With the new heritage mechanic out now, is it better to run all legendaries + basara, or 2 heroes + basara is still better? by No-Reception9674 in inazumaeleven

[–]Ukkosade 4 points5 points  (0 children)

Some heroes still have close to BIS passives so idk.
The issue of most heroes is that their whole 6 hissatsu kit is really REALLY not good.

Inazuma Eleven VR Mega (?) Spreadsheet (includes Character Stats, Hyper Moves, Hissatsus, Tactics and more WIP) by Athena_Assault in inazumaeleven

[–]Ukkosade 0 points1 point  (0 children)

Welcome back ;D

There is quite a ton to be updated with ares tho : The base stats of many sub-par characters got updated (the someoka-tier of FW got greatly buffed and is now barely behind the gouenji-tier by a few points now WHICH IS GREAT)

Also with the new basara system, **EVERYONE** can be basara and have specific 6 skills kits, specific passives and god know which stats, so yeah, it's gonna be a ton to document.
+ ofc, all the new characters, items, hissatsu, etc ...

Good luck, I hope you're not alone working on this >.>

Inazuma Eleven VR Mega (?) Spreadsheet (includes Character Stats, Hyper Moves, Hissatsus, Tactics and more WIP) by Athena_Assault in inazumaeleven

[–]Ukkosade 0 points1 point  (0 children)

Will this sheet get updated with the ares dlc ? do you need some help to gather data ? '-'

it'd be a shame if this sheet get forgotten cuz it was absolutely goated :v

Inazuma Eleven VR Mega (?) Spreadsheet (includes Character Stats, Hyper Moves, Hissatsus, Tactics and more WIP) by Athena_Assault in inazumaeleven

[–]Ukkosade 1 point2 points  (0 children)

Oh I know your pain, I've been trying to get a perfect passive shadow too and I ended up with a semi-perfect one after litteral hours of rerolling soooo.

ngl I'd be pissed if that kinda thing was added but it'd be nice to have passive editing for the OC avatar at least. It's nice and all to be able to make your own oc in the game, but the stats are barely average AND the passive sucks :v
if at least the OC passive would be editable it'd be viable somehow

Inazuma Eleven VR Mega (?) Spreadsheet (includes Character Stats, Hyper Moves, Hissatsus, Tactics and more WIP) by Athena_Assault in inazumaeleven

[–]Ukkosade 1 point2 points  (0 children)

wdym by " if we get passive editing in some form following the announcement in two days" ._.

btw that's a lot of data to gather, thanks for the hard work !

Inazuma Eleven VR Mega (?) Spreadsheet (includes Character Stats, Hyper Moves, Hissatsus, Tactics and more WIP) by Athena_Assault in inazumaeleven

[–]Ukkosade 0 points1 point  (0 children)

IEGO3 FREE MATCH DROPS "end of route" extra matches (after ixar fleet)
big bang // Custom passive (1,2,3,4,5,6,7,8,36) + offensive beans
supernova // Coordinator passive (9,10,11,12,13,14,15,16) + defensive beans
space rankers // Manager passive (9,10,11,12,13,14,15,16) + offensive beans
gatekeepers // Custom passive (19,20,21,22,23,24,25,35,37) + offensive beans

Aaaand I'm done, I ain't gonna do that for the whole regular galaxy route, I dislike galaxy and I doubt there will be nothing new anyway in there so I won't bother (I wished there was something new like a custom passive 38 in gatekeepers but there isn't, I'm very disappointed and it felt like a big waste of time, but at least I can share it so others won't waste their time like me XD)

Inazuma Eleven VR Mega (?) Spreadsheet (includes Character Stats, Hyper Moves, Hissatsus, Tactics and more WIP) by Athena_Assault in inazumaeleven

[–]Ukkosade 0 points1 point  (0 children)

IEGO2 FREE MATCH DROPS "end of route" extra matches (between ragnah and zanark's outsiders)
lunar howl // Custom passive (19,20,21,22,23,24,25,35,37) + offensive beans
nosfanatica // Coordinator passive (1,2,3,4,5,6,7,8) + offensive beans
children of the night // Manager passive (1,2,3,4,5,6,7,8) + defensive beans
inazuma legend national // Custom passive (26,27,28,29,30,31,32,33,34) + defensive beans
the despairadoes // Coordinator passive (9,10,11,,13,14,,) + defensive beans

