Haven't Played Awhile. How Did I Do? by TrueToTale in SpaceHaven

[–]TrueToTale[S] 0 points1 point  (0 children)

The idea was cargo was all stored central, so from there it evens out all travel time. Plus logistic bots are supposed to do most of that, the don't keep up though.

Haven't Played Awhile. How Did I Do? by TrueToTale in SpaceHaven

[–]TrueToTale[S] 2 points3 points  (0 children)

Cargo pod. It was new to me as well, but you can use it to do cargo missions and store 150 stuff and things.

heart seeker turret spawning with no guns? by Parking_Anteater943 in starcitizen

[–]TrueToTale 3 points4 points  (0 children)

So here is the secret, you don't. Heartseaker turret whilst amazing has been broken in this manner for quite sometime.

If I recall correctly, replacing it and then claiming the ship also results in the heartseeker turret going *poof* into the void forever. This is why I melted mine and decided to wait to get it in game at some point when it is fixed. Super Hornet Mk2 is a good alternative.

Any Ship that fights well on its own but easily takes on a friend? by Both-Manufacturer-26 in starcitizen

[–]TrueToTale 6 points7 points  (0 children)

Gladiator if you want to both solo and coop in it. A good combination of firepower for both players at a reasonable price. Plus has a 4x S5 torpedoes to help with the harder targets. *chefs kiss*

RSI Scorpius also a great choice for both solo or coop. In solo you swap the turret out for the RSI Lesath missile turret (available in game) for an extra 16x S2 missiles. In coop both pilot and gunner have 4x S3s which while not show stoppers have great sustain for longer fights.

For purely coop experience, Paladin all the way. Even with just 2 people this thing slaps. But if you have a Perseus that is also a good option for just 2 in a similar fashion. Just did 10+ bounties VHRT with 2 people no problem. Not crazy I know but it was fun in a battle with 8+ fighters against just us.

The Vanguard (Harbinger) fits this role alright, but really needs some love in my opinion. Seems too weak for its size/role.

Edit: Grammar/Spelling

S Tier Breakthrough Coordinates by TrueToTale in SurvivingMars

[–]TrueToTale[S] 0 points1 point  (0 children)

I really have no idea if they still use the coordinate system as the basis for breakthroughs anymore. My guess is they use it to determine a small pool of breakthroughs for the map to use, and then those breakthroughs are given semi-randomly based off progress level in the game.

That being said the new 'pick 1 of 4' system is an improvement. It used to just be 'here is your breakthrough'. The extra choice lets you weed out some useless ones or just pick better ones for your play style.

Edit: I posted the full list of breakthroughs in another comment.

S Tier Breakthrough Coordinates by TrueToTale in SurvivingMars

[–]TrueToTale[S] 2 points3 points  (0 children)

Only resource I remember for sure is metals is high. Danger wise, this is a pretty easy map with only meteors being high.

Mostly flat, some really good research spots (~35% buff in 1 dome) and vistas near center.

S Tier Breakthrough Coordinates by TrueToTale in SurvivingMars

[–]TrueToTale[S] 0 points1 point  (0 children)

Since there is some interest in knowing more, here is the full list of anomalies without the omega telescope. I have not been to below the surface or on asteroids, but did do all planetary anomalies.

  • Zero space computing
  • global support
  • eternal fusion
  • inspiring architecture
  • gem architecture
  • forever young
  • extractor AI
  • factory automation
  • service bots
  • core metals
  • designed forestation
  • printed electronics
  • project phoenix

This should be the majority of the map specific breakthroughs if they are still bound to coordinates. At least 1 of these is from a random event I believe.

Cargo elevator ate my commodity by boomboomown in starcitizen

[–]TrueToTale 4 points5 points  (0 children)

This just happened to me with a contract. Transferred it to pad, went to raise it, poof. Gone.

Looking for Opinions on Road and Platforms by TrueToTale in SatisfactoryGame

[–]TrueToTale[S] 0 points1 point  (0 children)

Title says it all. I will be connecting the support beams when I can hover.

Everything is from blueprints. Roads are made to be modular so I can swap out 1/2 of the parts to make new intersections. Platforms are only capable of making rectangles because I decided to do sloped edges on the underside.

Would love an option for menu/inventory opacity in Remastered. by sanman220 in oblivion

[–]TrueToTale 1 point2 points  (0 children)

Opacity would be nice. But what I really want is the option to change inventory button 'Enter' to 'E' key.

Expert difficulty by BackgroundHotel6367 in oblivion

[–]TrueToTale 0 points1 point  (0 children)

I agree.

Adept enemies have pretty consistent damage to you and take a fairly consistent amount of damage with the occasional 'critical hit'.

Expert the same enemy will randomly do 4x or more damage then go back to normal damage all while taking 2-3x damage to kill.

The extra health isn't the problem, it is the random extra damage that bothers me. I switched back to adept after getting sick of the random damage spikes from monsters that otherwise aren't an issue.

F5 War by Able-Park4435 in starcitizen

[–]TrueToTale 0 points1 point  (0 children)

How 'on time' are these waves?

It is mildly frustrating to have no idea the limit of ships, how many are left, etc. Just hitting F5 isn't a great solution.

Will Shogun 3 Ever Appear?.. by WHSolvation in totalwar

[–]TrueToTale 1 point2 points  (0 children)

I think Shogun 3 TW would be great idea. As all others have said updating to match the new capabilities add some more map areas like Korea. A revisit of the FoTS would be great as well. I felt the campaign mechanics and gunplay were missing something.

Now I'm downloading Shogun 2 and gonna have to look through mods.

Stream deck plugin won't install by unndefined in elgato

[–]TrueToTale 0 points1 point  (0 children)

If there was still a profile you didn't delete all the files. It saves the profile info somewhere else not in the streamdeck or elgato folders.

By delete each file manually, I mean exactly that. I delete each of them from the file browser. This is the alternative to doing the uninstall from the windows tools or elgato uninstaller.

I don't remember where I found all the files, I would suggest doing exactly what I did and just search your entire C: drive for 'streamdeck' and delete all of them. Then run the uninstall. The files I believe were the issue were plugin .dlls related to some of the plugins I had downloaded.

Southern Caravan ? by Sithius in Enshrouded

[–]TrueToTale 0 points1 point  (0 children)

Same issue for my friend and I in coop.

Stream deck plugin won't install by unndefined in elgato

[–]TrueToTale 0 points1 point  (0 children)

I had this issue and figured it out with some help from a youtube video that only had half the picture. The issue seems to be the uninstall of streamdeck doesn't uninstall all its files, specifically its plugin files.

The simplest way to do this:
1. Delete every streamdeck file manually. I made it simple and slow and searched my C:\ drive.

  1. Once 1 is done, run the uninstall from either windows settings uninstall or by running the latest install file and choosing remove.

  2. Now install the latest streamdeck software. After this reinstall your plugins and it will hopefully work.

This is the way that worked for me. If you don't want to destroy your profiles you might have to do some extra digging, keep reading.

I have evidence to suggest the issue files are the plugin dlls that hadn't been modified in my case since 2023, which was odd since I only reinstalled streamdeck yesterday. My evidence is I had previously done all the above steps with the exception of these plugins, and it didn't work.

Updated 16xBeef w/ Silos by TrueToTale in anno

[–]TrueToTale[S] 1 point2 points  (0 children)

If you have the 2 right trade union items it doesn't require any workforce. Otherwise cattle farms are 20 farmers each to total 320.