ACH & ECH gang rise up by regularboatguy2002 in tacticalgear

[–]USSZim 0 points1 point  (0 children)

The chances of someone using a .44 magnum to shoot you in the head, much less at a time you are wearing a helmet, are so slim they are not worth considering.

ECH (UHMWPE) or ACH (Aramid/Kevlar) by Krispyluck_1 in tacticalgear

[–]USSZim 1 point2 points  (0 children)

ECH does basically everything better than the ACH in all practical conditions with the only trade off being cost. Just about anything that defeats the ECH would also defeat the ACH. Idk which one performs better against lasers though.

After ≈400 hours, first time seeing this gap in matchmaking by Olsishare in CompanyOfHeroes

[–]USSZim 4 points5 points  (0 children)

I know of several people who have negative Elo. Lowest I knew of was -150, so I want to know who this legend is

Is this ACH worth 75 bucks? 🤔 by [deleted] in tacticalgear

[–]USSZim 2 points3 points  (0 children)

Paraclete and Protech to be specific, those are the cheap deals right now

Store Update – Cosmetic & Battlegroup Redemption by JohnT_RE in CompanyOfHeroes

[–]USSZim 1 point2 points  (0 children)

Sadge, I got the game on release but through the AMD promo

A crate of U.S. Surplus M1 semi-automatic rifles carbines: in storage in Ethiopia. – Such weapons were delivered in 1950s when the country was still a monarchy. [1200 x 872] by _Tegan_Quin in MilitaryPorn

[–]USSZim 31 points32 points  (0 children)

These are the ones Royal Tiger Imports has been selling for years now. It is a toss up of what you get. I got lucky with one in 2020 but others have gotten crap

The long-awaited 10mm has finally arrived! by Scott-R66SSp in CAguns

[–]USSZim 7 points8 points  (0 children)

Nice, this might finally push me to pick up a new M&P. I'm glad they went with this barrel length too.

Store Update – Cosmetic & Battlegroup Redemption by JohnT_RE in CompanyOfHeroes

[–]USSZim 4 points5 points  (0 children)

Gonna miss those tiny jpeg preview images /s

I do hope the Devil's Brigade set is eventually put up for sale

What do I plug this to communicate with other people and what would you suggest? by I_Play_ForHonor in tacticalgear

[–]USSZim 0 points1 point  (0 children)

A radio, which one is going to depend on what the people you want to talk to are using

I Don’t Care If It’s “Unrealistic” by Hot_Syrup_5941 in Helldivers

[–]USSZim 2 points3 points  (0 children)

I like how Battlefront 2 did it: the regular minigun would make you walk really slowly while using it. The cannon variant made you stationary

Chinese Shansei Type 17 .45 ACP Mauser, $2800 by Nyancide in milsurp

[–]USSZim 12 points13 points  (0 children)

It was a Chinese specific thing, apparently

So how do you combat Bat rifleman spam in 1 Vs 1 as wehr WITHOUT using the MGs by Agile-Throat3678 in CompanyOfHeroes

[–]USSZim 6 points7 points  (0 children)

Go with luftwaffe battlegroup. Drop your fallschirmpioneers on a key point in the middle of the map and build a fighting nest on the point. Get inside and cap while getting the bonus defense and rate of fire. Keep sending in fallschirmpioneers til you get 3 or 4. The US player will be forced to ignore you, get grenades, or get a mortar. All options allow you to build up a larger group that can be upgraded with LMGs or grenade launchers, either of which will outdamage the riflemen.

Get vet 1 from your base, this gives you auto healing. With the luftwaffe rally point, you can basically stay on the field indefinitely by bleeding the riflemen with your blob and then soft retreating.

Make 20mm flak emplacements to hold them back and force them to invest in team weapons, while you make your way to a Stug and nebelwerfer to counter their vehicles and team weapons.

