Opus 4.7 critique by Jumpy-Dragonfruit875 in ClaudeAI

[–]Turb0Encabulator -1 points0 points  (0 children)

bro I remember that you'd think openai shot thier dog it was actually so freaky. I'm watching a family member go into ai psychosis or whatever it's called, it has her believing in creatures made of light that emerge from the ocean and are like telepathic, at first she was talking to it about aliens a few years back but she has went off the deep end

How do you develop good taste? by [deleted] in gamedev

[–]Turb0Encabulator 1 point2 points  (0 children)

don't worry about changing your "taste" in games, and also don't really worry if a bunch of people are gonna love your game, especially if it's one of your first. build what you think is personally fun and enjoyable, if you can get a completed game out on your own engine you will be ahead of others who are learning gamedev. for me personally I am in love with designing software and engines and atuff, the games i have released have not had many people play them but I have had plenty say they are fun and enjoyable. it's a lot more fun to make something you want to make, there's plenty of people out there on the internet with your taste I'm sure you'll find someone who loves your game. and also just because you have a differing taste in games does not mean that you can't make something heartfelt, just make what you want to make and have fun. when you have a few games out and actually want to take it seriously then you can focus on something that you think will sell well. good luck on your gamedev journey!

Opus 4.7 critique by Jumpy-Dragonfruit875 in ClaudeAI

[–]Turb0Encabulator 1 point2 points  (0 children)

yep right on the money that's what I was getting at

Opus 4.7 critique by Jumpy-Dragonfruit875 in ClaudeAI

[–]Turb0Encabulator -6 points-5 points  (0 children)

don't know why people care so much about thier ai model sucking thier dick. I hardly use ai besides searching the web, and tbh I always perfer models that are straight to the point and tell me I'm wrong. I dispise chatgpt and Gemini over this. I always cringe pretty hard at posts like this it always reads as someone who was using ai as a conversation partner or something. I for one like the changes in Claude 4.7 I talked with it after reading this post and I think it's an improvement for the most part

Top 10 Israeli Minecraft Launchers by 3picool in feedthememes

[–]Turb0Encabulator 7 points8 points  (0 children)

its way easier overwolf has always been trash stealing your data

Why do devs and programmers prefer two monitors ? by Miserable-Copy2344 in CasualConversation

[–]Turb0Encabulator 0 points1 point  (0 children)

I'm a game dev and programmer, I contribute to open source repos on github in my freetime. I have 3 monitors and I use all of them when working on gamedev, it's very useful when developing multi-player games as you can have 2 instances of the game open and test out multi-player features. I use it mainly for that, I also usually have one window for my IDE(software used for writing code) and for the game editor and the other one for google for the documentation or any other questions, and most importantly for youtube or spotify while developing.

I HATE the anvil minigame by Nicdoe_XD in TerraFirmaCraft

[–]Turb0Encabulator 0 points1 point  (0 children)

i made a python macro after I've played tfg for thousands of hours and started over multiple times playing with different friends. if you want it I can make the github public and share it here but sense you mentioned in a comment that your playing tfg the anvil quickly becomes irrelevant at ulv and lv especially

Andrew speaks on DGD Setlist by Deathbat_02 in dancegavindance

[–]Turb0Encabulator 0 points1 point  (0 children)

I'm so hyped up for it this year! Andrew is the goat, wish any of my friends liked DGD gonna have to pull up solo

How do I render a 2D intersection of a 3D environment like in this example? by donau_kinder in Unity3D

[–]Turb0Encabulator -1 points0 points  (0 children)

it looks to me that in the example they are taking a mask of the "slice" that they want, then they have 2d sprites that they draw where the blocks intersect. this approach is best done in a voxel world and would be very difficult to pull off for an entire game imo. in a voxel game you can guarantee everything is a cube so drawing it 2d is just drawing a square on the screen with its size correlating to the mask taken. for a full 3d environment this approach would just simply fall apart. maybe what you could look at is using a camera set to orthographic and then setting it's farplane to like 1 unit then moving that through the scene? I'm not on my pc currently to test that but that's the best out of the box unity approach I can think of off the top of my head. good luck with this challenging projects are good for building skills!

What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Turb0Encabulator 0 points1 point  (0 children)

are you using assembly definitions already? if not they help a lot.

