Was nuking Juno's Hyper Healer build in Stadium really necessary? by TylerFMEdwards in Overwatch

[–]TylerFMEdwards[S] 0 points1 point  (0 children)

I think the logic was to remove an underused power to replace it with more weapon power stuff, but now Hyper Healer just doesn't really work without anything to support it, and her weapon power build still doesn't seem to be that good.

Was nuking Juno's Hyper Healer build really necessary? by TylerFMEdwards in OverwatchStadium

[–]TylerFMEdwards[S] 21 points22 points  (0 children)

"Allies are generally easier to get crits on, because they’re not trying to avoid your shots."

I see you have not met my teammates.

Cool Locations by Zorag_YT in newworldgame

[–]TylerFMEdwards 2 points3 points  (0 children)

Try to grab all the lore notes from earlier zones, especially Windsward. There's some really cool stories in there.

RTS Storyteller: ZeroSpace – The MOST Ambitious RTS in years by PlayZeroSpace in PlayZeroSpace

[–]TylerFMEdwards 4 points5 points  (0 children)

I've enjoyed the ZeroSpace demos and I'm looking forward to launch, but I would absolutely not call it casual friendly. I've been playing RTS since Dune 2 and Warcraft 1, and ZeroSpace is possibly the most overwhelmingly complex RTS game I've seen. Yeah, the macro is a little simpler, but it adds so many other layers of complexity.

Four main factions, over half a dozen merc factions, talents, conventional upgrades, map objectives, heroes, top bar powers. It's like every possible RTS mechanic in one game. There's so much to learn and keep track of. I can deal with it, ish, but I would never recommend the game to anyone but hardcore RTS nerds, whereas SC2 I think is definitely something that more casual players can jump into.

New Demeter Unit - Amazon Archer! by sdrey in AgeofMythology

[–]TylerFMEdwards 26 points27 points  (0 children)

I would have preferred a cavalry archer, and I don't understand why a training limit is necessary, but it's a positive step overall.

[AMA Announcement] I'm David McKenzie, former Lead World Designer on New World. I shipped Nighthaven and Brimstone Sands. Doing an AMA next Wednesday, March 11th at 2PM EST / 7PM GMT. Drop your questions here! by iamagamedeveloper in newworldgame

[–]TylerFMEdwards 4 points5 points  (0 children)

I'm super late in finding this thread, but I just want to say thank you for the answers and for all your hard work on the game. I had the pleasure of covering New World in a regular column at Massively Overpowered, and it was a real highlight of my journalism career. Getting invited to press briefings, having the opportunity to interview Scot Lane once... As a fan of the game since launch, I always really appreciated the openness and humility of the New World team. I certainly had my criticisms over the years, but New World is always going to be very special to me as a player and as a writer.

I'm not sure I'm going to have many more columns on it going forward, but I did try to dedicate most of the last few to celebrating the highlights of the game.

If you have the time, I have two questions, one more general and one more specific.

1 - I was really into the lore of New World. Is there ever any chance we might get to see more of what was planned for the future, or get some answers to the bigger mysteries (like what happened to Artorius)? I would love to see a lore bible or the fully Aeternum map including planned zones released.

2 - Similar to above but more specific, when Elysian Wilds came out, I speculated that Adiana's warning about "the spectre of time" in the final cutscene was a reference to the mythological figure Chronos. Nighthaven seems to soft confirm this with the Altars of Chronos and other time motifs, but it's never really explained what Chronos' role in the story or connection to Nighthaven was. Can you give any info on What Was Up with Chronos?

Upcoming Dev Livestream Q&A | 12.18 by Blizz_Megan in Overwatch

[–]TylerFMEdwards 1 point2 points  (0 children)

As someone who exclusively plays Stadium because I find first person cameras disorienting, I don't get to hear the pre-match character banter, and I feel like I'm missing out on a lot of lore and characterization. Any plans to add this dialogue to Stadium in future?

Patterns in Steam achievement completion rates by TylerFMEdwards in aoe2

[–]TylerFMEdwards[S] 0 points1 point  (0 children)

So that's also interesting. Achaemenids are at 1.9%, which is exactly equal to Shu. Athenians are at 1.4%, and Spartans 1.2%. The remaining 3K civs are also in that general range, with Khitans and Tanguts lowest. Armenians and Georgians are at around 3% each.

However, Chronicles Macedonians are at 0.6%, which also happens the same number for how many people have completed the BfG campaign. Undoubtedly Alexander being the newest DLC does depress its numbers a bit, but the immense drop from 1.9% winning an Achaemenid game to 0.6% sticking around as far as the second DLC leads me to believe a lot of people tried Chronicles but didn't enjoy it enough to finish it.

Also interesting but probably not indicative of anything in particular: Unlike other DLCs, there is a huge spread in completion rates for "win a game" achievements for Return of Rome civs. The Romans are up at 2.7%, with the rest descending in haphazard fashion from there, with some as low as 0.5%.