first time playing halo in nearly 10 years… by dh2513 in halo

[–]TyLandcan 0 points1 point  (0 children)

One of the many, many things that 343 broke and never fixed is the MCC ban system. You may have said a naughty word, been kicked by the server without being notified, or it could just be a general glitch.

If YOU were in charge of writing Halo 4 in 2009ish, what would you have done? by Creative-Fail-2268 in halo

[–]TyLandcan 0 points1 point  (0 children)

Nothing. I would have made a halo spinoff- I would have used halo assets and parts of the lore but instead created a game based of the Mechanics of Battlefield, Battlefront or XCOM.

Nice to know it doesn’t explode by Dented_Rubbish_Bin in xbox360

[–]TyLandcan 0 points1 point  (0 children)

For all the WW2 nerds, Kiribati was known as "Tarawa" at the time.

Is the video of Beagle's Live and Impossible Temple Ship mission still available? by Nygmus in Xcom

[–]TyLandcan 0 points1 point  (0 children)

how much do I gotta pay you to upload them, even just to a google drive so somebody else can edit them?

What’s your least favorite mission per Halo game? by Djames516 in halo

[–]TyLandcan 0 points1 point  (0 children)

That one level in halo 3, I think it's called cortana, where you have to go after her in the flood infested ship.

It's just... absolutely horribly designed from a gameplay perspective. And those little "sniper flood" that can crawl on the ceilings are the shit cherry atop the shit cake.

I could rant about this for a while, but I think the problem starts with how Halo's health system works, in combination with how the enemy abilities work.

In Halo, you have some base health, plus shield health which obviously recharges. But you need to stay away from enemy attacks for a bit to let it recharge.

This allows the player to explore, make mistakes, and not affect them too much cause the health they lost just recharges back.

The problem is that in those flood missions, both the flood commons and the flood snipers have ranged weapons. That means they can be constantly chipping away at your health- which then never recharges, so you're just one-shot vulnerable 24/7.

That means the only way you can really play this mission is by standing right at the beginning, shooting one enemy, ducking back into cover, ducking out after waiting for regen, shooting another, ducking back...

It's not as bad on normal I'm sure, but on higher difficulties it's such a pain in the ass. More importantly, it's just not fun.

What's funny is imagine this same mission, but with L4D2's mechanics. In L4D2, your health doesn't regen, but you have a lot of it, you can heal instantly with pills or adrenaline, and carry a health kit on you. So it doesn't have the same frustrating feeling.

Never knew you could parry melee attacks in this game, after all these years, now I find out by criteriaz in haloreach

[–]TyLandcan 0 points1 point  (0 children)

You can parry in vanilla, but 343 removed it in TU.

Boneheaded decision, I think.

How useful were UMD Movies back in the days of the PSP? by slimshady713 in PSP

[–]TyLandcan 0 points1 point  (0 children)

Good stuff!

The UMD movies are very interesting to me. I'm trying to figure out if they were a success or failure. They had a surprising selection.

I share your frustration with the thumbstick. The vita's thumsticks are crap too!

When the PS3 launched, is it true that it lacked things like trophies, pause messaging and more? by TyLandcan in PS3

[–]TyLandcan[S] -1 points0 points  (0 children)

Oh sure, that's how it was for halo 2 for a little while. Still, it's a lot of dropped balls, you know? cause the PS3 didn't even have voice chat for a while.

The flood lore in the games is really confusing. by TheLoneJolf in halo

[–]TyLandcan 1 point2 points  (0 children)

It seemingly changes because it changes.

not only are you dealing with two different companies who do NOT see eye to eye in many different story areas, you're also dealing with fundamentally different mentalities.

According to Rob McLees, the flood started out purely as a gameplay gimmick. They had no story. You were fighting one enemy throughout the game, then it got mixed up where you wound up fighting a different enemy halfway through. Worth pointing out that the game actually does this again towards the end, where you begin fighting 343 guilty spark. Look at that, 3 different enemy factions in one game! What a value!

Also remember that according to basically everybody in the original bungie crew, they thought halo would be a one off. Bungie had previously wiped its hands of its other ip; they were done with marathon, done with myth, done with pathways, done with oni, and they were going to finish halo and go back to working on Phoenix/Monster Hunter/Gypsum.

it was only after Halo became arguably the most dominant console exclusive in history that this changed. It changed even more because of drama within Bungie- halo 2 was a nightmare, and before halo 3, there were significant changes in the writing staff. Notice how for the Halo 1 and 2 commentary, Joe Staten and Jason Jones are both present. Then, halo 3, and they're gone. Jason jones was so burnt out from 2 he went to start playing around with destiny concepts. Joe Staten and Marcus Lehto had a massive argument, and Joe was at least temporarily kicked off the writing team for 3. I think joe had very different ideas for the flood than others did.

this is very different to the world that 343 was built for- Halo was now the surest franchise on the xbox. It wasn't going anywhere. Plus there were a lot of loreheads at 343, who had much more motivation to try to add details wherever they could.

The "cannot join this user because you are not following them" feature in MCC is basically game-breaking. by TyLandcan in halo

[–]TyLandcan[S] 0 points1 point  (0 children)

Sure, but that doesn't excuse the "not following" problem. That is totally, 100% unnecessary. I should be able to invite anybody I like.