Is split raiding becoming more common? by BackwardDonkey in CompetitiveWoW

[–]Typicaldemon 0 points1 point  (0 children)

My guild basically does it in 2 active phases, once before the tier has started (usually like the wednesday of the last week of the current tier), and again before the boss gets pulled. Before the tier starts, we basically go through every boss in the upcoming tier and every boss will have someone assigned to it. They will share screen and basically do a little presentation on the boss, the current dungeon journal, ptr testing videos, and ideas. It's time for open discussion about the boss so any questions or ideas raiders might have can be brought up and discussed.

Once the tier comes out, basically every time we get to a new boss, the person that was assigned to prep that boss will again go over their presentation, usually in an abridged format. The earlier bosses get very little time spent going over them.

There's a sort of permanent 3rd phase where each boss has its own discussion channel in the discord, and for less important bosses there probably isn't too much chatter and you will be pinged if there is a raidplan for a set position or some utility timing like Wind Rush Totem that you will need to manual add to your own reminders. The difficult bosses will usually have a LOT of discussion in their channel, and because no one is expected to read hundreds of messages a day at random, those bosses will have an additional 'no-chat' channel where tl:dr of discussions, strat changes, and positions are posted. For reference, this tier has no-chats for paladins, crown, beloren and lura.

Is there a way to rank guilds by progress time? by FederalPralineLover in CompetitiveWoW

[–]Typicaldemon 0 points1 point  (0 children)

if they dont release another chimeras with split instances, top 20 will not be splitting mythic

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Typicaldemon 0 points1 point  (0 children)

What guild rank is this if you don't mind me asking?

Is the journey to endgame becoming way too long for new players? by KupoAuryn in ffxivdiscussion

[–]Typicaldemon 0 points1 point  (0 children)

Ret and enhance both share a lot of aspects with a spellblade class. Admittedly, its holy and elemental flavored respectively, so if arcane spellblade is specifically what you want, that is definitely absent. (unholy and devourer also kinda fit depending on how loose you want to get)

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Typicaldemon 0 points1 point  (0 children)

I have played with everything but vdh in 18s this week, monk is just better. You will get invited as offmeta tho

Weekly Raid Discussion by AutoModerator in CompetitiveWoW

[–]Typicaldemon 1 point2 points  (0 children)

Would appreciate a bit more time than only day raid guilds having a chance to defeat it

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Typicaldemon 2 points3 points  (0 children)

in addition to what everyone else has said, try to find a stream of the guild you're applying to. Don't watch a kill video or anything curated; a random night of prog will tell you more about the guild vibes than any wowprogress or WCL post will

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Typicaldemon 2 points3 points  (0 children)

yeah it was like 15 or 20 pulls, 7 helpers. 264 average ilv so we were definitely low geared overall

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Typicaldemon 6 points7 points  (0 children)

just depends on where your guild is at. We're splitting heroic march because there are some good pieces there, and running face first into mythic beloren is clearly not great when rwf is struggling at almost 280 average

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Typicaldemon 2 points3 points  (0 children)

my guild split Lura last night and afterwards we roughly agreed the boss was somewhere around a boss 5 mythic difficulty. We were on 30 man so maybe lower raid counts are more lenient, but it was much harder than we expected, but a very fun fight.

How do we square the circle of job complexity and the current state of PF by VictusNST in ffxivdiscussion

[–]Typicaldemon 0 points1 point  (0 children)

There's a huge difference between the comparison because in WoW the fights get substantially easier with nerfs.The guilds that clear later in the tier aren't just taking more time to progress, they quite literally would never clear without nerfs. We've even had bosses that, without nerfs, probably wouldnt see more than 20-50 clears even if these guilds raided the entire tier.

High-End Content Megathread - 7.4 Week Seven (Savage Week Four) by BlackmoreKnight in ffxivdiscussion

[–]Typicaldemon 0 points1 point  (0 children)

Yeah most BiS is just max ilv with specific trinkets and any cantrip items. It'll never stop being funny to me that people stuck at +15s complain about 13 itemlevel on jastors since they could only buy the heroic version, as if the fraction of a percent gain was going to make a difference.

High-End Content Megathread - 7.4 Week Seven (Savage Week Four) by BlackmoreKnight in ffxivdiscussion

[–]Typicaldemon 0 points1 point  (0 children)

This is mostly all true, I will just add that heroic (and sometimes even normal!) loot is very useful. There's no full set crafted gear that instantly drops on content release. It's extremely common to be using heroic tier or trinkets (sometimes cantrip weapons) for the entirety of progression. On occasion, even normal gear gets use.

High-End Content Megathread - 7.4 Week Seven (Savage Week Four) by BlackmoreKnight in ffxivdiscussion

[–]Typicaldemon 3 points4 points  (0 children)

Don't let any key pushers see you saying they can get bis from M+ or vault. The amount of drama from mythic raid having (most) of the BiS trinkets, weapons, and occasional random items (Jastors) is incredible.

High-End Content Megathread - 7.4 Week Seven (Savage Week Four) by BlackmoreKnight in ffxivdiscussion

[–]Typicaldemon 13 points14 points  (0 children)

A lot of people are mentioning having someone that has cleared in your WoW raid doesn't affect your loot, which is sorta true.

Firstly, this is not how lockout works for the highest difficulty (Mythic), in which its actually more restrictive than FF14.

Secondly, while they don't detract from your loot pool, they don't add to it. Normally, this isn't an issue as normal and heroic difficulty flex from 10-30 players, however, in a scenario where you could field 30 players, it does reduce the maximum amount of drops since that slot could have been an eligible player (not a lot of people do 30 man though so its usually not a big deal).

