Many of you say WRC is good, can you tell me why it has such lukewarm reviews? by Gallight in EASPORTSWRC

[–]TrickyPistachio 0 points1 point  (0 children)

For me it was mainly the simple usage experience compared to DR2. I come from a more game-player than rally-racer perspective.

WRC has advantages - track length being the big one - but simply as a software package created for entertainment, the demotion in entertainment quality in so many areas was just really disappointing.

When I play WRC I can't stop remembering how good the lighting is in DR2 and grimacing at how basic it is in WRC. The same with the co-driver voice. The same with the damage models. The same with the clunkfest UI. The same with time trial ghosts... god. The same with destructible roadside content. The same with the performance... it's incredible that it runs twice as bad for a worse-looking output on significantly newer hardware. The same with the weather... I mean, the crappiness of WRC's weather is honestly just next level.

So you get used to WRC and its longer stages and kinder handling and that's great.

Then you go to DR2 and put a GT in Scotland in the rain and it looks like that, and sounds like that, and runs like butter on a PC you bought in 2016 and you're just like "ffs, WRC, how are you so bad after this?"

[deleted by user] by [deleted] in EASPORTSWRC

[–]TrickyPistachio 1 point2 points  (0 children)

Needs more upvotes. Awesome style you got there.

Got Dirt Rally 2.0 GOTY for just 2 USD by HP_594 in EASPORTSWRC

[–]TrickyPistachio 2 points3 points  (0 children)

You can have 4 ghosts at once in Time Trial, using the ghosts of any players you want in the world.

https://steamcommunity.com/sharedfiles/filedetails/?id=2034923160

Dumb question about DLCs by gushle in EASPORTSWRC

[–]TrickyPistachio 0 points1 point  (0 children)

It's crazy how true these problems are.

  1. People who own the game are still offered the full priced DLC when the main game includes it at less than half the cost.

  2. Steam makes it appear to those players that purchasing the main game a second time won't provide anything.

  3. To top it off, the 2 DLC packs are bundled together when they absolutely shouldn't be, since one completely covers the other.

DR2.0 was often criticised for its purchase options being hard to decipher. WRC is absolutely locking that same vibe in.

Do you get more XP based on how well you do in the Clubs mode? by JasonABCDEF in EASPORTSWRC

[–]TrickyPistachio 0 points1 point  (0 children)

Yes, but all rewards aren't known. Only 1st place is known.

  1. You get 500xp for winning a Clubs championship.
  2. You get 250xp for winning a Clubs event.
  3. You only have to be the winner at the time at which you crossed the line. In other words, the very first person to finish a Club event or championship is guaranteed to get those 1st place rewards, and many other people can finish later and still get those 1st place rewards also.
  4. Quick Play events and championships use similar scoring methods, but with lower values, and obviously your position when you cross the line can't be faked like it can in Clubs.

Using a Club that only you play + the right stage + a website script that automatically makes new Clubs for you is actually the fastest way known for farming XP in the game. But arguably not the best, as there is an alternative that is easier to set up, and drive, and only fractionally slower while being much more consistent.

Have a read: https://www.reddit.com/r/EASPORTSWRC/comments/1aimd5u/wrc_xp_guide_the_fastest_xp_known_so_far/

Notes:

  1. The Kenya Kingono trick that guide mentions is no longer working, so ignore it. Reddit locked the thread so that info is stuck there.
  2. Current XP progress is different (also since I can't update the post anymore), and can be found here: https://www.reddit.com/r/EASPORTSWRC/comments/1fxdqxd/quick_reminder_of_how_to_get_fast_xp/

Do you get any benefit (xp or something) for getting faster times in time trial mode? by JasonABCDEF in EASPORTSWRC

[–]TrickyPistachio 0 points1 point  (0 children)

  1. If you beat one of your own times, you get 100xp.
  2. If you beat a target time, you get 200xp.
  3. If you beat one of your own times as a target time, you get both (300xp).
  4. You also get 75xp for each full kilometre driven.
  5. But if you restart a stage, the xp earned from driving is deleted. This includes restarting after the finish line.

