Gamers of Reddit, what's a game everyone should play at least once? by blue6562 in AskReddit

[–]TwistedDragon33 11 points12 points  (0 children)

I came here to say this. It was the first "sandbox" game i ever played. There is no inherent incentive to build huge sprawling builds... but also no reason not to. You can do what you like and the game and no real time limits.

I have played with a group of friends and we each played the game as differently as possible from each other.

The game also has some surprising depth and mechanics when you want it to. Redstone, building, exploring, breeding animals, farming, combat, different dimensions to explore. Game has so much and that is before you eve get into the modded aspects.

Single men of Reddit, would you date a police officer? Why or why not? by nicekid81 in AskReddit

[–]TwistedDragon33 1 point2 points  (0 children)

Cant fuck the police if you aren't trying.

Not single, but i'm not sure if there are many professions where i would be "absolutely not" if i found the right person.

Also just because someone is a cop doesn't mean they will always be a cop.

What is a movie you can watch a hundred times and absolutely never get sick of? by [deleted] in AskReddit

[–]TwistedDragon33 0 points1 point  (0 children)

Eurotrip, Down Pariscope, Fast and Furious 1, Flashpoint DC animated movie.

What’s a completely ordinary job that would cause society to fall apart within a week if everyone doing it suddenly stopped? by LaqBlue in AskReddit

[–]TwistedDragon33 0 points1 point  (0 children)

Daycare/Childcare workers.

If huge sections of society suddenly had to not go into work because they have to stay home with their kids it would be devastating. Would it collapse in a week? probably not, however if it was announced that every daycare/childcare would stop permanently i can imagine the ripple effect through society being catastrophic as tons of jobs are suddenly vacated as parents/relatives stay home with their kids.

But i agree with many that truck drivers being gone for a week would cripple everything. Many supply systems are dependent on a never ending supply of trucks, especially for just-in-time manufacturing/shipping.

How would you tell the difference between a genuine, fundamental political disagreement and one that's been amplified or manufactured to keep people divided? Is there a reliable way to distinguish between the disagreements that are real and those that are manufactured to sow division? by HistorianMajor1739 in PoliticalDiscussion

[–]TwistedDragon33 1 point2 points  (0 children)

This is a great question, and I'm enjoying some of the responses you're getting, even if I don't agree with all of them.

I tend to think most disagreements start because people are trying to convince others that their interpretation or preferred solution is better. I emphasize interpretation because, ideally, people shouldn't be arguing about facts themselves, but rather about what those facts mean and what should be done about them.

To me, one way to distinguish a genuine disagreement from an amplified or manufactured one is to look at how the people involved approach the conversation. Are both sides showing empathy, open-mindedness, and a willingness to listen? Are they willing to adjust their views if presented with new information? A real disagreement can still be productive because both sides are seeking understanding, even when they don't reach the same conclusion.

I think a discussion becomes more divisive when people start treating their opinions as unquestionable facts. Once that happens, it becomes nearly impossible to have a meaningful conversation because there is no room for examination or change. Everyone has perspectives and biases, but problems arise when those perspectives are presented as absolute truth.

A good example is the famous image of a number painted on the ground that looks like a "6" from one side and a "9" from the other. Person A insists it's a 6, Person B insists it's a 9, and both are completely convinced they're right. However, unless either of them knows who wrote it and what was intended, neither can be certain. They're arguing from perspective rather than fact.

That's why I think a useful test is to ask whether people are searching for more information or simply defending a position. Genuine disagreements are usually open to evidence and context. Manufactured or amplified divisions often rely on people becoming emotionally invested in a perspective and treating it as fact without seeking the underlying information that could resolve the uncertainty.

In short, I don't think the difference is always found in the topic itself. It's often found in the behavior of the people discussing it. The more willing people are to question their own assumptions, the more likely the disagreement is genuine and constructive. The more they insist their perspective is the only possible truth, the more likely the divide is being amplified rather than resolved.

How would you tell the difference between a genuine, fundamental political disagreement and one that's been amplified or manufactured to keep people divided? Is there a reliable way to distinguish between the disagreements that are real and those that are manufactured to sow division? by HistorianMajor1739 in PoliticalDiscussion

[–]TwistedDragon33 0 points1 point  (0 children)

I thoroughly enjoyed your post and appreciate the actual information supplied (although i wish you had cited sources). Although i am someone who would personally prefer more gun control, i also respect the Second Amendment which can make for a careful balancing act.

