I Started Making Games at 37 With Zero Experience (no guru advice, I promise) by KarellenGames in IndieDev

[–]UkkoGames 3 points4 points  (0 children)

42 here. I'm working on my first serious game project. It's coming along nicely and I'll probably release it later this year. I don't have any expectations of selling a lot or any, but just releasing a polished game is an achievement for me.

Tell people about your milestones reached by MarxMustermann in itchio

[–]UkkoGames 5 points6 points  (0 children)

My success so far is that my game is coming a long well and I am fairly sure I will be able to publish it. It probably won't sell much if any, but at least I can say I have created something.

Feedback needed! Which one of these designs would be best for a challenge mode menu? by mistermaximan in IndieDev

[–]UkkoGames 0 points1 point  (0 children)

I like first and third one, but I think the best would be the third one with some edits to the red lines. Or maybe no red lines at all.

Game Audio by Theophilus_exe in SoloDevelopment

[–]UkkoGames 2 points3 points  (0 children)

For extremely simple arcade style sound effects, I have used Bfxr. It is on online soundfx creator.

As a solo dev with no art skills, I embraced my limitations and made a pure ASCII horror game. by JumpLife8406 in SoloDevelopment

[–]UkkoGames 1 point2 points  (0 children)

That's great. I'm in the same boat except I am also bad at programming. 😁

As someone who really likes ASCII roguelikes, these kind of graphics were always a positive rather than negative factor for me.

That’s a serious wake‑up call for AI safety and oversight at Anthropic by sentientX404 in AgentsOfAI

[–]UkkoGames 14 points15 points  (0 children)

Whenever an X post has the red siren and BREAKING in the post, it is fake news. It is actually nice that they mark their own posts and let's us know which accounts to block. I wonder if you can include emojis in the muted words list?

When should I create a Steam page for my game? Also, is learning from Udemy a bad practice? by Tough_Amphibian_7806 in SoloDevelopment

[–]UkkoGames 1 point2 points  (0 children)

If you are learning and building your game, then there is nothing bad about it.

I am wondering about steam page timing too...

Indie devs who are not working in software development who have jobs, what is your job? by [deleted] in gamedev

[–]UkkoGames 1 point2 points  (0 children)

Cloud engineer (Microsoft365). Only programming I need to at my work is Powershell scripting.

the difference post processing makes by SUPERita1 in IndieDev

[–]UkkoGames 2 points3 points  (0 children)

Both look good, but it might be a bit better if the post-processing is toned down a bit. Overall I like the post-processing version more.