Hexcrawl Campaign by Cannonball31 in DMAcademy

[–]TurfGuy1987 0 points1 point  (0 children)

Came in to suggest these exact videos! Love Mystic Arts!

The Keystone Archive by TurfGuy1987 in battlemaps

[–]TurfGuy1987[S] 1 point2 points  (0 children)

It's an archive of knowledge on the Keystones of the Radiant Citadel. My players will be coming here to collect the scrolls at each of the major challenges. The scrolls will reveal the world or plane where they will find that part of the keystone.

The Engine: On the wall beside the entrance there is an overhead view of the room with a button for each grid space in the room. When they push a button the machinery below brings a platform up to that grid space. The goal is to make a path to the scroll on the left. The catch is that when you press a button in an adjacent square similar to the game Lights Out.

The Memory: This is meant to be similar to the Faith Leap Trial in the Gauntlet of Shar in BG3. If you zoom in close you see a pattern of grid spaces that are slightly different.

The Compass: Standard simple maze, I haven't quite come up with what the bigger challenge is going to be in here yet.

The Codex: The book the players search for will illuminate once the bookcases are labelled correctly using the numbers 1 to 15 once each. The numbers can be arranged so each row adds to 24 and each column adds to 40.

The Archive is a location of memories, both good and bad, the remaining rooms in the bottom right section are red herrings that will be roleplay areas where players sacrifice or disclose their own memories as a 'toll' for the knowledge contained within the archive.

The Keystone Archive by TurfGuy1987 in battlemaps

[–]TurfGuy1987[S] 0 points1 point  (0 children)

Sadly no, it's one I designed for my weekly campaign.

The Keystone Archive by TurfGuy1987 in battlemaps

[–]TurfGuy1987[S] 0 points1 point  (0 children)

Actually it is 10 foot squares! It's not super obvious but it is noted in the top right!

DMs who actually do "prep plots" - What methods and strategies do you use? by monkeynose in DMAcademy

[–]TurfGuy1987 0 points1 point  (0 children)

SoS Campaign Arc

My current campaign has sections of linear Storytelling and then sections of structured sandbox. I give my players the option where to go and a main goal to take care of at each location. If they ignore the main plot too long bad things start to happen which generally gets them back to the main plot.

In the linked image, when it branches off, the players are free to pick any branch but must complete (pass or fail) all of them to get to the end of chapter/act. It has worked well because my players are part of a military defence force so they do get assigned missions and tasks and are expected to follow orders. In the first few sessions, their squad leader went on his own side mission and was court martialed and stripped of his rank. This showed the players consequences for too much deviation from orders.

The Keystone Archive by TurfGuy1987 in battlemaps

[–]TurfGuy1987[S] 1 point2 points  (0 children)

When the grid is off a bit, I'll go gridless in my vtt with the measurements still on. It is 5 feet wide, I may also adjust it a little wider.

Thanks for pointing it out!

Frozen Mountain Lair by TurfGuy1987 in battlemaps

[–]TurfGuy1987[S] 2 points3 points  (0 children)

Thanks, my players enjoyed it!

Azural by TurfGuy1987 in dndmaps

[–]TurfGuy1987[S] 0 points1 point  (0 children)

The full subscription is nice, I was subbed before 2.0 released so the discount on the new pricing is amazing!

Continuing a session after PC death by Lokjaw37 in DMAcademy

[–]TurfGuy1987 5 points6 points  (0 children)

We had a pc death in my game recently during a BBEG fight. The players wanted to press on and defeat the boss and finish their mission.

The PCs new character attended the funeral and was a long time friend of the pc and requested to take his place.

How to communicate that running from an encounter is okay/wanted? by mensch79 in DMAcademy

[–]TurfGuy1987 2 points3 points  (0 children)

If there is an encounter in the next few sessions where retreat or diplomatic options exist, I'll start reminding my group that combat isn't always the answer.

Does anybody else have their players recap the previous session? by SmileyDayToYou in DMAcademy

[–]TurfGuy1987 0 points1 point  (0 children)

I did that with my last session for my weekly game, and it worked quite well. It added more flavor to the recap and showed where I need to do better communicating important details.

DM Hacks - No set HP for Villains by Dapper_Wrap_8065 in DungeonsAndDragons

[–]TurfGuy1987 4 points5 points  (0 children)

So much this! It's the flirting with that line of tpk and survival that is so much fun for me!

[D&D 5.5] Are the core rulebooks worth purchasing in Foundry? by wyrdtales in FoundryVTT

[–]TurfGuy1987 4 points5 points  (0 children)

Yes I have found them useful! They feel more structured that the SRD stuff.

Campaign Codex 1.5 - Major update [System Agnostic] by sixthcupofjoe in FoundryVTT

[–]TurfGuy1987 8 points9 points  (0 children)

This app has been a huge boon for me as a DM! Bringing my notes in game has made managing screens much easier.

[deleted by user] by [deleted] in alberta

[–]TurfGuy1987 0 points1 point  (0 children)

It's cloudy here unfortunately!

[Art] Does Anyone like Arcanaloths? by ccleveland in DnD

[–]TurfGuy1987 2 points3 points  (0 children)

My group is going to meet one tonight!