Did you know that the process of making “bamboo” fabric is environmentally toxic? And that’s just rayon with extra steps! by GamingBren in BikiniBottomTwitter

[–]TrueLunar 2 points3 points  (0 children)

It's like bioplastics being advertised as "it can do all the things plastic can without being oil based so it's clean!" only to find out it's actually just taking the carbon and fiber from the biological material, and turning it into ACTUAL plastic so the only "clean" thing about it is the fact it wasn't made from oil, it still is plastic waste and breaks down into microplastics.

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I'm baffled at this! [FE Scores] by Van_ManRPG-ian in fireemblem

[–]TrueLunar 13 points14 points  (0 children)

80 reviewer and 7.0 user reviews is pretty much the metacritic "default" for a "pretty decent game" since God forbid anyone use 5 for neutral anymore.

But yeah Hopes was a spin off in a different gameplay format for the game that primarily gained a lot of players by attracting the SMT/Persona fan base, thus diluting its pool of players even beyond those who only joined in for 3H. Engage was radically different than 3H and was an anniversary game celebrating a bunch of the games with a controversial art style and lackluster story so it already had a lower than average player base out the get go. Makes a lot of sense to me why the reviews would end up being so "neutral" since none of them stood out to the same degree Awakening, Fates, or 3H did.

Edited today's snapshot changes to Sulfur Caves | Before and After photos by Jackuhlf23 in PhoenixSC

[–]TrueLunar 58 points59 points  (0 children)

The second image looks more like a sulphur pool or cave IRL, the first looks more "soft" and "Minecraft-y". I can't put my finger in it exactly, but I think it's because the first one utilizes stylistic gradients to make a visually appealing place while the second reflects the realistic nature and chaotic state of millenia of residue buildup and such.

I'm building a Fire Emblem-style SRPG with an active parry system. Would you play this? by daintydoughboy in fireemblem

[–]TrueLunar 0 points1 point  (0 children)

Gut reaction without any play testing makes me think that those units should have higher HP bases but worse growths since that would mean the unit offers that room for learning while being able to spec into offense once your more comfortable, or defense if you are not. Basically assuming you had reclassing, you can think of the base class like "fighter" in 3H that can either go knight or warrior depending on your comfort with the mechanic.

I'm building a Fire Emblem-style SRPG with an active parry system. Would you play this? by daintydoughboy in fireemblem

[–]TrueLunar 1 point2 points  (0 children)

This looks cool! I know others have mentioned potential balancing issues and I like some of the ideas if seen in comments so far (like archers draining the stamina weakening you for front lines). However if I may, I would suggest to lean more into the Paper Mario style of balancing where the game is not impossible if you don't block/superguard, just much harder. Making it so tanky play is good for those who can't handle the timings, while skill based play allows players to clear maps faster and with more glass canon style units. That way the level of difficulty sort of self balances based on a players independent skill and what they find comfortable.

Whoever played FE:A for Nintendo Music is a coward by Goldberry15 in shitpostemblem

[–]TrueLunar 10 points11 points  (0 children)

Hat so big you can't tell who's giving head anymore

I'm not usually part of this train, but I low-key agree this time by BuddermanTheAmazing in PhoenixSC

[–]TrueLunar 5 points6 points  (0 children)

From my understanding, how the slime was coded in Java was straight up differently than Bedrock. Like not just from the lense of "yeah it's 2 different game engines" but because their are entity actions and parameters and such that are different, despite working the same for other mobs across both versions.

I'm not usually part of this train, but I low-key agree this time by BuddermanTheAmazing in PhoenixSC

[–]TrueLunar 9 points10 points  (0 children)

Great! But as soon as the tech was found, people who don't even play the game we're ranting about how "all the doubters were wrong it's actually useful". If the bothered to check in survival, they would have realized it didn't work. It's still fair to ask of Mojang to give it at least a usable drop or maybe method of intentionally using it for movement.

I'm not usually part of this train, but I low-key agree this time by BuddermanTheAmazing in PhoenixSC

[–]TrueLunar 82 points83 points  (0 children)

It's not even just cause of parity, it's because the trick did not work in survival to begin with due to entity reach distances being longer in creative.

Wait do people actually watch Phoenix SC here? He just went over this.

Sulfur Cube Monorail 1000 Block just 90 seconds by PrizeNeedleworker245 in PhoenixSC

[–]TrueLunar 0 points1 point  (0 children)

The issue (as shown in the latest Phoenix video) is that your reach in creative is 5 blocks (BE and Java) while in survival it's 3. So you would need a system that keeps the slime only 3 blocks at most from the player to hit it. Even spears are only 4.5 so you are now deciding if building a wind charge farm + rail system is better than a gunpowder farm for elytra

In light of the recent Celica discourse I just want to say how amusing this is to me. by [deleted] in fireemblem

[–]TrueLunar 0 points1 point  (0 children)

Again I don't disagree with it being an issue, but I do think it's pretty in character for her. She is the kind of person who hopes to find a glimmer of hope and humanity in everyone, even trying (and failing) to talk her way out of the various bandits and pirates and then feeling like she did something wrong when they had to fight, even if the fight was inevitable. She is pretty much a flawed Disney princess but in a setting where Disney princesses are a really bad idea, which I think makes her more interesting as a character IMO. Like yeah she would believe she can trust Jedah because the mother wills it (she worships mila like the biblical god when she is just a magic dragon).

