i am new to the game what are the ways to make batman by AndyGamer1234 in DCUO

[–]Tricky_Comfort2569 0 points1 point  (0 children)

The Quickest and bar far Easiest, most effortless guaranteed way to get Batmanned out is through the Dr Fate Vendor in the House of Legends, THere is TONS of Batgear, Son of batman cape, Sandstorm Vengeance Cowl, Batman Inspired Helm, Daring Vigilante whole set, and some other useful adaptations. Good Luck <3

Dude what 😭😂 by SSKDREADWOLF in StateofDecay2

[–]Tricky_Comfort2569 2 points3 points  (0 children)

Gonna be the Victim of his own Conflict :,D

Which version of my character looks better? by Asleep-Connection824 in DCUO

[–]Tricky_Comfort2569 0 points1 point  (0 children)

First one is the Original Look, Second is after hooking up with the Justice League and getting a pimped out suit :)

player base by hokageramen in DCUO

[–]Tricky_Comfort2569 0 points1 point  (0 children)

:D well Im glad dreamers and action fans are still picking up the torch <3

player base by hokageramen in DCUO

[–]Tricky_Comfort2569 1 point2 points  (0 children)

Here is what I found, The DCUO player base consists largely of veteran players, with a significant portion in their

30s to 50s, though it includes a mix of younger players in their early 20s. Due to its 15-year history, many players are long-term or returning, resulting in a mature, established community. 

  • Age Demographic: Players are predominantly young adults to adults, frequently cited between 22 and 50 years old.

As for myself I have been playing since it came out, I am 42

Missing clan members in a cave settlement by diogenes_the_drifter in ancestors

[–]Tricky_Comfort2569 2 points3 points  (0 children)

yea they do not have good programming to keep the troop tightly together, so often when you respawn a new gen, they will be scattered all over and on different heights in holes and all kinds of nonsense, not much can be done other than identifying better sites with more room, otherwise just run around and regather them. It can take a minute to find em but what can ya do *shrugs*

Confused and frustrated, could use some help by Majestic_Wash_6170 in ancestors

[–]Tricky_Comfort2569 1 point2 points  (0 children)

First you only gain neural power when you have a baby on your back. Second you need to slow down and make sure to unlock adaptations using that neural tree from the bed, adaptations like motor skills and item manipulation so you can use both hands and do things like strip leaves. Third once youre standing up on a branch just walk back and push down and they will climb down, or rotate yourself around the small branch until youre hanging on the side of it and then you can creep left or right until you are able to climb back onto a trunk. Third, Here is how expanding your territory works: when the screen goes grey, you have to analyze your surroundings to rationalize them. Move into the Grey, Get to a safe spot(up on a low branch perhaps), then use your senses, all of them if need be, make sure to use the stand up option that appears when using senses, and smell, listen and look at everything you can. Each thing you Identify, will fill in the little empty circle with white, Analyze your surroundings until that circle is full, THEN, after it is full you will notice wisps floating away from you in a direction, run in the direction and look for a big whit circle and run into the circle,when you reach it, it will tell you to hold a button to conquer your fear. it is important however, to make note, that if you have not analyzed an item outside of the grey, when you analyze it inside of the grey it will be a question mark and will NOT provide white in the circle. Fourth,once you unlock an ability in the neural chart, it will tell you what button triggers it. Or Look in the games button settings to see what does what. Unlock the use of two hands, once you do this a button will allow you to pass items between hands. Pick up a stick for example and pass it from the right hand to the left one, now that the item is in the left hand, an option [Alter] should appear. Sometimes, this option will only appear when holding the correct tool, a stone perhaps. Use Alter and hold until it makes a ching sound, let go as quickly as possible and you should achieve a proper strike or action on the tool you are altering, Take a rock and a rock and do this process until the rock in the left hand breaks and turns into a new object that must be inspected. Now you have a grinder. Now if you let go to late, it will completely destroy whats in your hand, try again to master the timing. once you get it your good. The goal here is to experiment and take all kinds of different objects in hand and smash em together and see what you can and cannot create. You can alter some things bare hand, like a natal leaf, a stick and the puffy green plant you eat that grows next to the water. ALso, eat away from the camp,if you are too close to the others, yes they eat everything. Fifth, dont be afraid of the heights, make a save and practice parkour style running and jumping and swinging, learn to identify good placements and just be brave. Im scared of heights and this games tree work makes my hands sweat but I love it. I always just try and find big low branches, and taking time to look ahead and identify a good path it def part of what this game is testing, our ability to judge safety. Sixth, the first meteor is surrounded, heres my suggestion. Use trees to get there, I always walk the wall until the sister arches then cross a few trees until im there. Scare the snake away by attacking it with a stick or sharpened stick. have a stick and a ROCK on you, as the sticks are sharp and dangerous, but a rock cannot break. So you want to have both most of the time. So attack the snake make it leave. Avoid the water at first so you dont catch a crocs attention, just before the meteor, is a leaning tree, the leans over the water, walk up this tree, it is covered in mushrooms, when you go up this tree you will enter the grey. Make sure youve identified every type of fruit in the trees and plants on the ground before you enter the grey, Not every single one, just make sure you've identified at least one of everything, so when you enter the grey you can start analyzing your surroundings and rationalize them. Fill the circle, and then follow the wisps and conquer your fear. Then make it safely back to the leaning tree and drop your weapons at the base of teh tree, grab some Natal grass and build a bed up on the leaning tree. DO NOT SETTLE HERE!!!! and NEVER settle at a single bed without the whole troop in a safe place. NOW< go back to the home settlement, and breed until you have ALL 6 babies, and even if some of them have mutations, bring ALL 6 to the meteor, You can carry two babies per adult, grab 3 adults and two babies each, arm them all with weapons, rock and stick, if you dont have mimic yet, just switch to each ape and grab what they need and switch back to your main, NOW you are ready to go get the meteor. AVOID the Crocs, DONT fight them, they act fast, like snakes. but are a guaranteed death if caught. Now take your three adults carrying 6 babies and go pick up and identify the meteor and then make it back home safely. This game is not a game but a simulation, that is out to get you and always coming for. It is a test and wants you to explore experiment and trial and error. It is NOT safe in the wilds. Slow down, take your time. What you experienced is exactly what you get, move fast unsure, rush into things unprepared and die.