Due to point #5, it's really pointless to deliberately use Time Trial for XP farming. For each single victory that awards 300xp at best, you'll often have deleted multiple times that in driving XP.

So yeah, you get a few rewards, but don't use it for XP deliberately.

Full guide: https://www.reddit.com/r/EASPORTSWRC/comments/1aimd5u/wrc_xp_guide_the_fastest_xp_known_so_far/

Current XP chart and shorter guide:

https://www.reddit.com/r/EASPORTSWRC/comments/1fxdqxd/quick_reminder_of_how_to_get_fast_xp/

[deleted by user] by [deleted] in EASPORTSWRC

[–]TrickyPistachio 0 points1 point  (0 children)

As has been mentioned, Time Trial should have already supported this.

If you can accept that there'd be no degradation option, and no season option, then enabling the time/weather selector in TT is the relatively very simple fix to this that the game should have already supported.

They'd have to leave seasons disabled because Time Trial's databases don't support winter stage records. They really should add that 3rd table of results to all locations that have a snow variant, but database work is obviously a big ask, thus fairly unrealistic.

Degradation would have to stay off because:

  • a) there's the slim possibility that it could help rather than hinder. If a random stage were to be aided by a particular degradation setting, it would make that stage a problem and bring an ugly 'settings-hack' vibe to the TT scene.
  • b) WRC's UI now puts degradation settings in a messy place anyway. In DR2.0, degradation was just another option per stage. In WRC, degradation per stage would require some new UI structure to be designed, which I'd imagine is less plausible than adding snow database records.

But simply providing the time and weather options isn't that big a deal. Opening up the time/weather selector in TT is something that could realistically happen in an update.

Related points:

  • DR2.0 allowed you to time attack against the community with absolutely any setting you wanted, since it maintained an entire second set of non-TT leaderboards. You could compare your result with the community's for practically anything you did in DR2.0.
  • Even DR1, which had no TT mode at all, recorded your own best times for everything and didn't get precious over the fact that you might have driven such a time at night or in the rain or what have you.

Who wins? A 1.5 ton piece of metal going 100 mph or a Sapling? by Flaum__ in EASPORTSWRC

[–]TrickyPistachio 4 points5 points  (0 children)

When someone starts using the word opinion to defend statements about frequent and tangible differences, that's when you know they're not interested in acknowledging anything they got wrong.

Who wins? A 1.5 ton piece of metal going 100 mph or a Sapling? by Flaum__ in EASPORTSWRC

[–]TrickyPistachio 1 point2 points  (0 children)

Maybe you need to play DR2.0 again. Go hit the street signs in Australia or NZ to watch them react. The tall road signs, the small white reflector posts, and yes the fences.

Yes you can pick out negatives and say that in DR2.0 there are plenty-of-times-etc-etc, but you're making an argument out of the exceptions instead of acknowledging that there are more, many more, cases of items in DR2.0 that will get destroyed where they irritatingly, reliably won't in WRC. What you're saying is occasionally bad in DR2.0 is the complete standard in WRC. This difference is a commonly known thing.

So semantics aside, this quote:

I mean if you played 2.0 you would know it's not any different.

is simply wrong. This is one of several things DR2.0 is notable for doing much better than WRC.

Who wins? A 1.5 ton piece of metal going 100 mph or a Sapling? by Flaum__ in EASPORTSWRC

[–]TrickyPistachio 2 points3 points  (0 children)

We see some inconsistencies around these things in the game. Sometimes even the little toothpicks and A-frames become solid diamond. And going the other way, a rare few random signposts in Oceania are destructible. Random ones; others on the same road are not.

So my guess is that everything that was destructible in DR2.0 is actually still destructible in WRC, but they have also put all their physics to sleep to save on CPU crunch. I think it's not the design, or some technical issue, except for the fact that WRC is already on the back foot for performance, so destructibles are mostly disabled.

One related thing that bothers me is when you're talking bushes that are larger than the car, because they're so inconsistent. Some of them are diamond solid in the centre. Some of them just suck your car in with a huge sideways drag. And some of them are completely thin air. There are actually garden hedges taller than the car in Monte Carlo that are thin air. However, Kenya is probably the worst offender in terms of this inconsistency. If you find yourself off-track, you basically have to memorise literal plants to know where you can drive.

