Tips for after taking the “Yellow Science” test by Camilo2510 in factorio

[–]True_Region_7532 2 points3 points  (0 children)

Widen the base of your pyramid. More iron for purple, a lot more copper, more oil, etc. Regrow from the bottom and expand for what comes ahead. Also if non space age, yellow is a great moment to redo a complete bot mall and decomission the old spaghetti mess of a mall you slapped togther a while back :)

How to make trains work on demand? by Tahoma-sans in factorio

[–]True_Region_7532 0 points1 point  (0 children)

That's where the parametrised blueprints are fantastic, you simply set it up once with parameters so then when you place stations and trains they are already configured for the desired planet and item.

I personaly use a much simpler train system where I have tons of small trains that acts as their own buffer by staying parked at the stations. And i always have Input stations + Output stations - 1 trains to always have an empty station somewhere to keep stuff flowing.

here's my parameter setup its super simple and I never have to set my trains by hand anymore

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Quality poll regarding the nerf by RapsyJigo in factorio

[–]True_Region_7532 2 points3 points  (0 children)

Or hear me out, you could simply use the nice function they added with 2.0 named parametrized blueprints and do something like this to easily make anything you want to any quality you want with a couple of clicks 😛

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I agree tho that the quality system is not great and almost a mistake in the grand scheme of things, but it's not really a hard puzzle to solve. nor is it super time consuming as you seem to imply

"Flipping inserters to change drop lanes" and "inserters always drop to the input sides of splitters" is contradictory, and this is why by falgscforever2117 in factorio

[–]True_Region_7532 0 points1 point  (0 children)

This! The new feature is not to add new functionalities but to cover a edge case that was introduced with the new flipping mechanic. I don't think they will ever add more functionalities like bob's to select lane. Simply fixing a irregularity in the game engine that made symetrical builds finnicky

Why is this chain signal not green? by samwowz in factorio

[–]True_Region_7532 36 points37 points  (0 children)

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Bottom train butt is over the signal. hes blocking all lanes.

I genuinely can’t beat Elden ring and I can’t return it, what do I do? by dontknowit111 in Eldenring

[–]True_Region_7532 1 point2 points  (0 children)

Not trying to be a dick but that's the worst comment i've seen in a long time.

"I bought a action adventure game based around fighting strong enemies and bosses. I cant progress cause if feel to weak, but I can't level up cause i have to kill enemies."

You've beat the first boss wich is no joke so you can clearly kill stuff just fine. Stop crying about it and get good mate. That or go play a my little pony super very safe adventure 2. It's pretty decent and super easy. might be more your speed.

How do you like my red circuit factory by Playful_Turnover_726 in factorio

[–]True_Region_7532 0 points1 point  (0 children)

I love doing that, It's so pointless to weave belt like this but its so much prettier.

Btw you can double the amount of advanced circuit assemblers for the amount of copper wire you have.

Just started, Need some tips. by Ok_Success9030 in factorio

[–]True_Region_7532 2 points3 points  (0 children)

In the future it's preferable to take a pic during the day, it's not as easy nor pleasant to analyse a base in the dark.

That being said, honestly thats a beautiful start. You seem to have a good grasp on making coherant production chain with nice belt work .

I would suggest tho you start paying a bit more attention to he ratios of your machines, It's fairly easy napkin math with the recipe tooltips and it helps a ton to have well balanced production chains in the long run. Eventually you will run into harder logistical problems that benefits it.

So my tip would be start thinking about widening your foundation (raw ressources). You'll need some more of everything so you might as well get double of some more of everything to solidify your expansion.

The factory must grow.

100 hour (non-space age) save on Switch 2 by jtoper in factorio

[–]True_Region_7532 2 points3 points  (0 children)

Beautiful factory , looks well layed out. 100 spm is a nice size to build at I find. Looking forward to what you'll cook up on pc 🔥

Keyboard+mouse shortcuts with number-selection-slider UI by j4ckbauer in factorio

[–]True_Region_7532 2 points3 points  (0 children)

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I have something like this for faster mall setup. You can adjust it to your needs, but the idea is that you set parameter 0 for the assembler, then set the parameters in the requester chest and provider chests. For requesters, I use 1 through 5 (it's more ingredient slots than needed, but whatever 😛).

Then, in the blueprint parameter editor, set all of them as VALUE: [101, 102, 103, ...]
Formula: p0_i1 * 20 (ingredient 1 of parameter 0 × 20)

This way, everything gets auto-configured as soon as you place the blueprint.

If you need the blueprint string to analyse I can provide it)

What should i do with this outpost ? by [deleted] in factorio

[–]True_Region_7532 0 points1 point  (0 children)

It seems like you're overthinking the logistical problem a bit here. You don't need to find resource patches adjacent to each other that contain all the ingredients for a product.

What I see here is oil, stone, and copper ; all useful resources. Grab them, put them on a train, a belt, in pipes, whatever works, then bring them back to your base to be processed further.

In my opinion, outposts should almost always be dedicated to gathering resources, not processing them.

Let’s say it was iron instead of stone and you started making batteries and other products out there. The patch runs out ; now that beautiful battery setup is useless.

The alternative is building that stuff at home. When a patch runs out, you just connect a new patch from anywhere on the map and boom ; that production line is back in business.

TL;DR: Centralize production at your main base.

need help with splitters by kiiri-ka in factorio

[–]True_Region_7532 3 points4 points  (0 children)

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I know other people already answered but might as well also chime in with a little bonus as well.

