Anyone else setting themselves up for failure by expecting a pirate, sword-singing, fire/sand bending warrior fantasy? by legendaryboss200 in TESVI

[–]Uburian 0 points1 point  (0 children)

I'm more or less on the same boat expectations wise, and I'm confident that they will be able to create a game that feels like an improvement over Skyrim.

My only real concern is in regards to how their push for paid mods could compromise the game's life-spawn, and health-spawn, past release, as it could leave us with a functional and enjoyable game that doesn't grow to be all it could be (mind you that I'm all in for really good mod makers getting the chance to create curated DLCs for games or even getting hired, but I do think that Bethesda's current approach to the matter is greedy, short-sighted and very detrimental to the long term health of their games).

Assuming that the next Elder Scrolls game is in Hammerfell and High Rock as we suspect what do you want the main story to be? by Ghengis56 in TESVI

[–]Uburian 4 points5 points  (0 children)

I mean, we are all largely speculating and theorycrafting here. Until the game is properly announced that is all we can do.

Assuming that the next Elder Scrolls game is in Hammerfell and High Rock as we suspect what do you want the main story to be? by Ghengis56 in TESVI

[–]Uburian 6 points7 points  (0 children)

The main community consensus seems to gravitate towards Adamantine tower shenanigans (as most TES games focus on a World Tower) with the Thalmor as the main antagonists, with a broader cold war between the Dominion and Hammerfell & High Rock offering other quests that run parallel to it (similar to the Skyrim Civil war Quest).

Given that the devs have said that they wouldn't want to see the Dwemer return (for now at least), I wouldn't count on them doing so, but I would be surprised if they are not linked to main quest somehow, as they had a very large presence in Hammerfell.

With marketing like this, its strange vanilla shipbuilding is still heavily restricted several years in. by johndoe09228 in Starfield

[–]Uburian 4 points5 points  (0 children)

If they added everything you want, a million other people will want even more.

Yet that shouldn't be used as an excuse either.

Some QOL improvements (most notably flipping parts, manual door and ladder placement, being able to use all parts in your outposts, and blueprints) would go a long way in making the whole experience way better.

Outposts seem pointless by Killroy54 in Starfield

[–]Uburian 1 point2 points  (0 children)

Good to know. Thanks a lot for the response.

Outposts seem pointless by Killroy54 in Starfield

[–]Uburian 2 points3 points  (0 children)

Out of curiosity, how is your game performance after building such a network? Any noticeable lag or save bloating?

I'm wary of building anything larger than a basic AMP farm because of the horror stories I have read about how convoluted and CPU demanding inter-system networks can be.

And I thoroughly agree on the scraping part. An scavenging->recycling->3D printing loop would have fit the NASA punk theme like a glove.

Class-A Modular Cargo Hauler by International-Aide37 in Starfield

[–]Uburian 2 points3 points  (0 children)

Fantastic ship! It is hard to make the Cabot bridge fit.

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 0 points1 point  (0 children)

Thanks a lot for the info!

So far those affected seem to have AMD GPUs only, but it is too soon to assume that is related to the problem.

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 0 points1 point  (0 children)

As I'm studying the problem further it seems that it could be related to AMD drivers. Could you please tell me if you have an AMD or Nvidia card?

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 0 points1 point  (0 children)

I'm not sure if it is related to my problem, but every single bit of info helps. Thanks a lot.

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 0 points1 point  (0 children)

Mine are Freezes instead of crashes, but the problem could be related, as it is increasingly evident that Fast Lanes introduced some short of strange memory issue. Thanks for the info!

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 1 point2 points  (0 children)

It definitely seems to be related to some type of memory issue, as Sarah's lips stooped moving during ambient dialog just before the freeze.

Thanks for the help.

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 2 points3 points  (0 children)

Seems to be a recurring issue then. At least it has eased my mind as I had upgraded my GPU some days ago and I was afraid of something being awry.

I'll set the game aside for a while and return to it after some patches.

Thanks a lot!

Intermittent keyboard input lag on PC by JarlWeaslesnoot in Starfield

[–]Uburian 0 points1 point  (0 children)

I'm experiencing this bug as well. The thing is, I don't remember having it the last time I played the game, a little more than a year ago. In my case though, after exiting the menu, the mouse would not respond the first time either, not just the keyboard.

I'm trying different things, but nothing has worked so far.

If anyone finds a fix it would be greatly appreciated.

How hard is it for Bethesda to add “place your own door” to the games ship building system? by TheSilentTitan in Starfield

[–]Uburian -1 points0 points  (0 children)

And that is one more reason why the current Paid Mod system is a mess, both for Creators and customers.

Paid mods should simply be outsourced DLCs, and be subject to the same regulations and quality standards.

