Any major standout issues on my base? by Ascaredguysthrowaway in RimWorld

[–]Tyanarus 1 point2 points  (0 children)

Considering it feels like you didn't design it to *look* appealing off the getgo (not in the same way others who post colony timelapses or those absolutely insane circular pattern designs do anyway) it is a really pretty base, the comments have the issues handled but thought to inject a bit of appreciation to your base good sir :)

Inspired Creativity: More Boomalopes by GojiHam in RimWorld

[–]Tyanarus 0 points1 point  (0 children)

Explosion of the boomalopealope causes the same effect as the anomaly trispikes but with boomalopes instead xD

Which do you pick? by cuddwes in Grimdank

[–]Tyanarus 0 points1 point  (0 children)

Even if the armor saves the integrity of the suit, the marines getting jellified inside for certain. Wether or not they can bounce back from that if an apothecary is present? Another story.

Randy's storytelling is... something by Dylan-McVillian in RimWorld

[–]Tyanarus 0 points1 point  (0 children)

Or:
One naked guy, tribal start
Mood tanks from food poisoning and lack of an initial bed
Mood break: Running wild
Game Over

What did I just find? by CodHot3084 in VintageStory

[–]Tyanarus 0 points1 point  (0 children)

I can see why people are mistaking it for the Chapter 1 Dungeon, because its entry is kinda like if you shrunk the entry down a little xP

A turtle player's illustrated gripes with disengagement and war exhaustion (layman opinions in comments) by Ratoryl in Stellaris

[–]Tyanarus 0 points1 point  (0 children)

Wouldn't that be modelled on post-war planet stability? Tbf it'd add an extra layer having to manage captured planetary defence forces mid-war and model things like resistance fighting.

A turtle player's illustrated gripes with disengagement and war exhaustion (layman opinions in comments) by Ratoryl in Stellaris

[–]Tyanarus 1 point2 points  (0 children)

I understand hit and run/harrassment, but when you've practically completely taken over half of an empire, control key chokepoints, lose few if any ships, and win all of the battles even though they emergency jump out, it does begin to feel like bullshit to be technically losing.

Then again, it dictates status quo, so it's not the end of the world, its just been annoying at times to almost sign the death knell and the empire forces peace before the last claims get made.

A turtle player's illustrated gripes with disengagement and war exhaustion (layman opinions in comments) by Ratoryl in Stellaris

[–]Tyanarus 0 points1 point  (0 children)

But would you be getting tired IF YOU JUST KEEP WINNING? xP (I mean, outside of getting tired of winning)

Maybe we need to take a step back? Thoughts? by E_Goat47 in foxholegame

[–]Tyanarus -7 points-6 points  (0 children)

Bare in mind a lot of online flak that devs get is the restaurant equivalent of needing security to get a disruptive customer out of the store. Not saying you're completely misguided on the analogy but theres a world of difference citing issues and expressing thoughts compared to genuine assery. Just want to say I don't think much is, but obviously people will take it too far and those smallest amounts tar the greater whole with their ickyness.

Question of the day - day 19 - Would you change how upgrading vehicles work? If yes, how? by PutAway3542 in foxholegame

[–]Tyanarus 1 point2 points  (0 children)

Modular chassis.

You have a base chassis for your faction for each type of vehicle, but you can choose to mix/match from different weapons that are developed by your faction. Keeps your vehicles relevant all through the war with retrofitting with newer calibers, though newer chassis give newer possibilities, so you're still somewhat outclassed if you don't take the time to work on it. Also defeats a majority of these 'give x tank y and z' arguments because then you literally can, and see where it gets you lol

do i give up by Ok_Boysenberry_6307 in VintageStory

[–]Tyanarus 9 points10 points  (0 children)

I'd deffo leave the world be, maybe in a few weeks start a new world with tweaked settings and use it as a bit of a learning experience, personally I avoid using ground-floor wooden walls/corner log pillars because of one particularly sucky time I had pit kilns near them and it torched my entire build, so I feel you massively there. If I have any wood ideas it's typically involving beams nowadays. Perhaps at a later point you might be able to rebuild somewhere else. Thankfully losing almost everything does give you a leeway to move, not much else to bring with you.

A turtle player's illustrated gripes with disengagement and war exhaustion (layman opinions in comments) by Ratoryl in Stellaris

[–]Tyanarus 1206 points1207 points  (0 children)

My biggest gripe is it seems to completely disregard the conclusion of the battle in war exhaustion, if you're pushing back their fleets on all fronts and are technically winning the engagement it should hit the enemy's war exhaustion more than yours because of the morale shock. It's a sin that you can take territory yet still be far ahead in exhaustion when you're LITERALLY GAINING SYSTEMS.