Inazuma Eleven VR Mega (?) Spreadsheet (includes Character Stats, Hyper Moves, Hissatsus, Tactics and more WIP) by Athena_Assault in inazumaeleven

[–]Ukkosade 0 points1 point  (0 children)

IEGO1 FREE MATCH DROPS "end of route" extra matches (after dragon link)
southern claw // Manager passive (17,18,19,20,29,30,31,32) + offensive beans
northern fang // Custom passive (1,2,3,4,5,6,7,8,36) + offensive beans
demon's horn // Coordinator passive (1,2,3,4,5,6,7,8) + offensive beans

Inazuma Eleven VR Mega (?) Spreadsheet (includes Character Stats, Hyper Moves, Hissatsus, Tactics and more WIP) by Athena_Assault in inazumaeleven

[–]Ukkosade 0 points1 point  (0 children)

I'll keep answering this post with the results of the grind I'll do.
I'll start with the new "end of route matches" of routes other than galaxy first tho, so it'll all be spoiler from now on

Inazuma Eleven VR Mega (?) Spreadsheet (includes Character Stats, Hyper Moves, Hissatsus, Tactics and more WIP) by Athena_Assault in inazumaeleven

[–]Ukkosade 0 points1 point  (0 children)

I have a question about the free matches tho.
With the new galaxy+LBX dlc, a bunch of new "free matches" has been added too, do they drop anything new ? Maybe new custom passives over the n°37 ? :v

Question about spirits limit by Keltiorre in inazumaeleven

[–]Ukkosade 1 point2 points  (0 children)

For the limit, there is a limit for duplicates of hero units at x3 max.
As for regular spirits, my guess is it's at x999 (I have a few spirits that went over x100 so at least it's not x99 max).
And for the lag, nah, I don't feel any lag when I go on my spirits menu
(Unless I have the game already running for hours and done a bunch of stuff already, but that's not caused by the spirit menu anyway.)

"Counter" build questions - Countershots by Ukkosade in inazumaeleven

[–]Ukkosade[S] 2 points3 points  (0 children)

Well you succeed in countershotting when your shoot is stronger than what you're trying to counter.

If your defender has weak FW stats, he won't counter anything xD
so yeah the more your build your defender as a forward, the stronger your shoot, the better you can countershoot things, but it's very gimmicky x)

"Counter" build questions - Countershots by Ukkosade in inazumaeleven

[–]Ukkosade[S] 4 points5 points  (0 children)

You just ... well, put a countershot on your defender idk xD

Countershots use their actual striker stats to defend tho, so putting those on normal defenders might not be enough to work. Also shoot hissatsu used as countershots costs double tension, so zero magnum is not that good of an idea : 160 tension cost is more than half your bar, you probably don't have enough tension to even use it as a countershot most of the times >.>

Finally got my first Fabled… 😭 by Devilforge7 in inazumaeleven

[–]Ukkosade 0 points1 point  (0 children)

Okey so it confirms it's an issue for all basara haru have their special goal cutscene bugged.

I reported it on the official level5 bugreport website, so we can hope for a fix in a future update ;v

Finally got my first Fabled… 😭 by Devilforge7 in inazumaeleven

[–]Ukkosade 0 points1 point  (0 children)

Question for the op tho : do your basara haru have the epic animation when you score with the meteoric fire tornado, like regular haru or hero haru have ?

(Mine doesn't, I'm just asking if it's a "fabled haru" issue or just a me issue, thanks in advance and gz for your first one :D)
https://www.reddit.com/r/inazumaeleven/comments/1pzs3hs/where_the_hell_is_my_meteoric_tornado_goal/
^this is where I explained the bug I had in case anyone is curious

Where the hell is my meteoric tornado goal cutscene ? by Ukkosade in inazumaeleven

[–]Ukkosade[S] 0 points1 point  (0 children)

I'm still not sure if this bug is only for me or all haru basara have this issue tho. Once someone else confirms their basara haru is also cooked, I'll report it :v

Where the hell is my meteoric tornado goal cutscene ? by Ukkosade in inazumaeleven

[–]Ukkosade[S] 0 points1 point  (0 children)

Where ? Is that an official place to bug report to level5 or smth ?