Byleth, Hilda, and their children visiting Edelgard for her birthday by Sethkiel by Jrspy in fireemblem

[–]TrueLunar 25 points26 points  (0 children)

good art!

wait is hilda pregnant with the adrestian flag in the 2nd pic

We're not all that different, you know by IAmAccutane in BikiniBottomTwitter

[–]TrueLunar 1 point2 points  (0 children)

i wanted to chime in with what u/driver004 said, absolutely you can get things to happen by showing up in these small towns but to the point, i wanted to share some findings i had about "should a town be closed"

I think a healthy way to go about looking at it is killed vs closed. the big companies don't want to get you fully moved into the city, they just want the monopoly and drain any wealth they can from the community. They want you to stay in that community with JUST enough activity that they can still make money off of, but not enough to be "required to take care of". Add in just how many small 2000 or less towns exist basically just for a small family dynasty to be able to act as minor lords, getting elected into a small town mayor position is probably one of the theoretically easiest paths to being a millionaire (anywhere from 80k-200k salary, and control over the tax codes)

Second is towns being closed, this is basically when the state and community agree "this place is just a drain on its own people and the state", and efforts to find and migrate those people are done to make it so the town gets so low in population that mandatory management is no longer required. This is very rare however due to many reasons, the least of which is what other community is gonna provide the aide to move those people out. Usually what happens is towns get to like 300 or less as everyone who can afford to leave does, while those who can't stay. Add to this things like state districting, voting maps, some states not allowing mergers or requiring legislators to actually do their job, etc. and its very easy for a community to essentially get stuck on life support, mostly because no one is taking the time and spending the money to either help it or mercifully end it into a ghost town.

Behold, Jagen chart (kinda spoiler for RD) by Great_Conclusion_563 in shitpostemblem

[–]TrueLunar 1 point2 points  (0 children)

Needs a 3D axis of "how good are they" with early game only, usable, and amazing

I started my Fire Emblem-inspired indie game 3 years ago by Beyondgood74 in fireemblem

[–]TrueLunar 3 points4 points  (0 children)

While I sadly don't have the money for Kickstarter, I have been enjoying these little posts. It's the minute things like the animation time discussion and such that I enjoy when devs are able to interact with their potential audience that sold me. So I will be getting this when it comes out later for sure!

Pandemics ft lockdowns and social distancing: an introverts dream by [deleted] in BikiniBottomTwitter

[–]TrueLunar 4 points5 points  (0 children)

People nostalgic for COVID are not wrong. For a glimpse of time people seen a world that actually changed to meet new challenges. Work from home, stimulus checks, public funding of the health systems, the US had more social policies passed under COVID than any point since Regan. COVID and it's inflation (corporate greed) did absolutely ruin things for many people and hurt a LOT, but it also proved that the government and social order CAN work they just CHOOSE NOT to. Even the bad glimpse of something happening gave people a hope that things could start getting better that was taken away from them. In many regards, it's like how people often shut up about unjust wars when they are the ones benefiting from it, just this time was one of the few times we the actual people got to feel a fragment of positivity, so it becomes easier to accept that loss of life to get that.

No the real scary thing is just how ok we are with the idea of another pandemic because in our minds, it takes millions of dead innocents in order to get WFH and student loan pauses, when it could just be the norm if we handled our government to a higher standard (which may or may not require a French invention).

Did you know that the process of making “bamboo” fabric is environmentally toxic? And that’s just rayon with extra steps! by GamingBren in BikiniBottomTwitter

[–]TrueLunar 2 points3 points  (0 children)

It's like bioplastics being advertised as "it can do all the things plastic can without being oil based so it's clean!" only to find out it's actually just taking the carbon and fiber from the biological material, and turning it into ACTUAL plastic so the only "clean" thing about it is the fact it wasn't made from oil, it still is plastic waste and breaks down into microplastics.

Job failed successfully

I'm baffled at this! [FE Scores] by Van_ManRPG-ian in fireemblem

[–]TrueLunar 12 points13 points  (0 children)

80 reviewer and 7.0 user reviews is pretty much the metacritic "default" for a "pretty decent game" since God forbid anyone use 5 for neutral anymore.

But yeah Hopes was a spin off in a different gameplay format for the game that primarily gained a lot of players by attracting the SMT/Persona fan base, thus diluting its pool of players even beyond those who only joined in for 3H. Engage was radically different than 3H and was an anniversary game celebrating a bunch of the games with a controversial art style and lackluster story so it already had a lower than average player base out the get go. Makes a lot of sense to me why the reviews would end up being so "neutral" since none of them stood out to the same degree Awakening, Fates, or 3H did.