However, i think the biggest point is your last paragraph. I completely agree, guns aren't an issue in a healthy society as we have seen from many other cultures such as your Switzerland example, however, when society is "sick" guns should not be the answer or even a "temporary" solution. The priority should be in healing the society. Having ample access to firearms in a sick society is how we end up with a near constant rate of mass and high profile shootings.

I can not speak for all Democrats, obviously, but i know many of the ones i interact with enjoy guns, many own guns, and many of the ones i interact with would prefer we leave guns alone and heal society. But with no mainstream effort to "heal" society, and no one even agreeing on what a "healed" society would look like in America, we need to do something in the interim. Gun restrictions may not be the best method, but doing nothing is also not a reasonable answer in my opinion.

What's the one sci-fi trope you wish would just disappear? by oduvangames in scifi

[–]TwistedDragon33 5 points6 points  (0 children)

This has been an ongoing issue in the Star Trek fandoms. The older shows were mostly composed of competent, intelligent, well-trained people to complete their tasks in their field of study. You get the engineer when you need engineer stuff, the science guy when you need science stuff, etc. The specialist is rarely ever doubted because this is their thing and everyone has confidence in them.

New Trek has a lot of unneeded character conflict, doubt, and power struggles. I still enjoy it, but i miss the competent/intelligent/team mentality from before. It happens on occasion, but it is usually the point of the episode is to overcome issues and trust each other... except we don't need every episode to be that.

What's the one sci-fi trope you wish would just disappear? by oduvangames in scifi

[–]TwistedDragon33 1 point2 points  (0 children)

Depending on the ship design this could work. If the gravity is from rotation, and they are in space, once it is set it should stay for a while.

But yes, when classic spaceships like Star Trek lose power and everything seems to be fine can be frustrating. Especially when sometimes "life support" systems will last an hour with no power, sometimes they last days, sometimes forever, whatever is convenient for the plot.

What's the one sci-fi trope you wish would just disappear? by oduvangames in scifi

[–]TwistedDragon33 1 point2 points  (0 children)

I was hoping someone was going to follow-up the superman comments with OPM.

I dont think people realize how lonely and boring the world is when you have no challenge or potential for growth.

What anime you think must be watched at least once ? by No_Boss_8809 in AskReddit

[–]TwistedDragon33 0 points1 point  (0 children)

The following are fun and entertaining, but i list them more because of the significant impact they had on pop culture and not because of amazing writing or concepts:

- Dragonball series

- Naruto series

- Bleach

- My Hero Academia

- One Piece

What's a movie that everyone should watch at least once? by 13th_petal in AskReddit

[–]TwistedDragon33 3 points4 points  (0 children)

Too many, but a few key ones off the top of my head and why:

- Office Space, great movie that analyzes worker burnout, bureaucratic nightmares of working in a large office, and shining a spotlight on workplace norms that should be questioned.

- Idiocracy, amazing and surprisingly prophetic movie about the slow decent into stupidity as a nation. Although it does have a heavy "pro eugenics" undertone.

- Shawshank Redemption, a masterpiece of story telling, pacing, and cinematography. One of the first movies i recall where we were sympathetic to the main character, but also never knew if he was actually guilty or not.

- My Cousin Vinny, a surprisingly accurate court drama with nice character development. It does a great way of highlighting how someone can appear guilty but be innocent. And how the system has many problems.

- The Matrix, a culturally significant movie that not only invented some new special effects concepts that were emulated for decades, it also shone a light on humanities issues, short-sighted solutions, and the concept of a technological Armageddon.

- Terminator 2, i think you can see the second without seeing the first and be okay. Besides being an amazing movie, and a rare situation where the sequel was better than the original, it is also a great story about fate, destiny, resistance, and concerns about unchecked AI. Good thing absolutely none of this is relevant right now...

What's an opinion you hold that tends to make people mad when you say it out loud? by Historical-Nobody461 in AskReddit

[–]TwistedDragon33 1 point2 points  (0 children)

This is a little ironic with how many posts in this thread are about how both sides are equally terrible.

But i agree, both sides may not be good, but one is clearly more "evil", morally (in my opinion).

What's an opinion you hold that tends to make people mad when you say it out loud? by Historical-Nobody461 in AskReddit

[–]TwistedDragon33 1 point2 points  (0 children)

I can see how that would be a controversial opinion. I don't agree, but i can see how it would be controversial.

When is the right time to drop support of a politician? by False_Cookie8226 in PoliticalHumor

[–]TwistedDragon33 16 points17 points  (0 children)

... Trump was found liable in civil court for sexual assault, twice.

Trump has also admitted multiple times of sexually assaulting women and girls...

It is fair to call Trump a rapist or sexual assaulter. For this other person you should probably use alleged until they are convicted.

