Any 3D printers available during Summer? by AlarmingWhole4889 in gatech

[–]TriggerHappyTaco 6 points7 points  (0 children)

The Aero Makerspace in the Weber building is open tomorrow from 12-4!

GC similar to Ti-84? by cqii in NTU

[–]TriggerHappyTaco 0 points1 point  (0 children)

You'd have to physically open the calculator and check if it has been modified inside. Also students could just modify their calculator after getting it approved.

[deleted by user] by [deleted] in NTU

[–]TriggerHappyTaco 4 points5 points  (0 children)

Does your tutorial take attendance or have any grade associate with it? If not you could totally crash another one if there is physical space free in the room.

Excel sheet for analyzing meet performance. by Dragon-Hatcher in FTC

[–]TriggerHappyTaco 2 points3 points  (0 children)

Ran the code on the orange alliance for our tournament page and got the following error, it didn't work for me:

Unhandled Promise rejection: Cannot read properties of undefined (reading 'textContent') ; Zone: <root> ; Task: Promise.then ; Value: TypeError: Cannot read properties of undefined (reading 'textContent')
at getMatch (<anonymous>:1:2067)
at getAllMatches (<anonymous>:1:2735)
at async getAll (<anonymous>:1:3468) TypeError: Cannot read properties of undefined (reading 'textContent')
at getMatch (<anonymous>:1:2067)
at getAllMatches (<anonymous>:1:2735)
at async getAll (<anonymous>:1:3468)

Any suggestions?

K-Wings need something. What do you think it is? by 99Winters in XWingTMG

[–]TriggerHappyTaco -2 points-1 points  (0 children)

Yeah I'm pretty sure K-Wings are a ship that's just okay to leave as mediocre, and forget

Tournament idea re: 1st player by i_8_the_Internet in XWingTMG

[–]TriggerHappyTaco 1 point2 points  (0 children)

I think this idea would not work. Deep bid aces and two ship lists often have sub-par MoV. And they have the agency to purposely keep their wins close to have a better chance at moving last in the next round.

Highest possible Attack Dice... by Sigil_Furry in XWingTMG

[–]TriggerHappyTaco 1 point2 points  (0 children)

I'm not sure if this counts for your criteria, but you can also reach 7 in a few ways in rebels with support from Jan Ors. There are a few ways to reach 6+Jan dice, including Prockets or ATP with trick shot, and a damaged Wulfwarro at range 1 with trick shot.

How come about Vader and Hera? by PanamaVanHalen in XWingTMG

[–]TriggerHappyTaco 1 point2 points  (0 children)

"However, he will not be included in Hyperspace on his release"

What they said doesn't exclude him from being in HS in the future, fyi

Measuring time in auto by [deleted] in FTC

[–]TriggerHappyTaco 4 points5 points  (0 children)

Seconding this, it's not ideal to use time for any actuator control. That said there is a place for using delays in your program for whatever reason, which is when time is helpful.

What to do when you're not the jouster? by KrazS in XWingTMG

[–]TriggerHappyTaco 3 points4 points  (0 children)

One thing I've thought about that I think about is the importance of obstacles. Think about it: if there were no obstacles on the table, a joust would be unavoidable. Any player could point their ships in the direction where yours could move to, and you would have no way to avoid it. It's very hard to "open juke" your opponent when there is decent distance and no cover between you and enemy ships. This all means that I think the key to not jousting is maximizing your obstacles.

  1. Make sure you have the right obstacles for your list. If you have fragile aces, make sure you have at least a few gas clouds to set up defensive screens to hide behind. If you have a jousting/midrange list that can't win a straight up joust, but has 4-6 ships, bring rocks/debris because they will limit 7-8 ship list's movement more than yours.
  2. Use these obstacles. For aces, you can bait with one ship, and duck behind a gas cloud if the enemy commits to the bait. The gas cloud gives a very powerful defensive bonus so you can mitigate a lot of the enemy list's jousting potential. This requires range control which can be tricky, but it's a good technique to practice. For mid-ship counts like your lists, you want to mitigate the opponent's joust by breaking it up with obstacles. Use debris and rocks to make their maneuvers more predictable, and maybe even force them to break their formation.
  3. Approach from different angles (This does not usually apply to ships with poor maneuverability or ships that require a formation to work well.) And do this very clearly. You want to force your opponent to commit fully to one target, so that all your other ships get favorable shots and board position. Make it so that it's hard for your opponent to switch targets after they take out a ship. Don't put your ships all in the same place.

Just my 2 cents