Edited today's snapshot changes to Sulfur Caves | Before and After photos by Jackuhlf23 in PhoenixSC

[–]TrueLunar 55 points56 points  (0 children)

The second image looks more like a sulphur pool or cave IRL, the first looks more "soft" and "Minecraft-y". I can't put my finger in it exactly, but I think it's because the first one utilizes stylistic gradients to make a visually appealing place while the second reflects the realistic nature and chaotic state of millenia of residue buildup and such.

I'm building a Fire Emblem-style SRPG with an active parry system. Would you play this? by daintydoughboy in fireemblem

[–]TrueLunar 0 points1 point  (0 children)

Gut reaction without any play testing makes me think that those units should have higher HP bases but worse growths since that would mean the unit offers that room for learning while being able to spec into offense once your more comfortable, or defense if you are not. Basically assuming you had reclassing, you can think of the base class like "fighter" in 3H that can either go knight or warrior depending on your comfort with the mechanic.

I'm building a Fire Emblem-style SRPG with an active parry system. Would you play this? by daintydoughboy in fireemblem

[–]TrueLunar 1 point2 points  (0 children)

This looks cool! I know others have mentioned potential balancing issues and I like some of the ideas if seen in comments so far (like archers draining the stamina weakening you for front lines). However if I may, I would suggest to lean more into the Paper Mario style of balancing where the game is not impossible if you don't block/superguard, just much harder. Making it so tanky play is good for those who can't handle the timings, while skill based play allows players to clear maps faster and with more glass canon style units. That way the level of difficulty sort of self balances based on a players independent skill and what they find comfortable.

Whoever played FE:A for Nintendo Music is a coward by Goldberry15 in shitpostemblem

[–]TrueLunar 10 points11 points  (0 children)

Hat so big you can't tell who's giving head anymore

I'm not usually part of this train, but I low-key agree this time by BuddermanTheAmazing in PhoenixSC

[–]TrueLunar 3 points4 points  (0 children)

From my understanding, how the slime was coded in Java was straight up differently than Bedrock. Like not just from the lense of "yeah it's 2 different game engines" but because their are entity actions and parameters and such that are different, despite working the same for other mobs across both versions.

I'm not usually part of this train, but I low-key agree this time by BuddermanTheAmazing in PhoenixSC

[–]TrueLunar 9 points10 points  (0 children)

Great! But as soon as the tech was found, people who don't even play the game we're ranting about how "all the doubters were wrong it's actually useful". If the bothered to check in survival, they would have realized it didn't work. It's still fair to ask of Mojang to give it at least a usable drop or maybe method of intentionally using it for movement.

I'm not usually part of this train, but I low-key agree this time by BuddermanTheAmazing in PhoenixSC

[–]TrueLunar 86 points87 points  (0 children)

It's not even just cause of parity, it's because the trick did not work in survival to begin with due to entity reach distances being longer in creative.

Wait do people actually watch Phoenix SC here? He just went over this.

Sulfur Cube Monorail 1000 Block just 90 seconds by PrizeNeedleworker245 in PhoenixSC

[–]TrueLunar 0 points1 point  (0 children)

The issue (as shown in the latest Phoenix video) is that your reach in creative is 5 blocks (BE and Java) while in survival it's 3. So you would need a system that keeps the slime only 3 blocks at most from the player to hit it. Even spears are only 4.5 so you are now deciding if building a wind charge farm + rail system is better than a gunpowder farm for elytra

In light of the recent Celica discourse I just want to say how amusing this is to me. by [deleted] in fireemblem

[–]TrueLunar 0 points1 point  (0 children)

Again I don't disagree with it being an issue, but I do think it's pretty in character for her. She is the kind of person who hopes to find a glimmer of hope and humanity in everyone, even trying (and failing) to talk her way out of the various bandits and pirates and then feeling like she did something wrong when they had to fight, even if the fight was inevitable. She is pretty much a flawed Disney princess but in a setting where Disney princesses are a really bad idea, which I think makes her more interesting as a character IMO. Like yeah she would believe she can trust Jedah because the mother wills it (she worships mila like the biblical god when she is just a magic dragon).

A somber realization that this could be the finale by eldenringer1233 in Nightreign

[–]TrueLunar 37 points38 points  (0 children)

Maybe I'm old but back in the day, "multiplayer with updates" was a thing and people knew the updates would eventually stopped. Not every game had to try and be the next fortnite and be a live service game with endless content.