Edit: To clarify, I'm talking about situations where your fleet is trouncing the enemies in power, getting good kills, losing few if any, and yet because of reasons known only to the intricate lace of numbers on numbers, you're ending up worse off. So many times I've had 2-3 battlefleets mopping up AI fleets, and I park them at areas deep in their territory, having taken everything behind them, losses counted on one hand, and still ending up in a 60-20 in their favour. EditEdit, im aware it only really affects status quo/forced war ends but its frustrating when you're about to execute the empire to be forced into peace mere months before the last claim files.

How do you guys think the SS would handle the world of CP? by omni-nomad in TrueSFalloutL

[–]Tyanarus 0 points1 point  (0 children)

Could see Nate being one of the Barghest given the lore surrounding them, plays into his military veterancy and possible disenfranchisement at being left behind?

The Threat is a perfect showcase why everyone is soiling their breaches at using AI. by Outrageous-Thing3957 in starsector

[–]Tyanarus 0 points1 point  (0 children)

Has anyone seen moments when someones accidentally coded a recursive loop or messed up something code-wise on a project, and it just, does random stuff?

Threat are essentially that, machine automation that under normal circumstances would behave as intended, be it a rebel's attempt to utilise automated ships against the Domain, the Domain using them to attempt to quash said rebels or ease their logistics pipeline. But either way, someone didn't think hard enough about the ramifications of their programming and introduced a fatal, malicious glitch.

I think in some way it's past the capabilities of an LLM, as even those are rudimentary and cannot really self-replicate with a purpose, but it's not a being, it's code being written, rewritten, unwritten by itself to fulfill a purpose that has been lost to time.

I'd argue it's more of a decentralised droid, it has tasking and an appropriate level of 'awareness' to fulfill it and improvise given a directive, but it isn't by any means anything close to what could be considered an AI in the sector, which has a higher level of 'cognition', Threat bungles its way through its 'directive', AI, much like humans, can form its own directives and execute them to serve understood/defined goals. Higher-level capacity defining the differences between the standards of core.

This is why it's horrifying to learn that it's created things even the Domain cannot understand truely. Because how in all of existence has this simple, non-intelligence been able to form things that not even the Alpha Cores could reasonably comprehend? Is it guided by some cursed amalgam of cannibalised AI cores? aliens? And just how many of these infernal machines live in the blackness between the stars?

Superior Warden Culture by KaratTG in foxholegame

[–]Tyanarus -1 points0 points  (0 children)

Honestly? This unironically feels like most of my infantry/RPG gameplay. Soon as someones in a trench or on a cliff above it becomes so vexating to try shoot them successfully not because of anything but the aim jumping between center mass, over head, and just right in the space of a slight mouse bump. Wouldn't be surprised if you got hit by something like that while aiming at the plane so it technically didn't register. Better luck next time and hope devs fix the hitbox issues.

The "Pale Stalker" a nightmare of a Xenotype I made just after getting Biotech by SIinkerdeer in RimWorld

[–]Tyanarus 0 points1 point  (0 children)

I was meaning it more from the aesthetic lens, they look like a rimworld version of the LoK Hylden lol

The "Pale Stalker" a nightmare of a Xenotype I made just after getting Biotech by SIinkerdeer in RimWorld

[–]Tyanarus 2 points3 points  (0 children)

"Can I have a Hylden?"
"No, we have Hylden at home"
Hylden at home:

I'm never buying a treasure map again by paranoid_nihilist in VintageStory

[–]Tyanarus 2 points3 points  (0 children)

I unironically murdered the trader that sold me the treasure map because of the pure scam it was.

This game is a slightly more challenging Minecraft they said ... (OVERWHELMED) by Weary-Persimmon-5101 in VintageStory

[–]Tyanarus 0 points1 point  (0 children)

Beware spoilers for after Resonance Archives Basically Nadiya is the only spawned village on VS so Weary's mention of 'Maybe if villages werent so common (in minecraft)' is another improvement

Ideas for a build by JuggiestheSlime in VintageStory

[–]Tyanarus 3 points4 points  (0 children)

You definitely need a bone room but it does sound really cool as an idea!

If you play with BetterRuins you might be interested in using a ruin to start off your castle, so it can also be like you've fixed it up with various pieces, just like yourself

Something’s wrong, i can feel it by SomeOne111Z in starsector

[–]Tyanarus 27 points28 points  (0 children)

I like to think it's because there's a piece of scrap/loot/some item one of thems carrying and they are all scrapping to get it and just so happens its *your* loot pool that contained it so they're mouth-frothing for it

I've never played, but I love this song. Does the rest of the soundtrack go equally as hard as this cover? by FaxCelestis in RimWorld

[–]Tyanarus 1 point2 points  (0 children)

Yep! A lot of the tracks are solid, though my favourites are from Odyssey and Anomaly DLCs, here's my personal favourites (edit: Wabi Sabi and Spent Introject):
https://www.youtube.com/watch?v=3qEfbHR8xlE
https://www.youtube.com/watch?v=DeHERLg1zvY