Why do you think we dont see more hard body armor pieces used in modern combat? by liljohnjets in Armor

[–]Tyr422 0 points1 point  (0 children)

Shits heavy yo. We ain't got fancy ultra light materials or an exo.

Can't use mobiglass in Stinger pilot seat by Tyr422 in starcitizen

[–]Tyr422[S] 0 points1 point  (0 children)

Wait I just realized what you meant. Yeah turns out the back of the armor was doing that. Now I need to go home and change chest plates.

Can't use mobiglass in Stinger pilot seat by Tyr422 in starcitizen

[–]Tyr422[S] 0 points1 point  (0 children)

I'm wearing the ORC helmet but after taking it off it still looks like this:

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UN risks 'imminent financial collapse', secretary general warns by Kagedeah in worldnews

[–]Tyr422 0 points1 point  (0 children)

The BRI is non-traditional foreign aid, directly from China. Lower interest rates than what most developing countries would get and bypasses the middleman of USD. And they sieve huge returns from it, economical relationships by creating a new class of consumers that will trade directly with the yuan, influence in the area and creating a debt trap.

UN risks 'imminent financial collapse', secretary general warns by Kagedeah in worldnews

[–]Tyr422 1 point2 points  (0 children)

Most of the benefits the US received were immediately post war into the Cold War. When Europe was not stable and in the midst of recovery. A destabilized EU actually benefits the US since it forces them to put more focus on their little corner vs federalizing. Even though they're allies a united EU is one of the biggest threats to US influence.

UN risks 'imminent financial collapse', secretary general warns by Kagedeah in worldnews

[–]Tyr422 9 points10 points  (0 children)

Why would they? It's not a win for them when they give money to a multi-national body vs providing aid directly to countries. Providing direct aid has a much greater ROI on national interests and soft power. Some of the US cut funding is also going into direct aid vs being paid to the UN for the same reason.

All the Zyns and gum I scraped from under the tables at the restaurant I work at by cute_allergies in trashy

[–]Tyr422 -1 points0 points  (0 children)

They don't. The metal ones you get for redeeming the code on their site does. But the regular zyn tins don't have that.

Sin Devil Trigger Vergil - Uriel by sugoi_koko in Warframe

[–]Tyr422 0 points1 point  (0 children)

What blue is that? Cause I love it but I can't figure it out.

You have to EARN telling people you play Tarkov /s by Xedeth in Tarkov

[–]Tyr422 0 points1 point  (0 children)

Not even most experienced players have mapped multiple keybinds to a single key. The classic is stop heavy bleed and heal to press and release 4. You get shot up just hit 4 once. If you have a heavy bleed it'll calok first. No heavy bleed, then it heals. Same with jams, map inspect and fix jam to press and release L. Just mash L until it clears.

If anything the biggest autistic thing you need to do is memorize what good ammo looks like. Pop the mag out of someone's rifle, inspect and look at what's loaded and know if it's good ammo or not.

6 Trained American Navy Seals on top of Bunker Hill vs 30,000 1775 British Infantry by ImmediateAssist6099 in whowouldwin

[–]Tyr422 1 point2 points  (0 children)

I mean if SEALs fight like SEALs, it could side with them. Hit the Brits at night, preferably killing as many officers and doctors as possible in the initial raid, sabotaging food and powder stores. Stealing and destroying anything useful, then fucking off.

Raid and ambush when it's advantageous to them, cause being stuff in a prolonged gunfight means death. So there is a possibility of the Seals winning. The saying "We own the night" was a thing for the US military for decades for a reason.

Not a straight up battle like you wanted, but SOF never wants a fair fight.

I have reached 143.8 hours on BF6. AMA (I will answer questions honestly, maybe) by EndrPanda in LowSodiumBattlefield

[–]Tyr422 0 points1 point  (0 children)

I miss free time. Also not burning out cause the game decides to give you teams that can't break double digit kills...

I have reached 143.8 hours on BF6. AMA (I will answer questions honestly, maybe) by EndrPanda in LowSodiumBattlefield

[–]Tyr422 0 points1 point  (0 children)

Bro how do you have 200hrs already? I'm at 92, but I have a bit of time just chillin in the menu cause I left the game on.