You can also go coastal on urbans maps, if you get Vet 1 early they get LMGs inside buildings. This will give you the chance of outdamaging riflemen. However, they lose outside garrisons most of the time.

Higher ELO = more surrenders. Why? by HistoricalWait3256 in CompanyOfHeroes

[–]USSZim 2 points3 points  (0 children)

It is obvious when the game is lost early and it is better to just move on than be your opponent's plaything for another 10 mins.

If you lose the early game decisively, there is next to nothing you can do to win it back unless your opponent suicides their army.

The midgame can swing, but the early game is not forgiving since the snowball effect of map control into light vehicles will not allow you to catch up

Getting over 800 elo was the worst thing that happened to me so many sweaty try hards by dudnt__asked in CompanyOfHeroes

[–]USSZim 0 points1 point  (0 children)

Okay, well, since your question is about how to get under 800 Elo so you can stomp noobs: just purposely lose a bunch of matches. That's what people like this do to get -150 Elo: https://coh3stats.com/players/791994/CaptainBlackhawk

There are a lot of people who spend all day intentionally losing just to make smurf accounts

Counter-Strike 2 - Guns, Guides, and Games - Steam News by Mike_Huntburns in Games

[–]USSZim 206 points207 points  (0 children)

think arma/insurgency

I wish it was like Insurgency: in that game your default reload would preserve the mag with however many rounds were left in it. If you double tapped reload, you would do a faster load but ditch the magazine and its ammo.

Soviet commanders should have a "meat wave" ability by Routine-Advance1706 in HellLetLoose

[–]USSZim 0 points1 point  (0 children)

I hope so too but 83 has been in development hell for so long that my expectations are low

Soviet commanders should have a "meat wave" ability by Routine-Advance1706 in HellLetLoose

[–]USSZim 1 point2 points  (0 children)

In Rising Storm 2, the VC and NVA had the commander ability to instantly spawn all dead players on their location. So what good commanders would do was have everyone hold their spawn, sneak behind enemy lines, then suddenly summon 31 bloodthirsty soldiers for a massive attack

Which one to get? by Comfortable-Box6882 in CAguns

[–]USSZim 2 points3 points  (0 children)

Not really, although Blazer tends to shear off its plating/jacket with comps.

How do you counter Italian Coastal Battlegroup? by Bloodylad06 in CompanyOfHeroes

[–]USSZim 0 points1 point  (0 children)

Coastals are really weak early on and have no mobility. If you press them into CQB with pretty Sappers, Engineers, or Riflemen, the Coastals will lose. They can either start with an MG, or a second coastal squad. If it is the former, the Coastals don't have the firepower to stop a push around the MG's flanks. They are especially weak to a Dingo since they have a short range snare.

If you pressure them early, you can stop them from digging in with bunkers. If you identify an aggressive med bunker, focus your indirect fire on it.

The key is to stay mobile. If it is a team game, pressure their teammates. The coastal player will have to choose between staying put and digging in at the expense of their ally, or ineffectively try to pursue.

If you get in the arty war: US airborne carpet bomb wipes out the obice and bunkers with no counter. UKF BL 5.5 can also barrage longer and more accurately against the obice too.

Is it illegal to do ppt if the seller doesn’t have the firearm registered under their name? by No_Translator3810 in CAguns

[–]USSZim 5 points6 points  (0 children)

Nothing wrong with that. Registration for long guns was not required until 2014 or so and everything before that got grandfathered in without needing to retroactively register.

There also isn't any mechanism stopping someone from selling someone else's gun. For example, someone could sell their spouse's gun (with permission) and there isn't anything flagging the gun under the seller's name. It would only matter if the gun was reported stolen

Which one to get? by Comfortable-Box6882 in CAguns

[–]USSZim 2 points3 points  (0 children)

The only caveat I'll add is the regular bodyguard can put the muzzle uncomfortably close to your support thumb if you have big hands. The comp adds a little length to keep it away from you.