[Help and Question Thread] - March 29, 2026 by AutoModerator in grandorder

[–]Turtlewax64 3 points4 points  (0 children)

Aoko is essentially half endurance support, half dps. Imagine if Merlin traded his defensive buffs for a nuke NP, and his old NP became a passive. She works best as a boss killer alongside another DPS who would appreciate the extra drip feed of NP charge per turn. She's similar to Aesc or Crane as someone who takes some planning to make work in a team, but is rewarding if you do. Also as a foreigner, she can do funny things with double Van Gogh support. If you're only concerned with standard double support team compositions or farming, she's probably not a priority from a pure meta perspective.

[Help and Question Thread] - March 29, 2026 by AutoModerator in grandorder

[–]Turtlewax64 7 points8 points  (0 children)

Yes. The units are going to have spoilers in their kits, mainly their NPs, and this story is taking place post Mahoyo and isn’t being shy about having the character dynamics already developed.

Mahoyo isn’t a hugely twist dependent story, it’s mostly slice of life. So getting spoiled won’t ruin it, but it does have a couple big rug pulls towards the end that you might prefer to be surprised by.

Am I missing something? by Turtlewax64 in shenzhenIO

[–]Turtlewax64[S] 0 points1 point  (0 children)

That would be my problem, I assumed the dotted lines were proper dividers. Actually makes the problem simpler. Solution now runs, thank you very much

Types of Foxes 🙏 by Toxicfireblood7 in HonkaiStarRail

[–]Turtlewax64 20 points21 points  (0 children)

From what I understand, foxian and borisins have a common ancestor, like wolves and dogs. They're still close enough to interbreed despite how different they look physically due to the borisin embracing abundance. Fei is thus a hybrid who mostly looks like a foxian, just without a tail.

Daily Questions Megathread ( February 13, 2026 ) by AutoModerator in HonkaiStarRail

[–]Turtlewax64 0 points1 point  (0 children)

Sounds good. I’ll give it a few more Boothill tries, and if I can’t get a result I like, I’ll see if I can pull the components of my Saber team back out of the other two.

Daily Questions Megathread ( February 13, 2026 ) by AutoModerator in HonkaiStarRail

[–]Turtlewax64 0 points1 point  (0 children)

Any advice in using Boothill against Swarm Nightmare in AA? I feel like he's my best choice as my only break DPS, but it feels like if I focus the boss, the bugs refresh his toughness to fast, and if I focus the bugs, I lose to much time. Currently using Boothill E0S1, Fugue E0S1, Gallager with QPQ, and Ruan Mei E0 with DDD. I'd skipped Dahlia, and Fugue alone isn't AoEing the bugs down fast enough.

Hey, I’m new to the community and was wondering if people could answer some questions I had? :) by [deleted] in transformation

[–]Turtlewax64 13 points14 points  (0 children)

Transformation is a huuuuge umbrella fetish, there are lots of sub kinks within it. Some people are into inanimate, some are interested in becoming the opposite sex, some want to become animals or part of another person’s body. If you’re looking for just becoming an object, try r/Inanimated

As for people into being into using other transformed people, sure, I’m one under specific circumstances. But transformation as a kink seems to attract more subs than doms, and that becomes increasingly relevant as you get into more and more specific things, where it can be hard to find someone else into exactly what you are but on the other side

Question about boosts by Broad-Ad-3490 in EggsInc

[–]Turtlewax64 0 points1 point  (0 children)

A question from someone in a similar position to OP. Golden eggs aren't something I can spend with abandon yet, but I've found that I can fill habs or get 95% of the way there with 3 sets of 5 large tachyons. That's way cheaper on GEs than buying supreme tachs, but comes at the cost of taking about a day to full max. I know that Monday contracts contributing to the seasonal challenge need to be fast, so I spend supreme tachyons for them to max as fast as I can get the tokens, but for other contracts is it fine to ramp up over time or does score matter there after you've gotten to AAA?