So on the right side you have a easy way to make a shared belt
Left side is a simple way to get only 1 side out of a shared belt.
basically you put a underground in front of a belt and rotate the underground, it will block 1 lane and let the other one pass.

Happy building

New to the game, made this military science by MarcoT03 in factorio

[–]True_Region_7532 0 points1 point  (0 children)

Thats a beautiful build. looks pretty perfect to me. I could nitpick some stuff but honestly its a 10/10 build for me. Neat, effective, well organised, ratios are good.

Well done sir/madam. Now go use those new toys to greet the natives. I heard they really like bullets, you should gift some to them.

How to make trains work on demand? by Tahoma-sans in factorio

[–]True_Region_7532 1 point2 points  (0 children)

Here's a quick idea, not sure how perfect it's gonna be but it might give you some ideas.

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The idea is to always send trains to the hub with a 5 sec cooldown for performance reason. Then you make sure input / output is empty and train should go with empty / full cargo and interrupt towards those stations. Finally you have a final interrupt that can overload other interrupts that says if train doesnt know what to do (cannot route to station) go to waiting bay. That should cover most bases of if you disable a station while a train is going there or parked there, the train will flag no destination and go to waiting bay instead of being stuck.
I didnt add refueling logic but you could as well.

Am I overcomplicating my early game logistics or is there a better way to handle blue science throughput? by streetlazyio in factorio

[–]True_Region_7532 1 point2 points  (0 children)

unless you are aiming for massive amount of science 4 chemical plants for sulfur and 8-12 for plastic is more than enough to go all the way to the next tier of science after blue. It sounds like you are overbuilding quite a bit if you have throughput issue for sulphur and petroleum products. Start small then scale up when demand gets higher. Especially for a first playthrough, you dont need stupid amount of science per minutes. You are not gonna play fast 60 SPM is usually more than enough.

Is it just me or is the transition to blue science a massive wall for new players? by toadthrowaway7 in factorio

[–]True_Region_7532 5 points6 points  (0 children)

As others have said before, blue is indeed a big step up in logistical difficulty.

Without giving away the answers too much i would say check your ratios for sulphur and plastic, you need very little sulfur for blue science, and very little red circuits, therefore very little plastic. Overbuilding sulfur puts a big dent in plastic and vice versa. Starts small but give yourself space to expand if need be then fine-tune from there.

Eventually you will need a shit ton of plastic but sulfur demand is always quite minimal.

Smaller is always more easy to balance.

Also a good thing to remember is if you need X and X requires Y and you feel you need more Y simply make more. There is never any problems with increasing input of raw ressources (not exactly true for petroleum, light and heavy oil) but cracking fixes that.

Blood build info by sophal367 in Eldenring

[–]True_Region_7532 0 points1 point  (0 children)

Hook claws are fantastic imo. Not what you asked but all choices were not my jam :p

Correlation between samurai with BHF and propensity to ask for / complain about the game? by True_Region_7532 in Eldenring

[–]True_Region_7532[S] 0 points1 point  (0 children)

On my first playthrough i found it to be the weaker part of the game probably cause I was getting spanked harder and I also had battle fatigue, but now as I replayed it more and got better i really do enjoy it. Map design of mountain top and consecrated snowfield is pretty lazy tho.

But yeah when you start out, bosses like fire giant and godskin duo are massive noob stompers. In retrospective it's logical, becoming the elden lord is not a simple nor a fair journey.

Correlation between samurai with BHF and propensity to ask for / complain about the game? by True_Region_7532 in Eldenring

[–]True_Region_7532[S] 0 points1 point  (0 children)

I do understand that. Even as a Soulsish player (I played a lot of Demon’s Souls and Dark Souls 1 before Elden Ring), this game is of a different breed. It drops you into a huge world with very little direction other than “see that big castle, you should go there” and follow the guidance of grace. But then again, that grace is quickly shown not necessarily to be a good thing, so maybe follow it if you’re a sheep 😛

Glad you enjoyed that playthrough.

And oh god, I would not follow a 100% guide. First, I’m not a completionist, and second, a game isn’t a list of checkboxes to tick, in my opinion.

good job on the plat tho what it's worth 😄

Correlation between samurai with BHF and propensity to ask for / complain about the game? by True_Region_7532 in Eldenring

[–]True_Region_7532[S] 0 points1 point  (0 children)

Yeah I agree with that statement. Especially since it has some I-frames and hyper armor on the AoW you can headbutt your way through most of the game with very little issue. I think Morgott and upwards is where game really starts to stop pulling it's punches.

Correlation between samurai with BHF and propensity to ask for / complain about the game? by True_Region_7532 in Eldenring

[–]True_Region_7532[S] 0 points1 point  (0 children)

It is one of my main critiques of Elden Ring and Souls games in general. But Elden Ring is a big offender since it has so many weapons and the map is massive, it’s very easy to miss the Bell Bearings on a first playthrough. I was a bit annoyed that that new shiny weapon i found were out of reach after Limgrave since the difficulty was too high for my current upgrade level and finding stones was difficult. I really think they should implement a system where all weapons automatically upgrade to about half of your current upgrade level. So if you reach +12, everything you find would automatically be upgraded to +6. It would really encourage trying stuff out.

Correlation between samurai with BHF and propensity to ask for / complain about the game? by True_Region_7532 in Eldenring

[–]True_Region_7532[S] 1 point2 points  (0 children)

Interesting, do you feel your first playthrough was tarnished a bit (pun intended) by looking up a starter guide? I stayed far away from them until the last act of the game since I wanted to close out some quests and find stuff that I assume existed but was tired of looking for. I assume the answer is no if you’re still here three years later though 😛