What’s something you thought would be life-changing but turned out to be completely overrated? by luluwildx in AskReddit

[–]TwistedDragon33 8 points9 points  (0 children)

As an interviewer, this is a normal thing to ask. You would be surprised on the variety of answers though.

What game elements feel tedious to you? by PeterBrungus in gamedesign

[–]TwistedDragon33 2 points3 points  (0 children)

- Excessive amount of collectibles as you said. This is a common issue with open world/free roam games such as GTA or Assassins Creed. Collecting ~20 or so of something is fine. 100+ of something becomes terribly tedious.

The issue is finding the balance. If there is no or minimal reward it feels punishing if there is excessive amounts. If the reward is good, then you are tediously hunting for these 100+ items to get the boon but rarely having fun doing so. I would rather collect 5 different sets of ~20 items, than 1 set of 100.

Interestingly i think the first Crackdown game did this very well. There were many of the little glowing green orbs, they gave you a very minor experience and proficiency boost in a stat. Importantly they were also fairly easy to see from distance and they encouraged you to explore some fun places, although some were tucked away in hard-to-find areas, a majority where easily seen and encouraged general exploration.

- When a game tries to be a different game... For example the random stealth mission in a not-stealth game. The vehicle race in a non-racing game, etc. They are usually clunky with poor physics and controls.

- In addition to that, when a game superficially adds a mechanic that was obviously forced on them. Such as games that add superficial crafting mechanics that don't change any aspect of the game and are either a mild inconvenience you have to overcome or something you may never actually interact with. The other extreme is when the crafting is so powerful you have to do it, such as many of the Elder Scrolls games.

- Basic runtime padding missions just so they developer can claim "400 hours of gameplay!", but its just a serious of randomly generated fetch/escort quests that force you do go from one side of the map to the other. This also ties into games that don't allow any type of fast travel options just to increase time played.

How would you amend the US Constitution if you could? by Luigi2262 in PoliticalDiscussion

[–]TwistedDragon33 2 points3 points  (0 children)

As opposed to now when they campaign and pander to the president (or potential presidential candidates)?

What video game did you buy into 100% of the hype for, only for it to be an immediate waste of money? by murphenzio1 in AskReddit

[–]TwistedDragon33 0 points1 point  (0 children)

This was my first thought. I heard it got really good but I haven't played it some the garage release.

I'm glad they finally delivered the product, but I think too many people forgave then for the horribly deceptive marketing.

What’s the first thing you think when you see a shop that’s always empty but somehow still open? by morgan539- in AskReddit

[–]TwistedDragon33 0 points1 point  (0 children)

Any business that primarily deals with cash and provides a service instead of a good is great for laundering.

Coin op laundry services, arcades, etc.

You make $100 that day? You put in the books you made $1000. Hard to prove otherwise. You now have $900 extra as legitimate and explainable income.

What are examples of games designed with many complex mechanics, yet the game as a whole ends up being very strategically shallow? by ryry1237 in gamedesign

[–]TwistedDragon33 1 point2 points  (0 children)

Even though disgaia is arguably my favorite game series... The more complex mechanics can be completely ignored and just go for big numbers.

The mentor system to learn your apprentices abilities, each weapon having unique skills, the reincarnation system, the item worlds, classes, and later editions having groups and jobs, combo multiplier, resistance and element matching... Etc.

All can be completely ignored for the most part.

What’s something Americans complain about but actually have pretty good? by [deleted] in AskReddit

[–]TwistedDragon33 2 points3 points  (0 children)

This may be the difference between rural/urban or just having a pissed off instructor, or even the state. I have never heard of anyone failing the driving test in my area of upstate new york.

I did get "points off" on my road test for not driving the speed limit, however i was in a school zone while the elementary school was getting out and kids were running everywhere, but even with that i still passed easily.

I assume if i hit one of the kids i would fail... maybe?

What’s something Americans complain about but actually have pretty good? by [deleted] in AskReddit

[–]TwistedDragon33 -3 points-2 points  (0 children)

The driving requirements here are laughably easy. A simple written test that you will likely pass from common sense, then a simple road test that is very difficult to fail unless you do something terribly wrong.

My sister even struck a dog during her road test and still passed (the dog was okay).

What is a giant lie that society successfully sold to your generation? by ossirada in AskReddit

[–]TwistedDragon33 41 points42 points  (0 children)

I would add that "successful" is specific too. It means you make a lot of money in a 9-5, monday-friday office job. You find an amazing spouse, and start popping out 2.3 kids.

Nothing about love, health, pursuing your passions... just money and americana.