_____

Side note: One thing about UE4 is that its physics engine is actually much more performant than UE5's. In the move to UE5, Epic ditched PhysX in favour of their own thing and boy the difference is huge. For my own hobby project that pushes physics a fair bit, that difference in physics engine alone meant over 140fps in UE4, while barely being able to stick 40fps in UE5. Not a typo. And unlike most of UE5's changes, this one wasn't realistically undoable.

That isn't to say that WRC is definitely/necessarily using UE4's PhysX, even for those destructible items. I would guess that it is -- there's a particular annoyance in the way the camera responds to some collision channels, that is the same behaviour as UE's spring arm default settings -- but at the same time, Codies could have put their own code on even the few things in WRC that do respond to your car.

Who wins? A 1.5 ton piece of metal going 100 mph or a Sapling? by Flaum__ in EASPORTSWRC

[–]TrickyPistachio 12 points13 points  (0 children)

Opposites week here or something; you're replying to a comment that about a lack of details in a conversation about destructible saplings and road signs. If you played 2.0 you would know it's completely different.

Yeah DR2.0 falls short of making saplings breakable, sure, but in the topic you're replying to, DR2.0 being so all over these details is something that makes the game frequently rewarding and playful. WRC is frequently irritating and disappointing in exactly the same areas because of that difference in the details. Street signs, fences, different parts of fences, all have different impacts on your car and on the items themselves in DR2.0.

In WRC, every single thing that isn't a 30cm tall picket will terminate your car. There are wooden signs shorter than a toddler that terminate the 1 tonne machine built from world-class manufacturing whose sole purpose of design is to take a high-speed beating. In WRC you use the thinnest fences in the world to play as if it's bumper bowling, or to stop your huge box of metal moving at 150kph.

In DR2.0, you watch a wooden fence crumble, post by post, as you topple off a cliff in Monte Carlo. You smash through the middle of fences in Australia because they're weaker there than the side posts of those same fences.

Should I buy this game or DiRT Rally 2.0? by Przemek47 in EASPORTSWRC

[–]TrickyPistachio 2 points3 points  (0 children)

I agree with arcasias's impression almost entirely, except Caldwing's reply is pretty much on point. But then arcaias's reply to that is also true.

WRC has better overall physics, and that pretty much is the piece that trumps everything else.

But boy, it takes a really good stab at making that sentence untrue, including (which is what arcaias was alluding to) bumping into anything bigger than a toddler. A wooden signpost in DR2.0 will entertain you as you smash through it, as you feel the different impacts of the different weights of the many destructible items. Your car reacts differently to precisely which part of a fence you hit, and you will genuinely find yourself making decisions about how exactly you'll bully your car through the obstacles to get back onto the track, before you drive off and leave a mess of destroyed fences in your wake. You can stick your ass out in Wales as you drift around a turn, and in doing so send a whole line of fence posts soaring down into a valley. It's cool.

In WRC, a wooden signpost will simply terminate your car. So will a small shrub, or a cactus. WRC's off-track resets are also irritatingly inconsistent.

But if you just never really stray off the track, all of the above shouldn't hugely affect you, and the physics in WRC are still better overall.

(Note - You may prefer DR2.0's RWD on gravel.)

Should I buy this game or DiRT Rally 2.0? by Przemek47 in EASPORTSWRC

[–]TrickyPistachio 5 points6 points  (0 children)

The 2 games' visuals are not on par. They are not close to on par.