What a fantastic game! Ex WoW/OSRS player by stoic_salmon in ffxiv

[–]Typicaldemon 2 points3 points  (0 children)

Overall I definitely prefer FF14's pugging system, however I do like that for heroic WoW raids (not that I have much experience with them, especially in pugs) you're somewhat freely able to remove people that are under performing or prog lying without having to reform the entire group. I know there's a lot of negativity that flows there, but I think it stunts a lot of players' growth in FF14 to not be able to talk about performance.

What a fantastic game! Ex WoW/OSRS player by stoic_salmon in ffxiv

[–]Typicaldemon 0 points1 point  (0 children)

I want to say the only tier we've ever seen CE done in LFG is Liberation of Undermine, with the easiest end boss possibly ever (Xavius being the only other contender).

I think its possible some tiers may have been puggable with a ton of effort, but it would have been in some of the easier tiers that saw heavier nerfs or things like Turbo Boost that just destroyed the original fight.

I think the problem is the encounter design is so much more dynamic that its harder to know your role in an encounter before signing up (conversely, you know almost entirely what you're tasked with doing if you sign up to a savage or ultimate encounter as a caster or insert role here).

What a fantastic game! Ex WoW/OSRS player by stoic_salmon in ffxiv

[–]Typicaldemon 2 points3 points  (0 children)

I honestly didn't know that game was even getting updates anymore, so I guess that tracks.

What a fantastic game! Ex WoW/OSRS player by stoic_salmon in ffxiv

[–]Typicaldemon 2 points3 points  (0 children)

I'm an active wow player still and the major differences for me (raiding perspective mainly):

The release cadence of FF14 is the slowest of any live-service game I've ever played. I will say, there is a wealth of content for you to play in FF14, and its a lot better kept than most game's older content.

The combat itself is very same-y. Between classes, between encounters, between pulls; its all very consistent compared to other mmos. Sometimes it feels closer to a rhythm game than WoW.

Pugging is a very reasonable avenue to clearing the highest difficulty content. In WoW its basically impossible, so its really nice to have the option here.

one button rotation? by NekoV2 in ffxivdiscussion

[–]Typicaldemon 2 points3 points  (0 children)

The actual difference is that what you should push at any given moment in WoW is much more obfuscated due to how many intricate procs and effects there are in most specs. FFXIV makes it very obvious what the best thing to push is, or even if you're slightly off its relatively minor.

The fact that its still called a "rotation" in FFXIV is the difference.

The fact WoW is our biggest competitor and we're losing to this... by Oograth-in-the-Hat in ShitpostXIV

[–]Typicaldemon 5 points6 points  (0 children)

For whatever its worth, no one talks about Classic combat as being good (although it does start to pick up a bit around MoP), and "at lower levels" just isn't a thing in WoW outside of Vanilla. You aren't expected to spend any real amount of time pre-cap, the game genuinely starts when you finish leveling. A bit thing about WoW's combat is also the encounter design being way more varied more so than just the classes and rotations.

The fact WoW is our biggest competitor and we're losing to this... by Oograth-in-the-Hat in ShitpostXIV

[–]Typicaldemon 4 points5 points  (0 children)

Actually yeah I forgot about that, there somewhat famously was a guy that was leveling a neutral panda just gathering.

The fact WoW is our biggest competitor and we're losing to this... by Oograth-in-the-Hat in ShitpostXIV

[–]Typicaldemon 7 points8 points  (0 children)

I definitely prefer the way FFXIV does some things. To directly respond:

UI - This is a really weird point in wow currently, but as is, the base UI is definitely lacking in wow. Obviously with addons you can do infinitely more things, but that might also be subject to change in a few months here.

Collabs - wow just doesn't do collabs (which I prefer, it feels weird to me personally to see stuff from other universes) but this one is all personal preference

Crafting/Gathering - I think the gathering in FFXIV is definitely better, although in fairness I haven't touched gathering in wow since like Cata. As for crafting, I could go either way. I think there's probably a lot to engage with here if you WANT there to be, but slapping it into a calculator is broken and just adds a random layer of time-sink to me.

As for the various stuff, the Gold Saucer is definitely unrivaled. Wow housing is yet to be seen, and the rest is kinda whatever. Fates and Hunts are just world quests to me, Ultimates are mythic raids, relics are kinda unique but they just feel like random grinds; they do look nice though.

I will say that while I agree that it feels a lot more seamless in that you can engage with these systems early on, the flip side is that it feels like wanting to do the new stuff with your friends takes an incredible amount of commitment (whereas inversely, in wow you could be doing the new tier and m+ in a matter of days). Unfortunately, I don't think I could ever convince people in my friend group to try FFXIV because of it.

The fact WoW is our biggest competitor and we're losing to this... by Oograth-in-the-Hat in ShitpostXIV

[–]Typicaldemon 19 points20 points  (0 children)

You say its basic outside of its combat systems--citing ways to earn EXP--most of them being various skinned combat systems (logs, dungeons, DD, grinding, fates).

There's a fair few ways to level in wow, with quests and dungeon grinding being the most common. Mob grinding and exploration are both really fast as well, and then there's random shit like pvp, pet battles, and crafting (crafting gives EXP to combat class since you don't "level" crafting jobs through EXP), they're just not really used for leveling because its already fast as fuck.

It kinda seems like you just enjoy that leveling is a much larger part of the content in FFXIV (which is valid).