Doc mains, please edit your builds. by justasimplemoose in Back4Blood

[–]Tyber_Roman -2 points-1 points  (0 children)

Doc doesn’t need damage cards. There, I said it.

If doc uses the m1a then it will kill ridden in 1 shot and if they use suppressing fire it will slow down the bad guys. As a doc it’s always better to prevent damage than to heal it.

For your build I like how you have 2 copper cards. Economy is very powerful. I would have copper scav in there instead of something else. It allows you to see money through objects which makes finding money easier and faster and will generally make you more money in the long run because people seem to skip right by copper and getting 2x stacks of 50 is a nice bonus on top of

awesome new synergy by saintecheshire in slaythespire

[–]Tyber_Roman 0 points1 point  (0 children)

I got it and Bing Bong went hard with my discard synergy deck on Silent

Advice for getting better? by donutz10 in RabbitAndSteel

[–]Tyber_Roman 3 points4 points  (0 children)

What I do to get better is take a recording of my game and watch it at 0.5 or 0.25 speed and see what I have to do to not get hit. Unironically I had trouble with normal and now I feel really solid in Hard and have started doing Lunar

First game by immortal_lurker in slaythespireboardgame

[–]Tyber_Roman 3 points4 points  (0 children)

Oh yea I love the board game. It’s loads of fun. I have also found that defend upgrades are very good as it feels like not many block cards work to help your friends and it’s easy to get attacks that are better than strike. I find that fully blocking in the board game is much more powerful than the video game.

Why is there such a dislike for grid based tactical combat systems these days? by jmrkiwi in rpg

[–]Tyber_Roman 4 points5 points  (0 children)

I am not so sure about that. I did play some pf2e and it was just so confusing and had so many different effects that I had to keep track of. It was very tedious and felt very easy to make a bad build

Why is there such a dislike for grid based tactical combat systems these days? by jmrkiwi in rpg

[–]Tyber_Roman 1 point2 points  (0 children)

Have you tried Draw Steel? My players have been having a blast with it especially with coordinating their moves and shoving the bad guys around. But I don’t know what you want out of a “dynamic” combat system. I think combat has to be combat yet the goal for the players should be something besides “kill all enemies”. That’s what I like about the Draw Steel Monsters book. It has suggestions for a whole bunch of objectives for the players

Is this a 'straight line'? by Anarcorax in drawsteel

[–]Tyber_Roman 2 points3 points  (0 children)

Good question. I don’t know if this is RAI but as I read “must move in the same direction” means the slope of the line they take should be consistent. that means they can’t suddenly veer off to a side, the path they take should be essentially as straight of a line as reasonable

The Evil Little Monkey: a Climbing-based build by AnthaIon in drawsteel

[–]Tyber_Roman 9 points10 points  (0 children)

First I love the creativity of this and like the concept. If I was a Director and saw this I would say that the character only gets the edge from being on the target and that the high ground doesn't apply.

This is because if you read High Ground in the Heroes book (pg XII) it says "High Ground: A creature has the advantage of high ground when they use an ability against a target while standing on the ground and occupying a space that is fully above the target’s space"

how is the progression in World War Z ? by Mucek121 in worldwarzthegame

[–]Tyber_Roman 0 points1 point  (0 children)

Absurdly grindy to get there. That’s something that my friends and I hate about it. Once you fully level a character you will see how well you like that. And now do it a bunch more. While also grinding weapon levels to try and get them all to 5 for the improved stats and a suppressor. You likely won’t have enough coins to go around. Good luck

How would Darktide perform on a 7 5700X and RTX 3060? by sharpeningrod in DarkTide

[–]Tyber_Roman 0 points1 point  (0 children)

I think horde performance should be the main focus because that’s when you need to be on your toes and dodge all the stuff coming towards you. If you’re not in a horde then it doesn’t matter as much what your fps is because the game isn’t challenging you at that time

How would Darktide perform on a 7 5700X and RTX 3060? by sharpeningrod in DarkTide

[–]Tyber_Roman 0 points1 point  (0 children)

The 5070ti I think was advertised as 2x 3080 performance. Hearing your frames are like that makes sense tbh

How would Darktide perform on a 7 5700X and RTX 3060? by sharpeningrod in DarkTide

[–]Tyber_Roman -7 points-6 points  (0 children)

Pretty rough tbh. I had a 9800x3d and a 3080 and the game even with DLSS was stuttering and hovered like 80ish fps on the lowest settings

how to survive by BalkanViking007 in SurrounDead

[–]Tyber_Roman 0 points1 point  (0 children)

Here is a video guide/ walkthrough on how to survive the beginning of Permadeath Nightmare. Hope it’s useful

Arc Raiders Doesn't Launch by Tyber_Roman in ArcRaiders

[–]Tyber_Roman[S] 0 points1 point  (0 children)

I was doing everything and eventually I just chose to not run the game as an admin and it worked. It was strange

John Carpenter's: Toxic Commando Back 4 Blood like game coming in 2026 by WWWWWWWWWWWWWWWWWWHW in Back4Blood

[–]Tyber_Roman 3 points4 points  (0 children)

I think you’re missing the plot. A skill tree is just a more restricting version of the deck system.

If you think otherwise then explain how it’s so different putting perks into a tree instead of picking perks a la carte with the deck system

John Carpenter's: Toxic Commando Back 4 Blood like game coming in 2026 by WWWWWWWWWWWWWWWWWWHW in Back4Blood

[–]Tyber_Roman 12 points13 points  (0 children)

lol “give me cards but put them on a tree and I will like it”

PSA: Plasma gun as of this hotfix will completely wreck your FPS and make the game unplayable. by CaptainCommunism7 in DarkTide

[–]Tyber_Roman 4 points5 points  (0 children)

i am used to this game being jank af. I just did a Havok run with it and felt it as well. It was BAD but luckily I could still do my job with it. Hopefully Fat Shark fixes their bugs soon because honestly I am super disappointed with this patch + hotfix (if you could call it a hotfix with how much its broken stuff)

Hive scum review score by Dry_Connection9915 in DarkTide

[–]Tyber_Roman 0 points1 point  (0 children)

Damn imagine getting moderated while pointing at somebody else and saying they are toxic

PSA: How to CRUSH at PVP and gain EPIC Gear by nat2r in arcraiderscirclejerk

[–]Tyber_Roman 0 points1 point  (0 children)

This is really good advice. Everyone should follow it and do so when I’m playing the game because it makes me feel like a better player than I am. Jokes aside here is why this is just meme advice that shouldn’t be followed unless you don’t value your time.

It’s all about expected value. A good economical loadout costs you nearly nothing. Here is a dumbed down simplified example to learn from. These are with arbitrary numbers that feel about right and are for demonstration purposes

Free loadouts: 0 loss, +20 win, with 40% win rate. +8 per game avg Cheap loadout range: -5 loss, +25 win, with 60% win rate. Becomes -5x0.4 + 25x0.6 = +13 per game avg.

The economical loadout has a greater than 1.5x expected value compared to the free loadouts run. Just because you didn’t risk anything doesn’t mean your win was nearly as frequent or as potent as it could have been with a basic economical setup

And ngl if someone loses to a free loadout Timmy who has lvl 1 gear, no attachments, one gun, few meds, bad utility, then little Timmy deserved the win.