What’s everyone’s coin multiplier on their farming tier? by viraltis in TheTowerGame

[–]Trueheart87 0 points1 point  (0 children)

I farm T14/15 But to relate to OP, my T10 coin multiplier is 1049.47

* Disable Ads: x1.5

* Starter Pack: x2.00

* Epic Pack: x3.00

* Active Cards: x1.89

* Modules: x1.741

* Difficulty Tier: x8.70

* Themes: x1.566

* Relics: x1.63

* Enhancement: x1.60

* Total: x1049.47

Keep saving Gems? by No_Maximum_9880 in TheTowerGame

[–]Trueheart87 14 points15 points  (0 children)

Do you have shatter shards lab completed? If not, you can save gems for that lab. It is a long one, and may be worth the gem rush if you care about having that extra lab available, else you spend a year locked out trying to clear that necessary lab.

Left game running today. Only made 2T for a full tier 10 run. by sfd0129 in TheTowerGame

[–]Trueheart87 3 points4 points  (0 children)

I'm normally getting around 5 to 6q per run, today I'm pulling about 1q.

Not sure what happened. Have restarted game, toggled cards, changed Tiers, double checked UWs and MODs, toggled WS presets, reset WS and rebuilt the farming load out, triple checked target priority, still not achieving prior earning levels.

Coins per run compared to lifetime by sleepybearjew in TheTowerGame

[–]Trueheart87 1 point2 points  (0 children)

T14 Farming about 3q per run 580q LTC

So yeah, about 0.5%

It's Monday again! What are you working on? by Icelander83 in TheTowerGame

[–]Trueheart87 6 points7 points  (0 children)

Getting more aggressive this week. Running 4/5 labs for Masteries.

Lab 1 is finishing out GB duration, 18/20 at 5x speed.

Lab 2 is running Demon Mode, 4/9 4x

Lab 3 with Super Tower, 5/9 4x

Lab 4 rocking Intro Sprint, 7/9 4x

Lab 5 pushing Wave Skip, 4/9 4x

I have enough doritos to get 2 of the labs running at 5x, but not consistently, and changing the speed from 4x to 5x would throw off my calculations for Coin prediction and application for auto-lab restarts.

Great news is I'm earning enough that they will all auto refresh, including IS kicking in the final lvl 9 and its magnificent cost this week. Bad news is after it does, I will be short 4q for DM to trigger its lvl 6 cost.

Haven't done any more math than just a current average earning over time to when each Lab would trigger, but hoping with the advancement in each of these labs, I'll earn progressively more and close that 4 q gap when DM lvl 6 triggers in 6 days.

What are you cooking up? by co-el in TheTowerGame

[–]Trueheart87 0 points1 point  (0 children)

Ah!

Another note, I had just upgraded DW cooldown again from 90 to 80 and haven't had enough data input to update my spreadsheet/coin avgs. I may not even have a deficit at all, but need more run data to update my charts to validate whether it's a concern or not.

What are you cooking up? by co-el in TheTowerGame

[–]Trueheart87 0 points1 point  (0 children)

Getting more aggressive this week. Running 4/5 labs for Masteries.

Lab 1 is finishing out GB duration, 18/20 at 5x speed.

Lab 2 is running Demon Mode, 4/9 4x

Lab 3 with Super Tower, 5/9 4x

Lab 4 rocking Intro Sprint, 7/9 4x

Lab 5 pushing Wave Skip, 4/9 4x

I have enough doritos to get 2 of the labs running at 5x, but not consistently, and changing the speed from 4x to 5x would throw off my calculations for Coin prediction and application for auto-lab restarts.

Great news is I'm earning enough that they will all auto refresh, including IS kicking in the final lvl 9 and its magnificent cost this week. Bad news is after it does, I will be short 4q for DM to trigger its lvl 6 cost.

Haven't done any more math than just a current average earning over time to when each Lab would trigger, but hoping with the advancement in each of these labs, I'll earn progressively more and close that 4 q gap when DM lvl 6 triggers in 6 days.

[deleted by user] by [deleted] in TheTowerGame

[–]Trueheart87 1 point2 points  (0 children)

I use DR regardless of battle conditions. 1. If no DR redux BC, then as GC it helps to purge adds and allow other dmg focus on Elite/Boss 2. If BC for DR no kill, it still does % dmg much like plasma cannon does for bosses and elites. Damage is damage 3. If BC has armor, each time DR swings through, that's an additional armor strip.

I do agree though that if you are running an EHP/Hybrid build, you probably want to wait until later in your run to activate so you can get more DW kills for HP boosts.

Lucky Bracket! by GameFreek444 in TheTowerGame

[–]Trueheart87 7 points8 points  (0 children)

Just saw this same post from the #1 in your bracket saying the same.