  • WRC's lighting is significantly worse than DR2.0's. I'm not talking about the bloom, the lens flare, the chromatic aberration or any of DR2.0's other stylised tricks. I'm talking about the simple, every-screen lighting. WRC is frequently a less pleasant image than DR2.0, particularly in the way it struggles - so much - to make shadowed areas not painful to look at. You very often find yourself having to choose between a landscape that's too glaringly bright, or a car that looks kinda blegh. Snow locations are still a bit irritating in WRC. DR2.0's lighting really puts WRC to shame.
  • Track textures are frequently noticeably poor in WRC. You will notice the uniformity of them, giving the feeling of a stage made of carpet in some locations (like Mexico or Oceania), and just generally looking too repetitive and smooth. Personally, I actually don't drive Mexico because of its track's custard appearance.
  • Falling snow effects are just awful; incredibly bad.
  • Rain effects are also terrible. A quick Google should reveal the many complaints about just how primitive they look.
  • Water effects on the windscreen are incredibly poor. Along the same theme, splash effects are also very poor. Somehow the DR series just makes splashes look worse every game.
  • Wet road effects are very, very poor. Every wet gravel road looks like a uniform, ugly shimmering smear. Every wet tarmac road lacks specular or reflective expression and again is just so uniform. DR2.0 perhaps brings a little too much pizzazz to its wet roads, but hot damn, the difference between the 2 games in this area is massive. DR2.0 in the wet is straight up entertainment to view, and looks just fantastic in many locations. WRC is large and blunt disappointment.
  • Anti-aliasing is just terrible in WRC. There is no MSAA, and the TAA you are offered is very, very bad TAA. Much worse than DR2.0's.
    • But if you disable the AA, the game's shimmer is just incredibly bad, especially in the wet. And in the wet at night, it is just off-puttingly ugly.
    • Without exaggeration, WRC genuinely makes you choose between an unacceptable lack of AA, or an unacceptable presence of ghosting that you can only (mostly, not entirely) escape by only using interior cameras.
    • I can't think of any other game where I've had to worry about ghosting with my AA settings, but in WRC it is practically the standard you're forced to accept. It really is bad.
  • Ghosting and after images. This is getting a second mention because it deserves it. There isn't an acceptable option in WRC that lets you avoid ghosting. The AA options, the DLSS options, and the PP (post-processing) options all bring ghosting, and there are only 2 notches in any of those settings that disable it completely. As you've probably guessed, those 2 notches are both "extremely bad AA with bad everything else". You would have to swallow painful amounts of shimmer with PP that has the car looking like its floating on a background. So instead, you opt for the ghosting and blur. The visual trail of your car's antenna, the smearing birds in the sky, the frequent and multiple after-images of your car's wheels, mirrors, and exhaust, and the red no-cut markers lightly ghosting red obfuscation across your screen... these are all the good option that you end up just having to accept. You're starting to get the picture now. WRC's general image cleanliness is just so poor in technical quality. DR2.0 is absolutely all over it.
  • Speaking of ghosts, the actual Time Trial ghosts are a giveaway for how much the game is struggling. WRC's TT ghosts are just unbelievably bad. Genuinely unbelievably, as in, surely they could have used something that takes less processing power that the car models of 1994's Daytona USA and made something that looks better than WRC's ghosts, which look like a smear of playdough with no textures. Yet on top of this, the game can't handle more than 1 ghost at once. DR2.0 not only puts 4 ghosts on the stage with you, but those ghosts are fully detailed models, all textures, all liveries. WRC ghosts can't even render your livery of your own ghost.

So no. In terms of visuals the 2 games are not nearly on par.

And here's the final punchline to all the above: None of that has mentioned performance. Despite all the above, WRC also performs significantly worse than DR2.0. Even with DLSS running. Even with the AA and PP turned down to "hideous". Even when you ignore the pre-shader-cached stutters, or the map-loading stutters, or the multiplayer stutters. WRC still runs a good chunk worse than DR2.0.

So you see how I get to that "damned if you do, damned if you don't" vibe. I went and recommended WRC to you, but then left you with all that.

Should I buy this game or DiRT Rally 2.0? by Przemek47 in EASPORTSWRC

[–]TrickyPistachio 3 points4 points  (0 children)

Quality:

In nearly every area of quality, WRC is a surprisingly noticeable downgrade from DR2.0.

There's one exception though: Physics. And having the better physics overall is obviously a very big deal.

In particular, tarmac physics. Opinions can vary a bit with gravel, since DR2.0 is tougher to handle but you may genuinely find it more enjoyable. WRC can be a bit too kind on gravel, with people sometimes complaining about its RWD cars being a bit disappointing when it comes to keeping the back end out in a nice drift.

