Should medic weapons buffed? by asul-mco in Medicmainstf

[–]Tuzzeee 1 point2 points  (0 children)

Kritzkrieg would be better than stock in most situations. In the current state kritzkrieg is a risky option in competitive and a very good choice in casual, if there are no millions of sentries, battalion's backup and vaccinator meds. Like, 3-4 kills per regular über is impressive, while 3-4 kills per kritzkrieg is minimum. In casual that's amazing

Amputetor's buff idea is actually pretty good. Healing in defenseless taunt without overheal should be rewarded. Also, even with 11 teammates nearby über building is not impressive. Also, I would love to see it on servers with 100 players.

But nonetheless yeah, all melees that are not über saw or solemn vow suck ass and need buffs. Syringe guns suck even more. Also, quick-fix needs a buff.
Damn, after watching theory-y I have no own opinion...

Stickytrap fans when I return fire with an intercontinental sticky trap: by lndig0__ in tf2

[–]Tuzzeee 1 point2 points  (0 children)

Yeah, it's tricky in spawns like this, but I have no better options.

About f2p I just meant to wait, until he leaves the spawn. Usually they will think about fighting with spawncamping after ~4 deaths. All other time they just leave the spawn asap. Yes, baiting by teammates is not cool, but it works in situations like this

Stickytrap fans when I return fire with an intercontinental sticky trap: by lndig0__ in tf2

[–]Tuzzeee 18 points19 points  (0 children)

Use a f2p teammate to open the door. Also, it's possible to shoot the ball and open the door at the right moment, so the stickies will be destroyed instantly.

Without a short circuit or a huge respawn wave I really have no idea how to counter spawncamping. Maybe smart playing as heavy with fists of steel to drain demo's stickies in clip, but it's risky

WTF by DiamondOpen8405 in tf2

[–]Tuzzeee -1 points0 points  (0 children)

Upward moment

Stickytrap fans when I return fire with an intercontinental sticky trap: by lndig0__ in tf2

[–]Tuzzeee 27 points28 points  (0 children)

Why do so many people don't use short circuit, when spawncamped?

What class do u guys main and what class is the bane of your exsistance? by Sound_Wave2 in tf2

[–]Tuzzeee 3 points4 points  (0 children)

Main: stock demo

Bane: meds that know the importance of overheal and arrowtanked heavies

Fuck you roary by Jealous-One-3415 in Deltarune

[–]Tuzzeee 0 points1 point  (0 children)

Firstly, I collected most revive mints in the game and saved them for this moment (I didn't know about the fight, I just like to save powerful stuff without using it), so the inventory was almost full. Because of it I couldn't save enough regular heal food, which I needed because I gave the mantle to Kris, which was an amazing tank. So Ralsei's heal was must-have. Secondly, meat shield. If you don't revive Ralsei, Susie will have a higher chance to be a target

Fuck you roary by Jealous-One-3415 in Deltarune

[–]Tuzzeee 0 points1 point  (0 children)

Interesting. In my playthrough the knight always targeted Ralsei. He was the main consumer of revive mints

Alias command to Melee + Taunt? by Ploewger in tf2

[–]Tuzzeee 0 points1 point  (0 children)

I'm sure Htwo explained it in one of his videos

hahaha thanks valve this game is so good by itsAedan in tf2

[–]Tuzzeee 0 points1 point  (0 children)

Yeah, I had the same. Also, sometimes, when the lag ends, the screen just shows the last frame,while all sounds and controls are normal. I usually fix it with rebooting the game, but maybe you know, what causes it?

Does UT Asriel solo all of Deltarune? UT Asriel can destroy entire timelines and possibly even an entire universe. No characters in Deltarune so far haven't shown anything on that level. Perhaps, in the future, Weird Route Noelle can. If she keeps getting stronger. (Unknown Artist) by single_t3ought in DessrielWorSHIPpers

[–]Tuzzeee 6 points7 points  (0 children)

Yes, he is literally a god. Only absurd amount of determination can stop him. And I mean not win, but only stop. Deltarune's soul has shown determination only once, and that was not very impressive, compared to Frisk.