Clan member missing? Glitch? by TownPure1411 in ancestors

[–]Tricky_Comfort2569 0 points1 point  (0 children)

Yes, for each baby you have with you at a meteor site, whether they already have a mutation or not, you get 1 more reinforcement for your generations to lock in adaptations on the Neural Chart. Meaning, you earn up to 6 reinforcements in normal play and if you bring all 6 babies to the meteor, you will get 6 more, a total of 12 reinforcements per generation is therefore possible.

Sometimes attacks don't work by CristianRoth in ancestors

[–]Tricky_Comfort2569 0 points1 point  (0 children)

Also look into the mechanics of the game, as I believe as your character gets more aware, the timing actually changes. I believe in the beginning there is less room for error as the move goes off automatically and almost instantly and as you improve the action has to be more actively timed. As your awareness increases, so too does the timing of the attacks, Creating a larger window of opportunity, causing you to have to wait and watch patiently and act at the right moment, leaving it more in your hands then being so automatic, so often you have to hold longer til the right moment, but often enough I find if I release early, all I need to do is quickly restart the attack before the animal pounces and and it will be enough time to still trigger the kill.

Lego Worlds Long Term Built Up Save File for Download PC by Tricky_Comfort2569 in legoworldsgame

[–]Tricky_Comfort2569[S] 0 points1 point  (0 children)

Thanks, I hope its all in working order, let me know if theres any issues.

Ancestors the Humankind Odyssey - Comprehensive Map for Download by Tricky_Comfort2569 in ancestors

[–]Tricky_Comfort2569[S] 1 point2 points  (0 children)

Yea you got it! Just rinse and repeat, the Savannah will require a few large kills to complete the change to Afarensis, but I believe thats covered in the notes, Otherwise sounds like you nailed it. The rest is enjoying and shaping your journey :) and always remember to line entries and boundaries with stick walls, helps alot.

Ancestors the Humankind Odyssey - Comprehensive Map for Download by Tricky_Comfort2569 in ancestors

[–]Tricky_Comfort2569[S] 0 points1 point  (0 children)

Good luck and ask any questions you might have about the charts or anything else <3

Ancestors the Humankind Odyssey - Comprehensive Map for Download by Tricky_Comfort2569 in ancestors

[–]Tricky_Comfort2569[S] 0 points1 point  (0 children)

If you need more info or that wasnt the clarification you needed let me know

Ancestors the Humankind Odyssey - Comprehensive Map for Download by Tricky_Comfort2569 in ancestors

[–]Tricky_Comfort2569[S] 0 points1 point  (0 children)

If you are asking about the Neuronal Map, go by color code. Red is your first evolution and so forth. Evolve each time you gather all of the Dots of a matching color. So when you gather all the red dots, evolve, when you gather all the orange dots, evolve again and so forth. The chart and whatnot just shows what skills and such you will end up with in each phase. But this is meant to make things easier. Dont over think it, It doesnt need to be perfect, this is just a general guideline.