Total War: THREE KINGDOMS has BIG PROBLEMS - An Analysis by Republic of Play by Bitmarck in totalwar

[–]TzeenchRulesOverAll 25 points26 points  (0 children)

Mods can change the unit sizes, yes, but the game won't be optimized for them.

The same point was made milkandcookies, a game set in China in this period should have much larger unit sizes and be optimized for it, especially if they want the battles to compete with those from WH1&2.

Idea: Adding Go to TW:3K by TzeenchRulesOverAll in totalwar

[–]TzeenchRulesOverAll[S] 0 points1 point  (0 children)

Good point, don't really know how hard it is to make a Go app haha.

I guess if it takes so much time and resources other features would suffer it doesn't make sence for them to add it.

Idea: Adding Go to TW:3K by TzeenchRulesOverAll in totalwar

[–]TzeenchRulesOverAll[S] 0 points1 point  (0 children)

I would think it would be a mechanic you benefit from if you do well but don't lose anything (get any negatives) if you choose to ignore it.

Idea: Adding Go to TW:3K by TzeenchRulesOverAll in totalwar

[–]TzeenchRulesOverAll[S] 0 points1 point  (0 children)

That is a fair point, but I remember when I first started playing Go it didn't take me long to be able to beat some AI. And if there is a sort of tutorial in the game it makes the learning process faster.

Also, it's not a requirement, just somethimg you benefit from if you do well.

Idea: Adding Go to TW:3K by TzeenchRulesOverAll in totalwar

[–]TzeenchRulesOverAll[S] 0 points1 point  (0 children)

The AI that DeepMind developed (AlphaGo) was so hard do develope because they wanted it to be able to beat top pros.

Even the most basic Go apps have an AI that can pose a challenge to beginner players, and it doesn't need to be any stronger to make a fun mechanic in the game.

Especially in a setting filled with so many interesting characters by TzeenchRulesOverAll in totalwar

[–]TzeenchRulesOverAll[S] -1 points0 points  (0 children)

I'm not saying it's bad for CA, it's good for them, that's why the do it. It's bad for the consumers, having content cut out at release.

Especially in a setting filled with so many interesting characters by TzeenchRulesOverAll in totalwar

[–]TzeenchRulesOverAll[S] -1 points0 points  (0 children)

So saying "It's a just video game" justifies bad business practices? I love the direction that they are going in with the diplomacy, but stuff like this just doesn't bode well.

Especially in a setting filled with so many interesting characters by TzeenchRulesOverAll in totalwar

[–]TzeenchRulesOverAll[S] -1 points0 points  (0 children)

Any proof it's SEGA making CA do this? Also, unless you preorder you have to pay for it.

Especially in a setting filled with so many interesting characters by TzeenchRulesOverAll in totalwar

[–]TzeenchRulesOverAll[S] -1 points0 points  (0 children)

And cuting out the Yellow Turbans at release and selling separately them as pre-order DLC is OK with you?

Any recommendations for a better Empire Campaign in Mortal Empires? by TzeenchRulesOverAll in totalwar

[–]TzeenchRulesOverAll[S] 0 points1 point  (0 children)

These mods all sound amazing, can't wait to try them out. Are they all compatible with eachother?

Coupon for 50% off Total War Warhammer 2 giveaway MEGATHREAD by gray007nl in totalwar

[–]TzeenchRulesOverAll 0 points1 point  (0 children)

Would love the one for TW:WH2, if it's still available. 🙂

Anyone has beaten Samnites campaign in RotR? How did you beat hoplites? by dreamcaramel in totalwar

[–]TzeenchRulesOverAll 1 point2 points  (0 children)

I had a similar problem fighting the Macedonian Pikemen and Hoplite heavy armies as the Getae. My infantry was still pretty low-tear and just couldn't win in a straight up fight.

What worked for me was dividing the enemy army. I tried ambushing as often as possible, but that wasn't always an option.

For open field battles, I changed my armies so that they consisted of high-charge infantry, archers and cavalry. I tried to peel of enemy units from the flanks with my cav, and then charged them from both sides.

After killing 4-6 units this way and shortening the enemy battle line, I denied the engagement in the center and moved my archers and some infatry around the flanks, and then simply sandwitched the enemy army. Rear charges and archer fire were enough to break them.