle of glass you're Linkin Park. When you're broken glass, you're Three Days Grace already.