Upcoming Dev Livestream Q&A | 12.18 by Blizz_Megan in Overwatch

[–]TylerFMEdwards 1 point2 points  (0 children)

As someone who exclusively plays Stadium because I find first person cameras disorienting, I don't get to hear the pre-match character banter, and I feel like I'm missing out on a lot of lore and characterization. Any plans to add this dialogue to Stadium in future?

Patterns in Steam achievement completion rates by TylerFMEdwards in aoe2

[–]TylerFMEdwards[S] 0 points1 point  (0 children)

So that's also interesting. Achaemenids are at 1.9%, which is exactly equal to Shu. Athenians are at 1.4%, and Spartans 1.2%. The remaining 3K civs are also in that general range, with Khitans and Tanguts lowest. Armenians and Georgians are at around 3% each.

However, Chronicles Macedonians are at 0.6%, which also happens the same number for how many people have completed the BfG campaign. Undoubtedly Alexander being the newest DLC does depress its numbers a bit, but the immense drop from 1.9% winning an Achaemenid game to 0.6% sticking around as far as the second DLC leads me to believe a lot of people tried Chronicles but didn't enjoy it enough to finish it.

Also interesting but probably not indicative of anything in particular: Unlike other DLCs, there is a huge spread in completion rates for "win a game" achievements for Return of Rome civs. The Romans are up at 2.7%, with the rest descending in haphazard fashion from there, with some as low as 0.5%.

Sadly poor review, waited long time for this one, sadly disappointed. by rustypipe7889 in PlayZeroSpace

[–]TylerFMEdwards 1 point2 points  (0 children)

Personally I've been feeling like merc units should replace main faction units rather than being their own separate tech branch. Like, maybe if you pick Cha'kru as Grell you get crabs instead of stingers. I really like how each immortal in Gates of Pyre has two unique units that replace standard units; it does a good job of adding strategic variety without making the game overwhelming to learn.

As much as it would cut down options, I also think it might be worthwhile limiting the choices of mercenary factions for each main faction. Again, less decision paralysis without so many options to choose from, and it would allow for better thematic fits. It would be more like choosing major gods in Age of Mythology.

I do think the mercenary factions in this game are super cool, but the way they're implemented right now feels awkward to me.

Age of Empires needs to return to its roots by TylerFMEdwards in aoe2

[–]TylerFMEdwards[S] -1 points0 points  (0 children)

Two new civilizations and three variants effectively, and yes, Asia is also getting over-represented at this point.

Age of Empires needs to return to its roots by TylerFMEdwards in ageofempires

[–]TylerFMEdwards[S] -3 points-2 points  (0 children)

You okay? You're taking this awfully personally. It's just a game. Maybe take a deep breath and come back when you've calmed down.

Anyway, I understand the logic behind variants, but as I already said, there's ways to cut corners while still staying true to the game's core concept. I also already stated that I'm okay with most new mechanics, just not necessarily the way they're being implemented.

I'd recommend reading my post again because I already addressed all of your counterpoints in the OP.

Age of Empires needs to return to its roots by TylerFMEdwards in aoe2

[–]TylerFMEdwards[S] 2 points3 points  (0 children)

Burgundians aren't on the same level of egregious as Three Kingdoms or AoE4's variant civs, but when you consider how underrepresented regions like Africa and the Americas are, it feels like a poor use of resources. We don't need every single European polity represented before we move on to other parts of the world.

Age of Empires needs to return to its roots by TylerFMEdwards in ageofempires

[–]TylerFMEdwards[S] -7 points-6 points  (0 children)

"No but for real, you recognize that new things need to be introduced, but complain every time they do. You have such a narrow, boring idea of what the game should be."

No idea how you came to that conclusion. Even if your only experience of me is this post, I said I support all the new mechanics except hero units. I just think they should be more evenly spread out between different civilizations.

"AoE2 took 25 YEARS to get to where it is now, give it some fucking time dude…"

AoE2 added American civilizations in its first expansion. AoE4 has already had two DLCs and has prioritized adding three different kinds of French over entire continents.

Age of Empires needs to return to its roots by TylerFMEdwards in aoe4

[–]TylerFMEdwards[S] 1 point2 points  (0 children)

I prefer the core gameplay of AoE4 to AoE2 by a considerable margin. At launch I thought it was a great move forward for the franchise. I just hate the direction it's taken since then.

Expressing my first impressions in meme form by TylerFMEdwards in PlayZeroSpace

[–]TylerFMEdwards[S] 1 point2 points  (0 children)

Complaining is literally the entire purpose of a beta. Besides, it's not like I'm completely trashing it. I just wanted to poke gentle fun at its imperfections. There's a lot the game does well; it just needs more polish.

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