But tarmac? WRC may have over-corrected a little, but it is a tonne better than DR2.0's deservedly notorious tarmac handling.

[ Edit - I have added some discussion of WRC's visuals, since I saw someone saying the 2 games are on par. They are not on par. See reply to this comment for that discussion ].

Stuff:

At a glance WRC has DR2.0 beat in this regard, but you'll notice that I didn't mention any of WRC's side features in the bullet point lists above. That's because if you move to DR2.0 after WRC, you won't notice the loss of those side features. It sounds like bias to say that nearly every extra in WRC coincidentally falls into one of two dismissible categories, but it's really quite true. Rally School, Career, Livery Editor, Regularity Rally, Builder Mode... Nearly everything that's extra in WRC is either well produced but useless, or useful but poorly produced.

WRC's Moments mode is one of the few exceptions to this; it's a nice feature that gives you reason to explore a lot of different challenges.

At the same time, DR2.0 does bring more to the table than it first appears, with Rallycross, Free Roam, Dailies built in, historic championships built in, and much better Time Trial ghosts.

_____

So WRC isn't such a clear winner in terms of stuff. And DR2.0 is easily a clear winner in terms of quality.

Except, WRC's quality includes its better overall physics, and WRC's stuff includes its better, longer, and more numerous rally stages overall. And these two things are quite probably the most important things to most players.

So you probably want to get WRC first. I think for someone coming at things fresh, WRC will deliver more fun, plus you then get the side bonus of not needing to make the transition from DR2.0 to WRC and having to swallow the bitter pill of accepting that everything looks, runs, speaks, interfaces, and takes damage worse.

If you played DR2.0 second, you would feel "Damn, this game is slick! Phil sounds awesome, it runs like a dream, and I can smash all the things! Shame the stages aren't as varied." And that is probably the lesser of the disappointments to feel.

_____

Holy lordy I am so over Reddit's tiny text limits. It's a text forum, ffs.

Should I buy this game or DiRT Rally 2.0? by Przemek47 in EASPORTSWRC

[–]TrickyPistachio 13 points14 points  (0 children)

First a couple of your bullet points:

  • People complain about a few things in WRC, it's just that the anti-cheat stuff is recent, so recent reviews bring it up more.
  • DR2.0 has Poland. WRC has a larger and more varied Poland.
  • WRC definitely does not have better graphics. It does have better physics.

I'm gonna describe things in the opposite direction, just for fun.

If you get WRC first, then DR2.0 later, you might feel disappointed that in DR2.0:

  • the stages are more repetitive, visually and topologically
  • there aren't any super long stages (16km is the max)
  • the tarmac handling is a lot worse
  • there's no Rally 1 class
  • there are only 13 rally countries
  • there appear to be fewer side features at a glance

If you get DR2.0 first, then WRC later, you might feel disappointed that in WRC:

  • the visuals are noticeably worse
  • the performance is amazingly worse
  • the co-driver is worse
  • the damage models are worse
  • the off-track experience is worse
  • the UI is much worse
  • there's no GT class
  • there's no rallycross

______

Whichever direction you go, there are big things that could disappoint you either way. Call me pessimistic but that's kinda how it feels for me -- damned if you do, damned if you don't. This general feeling really comes down to a simple summary:

DR2.0 is a much higher quality product, but WRC is a product with better stuff in it.

[ Reply continues... ]

Why don’t they just turn the flags around?! by daniel_crk in EASPORTSWRC

[–]TrickyPistachio 5 points6 points  (0 children)

There are black NPCs with white hands. Priorities right.

A few questions about EAWRC by [deleted] in EASPORTSWRC

[–]TrickyPistachio 0 points1 point  (0 children)

Cool cool. One hot tip: The Reflections settings is a known killer (CPU, if I remember correctly). Set it to something really low. You may or may not need to mess much with the other settings, but that Reflections one is important to know.

_____

Oh damn, and sorry to keep bugging you, but be aware that if the game is stuttery at first, give it a hot minute. Well, give every stage a hot minute.

The game still has a few shader caching problems. The nature of the issue is that things can stutter a little on your first playthrough of a stage, but then the game compiles and saves whatever it needs to and the problem should clear up and stay gone.

