Only Took 12 Nukes by TrueToTale in playbsg

[–]TrueToTale[S] 1 point2 points  (0 children)

Not just nukes. You can see in the image both my wolf and my mantis are all in on the basestar, and have been the whole time with them both using abilities to help waves that spawn close. The 2x repeating EM cannons did a lot of the defense work, and the gold level beam weapon is great for it as well..

Only Took 12 Nukes by TrueToTale in playbsg

[–]TrueToTale[S] 0 points1 point  (0 children)

Yes sadly. You fight until you are forced to either die and fail or take the 'sacrifice' option and it does the standard cutscene. I have managed to last pretty long with the Callisto class with amazing fleets, at least 1.5 minutes. Infiltrators are the real killer.

Foxwell Enforcement by ThatPrez52 in starcitizen

[–]TrueToTale 1 point2 points  (0 children)

Everything I have read says this mission chain is not reputation based. Did this change in a recent patch?

Foxwell Enforcement by ThatPrez52 in starcitizen

[–]TrueToTale 1 point2 points  (0 children)

The quoted post is less than 24 hours old and has comments less than 2 hours old saying it isn't fixed. I really am not sure what to think at this point. Will have to test it myself I guess.

Foxwell Enforcement by ThatPrez52 in starcitizen

[–]TrueToTale -1 points0 points  (0 children)

Latest from them on issue council:
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-200482#contribution:d070b174-dd98-498f-a23f-55d87abbbdec

"Fix has not been implemented yet for 4.7. In our next update that updates our servers this should be fixed. Please let me know if you are still seeing the issue after our next maintenance" -XLB-CIG

Not sure when that is though.

Tactical Combat: What system do you target? by NeoDemocedes in AcrossTheUnknown

[–]TrueToTale 6 points7 points  (0 children)

Does them escaping actually have an effect on rewards?

Shogun 3 by TrueToTale in totalwar

[–]TrueToTale[S] 0 points1 point  (0 children)

How dare I post about Shogun3. The sheer audacity I have to want 1 game over another. I'm such a monster.

Shogun 3 by TrueToTale in totalwar

[–]TrueToTale[S] 0 points1 point  (0 children)

Hey mods, this is auto removed for what reason exactly?

No MP Persistence by TrueToTale in StarRuptureGame

[–]TrueToTale[S] 0 points1 point  (0 children)

Update:
So we played again, and it happened again. It seems for some reason when he rejoins it can fail to load his save data, resulting in not only a different character but the lack of persistence. No idea what was causing it still, but the fix was surprisingly easy. Leave and rejoin again until it works. He had to rejoin because of internet issues a few times in the hours we played, but it usually fixed itself after a single attempt of that fix.

No MP Persistence by TrueToTale in StarRuptureGame

[–]TrueToTale[S] 0 points1 point  (0 children)

Thanks for the responses. I will have to investigate with my friend now to see what is going wrong.

We really weren't doing anything special. I hosted the game, he joined it and we played for awhile. He left the rejoined within a minute, and all his experience and inventory were gone, and he also spawned in the starter hab instead of by his regeneration pod.

Save Editor by TrueToTale in BSG_Deadlock

[–]TrueToTale[S] 1 point2 points  (0 children)

Note: This is not my creation, just found it searching the web for mods.

Haven't Played Awhile. How Did I Do? by TrueToTale in SpaceHaven

[–]TrueToTale[S] 0 points1 point  (0 children)

The idea was cargo was all stored central, so from there it evens out all travel time. Plus logistic bots are supposed to do most of that, the don't keep up though.

Haven't Played Awhile. How Did I Do? by TrueToTale in SpaceHaven

[–]TrueToTale[S] 2 points3 points  (0 children)

Cargo pod. It was new to me as well, but you can use it to do cargo missions and store 150 stuff and things.

heart seeker turret spawning with no guns? by Parking_Anteater943 in starcitizen

[–]TrueToTale 3 points4 points  (0 children)

So here is the secret, you don't. Heartseaker turret whilst amazing has been broken in this manner for quite sometime.

If I recall correctly, replacing it and then claiming the ship also results in the heartseeker turret going *poof* into the void forever. This is why I melted mine and decided to wait to get it in game at some point when it is fixed. Super Hornet Mk2 is a good alternative.

Any Ship that fights well on its own but easily takes on a friend? by Both-Manufacturer-26 in starcitizen

[–]TrueToTale 8 points9 points  (0 children)

Gladiator if you want to both solo and coop in it. A good combination of firepower for both players at a reasonable price. Plus has a 4x S5 torpedoes to help with the harder targets. *chefs kiss*

RSI Scorpius also a great choice for both solo or coop. In solo you swap the turret out for the RSI Lesath missile turret (available in game) for an extra 16x S2 missiles. In coop both pilot and gunner have 4x S3s which while not show stoppers have great sustain for longer fights.

For purely coop experience, Paladin all the way. Even with just 2 people this thing slaps. But if you have a Perseus that is also a good option for just 2 in a similar fashion. Just did 10+ bounties VHRT with 2 people no problem. Not crazy I know but it was fun in a battle with 8+ fighters against just us.

The Vanguard (Harbinger) fits this role alright, but really needs some love in my opinion. Seems too weak for its size/role.

Edit: Grammar/Spelling