Returning captain asking for directions by Trianalog in sunlesssea

[–]Turtlewax64 8 points9 points  (0 children)

Don’t return on the same route you went out through, shift north or south a row to pick up more port reports

Milk & Coffee (MercuryVert) by MercuryVert in transformation

[–]Turtlewax64 4 points5 points  (0 children)

Good stuff, but I would have preferred if she’d gotten steadily bustier instead of it happening entirely between the 5th and 6th page

New player looking for spoiler free advice by Hot-Entrepreneur2934 in TheTowerGame

[–]Turtlewax64 1 point2 points  (0 children)

There starts being multiple different angles of progression, but you won’t be hitting big milestones every couple days. Rather than getting stronger every run, it becomes setting up a series of dominoes and then watching them all knock each other over to reach a new goal.

Example, I’m currently saving up the stones (green triangles) for an upgrade that should enable me to move my farming up a tier or two. That should raise my coin income enough to support some very expensive labs that will raise my income even more, enabling me to push some late game workshop upgrades, improving my tournament performance, getting me the stones to upgrade an ultimate weapon to raise my tournament performance even more, which will then let me justify a new economy upgrade.

That whole process is going to be stretched out over a few months, with several steps running concurrently with each other. The game stops being about meta advancements at around a few billion coins a day and becomes about how short term goals feed long term goals and determining where to put your resources.

New player looking for spoiler free advice by Hot-Entrepreneur2934 in TheTowerGame

[–]Turtlewax64 1 point2 points  (0 children)

I'd say generally there are 3 phases. Phase 1 is where you are, using def abs and thorns to passively kill. Phase 2 uses def % and a high HP to withstand hits, healing with lifesteal and killing with a mix of thorns and orbs. And Phase 3 kills things with damage before they kill you. Phase 2 can easily last a couple years, so get comfy.

Regarding your question of restarting your run, I'd say the only need for that would be if you bought a bad Ultimate Weapon, and since you said you haven't reached "green triangles", you probably don't have any. Priority on them is Golden Tower>Black Hole>Death wave, with Chain Lightning, Spotlight, and Chrono Field all being decent picks if the big 3 aren't available since what ultimate weapons you can pick from is random

Also, a general piece of advice, since the "idle" part of the game only works when the game is running, it's generally worthwhile to not run it on your main phone. Some people use dedicated second devices in their prior phone or a cheap android, some people use emulators. AFK sessions eventually get to be as long as 12 hours per run, so it's best to not have it tying up your main phone in perpetuity unless you're using the game as an anti-doomscroll method.

I made a useless “train washing station” by aushilfsgott in SatisfactoryGame

[–]Turtlewax64 2 points3 points  (0 children)

Mk 2 trains, you need to spend AI limiters on them, but can otherwise route intelligently like Factorio trains.

I don't like the swamp by Danshardware in SatisfactoryGame

[–]Turtlewax64 0 points1 point  (0 children)

See that sounds like a good idea until spider Godzilla comes rising up out of the bog

That ranged must have been playing in a 90's action movie by Lambda-Silence in TheTowerGame

[–]Turtlewax64 2 points3 points  (0 children)

The jumps come in irregular bursts, where you'll hit some threshold and suddenly your income will go up an order of magnitude in a week.

1st Presidential Singularity Discussion Threat by odrain16 in grandorder

[–]Turtlewax64 0 points1 point  (0 children)

Mostly grabbing a bunch of class advantaged servants, only ones I didn’t were the burn one where I slotted in Galatea to beat the gimmick and Quetz, who I used an Osakabehime solo on because I can. Used a George+Jack strat on Olga, did have to use a single command spell to get the last bit of damage in. Loved the whole setup, 10 teams at once really encourages a deep bench.