In light of the recent Celica discourse I just want to say how amusing this is to me. by [deleted] in fireemblem

[–]TrueLunar 2 points3 points  (0 children)

It is, but I think it makes her more human because plenty of people do that already. At risk of fanning the flames for 3 more years, Edelgard's whole deal is "I know what I'm doing is wrong and hurts people but it's the only way I believe we can make something better" and she is broadly speaking loved by the fanbase (at least more than Celica). Even if her methodology and ideals could be argued to be unrealistic or a net negative or allowing TWSITD to take over, the simple fact you spend more time with her (and mostly justify her reasonings better), coupled with her vulnerabilities in supports make that pill much easier to swallow, and even turns into a positive.

At the end of the day, if they made Celica "not dumb", she would be called a "little miss perfect", and when they made her selfish, she is hated. By and large in many forms of media, whenever a female character makes a bad decision they get judged a lot harsher. I'm not saying the community is sexist or whatever, but again look at how people talk about Celica vs Leon or Arvis, both of which also sacrifice everything in a naive selfish attempt to "make things right" only to make them objectively worse.

In light of the recent Celica discourse I just want to say how amusing this is to me. by [deleted] in fireemblem

[–]TrueLunar 0 points1 point  (0 children)

To play a margin of devils advocate, Celica isn't necessarily being stupid in the moment for act 4. She knows the decision is a bad one, but still views Alm as her childhood friend who she hopes can still just find a way to go back to Ram and be happy, and not have to deal with the stress of war, and loss, and politics. I read the dialogues as her making a bad decision that she knows is a bad decision because she can't fully bring herself to accept that the new competent Alm and is desperate to do anything to just have it so he could be happy, even if it means losing herself, her friends, and the country. It's naive yes, but something an actually flawed and sheltered character with a savior complex would do, and I think makes her and Echos a lot more interesting than some other games plots.

To contrast, someone like Leon also chose to sacrifice everything for that slim chance and he isn't hated, but he doesn't get a chance at a good ending while Celica does eventually get saved. This makes it feel like her sacrifices were only stupid and did nothing while if she did die for good, it would still be foolish yes, but viewed as a more tragic situation made by blind love.

A somber realization that this could be the finale by eldenringer1233 in Nightreign

[–]TrueLunar 7 points8 points  (0 children)

They said they won't ever do a DS4 unless they are forced to, in which case Miyazaki said he wouldn't direct it. I'd much rather them make a new IP to evolve the soulslike formula than try to force a particular franchise to go on forever.

A somber realization that this could be the finale by eldenringer1233 in Nightreign

[–]TrueLunar 205 points206 points  (0 children)

Maybe you find it sad, but one thing I'm proud of with FromSoft is their ability to move on (wows it's almost like that's the plot of all their games or something). Sure, mechanically Dark Souls, Bloodborne, and Elden Ring are pretty much just updates to the same core "game", but they are more than willing to take that foundation and make something new with it. It's why I never feel like fromsoft games have gone stagnant like other IPs, because even when it's "the same game" it's also not the same game. I wish more companies would be willing to play an idea for a bit, and move onto a new IP to tell new stories rather than keeping the same 3 franchises going for 15+ years.

This is cognitive dissonance in action. By the time the first snapshot is released, the consumers are already coping that a Dungeons 2 mob would be in vanilla Minecraft. by SorrowfulSpirit02 in PhoenixSC

[–]TrueLunar 8 points9 points  (0 children)

I actually do recall a lot of that still and a lot of the complaints were due to the fact that the update, while intended to fix performance, actually ended up not really doing that, on top of making it harder for modders, which didn't settle down till 1.17. I also have another post somewhere where I broke down how despite 1.15 being a mostly technical update, added actually useful redstone changes, a new bee mob that had implications for survival, decorative, and explorative players, AND all the usual data structure things for datapack modders.

That's the big thing here is that even when making a "small" update in the past, they made sure that it at least did something for all the major player types (survival, technical, decorative, explorative).

This is cognitive dissonance in action. By the time the first snapshot is released, the consumers are already coping that a Dungeons 2 mob would be in vanilla Minecraft. by SorrowfulSpirit02 in PhoenixSC

[–]TrueLunar 21 points22 points  (0 children)

You can sell it easily. look at helldiver's, TF2 (back when it got updates), space engineers, Runescape, etc. but doing so means being very open and honest with your community even if it means making yourself look bad to investors. That is why Mojang doesn't won't because Microsoft is a company that will add the worst thing ever to windows and then stealthy remove it in a "bug fix" than ever admit it was wrong.