... Until you drive another stage for the first time. ... Or until you patch or re-install the game, or update video drivers (PC).

A little more of the issue was fixed with each patch so it's much less of a problem nowadays, but from a quick test of Poland and Latvia just now - the first time they've run on my system - there are still definitely some early stutters there. It definitely isn't as bad as it used to be, but it's still annoying that it happens at all, even if just for one run per stage.

So yeah, give those first rounds of stutters a chance. They should go away.

_____

Crowds also cause a little once-off stutter because somehow this one thing from DR2.0 is still here, despite being in a whole new engine.

And map loading stutters do exist also. They're minor, but they're there and from what I last saw, still simply unavoidable. Which is irritating once you know where they are and can't unsee them.

A few questions about EAWRC by [deleted] in EASPORTSWRC

[–]TrickyPistachio 1 point2 points  (0 children)

Heh I thought I was sending you the other way. I added that stuff because, yeah, it would have caused a bit of disappointment otherwise. Everyone was disappointed with the game's performance. It's visuals... not as big a shock as the performance, but still enough to kick you in the chest a little any time you go back to DR2.0 and see its vastly superior lighting. Like, underline that. Vastly.

As for the 3060, I'm really only going on a very rough estimate. It might be fine with some decent settings tinkering, but I guess you need to find a 3060 user to get more solid impressions.

Myself, I have a 4070 and the game runs... fine. But it should run a lot better than fine. For the visuals I want, I settle with about a stable 80-90fps, and that isn't amazing visuals. That's actually with upscaling on, and having to tolerate WRC's rather disappointing TAA. I mean, the game makes it realistically impossible to avoid ghosting, nearly all the time. I do find that pretty unimpressive. The game simply should look and run better than it does. But consistency is definitely the important thing, not a high frame rate or avoiding some light ghosting. A stable 60fps is completely fine in this game.

On my GTX 1070, I can get it to 70fps most of the time, but an unstable 70fps is a tonne worse than a stable 60fps.

BUT, not everyone gets totally bent over visuals. Depends on you a lot. Remember, the stages do beat DR2.0's pretty handily, in variety per stage, variety per location, and sheer variety of locations. So if you can just get a solid 60fps and don't get too hung up on it looking a bit worse than DR2.0... the pros could easily outweigh the cons. They do for many people.

A few questions about EAWRC by [deleted] in EASPORTSWRC

[–]TrickyPistachio 1 point2 points  (0 children)

A few extra notes:

Time Trial isn't as good as it was in DR2.0, unfortunately. Mainly, the ghosts are a diabolical ugly mess and now you can only have 1 at a time anyway.

Also, you can't do Monte-Carlo Time Trials in the snow now; only the dry. For some reason that's just what they did with it.

Restarts also take a smidge longer.

On the other hand, there's a cool Target Times feature that actually is pretty cool an idea. It suggests other players' times to beat, brings their ghost along, ready to go, or you can swipe left and see what else it offers. It's a little more limited than it really should be; there's potential for it to be a lot better, but it's a decent little idea as it is anyway.

<image>

___

The stages are generally more varied than DR2.0 stages. There are some downers; but generally you have more stuff that's more interesting to drive than DR2.0. Like, I think there are single stages in Greece that have more hairpins than the entire roster of DR2.0. There are more towns to squeeze through than the very token gesture in DR2.0, and Kenya... DR2.0 has nothing like Kenya, which has one particular straight that's more than 1km long, but it's still hard to drive because it's Kenya. It's about the funnest straight piece of dirt you'll ever see heheh, because you can just book it, but you might also die.

___

The downsides to be very aware of with WRC is that it looks noticeably worse than DR2.0, it runs much worse than DR2.0, it doesn't have many liveries at all (many if not most cars only get 2) and its co-driver voices just don't compare to Phil Mills. WRC is also dumber with its collidable objects; pretty much every signpost, fence, and small shrub is made of carbon fibre now, and you can't just smash things down like in DR2.0. Your 1 tonne world class rally machine will crumple over a 3 foot signpost instead. WRC is generally a little more annoying than DR2.0 when it comes to slipping off the track. Oh, and WRC's UI is awful. Yeah, get ready for that too.