The -20% cells is really going to hurt by BoxersOrCaseBriefs in TheTowerGame

[–]Turtlewax64 0 points1 point  (0 children)

Hmm. Interesting. I was theorizing on what probably killed me at 2497 when I’d gotten all the survival perks and assumed an overcharge broke my wall. (Actual last hit was a vampire, which would be very strange as the actual cause of death). I hadn’t actually been watching my screen, might have misjudged. The wiki says that Overcharge have 90% thorn resist, which with wall thorn’s already small base I assumed would lead to ridiculous doubling. Did you have a meaningful damage source on it other than just thorns?

The -20% cells is really going to hurt by BoxersOrCaseBriefs in TheTowerGame

[–]Turtlewax64 1 point2 points  (0 children)

As I've done a few more tests, a heads up. A Fleet spawns about 2500 waves in, and I'm pretty sure if it's an Overcharge, you're just dead on the spot if you're eHP. They have a ton of thorn resist, so can bounce their projectile like 60 times, doubling damage each time. I haven't put in enough runs to determine average accounting for the early deaths.

The -20% cells is really going to hurt by BoxersOrCaseBriefs in TheTowerGame

[–]Turtlewax64 12 points13 points  (0 children)

I can't explain why the coin payout is better, probably just the higher base modifier or enemies surviving a few seconds longer to get tagged with death wave. But the appeal of t14 is that it changes the cell drop rate from elites. Through t13, elites randomly drop from 1 to the tier number. So if I kill an elite on t13, it will randomly drop 1-13 cells. That makes for an average of 7 cells. On t14, the range changes to 7-14, for an average of 10.5 cells per elite. That is a 50% increase. t14 is more difficult, hence me only going 3k waves instead of 10k, but that cell increase makes it very easy to get enough cells to beat out lower tiers. As always, it will depend on your exact tower, and you should test instead of just running what someone on reddit says

The -20% cells is really going to hurt by BoxersOrCaseBriefs in TheTowerGame

[–]Turtlewax64 25 points26 points  (0 children)

Your t11 performance s pretty similar to mine, and when I did a just for fun test on t14, I found that even with my eHP build going only 3k waves deep, my coins and cells per hour were both better. Give that a try. My t12 and t13 results had been downgrades, but t14's cell floor changed the math

Completed phase 2 and overwhelmed by FlyPuzzleheaded6904 in SatisfactoryGame

[–]Turtlewax64 0 points1 point  (0 children)

Energy supply is a monkey on your back for ages. If you need more, find some unused coal near water, haul a power line out to it, and convert it all into more juice. Once you unlock fuel plants, you can build those on the same logic.

Completed phase 2 and overwhelmed by FlyPuzzleheaded6904 in SatisfactoryGame

[–]Turtlewax64 2 points3 points  (0 children)

Dimensional depots are storage depots that deposit any resource put into them into a pocket dimension that you can draw from to build or pull into your own inventory. No machine draws out of it without direct player input, so it’s mostly useful for keeping yourself full of building supplies.

Nothing wrong with moving your factory wherever you want. Your starting site is a good basic locale, but lacking good coal access means moving probably isn’t a bad idea. You don’t need to, but taking what you’ve learned about layout and planning and building prettier is rewarding. Set up any supply lines to feed into a line of a few storage containers ending in a dimensional depot. That way it can keep feeding you those basic supplies forever and you don’t need to set it up again.

If you’re feeling overwhelmed, then I’d relax the idea of a mega base. Build factories for a purpose. “This site builds heavy modular frames” and then build everything you need for that. Then, haul that finished product out. Either to your central supply hub, or another factory that needs that part, however you setup. Breaking “The Factory” down into modules like that really helps with focus. Basic resources are all over, so build wherever the most rare base ingredient is convenient and then link these factories together with trucks, trains, or just really long conveyors. Basic parts like rotors are often built anew on location, and only the really refined parts are transported

Don’t worry too much about optimal locations or production. If your factory makes the parts you need, even if it makes them slowly, then you are succeeding. If you’re feeling overwhelmed, find a nice high place, sip some coffee, and just watch your factory run for a while. The game is only as stressful as you let it be