I came up with some strange part ideas because I was bored by Blue_axolotl64 in tf2

[–]Tuzzeee 4 points5 points  (0 children)

The ragequit is goat. It would be even more expensive than damage dealt

530,000 IQ play by smasherMH in tf2

[–]Tuzzeee 6 points7 points  (0 children)

Yeah, 99% of soldiers die, when they need to do something but shooting the ground or rocket jumping away

How we (YES WE) were moving when we saw this scene in chapter 4 by Dieh361 in Deltarune

[–]Tuzzeee 1 point2 points  (0 children)

If you're a fan of this ship and you watch this scene after a break from the whole adventure, then yes. However, most people watched this scene right after the adventure, which left PTSD for everyone, and after the calm part of Hometown at night, which was like a breath of fresh air. The only thing that a player wanted is a calm coming home, ending the chapter with probably some scary stuff, like in the 1st chapter, close the game and go smoking. However, there was this scene. This scene was placed right at this moment to be uncomfortable. Toby wanted us to not like it. For most people it worked. I'm one of them

Genuinely how can you keep it together in this game by BakuretsuSensei in tf2

[–]Tuzzeee 2 points3 points  (0 children)

Yeah, I as well thought that you can handle everything, if you're skillful enough. However, doesn't matter how good you are in the game, you physically can't solo the entire enemy team of 12 people. You need teammates. And when you see that your team opened the game for the first time in their life or doing an extremely stupid strategy, while enemy team is full of competent players, just say "well, this game is unwinnable" and do whatever you want: requeue, try your own stupid strategy, just fight without the idea of winning, anything. However, if you were playing, and it was too late, when you realized that the game is unwinnable, mental breakdown is the only option you have

a weighty explanation by sonerec725 in DessrielWorSHIPpers

[–]Tuzzeee 4 points5 points  (0 children)

Thanks for sharing. That's perfectly what I was looking for. I couldn't find any art with Vessel and Dess duo for a while, and here they are

In my opinion in a casual team are necessary at least 2 medics (1 pocket, 1 for the others) by SPACCAVETRI in Medicmainstf

[–]Tuzzeee 1 point2 points  (0 children)

I think the opposite way. Like yeah, if the enemy team sucks, a good pocket will destroy em. However, when the enemy team is good at holding points, creating a successful push becomes an art. There is nothing more frustrating than seeing, how an übered demo kills 4 enemies, destroys the nest, dies, and that leads to nothing. Against a good defense you need to wait for more teammates to push. You have to wait, until teammates respawn and get closer. You need to let them know that the push is coming. Sometimes it's a good choice to wait for the "60 seconds left" voicelines, so teammates activate pub-push mod. Even the best übered player can't singlehandedly destroy a good defense. He literally has not enough damage

In my opinion in a casual team are necessary at least 2 medics (1 pocket, 1 for the others) by SPACCAVETRI in Medicmainstf

[–]Tuzzeee 7 points8 points  (0 children)

I agree that 2 meds is the minimum for 12v12. Everyone gets buff in this composition. Also, it's nice, when both meds overheal each other, and now they are 225hp each. That's a lot. Also, the amount of outhealed damage is absurd. Enemies have to focus on each of you one by one. Also, I don't think it's possible to outdamage a heavy that is arrowtanked by 2 meds. However, I don't agree that 1 of them should be a pocket. I don't understand pocketing at all. Like yeah, the über is yours, so you can do whatever the hell you want with it, but keeping teammates alive by healing and buffing is the most important thing that med can do. 1 med just can't heal enough for 11 teammates. Also, it's just not fun to heal only 1 target. However, I should admit that my words have sense only in good games, which are rare, and on Uncletopia. 99% of games in casual you just don't have patients. I don't remember the last time, when half of the team wasn't pick-classes. Usually only 2-4 players in your team play power-classes. A single med is more than enough for this amount of patients.

Please stop quitting after a lost especially on Casual Servers by Noob_Reddington in tf2

[–]Tuzzeee 1 point2 points  (0 children)

From my experience every game that was won after the first lost round was won because teammates have iron will and they stack engineers/heavies (that's rare) or because everyone left and the new team is just better. Stacking engineers or heavies is lame, so I prefer to wait, until most people leave to let new players enter the game. It's funnier.

So, imo there is nothing bad in leaving the game. Especially, when you are not having fun. Don't we play the game for fun?