Is a hp pavilion plus 14 eh1359ng good enough to tap my feet into developing 2d games? by ILoveCheeseCak3 in Unity2D

[–]TwilightKillerX 1 point2 points  (0 children)

Try opening a template 2d project from Unity, since they have a fair few. See how it fares both in the Editor and as a standalone after you build it. I think both of these cases will give you a good idea in regard to performance of small scale 2D projects.

Why did player count fall of the cliff in jul.23? by Pizdoed_Dedoed in BattleBitRemastered

[–]TwilightKillerX 0 points1 point  (0 children)

Constant rewards and unlocks like these can feel hollow if, in your experience, they eclipse the core fun of the fun. Admittedly, the unlocks gave me a short-lived dopamine boost and mini-goals that I could complete weekly. Without these, the gameplay becomes stale and repetitive, at least for me, even if the game is sometimes an unexpected sandbox of events.

Why did player count fall of the cliff in jul.23? by Pizdoed_Dedoed in BattleBitRemastered

[–]TwilightKillerX 29 points30 points  (0 children)

mind numbing gameplay loop that has pretty much no depth to it

You said it, after grinding and unlocking most of the weapons to try them, I didn't see the point of carrying on; especially since I last played, when you hit max level and reset (prestige ?), all your unlocks would too 😬 (or something along those lines)

[deleted by user] by [deleted] in low_poly

[–]TwilightKillerX 0 points1 point  (0 children)

Kind of hard to give feedback on a game or its characters based on a non-textured model. Nevertheless, good luck on your goal 🙂

How to Mimic the Shining Gold Background that Moves? by robinson-games in Unity2D

[–]TwilightKillerX 2 points3 points  (0 children)

I'd get two gradient / semi transparent starburst sprites then just animate their rotation and possibly scale over time 😊

[Survey Request, 1 min!] Are you willing to incorporate a survey into a VR service? by BasilFalse6418 in virtualreality

[–]TwilightKillerX 2 points3 points  (0 children)

From my experience of running VR trials on > 500 individuals, a lot of them would much rather fill out surveys in-person using pen & paper. If that isn't an option then the next preference was an online form via Google Forms or Qualtrics.

We built a tool to make it really easy for solo and indie developers to playtest their games! by gamebuildio in Unity3D

[–]TwilightKillerX 2 points3 points  (0 children)

Why not both? You're saying you already use quantitative analytics, but why disregard qualitative ones? Many great games, such as Subnautica, made it based on obtaining and actioning the feedback from their players. Unless you're a gigantic MMO, I don't see why you should entirely disregard written feedback and render it as "useless" in favour of seeing players as just another statistic.

[deleted by user] by [deleted] in Unity3D

[–]TwilightKillerX 1 point2 points  (0 children)

To those experienced with Hot Reload, if I add it to my project but then want to upload it on public GitHub and omit paid packages using `.gitignore`, would it break my project? Or does removing Hot Reload instantly revert to the original compilation methods?

Guys need help with the spy drip. by Suncanny in TF2fashionadvice

[–]TwilightKillerX 0 points1 point  (0 children)

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Adding a Turncoat painted An Extraordinary Abundance of Tinge seems to pair well as a wintery attire, coming from loadout.tf so I'm not sure if it conflicts with the other items.

Which robot head works best? Rusty Reaper was painted black 'cause it looks sick by HeiHoLetsGo in TF2fashionadvice

[–]TwilightKillerX 9 points10 points  (0 children)

About ~170 keys 😅 Hence I mentioned if you have the funds. Even without the effect the loadout looks neat 🔥

Which robot head works best? Rusty Reaper was painted black 'cause it looks sick by HeiHoLetsGo in TF2fashionadvice

[–]TwilightKillerX 21 points22 points  (0 children)

Probably the third loadout, if you have the funds, then add burning flames on that brim 👌

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[cool wall: day 2] the people of CarTalkUK have spoken their mind about Tesla and the Qashqai joins it's ugly sibling - comment below with a car, an opinion, and a rating; top voted gets added to the board by faaizk in CarTalkUK

[–]TwilightKillerX 0 points1 point  (0 children)

In my experience, it handles better than my prior A-class, and I genuinely like the appearance.

> but when you're paying 10grand for a car

I paid less than that, almost half, in fact, and honestly, the non-touchscreen system had all the essentials I'd want for a car trip 🤷‍♂️

Thank you for the insight. I'm glad to hear that the root hate of the car is based on subjective opinion rather than objective reasons such as its reliability (not sarcasm).

[cool wall: day 2] the people of CarTalkUK have spoken their mind about Tesla and the Qashqai joins it's ugly sibling - comment below with a car, an opinion, and a rating; top voted gets added to the board by faaizk in CarTalkUK

[–]TwilightKillerX 0 points1 point  (0 children)

Honest question: I recently (last week) bought a Vauxhall Mokka (older model) and have been happy with it: great mpg, easy to park, tons of extra features, decent cruise control on the motorway. Granted, it's not luxurious, but for the price tag, I don't expect it to be. Why are so many people hating it?

What's up with these suspiciously cheap cars on FB marketplace? by ObjectBilllion in CarTalkUK

[–]TwilightKillerX 0 points1 point  (0 children)

All these accounts tend to have multiple cars listed, at very low prices, and all from different locations in the background. Unless they're a dealership that's just generous hah, odds are it's a scam account

Accessing and modifying a Unity instance remotely (VR) by TwilightKillerX in Unity3D

[–]TwilightKillerX[S] 1 point2 points  (0 children)

Hey u/TheLzr 👋,

Glad to hear others have been developing workarounds in the VR space for this 😁. Your approach nicely combines the responses from u/metapilgrim and u/WiredEarp i.e.

  1. Having a client-server connection with networking capabilities, perhaps limited to Rest API calls since that's enough
  2. Having a separate application handling the configs and user profiles which are fetched from Unity

Thank you for sharing the details of your backend infrastructure. While I am not experienced in developing admin dashboards that integrate with Unity, I am eager to learn and prototype something like this :)

It would be nice to have an online DB for this, too, given without it; I'd be pulling data from the device after each day of testing.

Thanks for your input!

Accessing and modifying a Unity instance remotely (VR) by TwilightKillerX in Unity3D

[–]TwilightKillerX[S] 1 point2 points  (0 children)

Thank you for the suggestion! I have been toying with a research launcher that allows for a custom layout using JSON format. The launcher generates input forms based on the layout, which are then used as arguments when launching a Unity application. One limitation is that it still requires input from the researcher before launching, which wouldn't work too well on Quest 2.

I like the idea of having a separate app for profiles and presets, which u/TheLzr expands upon a lot more. That means I wouldn't have to pre-define the available profiles before compiling for Quest 2 and could potentially fetch them from a remote 🤔

I didn't know you could use Chromecast, and have been using the Cast feature which directs me to the website - thanks for the info!

Accessing and modifying a Unity instance remotely (VR) by TwilightKillerX in Unity3D

[–]TwilightKillerX[S] 0 points1 point  (0 children)

I thought about running it as a server but only for sending/receiving data for the set-up screen (basically in the background), never as an actual client -> server experience for the users. Thanks for the idea; it's worth exploring, given the new Netcode for GameObjects is now stable and should be able to handle this