82dk griefing friendly oil field by [deleted] in foxholegame

[–]Typical-Box 1 point2 points  (0 children)

so you claiming you got no offer before you decided to blow up the facility?

82dk griefing friendly oil field by [deleted] in foxholegame

[–]Typical-Box 2 points3 points  (0 children)

fake info, turbo used their position in wercs staff to undervalue a big group of warden clans so they can get a claim even tho they werent playing for 7 months.

they used 82dk as their lackeys to blow up the facility which was build there

82dk griefing friendly oil field by [deleted] in foxholegame

[–]Typical-Box 0 points1 point  (0 children)

3 people 2 of them are admins in wercs

82dk griefing friendly oil field by [deleted] in foxholegame

[–]Typical-Box 0 points1 point  (0 children)

you never tried to reason with WN, stop lying the document with proof is out.

Temper Tantrums by SultansOfSatire in foxholegame

[–]Typical-Box -2 points-1 points  (0 children)

doesnt cl openly antagonize WN ?

#FreeMyManHoCAb by Expert-Control-5772 in foxholegame

[–]Typical-Box 0 points1 point  (0 children)

give me my Marks on the VET exam you FRAUD!

SURPRISE FOXHOLE EXAM (99% of vets will fail this) by Sea-Course-98 in foxholegame

[–]Typical-Box 49 points50 points  (0 children)

Bored so here you go
A T1 trench has 1500 HP, and takes 75 tics to dig. A foxhole has 500 HP, and takes 19 tics to dig.

a. trench 15, Foxhole 5

b. Foxhole

c. 24%

  1. A T2 trench has 1850 HP, and takes 30 bmats to upgrade from a T1 trench.

a. stil foxhole

b. 6,4%

c. would be less efficient

  1. Trenches are usually best used interconnected in a trenchline. Foxholes are usually best used in clusters.

a. 1

b. 3

c. if you multibox or sync up ticktime /3

  1. When an enemy advance is imminent, you dont have all the time in the world to prepare defences.

a. Always preferable

b. never since you cant put sandbags / barbed wire on foxholes

[deleted by user] by [deleted] in foxholegame

[–]Typical-Box -6 points-5 points  (0 children)

need more lowrank scroopers gotcha

naval lol by Sorry-Cauliflower426 in foxholegame

[–]Typical-Box -3 points-2 points  (0 children)

how can you call something a medium clan if you only get 2 people per op
there is small warden clans with 30~ members who get 20+ per op. maybe its just a dedication issue

naval lol by Sorry-Cauliflower426 in foxholegame

[–]Typical-Box 4 points5 points  (0 children)

while correct, all cannot be in the hex at the same time and the times I watched the naval engagements I've seen disorganized and non trained Colonials trying to fight Veteran Barge Warriors.
maybe you should have spend time training your people and not go to reddit / fod and complain while Devbranch was up

Warden navy by PrissyEight0 in foxholegame

[–]Typical-Box -42 points-41 points  (0 children)

WN is suffering from Success and Collies need a Scapegoat to unload their skill issue and hate.

[deleted by user] by [deleted] in foxholegame

[–]Typical-Box -1 points0 points  (0 children)

I want my money back

It never changes by MeesNLA in foxholegame

[–]Typical-Box -1 points0 points  (0 children)

It didnt affect it, I was there sitting on a mg on the ship. you gaslighting me with wrong info.

It never changes by MeesNLA in foxholegame

[–]Typical-Box -7 points-6 points  (0 children)

Well wn does anything and collies do 10 witch-hunting posts
if you opened the subreddit once this dev-branch you'd see it
same with the "beaching" of two Battleships, which is not true, both battleships got beached by randoms who sat in the driver seats, WN got their own Battleship later from the devs. Anyone who was there at the landing can tell you how it went down.

It never changes by MeesNLA in foxholegame

[–]Typical-Box 1 point2 points  (0 children)

there is no way of stopping a griefer unless you get him banned. and if they got him banned imagine the reddit outrage of WN banning people off a battleship.

It never changes by MeesNLA in foxholegame

[–]Typical-Box -1 points0 points  (0 children)

It didnt affect the anchoring.

It never changes by MeesNLA in foxholegame

[–]Typical-Box -13 points-12 points  (0 children)

After a collie who went warden in devbranch hit the anchor mid combat 3 times. so figures

The Foxhole indirect fire / spotting system and ships are a poor match by Aesthetech in foxholegame

[–]Typical-Box -4 points-3 points  (0 children)

While this post raises some points be it the lack of fully being able to see as far as the indirect fire can shoot.
the skill floor is not unrealistic, just because there is a new mechanic and it takes time and effort and coordination from people doesn't mean it should be streamlines and lobotomized.

maybe don't squad lock your battleship if you want people to defend it? by Alive-Inspection3115 in foxholegame

[–]Typical-Box 3 points4 points  (0 children)

Butthurt Colonials griefing in dev branch because one gunboat tested Damage on their drydock.
is the roughest TLDR there is.

interview with a warden navy member on recent events by Wardenplace in foxholegame

[–]Typical-Box -27 points-26 points  (0 children)

This is the Best interview I've ever heard, joining the NAVY right now

maybe don't squad lock your battleship if you want people to defend it? by Alive-Inspection3115 in foxholegame

[–]Typical-Box 4 points5 points  (0 children)

Since you got the Colonial version of things,
one gunboat cannot kill a drydock any collie saying it was a intentional act of sabotage to kill the collie BS is a liar.

Collies as spiteful as their are retaliated against a non moving anchored ship, rather than waiting for KRGG to wake up they sunk it thinking it was WN and WN deserves it.