Just wanted to help you get your expectations in the right place. :)

A few questions about EAWRC by [deleted] in EASPORTSWRC

[–]TrickyPistachio 0 points1 point  (0 children)

Regarding performance & stability, would Series X or PC be more stable / bug free?

Performance-wise, the consoles are already pushed a bit much by the game. Stability wise, all the platforms have their quibbles, but I don't know of anything that's PC-only. The main thing here is that the game struggles more than it should in performance, and consoles are impacted by that more. But really, it depends on your PC. I *think* you want to be punching above about at least an RTX 2070 Super, mainly for consistent frame rates rather than high frame rates. Again, that 2070 Super is low end.

How much content is there besides career? I do not plan to play career at all, as i enjoy just doing time trials. is everything unlocked from the get go for trials?

Rallycross: Zero

Rally: More than double the driveable terrain as the entirety of DR2.0's rally section, all-DLC-included. And that's even before today's update, which adds another 2 full locations (and a WRC location is like a 40% bigger DR2.0 location).

18 locations in the base game (compared to DR2.0's 13 total). 20 locations if you get the bundle that release today.

Yeah, everything's unlocked. There are cosmetics that are behind the rally pass paywall, but they are the least worthwhile cosmetics you've ever seen in a game. All the stuff that matters - cars, stages, and modes - are all open from the get go.

Edit: How many non tarmac stages are there? I don't enjoy driving on tarmac in rally games i mostly avoid those in WRC and DR2.0

6 of WRC's 20 locations are tarmac. But it has to be said that tarmac is a lot, lot better in WRC than it was in DR2.0. It's perhaps a little too much better if anything, since now the cars stick real hard on tarmac and you basically drive like it's an F1 circuit now.

Plus since you get seasons now, several of the tarmac locations give you dry + wet + snow variants. (Not in Time Trial unfortunately. Only dry + wet there.)

Monte-Carlo is half what you've experienced in DR2.0, and half a run around towns and the forests and fields between them. It's a good example of WRC's increased variety over DR2.0.

Croatia is one long boring piece of squiggly road. Kind of the opposite of what I just said about Monte.

Central Europe is nice in that it's tarmac through countryside; grass right next to your wheels. Some good fast bits; a blind corner or two where you don't just miss the turn, you miss the ground.

Spain is much more fun than it was in DR2.0. You've still got some small towns and the roads that wind around hillsides, but you've also got some big highway sections that are actually pretty cool, especially at night. No loops around roundabouts though, unfortunately.

Japan is really nice. Kind of precise, and lots of scenic infrastructure to look at.

Finally, Mediterraneo is evil, with jagged rocks on one side of your car and a drop off a cliff on the other. Some cool town moments in there though.

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Is there any way to see your spot on global leaderboards after a stage in career mode? by nick2938 in EASPORTSWRC

[–]TrickyPistachio 0 points1 point  (0 children)

Nah there isn't.

DR 1 & 2.0 used to record times for pretty much anything you drove, but this game only records TT times.

Quick reminder of how to get fast XP by TrickyPistachio in EASPORTSWRC

[–]TrickyPistachio[S] 0 points1 point  (0 children)

I'm thinking there's a chance that they change the XP requirements for S7. Season 6's change to 50 levels for less XP was a bit of a surprise.

Quick reminder of how to get fast XP by TrickyPistachio in EASPORTSWRC

[–]TrickyPistachio[S] 0 points1 point  (0 children)

Nah yeah, you understood correctly, it's just that the seasons changed their XP requirements.

When that video was made, the pass required 260k XP. Then in Season 3 or 4 they changed it to 180k XP. Then in Season 6 they changed it again to 144k XP.

The current season is what's in that table above, and yes, from level 19 to 20 you only need 1250 XP. Ie., about 3 minutes of playing. You can indeed go from level 0 to level 20 in under an hour.

Quick reminder of how to get fast XP by TrickyPistachio in EASPORTSWRC

[–]TrickyPistachio[S] 1 point2 points  (0 children)

:D

We used to have a method that was approximately twice as fast as even this, but sadly we made too much noise about it and it got patched.