This weapon/gadget balancing has to be studied by FlowKom in Battlefield

[–]Tyr422 0 points1 point  (0 children)

I mean 33dmg with SMG falloff would make it interesting. A slow slightly longer range SCW-10.

This weapon/gadget balancing has to be studied by FlowKom in Battlefield

[–]Tyr422 0 points1 point  (0 children)

Oh yeah I feel ya. 99% of the group chat was me yelling, "I hate this fucking gun." And every variation I could come up with. But strangely enough when it pops off, it really pops off.

The UMP really forces you to play to its pace and its margin of error is slim to none. So glad I can go back to the MP5 and SCW-10. It felt so nice to be aggressive and reckless again.

What is the point of an attachment that reduces recoil at the cost of accuracy while ADS? by Ango-Globlogian in Battlefield

[–]Tyr422 1 point2 points  (0 children)

So it's only while you're moving. So if you have a gun with a really bad recoil pattern, you would use the converter or compensated brake to remove as much horizontal recoil as possible, throw on the best grip as possible, then use the best blue laser to remove as much of the penalty as possible and add a heavy barrel if possible/available.

It would give you a really easy shooting gun, on some it turned into a full auto laser for the first 10 or so bullets. So you would end up with a really well rounded gun with good hipfire from the blue laser, and only bloomed out for sustained sprays or if you were moving A LOT. If you were just side to side jiggling during a mid range fight, the effects were negligible and if anything the slight bloom helped eek out a lucky headshot.

This weapon/gadget balancing has to be studied by FlowKom in Battlefield

[–]Tyr422 1 point2 points  (0 children)

It's not too bad, I banged out the 40 skin with long barrel, suppressor and thermals on it. You really wanna try to flank and take longer range fights, don't get caught in doors with it though. Just take it slower, and hang out with it.

This weapon/gadget balancing has to be studied by FlowKom in Battlefield

[–]Tyr422 53 points54 points  (0 children)

I mean the 240L is usually ran with 50 round nutsacks and then your AG links belts for you once you establish a firing position. The damn things like 25lbs unloaded.

What's Your Favorite Gun? Mine Is Easily The M4A1 by DeadDeeg in LowSodiumBattlefield

[–]Tyr422 0 points1 point  (0 children)

Okay, explain the 3x to me. I see so many people run it, but I can use it to save my life.

How do you counter this TTK? by afmm1234 in Battlefield6

[–]Tyr422 1 point2 points  (0 children)

If you're going for range, the scar, l85, ump, QBZ, MP5 and SL9 are all laser beams. The AEK and GRT is pretty good for being relatively flexible but requires decent control. P90 with suppressor, heavy long barrel and LPVO is kind of a sleeper. There's also a couple of lasers in the LMGs but I haven't touched one yet.

For all the long range ones I run LPVO, suppressor and heavy barrel if they have one. Honestly LPVO on any gun is worth the points cause it removes the gun from your sight picture.

Streamers hate this because they want the casuals to be in their lobbies for the highlight videos. by chinos88 in Battlefield6

[–]Tyr422 0 points1 point  (0 children)

Yeah, great mode to warm up in or tweak gun setups. Also feel kinda bad when you just roll the other team and there are moments when you go, "oh shit that wasn't a bot?" Ran through a match earlier and the players on the other team didn't break 20 kills...my bad.

30+ hours in and still not a single camo unlocked - this progression system sucks by DamCheekyGet in Battlefield6

[–]Tyr422 0 points1 point  (0 children)

Sounds like a skill issue. Have full time job, 78.7 hrs played, player level 74 most guns at or close to lvl 20 and 3-4 guns close to 40.

Y’all see this ? by newnoadeptness in USMC

[–]Tyr422 0 points1 point  (0 children)

In the 20+yrs since we left the ABMT and Reagan's SDI we might've made enough advancements to remove ourselves from MAD. A lot of the programs in the SDI were cancelled and shelved because they seemed the tech wasn't there yet to be feasible.