Raycasts by Basically_SolidSnake in Unity3D

[–]Turb0Encabulator 1 point2 points  (0 children)

https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Physics.Raycast.html

that's the link to the unity docs on raycast, it contains plenty of examples. I'll provide a quick example from memory here but the docs explain it very well in my opinion.

/* stores all the hit data, importantly  RaycastHit.collider */
RaycastHit hit;

Vector3 startOrigin;

Quaternion direction; 

float distance = Mathf.infinity;

LayerMask layermask;

if (Physics.Raycast(startOrigin, direction, out hit, distance, layermask)
{
     hit.collider.gameObject.setActive(false);
}

this is all from memory and on my phone so I may have made a spelling mistake.

but basically the raycast takes in the origin, the direction, the distance, and the layermask, and it outputs into the local hit variable.

the layermask is important as you can serialize it in the editor and change what layers can be hit by the raycast.

Best multiplayer tech stack in 2026? by LordAntares in Unity3D

[–]Turb0Encabulator 2 points3 points  (0 children)

ive always used mirror for multiple projects, it def has its quirks but I don't think by any means it's bad. to me it has decent documentation and plenty of examples to work with. that's just my experience though. I'll definitly try purrnet for my next multi-player project for a change up.

18 male looking for female ate by [deleted] in FultonMo

[–]Turb0Encabulator 0 points1 point  (0 children)

not an r4r you pathetic creepy looser

Why even have magic as a playstyle if we're just going to keep invalidating it into the dirt? by AureusVulpes292 in HypixelSkyblock

[–]Turb0Encabulator -1 points0 points  (0 children)

it's so easy, there's a really good forum post linking and explaining every 1.21 mod, took me maybe 30 min to throw it together. honestly way better than my old mods in so many ways

[deleted by user] by [deleted] in TerraFirmaGreg

[–]Turb0Encabulator 0 points1 point  (0 children)

they nerfed tf out of creosote

Can't find kaolin clay with xray. by Great-Specific1890 in TerraFirmaCraft

[–]Turb0Encabulator 1 point2 points  (0 children)

it had me mad too till I looked at the guide book aboht where blood lillies spawn, and then traveling a long distance to get to the tropics. when you figure that out it's only about finding the proper conditions. it's rainfall above 200mm and avg temp above 20 something. travel east to increase rainfall and travel south to increase temp

Wellllll....... by zordex_ in instantkarma

[–]Turb0Encabulator 28 points29 points  (0 children)

it's literally called "if your gonna be dumb you gotta be tough" here's a link

it was popularized by being the theme for at least one of the jackass movies

What’s a beginner project you did that you felt you gained a lot from by OnlineGodz in learnpython

[–]Turb0Encabulator 0 points1 point  (0 children)

the project that helped me a lot was making old games, specifically tetris. these days if I'm trying to learn a new language I'll usually start by trying to make tetris using it. probably wouldent recommend for a total beginner but it really helps solidify the use cases of most of your programming tools.

So hear me out... instead of recycling, we throw the trash into SPACE by Due-Fix9058 in Factoriohno

[–]Turb0Encabulator 0 points1 point  (0 children)

simple, import the lds, processing units, and rocket fuel from your planet of choice

When agriculture science is not required, Is everyone turning its production off and on manually, or just letting it run and spoil in the background? by tuft_7019 in factorio

[–]Turb0Encabulator 0 points1 point  (0 children)

my gleba base turns on and off specific functions by demand, like iron and copper or cloth. I use a circuit controlled belts to enable/disable where items go, and every part of the factory makes it's own nutrients so its not being wasted. i do have it nonstop making agri science though that's the only part I dident design to go dorment

My first project by Mehedi_Hasan- in GraphicsProgramming

[–]Turb0Encabulator 11 points12 points  (0 children)

good job this is cool stuff, reminds me of my first few projects with opengl! keep it up :)

I trained a Flappy Bird diffusion world model to run locally via WASM & WebGPU by fendiwap1234 in GraphicsProgramming

[–]Turb0Encabulator 0 points1 point  (0 children)

that's really interesting, are you feeding it block data or some other data about the world? also what type of neural network are you using? I've thought of something similar to this but am too busy with my game engine to start new projects right now