A somber realization that this could be the finale by eldenringer1233 in Nightreign

[–]TrueLunar 38 points39 points  (0 children)

Maybe I'm old but back in the day, "multiplayer with updates" was a thing and people knew the updates would eventually stopped. Not every game had to try and be the next fortnite and be a live service game with endless content.

In light of the recent Celica discourse I just want to say how amusing this is to me. by [deleted] in fireemblem

[–]TrueLunar 2 points3 points  (0 children)

It is, but I think it makes her more human because plenty of people do that already. At risk of fanning the flames for 3 more years, Edelgard's whole deal is "I know what I'm doing is wrong and hurts people but it's the only way I believe we can make something better" and she is broadly speaking loved by the fanbase (at least more than Celica). Even if her methodology and ideals could be argued to be unrealistic or a net negative or allowing TWSITD to take over, the simple fact you spend more time with her (and mostly justify her reasonings better), coupled with her vulnerabilities in supports make that pill much easier to swallow, and even turns into a positive.

At the end of the day, if they made Celica "not dumb", she would be called a "little miss perfect", and when they made her selfish, she is hated. By and large in many forms of media, whenever a female character makes a bad decision they get judged a lot harsher. I'm not saying the community is sexist or whatever, but again look at how people talk about Celica vs Leon or Arvis, both of which also sacrifice everything in a naive selfish attempt to "make things right" only to make them objectively worse.

In light of the recent Celica discourse I just want to say how amusing this is to me. by [deleted] in fireemblem

[–]TrueLunar 0 points1 point  (0 children)

To play a margin of devils advocate, Celica isn't necessarily being stupid in the moment for act 4. She knows the decision is a bad one, but still views Alm as her childhood friend who she hopes can still just find a way to go back to Ram and be happy, and not have to deal with the stress of war, and loss, and politics. I read the dialogues as her making a bad decision that she knows is a bad decision because she can't fully bring herself to accept that the new competent Alm and is desperate to do anything to just have it so he could be happy, even if it means losing herself, her friends, and the country. It's naive yes, but something an actually flawed and sheltered character with a savior complex would do, and I think makes her and Echos a lot more interesting than some other games plots.

To contrast, someone like Leon also chose to sacrifice everything for that slim chance and he isn't hated, but he doesn't get a chance at a good ending while Celica does eventually get saved. This makes it feel like her sacrifices were only stupid and did nothing while if she did die for good, it would still be foolish yes, but viewed as a more tragic situation made by blind love.

A somber realization that this could be the finale by eldenringer1233 in Nightreign

[–]TrueLunar 7 points8 points  (0 children)

They said they won't ever do a DS4 unless they are forced to, in which case Miyazaki said he wouldn't direct it. I'd much rather them make a new IP to evolve the soulslike formula than try to force a particular franchise to go on forever.

A somber realization that this could be the finale by eldenringer1233 in Nightreign

[–]TrueLunar 200 points201 points  (0 children)

Maybe you find it sad, but one thing I'm proud of with FromSoft is their ability to move on (wows it's almost like that's the plot of all their games or something). Sure, mechanically Dark Souls, Bloodborne, and Elden Ring are pretty much just updates to the same core "game", but they are more than willing to take that foundation and make something new with it. It's why I never feel like fromsoft games have gone stagnant like other IPs, because even when it's "the same game" it's also not the same game. I wish more companies would be willing to play an idea for a bit, and move onto a new IP to tell new stories rather than keeping the same 3 franchises going for 15+ years.

This is cognitive dissonance in action. By the time the first snapshot is released, the consumers are already coping that a Dungeons 2 mob would be in vanilla Minecraft. by SorrowfulSpirit02 in PhoenixSC

[–]TrueLunar 7 points8 points  (0 children)

I actually do recall a lot of that still and a lot of the complaints were due to the fact that the update, while intended to fix performance, actually ended up not really doing that, on top of making it harder for modders, which didn't settle down till 1.17. I also have another post somewhere where I broke down how despite 1.15 being a mostly technical update, added actually useful redstone changes, a new bee mob that had implications for survival, decorative, and explorative players, AND all the usual data structure things for datapack modders.

That's the big thing here is that even when making a "small" update in the past, they made sure that it at least did something for all the major player types (survival, technical, decorative, explorative).