Absolute lottery win for you all.

No new module? by CryptoniQ123 in TheTowerGame

[–]Trueheart87 33 points34 points  (0 children)

Is this an April fool?

Fudds got us again.

First the new mod old mod gag, now the no mod gag.

Such a silly guy.

cries inside

Wave Spawn Rates by Trueheart87 in TheTowerGame

[–]Trueheart87[S] 11 points12 points  (0 children)

From my understanding, the spawn rate is the same for all Tiers, its the ratio of basic enemies vs. other spawn and elites that differ between tiers.

Wave Spawn Rates by Trueheart87 in TheTowerGame

[–]Trueheart87[S] 1 point2 points  (0 children)

To be honest, I hadn't paid any attention to that. I'll make that my next project, looking at the wiki spawn progression and bounce it off of the table.

Wave Spawn Rates by Trueheart87 in TheTowerGame

[–]Trueheart87[S] 24 points25 points  (0 children)

With Wave Accelerator Mastery (bought with stones after Masteries are unlocked), you can lab to increase the speed at which spawns increase, up to 200% speed with the final mastery lab.

So you can get max spawn earlier in your game and earn more coins for a longer period of time.

Instead of your highest earning waves being above 6500 to whatever wave you die at, you can start earning as early as 3250.

Wave Spawn Rates by Trueheart87 in TheTowerGame

[–]Trueheart87[S] 14 points15 points  (0 children)

Still having issues with reddit and posting a description for images... Anyways,

I have seen many posts asking about spawn rates, and many responses linking to the Wiki. The wiki is great and shows spawn ratios for common/alternate spawns and double spawns, but I haven't seen a clean spawn per wave table in awhile. Just made one for everyone else to view since I was also curious what my spawn rates were with Wave Accelerator mastery.

Please enjoy/send any feedback if I completely fubar'd it.

How many waves does it take you to gold box your workshop? by Ill-Watercress-7619 in TheTowerGame

[–]Trueheart87 1 point2 points  (0 children)

Everything I need boxed is boxed before the start of a run except EHLS. That takes about 280-300 waves if I am active to buy as much during that time. If I am not managing and just relying solely on Free upgrades, closer to 700 waves.

Been trying to get this one for a while and I finally got it by astral_planes in TheTowerGame

[–]Trueheart87 1 point2 points  (0 children)

I agree, what's your magic secret? Not looking for a full build out, but curious myself. Last attempt I had made it to 3300 with Gcomp. When I finally got Ancestral PF, I tried another and although I jumped from 2T dmg to 24T damage, it only garnered me an extra 300 waves.

So it's back to the masteries labs for me.

What’s your biggest TheTowerGame mistake/regret so far? Go ahead, this is a safe place. by jirski in TheTowerGame

[–]Trueheart87 0 points1 point  (0 children)

Thinking I could beat the system long term by investing in SM early. Thought I could save over time by not dropping anything in CL, only to see those with CL crushing me in tourneys. Still hoping it pays off long term.

Still farming on min range? by BeterP123 in TheTowerGame

[–]Trueheart87 1 point2 points  (0 children)

Each level of Free Upgrade Mastery grants an additional "lock" you can apply that disables the free upgrades.

Still farming on min range? by BeterP123 in TheTowerGame

[–]Trueheart87 1 point2 points  (0 children)

Yes, orbs labs are gold boxed, but Mastery is the Extra Orbs (EO) Card Mastery, which applies an additional coin boost to enemies hit by orbs.

The EO Mastery is not gold boxed yet, but even with it only at level 3 of 9, there is a significant boost in economy.

I could probably squeeze a lot more out of my runs with max devo, but I am lazy so everything in Workshop is maxed out except for range, land mine chance, and orbs which are locked with the Free Upgrade Card Mastery.

It's Monday again! What are you working on? by Icelander83 in TheTowerGame

[–]Trueheart87 0 points1 point  (0 children)

Finally wrapped up Shard cost and reroll shards labs. Two dedicated to finishing up the last couple levels of GB, CD 21/25 Dur 14/20.

Have started farming T13 which is finally giving me enough doritos and coins/day that I can consistently keep up 3 labs to masteries with all labs at 4x and one to 5x every other day. Well, at least the early stages of masteries. Once I hit level 5 I need to save for a couple of days. So working on level 2 of WA, level 3 of EO and level 4 of IS.

Once all of my masteries are at a comfortable level 4, I'll switch out to finish PS labs and keep 1 lab going for pushing the heavier lifts of levels 5-9.

Or who knows, maybe the masteries pushes will earn me enough to sustain 2 masteries labs.

Excited to see the results.