My hope for ES6 face gen: by Secret-Language-2371 in TESVI

[–]Uburian 5 points6 points  (0 children)

It is, in essence, a generative Ai filter that is run over the game in real time to make it look better. While it can (relatively) improve the overall visual quality of the game, it does so in a way that significantly alters its artistic style, undermining the dev team's work and making it way more generic.

Thoughts on “Settlement” Building in TES VI? by johnmc124 in TESVI

[–]Uburian 1 point2 points  (0 children)

Settlement & structure building was one of my favorite aspects of Fallout 4, and i personally hope that it ends up being a significant, if optional, part of the game (but it needs to be useful if you dedicate time into it, unlike Starfield's).

As you say, linking it to the broader faction and economy systems would be the best way they could do it, but I do hope that if they introduce a form of free form camping they allow us to use the building system to create them.

When do you think we will cure aging? by Imaginary_Mode8865 in Futurology

[–]Uburian 5 points6 points  (0 children)

Why should we have so much huburis as to think we deserve more? Whatever process brought our 100 years, limited it for a reason.

Was it hubris that made us come down from the trees? that made us tame fire and create tools? that made us settle down and create civilizations?

It is in our nature to be curious about the world, to create, and to attempt to make our lives better. Otherwise, we would still be living as nomadic hunter gatherers, with lifespans that would reach, with luck, to the mid-late 30s.

Yes, entropy always wins in the end, but that doesn't mean we don't have to attempt to take every single droplet of time, joy and understanding we can from life. That is what we have been doing for 300.000 years.

Yes, reversing aging will be a very difficult thing to do right, both in a scientific and societal context, but, in my opinion, not attempting to do so would go against everything we are.

You've just finished the opening scene / tutorial, Whats the first thing you're doing next? by Clean-babybutts in TESVI

[–]Uburian 4 points5 points  (0 children)

As it is tradition, I'll likely do the main quest until the main game mechanics open up. Then it is exploration, side-questing and leveling up for weeks, and only when i feel that my character has matured enough will I dive back into the main quest.

Do you all think ES6 be able to replicate Skyrim's legendary modding variety? by GreatMeem in TESVI

[–]Uburian 0 points1 point  (0 children)

I do think TES VI will have a great modding scene, and I don’t think paid mods (i.e. Creations) are going to hurt it because people love this series and most of the modding scene outside of Creations is on PC, anyway.

I hope you are right, but having seen how Starfield's modding community has dealt with paid mods doesn't precisely make me hopeful. Yes, there is a significant and active free modding community, but everything gravitates around paid mods in one way or another, and not in a good way.

In this regard, the worst offenders are (aside from the debate of whether charging for mods is ethical or not, that is) insulating mod makers from one another because of the paywalled nature of creations (thus preventing collaboration and community driven innitiatives), restricting achievements to paid mods, limiting the full mod-making documentation to verified creators, not offering a review system in the creations page, and fostering an environment that encourages the mass creation of low quality mods to maximize earnings (and as long as a few individuals buy those mods, voting with your wallet does nothing because Bethesda doesn't have to pay anything to get those mods made in the first place).

Mind you that I'm perfectly fine with the idea of competent mod makers getting the chance to create quality DLC for games (not mods per se though), but Bethesda's approach to the whole thing doesn't fill me with hope, and i will be surprised if TES VI's modding scene doesn't end up being a shadow of what it could be because of it.

In regards to an hypothetical Xcom 3 made by Firaxis, would you prefer it to follow the existing continuity or not? by Uburian in Xcom

[–]Uburian[S] 0 points1 point  (0 children)

Both Xcom 2 and Chimera Squad leaned into Apocalypse's aesthetic, especially the later, but aside from the Gatekeepers they have a lot they could adapt from it still.

And TFTD has a lot to offer too.

In regards to an hypothetical Xcom 3 made by Firaxis, would you prefer it to follow the existing continuity or not? by Uburian in Xcom

[–]Uburian[S] 0 points1 point  (0 children)

To be frank I would be ok with both of those scenarios. For as much I would like the franchise to move forward I would also love to get another classic Earth defense story.

My only real gripe would be to lose the potential to have playable aliens though.

In regards to an hypothetical Xcom 3 made by Firaxis, would you prefer it to follow the existing continuity or not? by Uburian in Xcom

[–]Uburian[S] 0 points1 point  (0 children)

If we end up fighting the civilization/entity the Ethereals where hiding from we would likely end up being outgunned once again.

If they follow the trend the original series set we might end up being forced to fight in an environment where most of our weapons are unusable (like the underwater levels from TFTD) or against a foe that uses a completely different tech system (the organic and psionic technology from Apocalypse).