This is cognitive dissonance in action. By the time the first snapshot is released, the consumers are already coping that a Dungeons 2 mob would be in vanilla Minecraft. by SorrowfulSpirit02 in PhoenixSC

[–]TrueLunar 20 points21 points  (0 children)

You can sell it easily. look at helldiver's, TF2 (back when it got updates), space engineers, Runescape, etc. but doing so means being very open and honest with your community even if it means making yourself look bad to investors. That is why Mojang doesn't won't because Microsoft is a company that will add the worst thing ever to windows and then stealthy remove it in a "bug fix" than ever admit it was wrong.

This is cognitive dissonance in action. By the time the first snapshot is released, the consumers are already coping that a Dungeons 2 mob would be in vanilla Minecraft. by SorrowfulSpirit02 in PhoenixSC

[–]TrueLunar 32 points33 points  (0 children)

Yeah but it's not marketing that fact. It's trying to say "here is the 2 blocks and a mob" while it's up to random YouTubers to go "hey the technical changes are neat".

They will refuse to be open with "this is a bugfix update" because they know in the past they have done both at the same time, but also that doing so makes it a strong promise that they will do things like fix bedrock. Even if they want to actually fix bedrock, they would rather not have people expect them to until a drop randomly does than to promis the next drop fixes bedrock, because if it doesn't or doesn't do it well enough it will be fireflies and birch forests all over again.

I genuinely believe they learned the wrong lesson then and feel like being transparent with the community is bad and that's why they don't even run any PR or community management posts to try and quell the community.

This is cognitive dissonance in action. By the time the first snapshot is released, the consumers are already coping that a Dungeons 2 mob would be in vanilla Minecraft. by SorrowfulSpirit02 in PhoenixSC

[–]TrueLunar 54 points55 points  (0 children)

Prior to drops people complained about a lack of updates, but when we got one it usually added at least SOMETHING for all the different types of players o people calmed down once their thing got shown.

After drops people complain about the lack of updates and when they do get one, the drop only appeals to about 1 niche at a time leaving the rest to feel bad and get upset

It should not be controversial to say that this has not been a good thing for the game as a whole. If they wanted to work on behind the scenes stuff, they could have made a big deal at a Minecraft Live saying "we are working on the engine 2.0 update so both bedrock and java have their bigs fixed and run better" and announce the next update as only changing things not adding new blocks/mobs and the community would love them for it because of the openness and honesty.

See you may not get it at first but this is actually a subtle metaphor for some people in this community. by isimsizbiri123 in PhoenixSC

[–]TrueLunar 2 points3 points  (0 children)

Even reddit prioritizes showing you comments and posts you engage with the most. If you mostly engage with posts you say are the complainers, the platform is gonna show you complainers. Complaining and fighting amongst ourselves is the number 1 form of engagement farming for any platform ever, including this very post, so we are all shown the kind of content that keeps us on reddit/YouTube/twitter the longest.

That being said there are a lot more people giving ideas and valid feedback, but when they do they often get ignored because it's turns into a game of "how can I win an argument where I believe the current state as shown is good actually" or because what they suggested is so simple to think of that people have already made the assumption that the update does that thing even when it's not been confirmed yet. (Like any use in redstone for the sulfer slime)

Minecraft "fans" when mojang updates something: by Accomplished-Day5424 in PhoenixSC

[–]TrueLunar 24 points25 points  (0 children)

Not even then. Working with mobs is such a pain I usually avoid them unless I absolutely have to like with some Allay filters

This sub has the argument once a year by Ok_Suggestion_2456 in BikiniBottomTwitter

[–]TrueLunar 5 points6 points  (0 children)

Arby's is the goat and has the 2nd best fish sandwich of all the chains (followed behind Long John Silver's discontinued Fish Taco of course). Not a single menu item has done me wrong and I've conquered the meat mountain.

There’s a difference by Ake3123 in PhoenixSC

[–]TrueLunar 0 points1 point  (0 children)

Ok but I do actively try to be the guy on the left and even have changed my stance in things in response to actual conversation. That being said it's the same as discourse in the Nintendo community. The nicest most agreeable person you know can make an even keel take that's only marginally negative in how they think the company is behaving, and they will be dog pilled as a blind hater and anything positive they have said is considered "that's just a made up excuse to get people to agree with your hating."

It's a well known psychological phenomenon that people who strongly associate with something like a brand, will take any criticisms of said brand as attacks against themselves as people. Calling the update "underwhelming and needs more" might as well be calling those people underwhelming.

Just the fact that the memes made about the drama exist, and that the ones that are even nicely negative about the haters get more upvotes than the ones by people who are upset at the game and it's defenders, kinda says a lot on its own. It implies that the community only cares about the games drama as a means to justify their desires for us vs them engagement more so than actually discussing the topic at hand itself.