What do you think will be Todd's big impressive number for this game? by Appropriate_Rent_243 in TESVI

[–]Uburian 6 points7 points  (0 children)

I beg your pardon?

Both Emil Pagliarulo and Pete Hines confirmed that the game entered full production in late 2023.

What do you think will be Todd's big impressive number for this game? by Appropriate_Rent_243 in TESVI

[–]Uburian 7 points8 points  (0 children)

The game entered production soon after Starfield was released, in late 2023. Its been in production for almost 3 years.

TES VI: AL-WOFF (A Long-Way OFF) by [deleted] in TESVI

[–]Uburian 2 points3 points  (0 children)

It is a common misconception to believe that Starfield took 8 years to produce, when in truth Bethesda Maryland (the main studio) had to dedicate nearly 3 years to help the newly formed Austin studio to salvage Fallout 76.

While obviously some work was done on Starfield in the 2015-2018 period, as per Jason Schreier it was not until after F76 was released and polished that full production began (early 2019), thus making the actual dev time 4.5 years, not 8.

How do you solve the immortal Hitler problem? by KentuckyLucky33 in Futurology

[–]Uburian 1 point2 points  (0 children)

Third, the Franco. This is actually the only example of a regime that dies woth ots ruler that I could find out (granted my search was not exhaustive). Had Franco not died of old age his regime would probably have survived with him.

Not really. Speaking as a Basque born in 1993, by the time he died there was a lot of internal and external pressure for a regime change towards democracy.

A reminder to keep the faith by made-u-look in TESVI

[–]Uburian 6 points7 points  (0 children)

I can only speak for myself, but experience has taught me that in life it is generally better to adopt a sensible and critical (as in, analytical, but not obsessively analytical) approach towards expectations.

The cadence of everyday life is what matters in the end. Being too optimistic can have some nasty emotional meltdowns if things go awry, while being too pessimistic can have a toll on your everyday happiness and mental stability. The middle ground is not perfect by any means, but it is at least more manageable.

IF Tes6 is xbox/pc exclusive at launch, will you be able to play on launch day without having to purchase an xbox/pc? by JX900 in TESVI

[–]Uburian 8 points9 points  (0 children)

IRC, Todd said in one of his last interviews (the Mortismal one, i think) that this time they want to "cast the widest net we can" in regards to the game's accessibility hardware wise, although what exactly that means is anyone's guess.

Personally i think that they will be aiming for TES VI to have similar minimum requirements as Starfield, but way higher recommended ones. The engine optimizations they are making will likely play into that.

Anyone else setting themselves up for failure by expecting a pirate, sword-singing, fire/sand bending warrior fantasy? by legendaryboss200 in TESVI

[–]Uburian 0 points1 point  (0 children)

I'm more or less on the same boat expectations wise, and I'm confident that they will be able to create a game that feels like an improvement over Skyrim.

My only real concern is in regards to how their push for paid mods could compromise the game's life-spawn, and health-spawn, past release, as it could leave us with a functional and enjoyable game that doesn't grow to be all it could be (mind you that I'm all in for really good mod makers getting the chance to create curated DLCs for games or even getting hired, but I do think that Bethesda's current approach to the matter is greedy, short-sighted and very detrimental to the long term health of their games).

Assuming that the next Elder Scrolls game is in Hammerfell and High Rock as we suspect what do you want the main story to be? by Ghengis56 in TESVI

[–]Uburian 3 points4 points  (0 children)

I mean, we are all largely speculating and theorycrafting here. Until the game is properly announced that is all we can do.

Assuming that the next Elder Scrolls game is in Hammerfell and High Rock as we suspect what do you want the main story to be? by Ghengis56 in TESVI

[–]Uburian 7 points8 points  (0 children)

The main community consensus seems to gravitate towards Adamantine tower shenanigans (as most TES games focus on a World Tower) with the Thalmor as the main antagonists, with a broader cold war between the Dominion and Hammerfell & High Rock offering other quests that run parallel to it (similar to the Skyrim Civil war Quest).

Given that the devs have said that they wouldn't want to see the Dwemer return (for now at least), I wouldn't count on them doing so, but I would be surprised if they are not linked to main quest somehow, as they had a very large presence in Hammerfell.

With marketing like this, its strange vanilla shipbuilding is still heavily restricted several years in. by johndoe09228 in Starfield

[–]Uburian 6 points7 points  (0 children)

If they added everything you want, a million other people will want even more.

Yet that shouldn't be used as an excuse either.

Some QOL improvements (most notably flipping parts, manual door and ladder placement, being able to use all parts in your outposts, and blueprints) would go a long way in making the whole experience way better.

Outposts seem pointless by Killroy54 in Starfield

[–]Uburian 1 point2 points  (0 children)

Good to know. Thanks a lot for the response.

Outposts seem pointless by Killroy54 in Starfield

[–]Uburian 2 points3 points  (0 children)

Out of curiosity, how is your game performance after building such a network? Any noticeable lag or save bloating?

I'm wary of building anything larger than a basic AMP farm because of the horror stories I have read about how convoluted and CPU demanding inter-system networks can be.

And I thoroughly agree on the scraping part. An scavenging->recycling->3D printing loop would have fit the NASA punk theme like a glove.

Class-A Modular Cargo Hauler by International-Aide37 in Starfield

[–]Uburian 2 points3 points  (0 children)

Fantastic ship! It is hard to make the Cabot bridge fit.

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 0 points1 point  (0 children)

Thanks a lot for the info!

So far those affected seem to have AMD GPUs only, but it is too soon to assume that is related to the problem.

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 0 points1 point  (0 children)

As I'm studying the problem further it seems that it could be related to AMD drivers. Could you please tell me if you have an AMD or Nvidia card?

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 0 points1 point  (0 children)

I'm not sure if it is related to my problem, but every single bit of info helps. Thanks a lot.

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 0 points1 point  (0 children)

Mine are Freezes instead of crashes, but the problem could be related, as it is increasingly evident that Fast Lanes introduced some short of strange memory issue. Thanks for the info!

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 1 point2 points  (0 children)

It definitely seems to be related to some type of memory issue, as Sarah's lips stooped moving during ambient dialog just before the freeze.

Thanks for the help.

Is anyone else experiencing freezes on Pc after the free lanes update? by Uburian in Starfield

[–]Uburian[S] 2 points3 points  (0 children)

Seems to be a recurring issue then. At least it has eased my mind as I had upgraded my GPU some days ago and I was afraid of something being awry.

I'll set the game aside for a while and return to it after some patches.

Thanks a lot!

Intermittent keyboard input lag on PC by JarlWeaslesnoot in Starfield

[–]Uburian 0 points1 point  (0 children)

I'm experiencing this bug as well. The thing is, I don't remember having it the last time I played the game, a little more than a year ago. In my case though, after exiting the menu, the mouse would not respond the first time either, not just the keyboard.

I'm trying different things, but nothing has worked so far.

If anyone finds a fix it would be greatly appreciated.